I don't get why people are getting so off topic?
What he's trying to show is that a DOT skill is doing way more than all ultimates that were dumped on him.
A DOT that can also have attached to it another bleed, which does similar damage on top of it.
So yeah, it's pretty dumb damage from a such a low cost, almost 100% uptime, low effort skill.
I don't get why people are getting so off topic?
What he's trying to show is that a DOT skill is doing way more than all ultimates that were dumped on him.
A DOT that can also have attached to it another bleed, which does similar damage on top of it.
So yeah, it's pretty dumb damage from a such a low cost, almost 100% uptime, low effort skill.
Sounds like everyone is right on topic. OP got outplayed, but randomly pulls bleeds out of his recap and makes yet another bleeds are too op nerf thread.
As others have pointed out through basic math the bleeds did not do more damage than the ultimates. The bleed damage was done over 10 seconds, northern storm 7 seconds, and leap 1 second so over time bleeds did the least amount of damage than the ults.
I don't get why people are getting so off topic?
What he's trying to show is that a DOT skill is doing way more than all ultimates that were dumped on him.
A DOT that can also have attached to it another bleed, which does similar damage on top of it.
So yeah, it's pretty dumb damage from a such a low cost, almost 100% uptime, low effort skill.
Sounds like everyone is right on topic. OP got outplayed, but randomly pulls bleeds out of his recap and makes yet another bleeds are too op nerf thread.
As others have pointed out through basic math the bleeds did not do more damage than the ultimates. The bleed damage was done over 10 seconds, northern storm 7 seconds, and leap 1 second so over time bleeds did the least amount of damage than the ults.
Hey man I'm not saying I agree about making a new bleed nerf topic, there's already too many that I think the point has been made. But it is what the OP was trying to highlight on his death recap.
In any case, we're still talking about a regular dot vs an ultimate. Ultimate damage should always be superior no matter what since it takes time to build up.
Rending slashes and the DW passive should provide some sustained damage but not to the amounts we're seeing now. Like Viper set does around 2.2k in BG's every 4 seconds. That's fine sustained damage. 6-8k plus the DW bleed for 5-7k is clearly over the top (with an added snare too)
The problem is, this death recap is useless to determine how Rending is performing compared to those Ultimates. As has been stated here already, there is no way to know what builds these people are running.
For example: Player 1 could run a build optimized to make the most out of dots. Player 2 could be running a build that is tanky and does very little damage. Player 1's Rending is clearly going to be more effective than player 2's ultimate since Player 1 has built around that skill and that damage type.
Another example. I have a build that can get a nearly 80K tooltip on soul assault. I have another build that only has a soul assault tooltip of around 50K. Build matters. So trying to compare the damage of 1 skill against an ultimate on a completely different build is useless.
I don't get why people are getting so off topic?
What he's trying to show is that a DOT skill is doing way more than all ultimates that were dumped on him.
A DOT that can also have attached to it another bleed, which does similar damage on top of it.
So yeah, it's pretty dumb damage from a such a low cost, almost 100% uptime, low effort skill.
Sounds like everyone is right on topic. OP got outplayed, but randomly pulls bleeds out of his recap and makes yet another bleeds are too op nerf thread.
As others have pointed out through basic math the bleeds did not do more damage than the ultimates. The bleed damage was done over 10 seconds, northern storm 7 seconds, and leap 1 second so over time bleeds did the least amount of damage than the ults.
I don't get why people are getting so off topic?
What he's trying to show is that a DOT skill is doing way more than all ultimates that were dumped on him.
A DOT that can also have attached to it another bleed, which does similar damage on top of it.
So yeah, it's pretty dumb damage from a such a low cost, almost 100% uptime, low effort skill.
Sounds like everyone is right on topic. OP got outplayed, but randomly pulls bleeds out of his recap and makes yet another bleeds are too op nerf thread.
As others have pointed out through basic math the bleeds did not do more damage than the ultimates. The bleed damage was done over 10 seconds, northern storm 7 seconds, and leap 1 second so over time bleeds did the least amount of damage than the ults.
bleeding doesn't really cause structural damage, despite what you may been taught or come to believe
the problem with 2 second ticks that people don't realize is that you can have 80% HP
then three things tick at once and you die from one additional shot.
you people are blind and I'm here to guide you to MMO goodness.
I don't get why people are getting so off topic?
What he's trying to show is that a DOT skill is doing way more than all ultimates that were dumped on him.
A DOT that can also have attached to it another bleed, which does similar damage on top of it.
So yeah, it's pretty dumb damage from a such a low cost, almost 100% uptime, low effort skill.
