So as many people have discussed, when queuing for vet dungeons, DLC dungeons and trials, having enough DPS can certainly help the group progress the content and make it a more enjoyable experience. No one likes to initiate a kick nor being kicked.
Many end game trial groups require combat metrics DPS parse before inviting you to the group so they know you are qualified.
Many YouTubers have created videos sharing their builds and DPS rotations to help people improve their skills and DPS.
But is hitting over 60k single target on parse really necessary for casual players who just want to try and complete the vet content?
For players who don't have end game trial gear, perfect rotation, nor BIS meta build, how much DPS does one need in order to be a REAL DPS for vet content (no hm), making the game enjoyable for oneself and as well as its teammates?
kathandira wrote: »Vet Dungeons: 15k+
Vet DLC Dungeons: 20k+
Vet Trials: 30k+
kathandira wrote: »So as many people have discussed, when queuing for vet dungeons, DLC dungeons and trials, having enough DPS can certainly help the group progress the content and make it a more enjoyable experience. No one likes to initiate a kick nor being kicked.
Many end game trial groups require combat metrics DPS parse before inviting you to the group so they know you are qualified.
Many YouTubers have created videos sharing their builds and DPS rotations to help people improve their skills and DPS.
But is hitting over 60k single target on parse really necessary for casual players who just want to try and complete the vet content?
For players who don't have end game trial gear, perfect rotation, nor BIS meta build, how much DPS does one need in order to be a REAL DPS for vet content (no hm), making the game enjoyable for oneself and as well as its teammates?
From what I've gathered:
Vet Dungeons: 15k+
Vet DLC Dungeons: 20k+
Vet Trials: 30k+
These aren't set in stone though.
starkerealm wrote: »kathandira wrote: »So as many people have discussed, when queuing for vet dungeons, DLC dungeons and trials, having enough DPS can certainly help the group progress the content and make it a more enjoyable experience. No one likes to initiate a kick nor being kicked.
Many end game trial groups require combat metrics DPS parse before inviting you to the group so they know you are qualified.
Many YouTubers have created videos sharing their builds and DPS rotations to help people improve their skills and DPS.
But is hitting over 60k single target on parse really necessary for casual players who just want to try and complete the vet content?
For players who don't have end game trial gear, perfect rotation, nor BIS meta build, how much DPS does one need in order to be a REAL DPS for vet content (no hm), making the game enjoyable for oneself and as well as its teammates?
From what I've gathered:
Vet Dungeons: 15k+
Vet DLC Dungeons: 20k+
Vet Trials: 30k+
These aren't set in stone though.
To clear, it's lower than that.
Base Game Vet dungeons run under 10k for their DPS checks. (I forget, it's only like 6 or 7k for the hard checks.)
Most Vet DLC can be cleared at 15k
Vet base game trials check at around 12k.
Vet DLC trials check at around 20k (maybe 25k)
The problem is, most players want to bypass mechanics, or get out of specific phases quickly, which calls for higher DPS.
The more recent the content is, the higher the checks will be, except, a lot of fights don't depend on DPS checks at all. You can clear Thurvokun with three tanks if you wanted to, and you'd have a significantly easier time than if you were dealing with two 45k DPS who didn't understand the fight and wouldn't follow direction.
Understanding mechanics is way more important than raw DPS. This is also one place where you'll see a difference between endgame raid groups. Groups that prioritize players who can learn systems, and improve will do far better, long term, than ones that focus on just parse numbers. (And, before someone comes scampering in to defend their guild, yes, both of these kinds of groups do exist.)
So as many people have discussed, when queuing for vet dungeons, DLC dungeons and trials, having enough DPS can certainly help the group progress the content and make it a more enjoyable experience. No one likes to initiate a kick nor being kicked.
Many end game trial groups require combat metrics DPS parse before inviting you to the group so they know you are qualified.
Many YouTubers have created videos sharing their builds and DPS rotations to help people improve their skills and DPS.
But is hitting over 60k single target on parse really necessary for casual players who just want to try and complete the vet content?
For players who don't have end game trial gear, perfect rotation, nor BIS meta build, how much DPS does one need in order to be a REAL DPS for vet content (no hm), making the game enjoyable for oneself and as well as its teammates?
AlienatedGoat wrote: »
kathandira wrote: »starkerealm wrote: »kathandira wrote: »So as many people have discussed, when queuing for vet dungeons, DLC dungeons and trials, having enough DPS can certainly help the group progress the content and make it a more enjoyable experience. No one likes to initiate a kick nor being kicked.
Many end game trial groups require combat metrics DPS parse before inviting you to the group so they know you are qualified.
Many YouTubers have created videos sharing their builds and DPS rotations to help people improve their skills and DPS.
But is hitting over 60k single target on parse really necessary for casual players who just want to try and complete the vet content?
For players who don't have end game trial gear, perfect rotation, nor BIS meta build, how much DPS does one need in order to be a REAL DPS for vet content (no hm), making the game enjoyable for oneself and as well as its teammates?
From what I've gathered:
Vet Dungeons: 15k+
Vet DLC Dungeons: 20k+
Vet Trials: 30k+
These aren't set in stone though.
To clear, it's lower than that.