Sounds like everyone is right on topic. OP got outplayed, but randomly pulls bleeds out of his recap and makes yet another bleeds are too op nerf thread.
As others have pointed out through basic math the bleeds did not do more damage than the ultimates. The bleed damage was done over 10 seconds, northern storm 7 seconds, and leap 1 second so over time bleeds did the least amount of damage than the ults.
bleeding doesn't really cause structural damage, despite what you may been taught or come to believe
the problem with 2 second ticks that people don't realize is that you can have 80% HP
then three things tick at once and you die from one additional shot.
you people are blind and I'm here to guide you to MMO goodness.
And that's why you keep your buffs and hot's up 100% of the time, don't stand in red, and use situational awareness.
If you're dieing to 3 ticks and a 1 shot then you clearly have not reached MMO goodness yet.
I don't get why people are getting so off topic?
What he's trying to show is that a DOT skill is doing way more than all ultimates that were dumped on him.
A DOT that can also have attached to it another bleed, which does similar damage on top of it.
So yeah, it's pretty dumb damage from a such a low cost, almost 100% uptime, low effort skill.
Sounds like everyone is right on topic. OP got outplayed, but randomly pulls bleeds out of his recap and makes yet another bleeds are too op nerf thread.
As others have pointed out through basic math the bleeds did not do more damage than the ultimates. The bleed damage was done over 10 seconds, northern storm 7 seconds, and leap 1 second so over time bleeds did the least amount of damage than the ults.
bleeding doesn't really cause structural damage, despite what you may been taught or come to believe
the problem with 2 second ticks that people don't realize is that you can have 80% HP
then three things tick at once and you die from one additional shot.
you people are blind and I'm here to guide you to MMO goodness.
And that's why you keep your buffs and hot's up 100% of the time, don't stand in red, and use situational awareness.
If you're dieing to 3 ticks and a 1 shot then you clearly have not reached MMO goodness yet.
@heavier I gave you an awesome on all your posts just for your passion and humor, but when it comes down to facts, every skill, proc, and passive damage in this game has a counter to it including bleeds, but counters only works if you use them.
@heavier I gave you an awesome on all your posts just for your passion and humor, but when it comes down to facts, every skill, proc, and passive damage in this game has a counter to it including bleeds, but counters only works if you use them.
neat is there a way I convert the awesomes to crowns or something?
I appreciate the rock paper scissors analogy.
I can't proc ticks of bleeds like burst dps, when it should be constant drain of HP until it is addressed.
I felt cheated on that particular death because I had completely escaped the group that put the DoT on me and had positive confirmation on my health bar that I was at 80+% HP. the moment I look up from my HP bar I'm dead.
@heavier I gave you an awesome on all your posts just for your passion and humor, but when it comes down to facts, every skill, proc, and passive damage in this game has a counter to it including bleeds, but counters only works if you use them.
neat is there a way I convert the awesomes to crowns or something?
I appreciate the rock paper scissors analogy.
I can't proc ticks of bleeds like burst dps, when it should be constant drain of HP until it is addressed.
I felt cheated on that particular death because I had completely escaped the group that put the DoT on me and had positive confirmation on my health bar that I was at 80+% HP. the moment I look up from my HP bar I'm dead.
Converting awesomes to crowns, sounds like a great idea!
As far as your death goes, sounds like it may have just been a lag desync. Sometimes the server just can't keep up with all the data and then all of a sudden you get hit with 4 seconds of abilities all it once.
Sadly there is no counter to lag, but its always fun to be instantly dead and then 3 seconds after laying dead on the ground you get to see all the animations and players that supposedly killed you.
While true in theory, the numbers in his screenshot aren't really anything out of the ordinary - they all fall within the range of "normal" for Battlegrounds.The problem is, this death recap is useless to determine how Rending is performing compared to those Ultimates. As has been stated here already, there is no way to know what builds these people are running.
For example: Player 1 could run a build optimized to make the most out of dots. Player 2 could be running a build that is tanky and does very little damage. Player 1's Rending is clearly going to be more effective than player 2's ultimate since Player 1 has built around that skill and that damage type.
Another example. I have a build that can get a nearly 80K tooltip on soul assault. I have another build that only has a soul assault tooltip of around 50K. Build matters. So trying to compare the damage of 1 skill against an ultimate on a completely different build is useless.
You see what's wrong with this picture
Wrong: Rendering Slashes did more damage then a ultimate in fewer ticks
Also implosion is ridicule.
With the information provided we cannot see if that is an issue or not. If it is two different players then one could be tankier than the other.
Implosion has an extremely low chance to proc. 6% is very low. You just got unlucky.
Implosion proc can be setup & timed; it’s not luck because it will consistently proc.
6% chance is hard to time. It is a dice roll. Target has to be below 15% max health for it to proc. Seems so hard to time. It is luck, or unlucky depending on what side of the attack one is on.
Wrong: Rendering Slashes did more damage then a ultimate in fewer ticks
Also implosion is ridicule.
With the information provided we cannot see if that is an issue or not. If it is two different players then one could be tankier than the other.
Implosion has an extremely low chance to proc. 6% is very low. You just got unlucky.
Implosion proc can be setup & timed; it’s not luck because it will consistently proc.
6% chance is hard to time. It is a dice roll. Target has to be below 15% max health for it to proc. Seems so hard to time. It is luck, or unlucky depending on what side of the attack one is on.
Firstly, 6% chance is BS, find me someone who’s fought a stam sorc, died, & not had implosion on their death recap; YOU CANT!
Secondly, if you play a stam sorc,you should be aware, at least I can say anyone who watches Fengrush stream should be aware because he explains it clearly that the 15% is a technicality.
So if you have 19k health, for example sake, I hit you with 10k snipe that’s light attack animation & the light attack pushes you over the 15% marker, before it even lands, implosion will pre-emptively proc because it’s already calculated that you would be beneath that 15% marker, which doesn’t seem to take into account any potential outside healing or damage mitigation sources, as you basically die to a 1-shot.
Where I come from we don’t call that “luck”, we call that “bad coding”.
Wrong: Rendering Slashes did more damage then a ultimate in fewer ticks
Also implosion is ridicule.
With the information provided we cannot see if that is an issue or not. If it is two different players then one could be tankier than the other.
Implosion has an extremely low chance to proc. 6% is very low. You just got unlucky.
Implosion proc can be setup & timed; it’s not luck because it will consistently proc.
6% chance is hard to time. It is a dice roll. Target has to be below 15% max health for it to proc. Seems so hard to time. It is luck, or unlucky depending on what side of the attack one is on.
Firstly, 6% chance is BS, find me someone who’s fought a stam sorc, died, & not had implosion on their death recap; YOU CANT!
Secondly, if you play a stam sorc,you should be aware, at least I can say anyone who watches Fengrush stream should be aware because he explains it clearly that the 15% is a technicality.
So if you have 19k health, for example sake, I hit you with 10k snipe that’s light attack animation & the light attack pushes you over the 15% marker, before it even lands, implosion will pre-emptively proc because it’s already calculated that you would be beneath that 15% marker, which doesn’t seem to take into account any potential outside healing or damage mitigation sources, as you basically die to a 1-shot.
Where I come from we don’t call that “luck”, we call that “bad coding”.
I don't think i've ever seen implosion on my death recap but then again I don't die to stamsorcs often.
I don't get why people are getting so off topic?
What he's trying to show is that a DOT skill is doing way more than all ultimates that were dumped on him.
A DOT that can also have attached to it another bleed, which does similar damage on top of it.
So yeah, it's pretty dumb damage from a such a low cost, almost 100% uptime, low effort skill.
Sounds like everyone is right on topic. OP got outplayed, but randomly pulls bleeds out of his recap and makes yet another bleeds are too op nerf thread.
As others have pointed out through basic math the bleeds did not do more damage than the ultimates. The bleed damage was done over 10 seconds, northern storm 7 seconds, and leap 1 second so over time bleeds did the least amount of damage than the ults.
bleeding doesn't really cause structural damage, despite what you may been taught or come to believe
the problem with 2 second ticks that people don't realize is that you can have 80% HP
then three things tick at once and you die from one additional shot.
you people are blind and I'm here to guide you to MMO goodness.
And that's why you keep your buffs and hot's up 100% of the time, don't stand in red, and use situational awareness.
If you're dieing to 3 ticks and a 1 shot then you clearly have not reached MMO goodness yet.
more detailed reply on your incorrect assertion
I started at 80% HP
3 things ticked at once, probably taking me to well below 50% and then they used an execution. do you understand now?
let's put how bleeding works irl under a microscope
if you're about to be hemorrhaging blood from multiple wounds, your heart is probably around 180 bpm cuz so much is going wrong.
let's figure how often your hemorrhaging would tick in this scenario
3x per second
if you're in a state where of remote recovery I'm assuming the pulse would spike from there and you would start gasping for air, as your blood pressure drops hopefully the blood loss will slow to the point where it can clot
you would die no matter what if your heart was beating at 30 bpm and you sustained ANY wounds
you can't do combat at 30 bpm https://www.youtube.com/watch?v=LgGBAnSftVs
you can't even make music at 30bpm.
the damage model is so saturated and blown of proportion the bleed ticks hit harder than a single wrecking blow