Base Game Vet dungeons run under 10k for their DPS checks. (I forget, it's only like 6 or 7k for the hard checks.)
Most Vet DLC can be cleared at 15k
Vet base game trials check at around 12k.
Vet DLC trials check at around 20k (maybe 25k)
The problem is, most players want to bypass mechanics, or get out of specific phases quickly, which calls for higher DPS.
The more recent the content is, the higher the checks will be, except, a lot of fights don't depend on DPS checks at all. You can clear Thurvokun with three tanks if you wanted to, and you'd have a significantly easier time than if you were dealing with two 45k DPS who didn't understand the fight and wouldn't follow direction.
Understanding mechanics is way more important than raw DPS. This is also one place where you'll see a difference between endgame raid groups. Groups that prioritize players who can learn systems, and improve will do far better, long term, than ones that focus on just parse numbers. (And, before someone comes scampering in to defend their guild, yes, both of these kinds of groups do exist.)
Totally, my examples are averages but not set in stone by any means. They are higher not so much as to ignore mechanics, but to keep an enjoyable pace.
Learning mechanics for the most part is more important, that I totally agree with. I was healing Blackrose Prison recently with a brand new Tank, and two DPS who aren't exactly Pros. One DPS was pretty low, the other wasn't really a strategist. You can see the merit in both plain as day as I watched them perform.
The better DPS wasn't great at situational awareness, and wasn't treating things as a priority as they should had been (Rezes for example). The lower DPS player on the other hand was like a damn ninja across the battlefield. On top of every mechanic as soon as it arose.
Combine both acceptable DPS, and a firm grasp of mechanics and priorities, and you can conquer the world (of ESO).
starkerealm wrote: »kathandira wrote: »So as many people have discussed, when queuing for vet dungeons, DLC dungeons and trials, having enough DPS can certainly help the group progress the content and make it a more enjoyable experience. No one likes to initiate a kick nor being kicked.
Many end game trial groups require combat metrics DPS parse before inviting you to the group so they know you are qualified.
Many YouTubers have created videos sharing their builds and DPS rotations to help people improve their skills and DPS.
But is hitting over 60k single target on parse really necessary for casual players who just want to try and complete the vet content?
For players who don't have end game trial gear, perfect rotation, nor BIS meta build, how much DPS does one need in order to be a REAL DPS for vet content (no hm), making the game enjoyable for oneself and as well as its teammates?
From what I've gathered:
Vet Dungeons: 15k+
Vet DLC Dungeons: 20k+
Vet Trials: 30k+
These aren't set in stone though.
To clear, it's lower than that.
Base Game Vet dungeons run under 10k for their DPS checks. (I forget, it's only like 6 or 7k for the hard checks.)
Most Vet DLC can be cleared at 15k
Vet base game trials check at around 12k.
Vet DLC trials check at around 20k (maybe 25k)
The problem is, most players want to bypass mechanics, or get out of specific phases quickly, which calls for higher DPS.
The more recent the content is, the higher the checks will be, except, a lot of fights don't depend on DPS checks at all. You can clear Thurvokun with three tanks if you wanted to, and you'd have a significantly easier time than if you were dealing with two 45k DPS who didn't understand the fight and wouldn't follow direction.
Understanding mechanics is way more important than raw DPS. This is also one place where you'll see a difference between endgame raid groups. Groups that prioritize players who can learn systems, and improve will do far better, long term, than ones that focus on just parse numbers. (And, before someone comes scampering in to defend their guild, yes, both of these kinds of groups do exist.)
AlienatedGoat wrote: »
No, it's pretty easy. Threads like these spawn because there are people not even willing to do the bare minimum
starkerealm wrote: »kathandira wrote: »So as many people have discussed, when queuing for vet dungeons, DLC dungeons and trials, having enough DPS can certainly help the group progress the content and make it a more enjoyable experience. No one likes to initiate a kick nor being kicked.
Many end game trial groups require combat metrics DPS parse before inviting you to the group so they know you are qualified.
Many YouTubers have created videos sharing their builds and DPS rotations to help people improve their skills and DPS.
But is hitting over 60k single target on parse really necessary for casual players who just want to try and complete the vet content?
For players who don't have end game trial gear, perfect rotation, nor BIS meta build, how much DPS does one need in order to be a REAL DPS for vet content (no hm), making the game enjoyable for oneself and as well as its teammates?
From what I've gathered:
Vet Dungeons: 15k+
Vet DLC Dungeons: 20k+
Vet Trials: 30k+
These aren't set in stone though.
To clear, it's lower than that.
Base Game Vet dungeons run under 10k for their DPS checks. (I forget, it's only like 6 or 7k for the hard checks.)
Most Vet DLC can be cleared at 15k
Vet base game trials check at around 12k.
Vet DLC trials check at around 20k (maybe 25k)
The problem is, most players want to bypass mechanics, or get out of specific phases quickly, which calls for higher DPS.
The more recent the content is, the higher the checks will be, except, a lot of fights don't depend on DPS checks at all. You can clear Thurvokun with three tanks if you wanted to, and you'd have a significantly easier time than if you were dealing with two 45k DPS who didn't understand the fight and wouldn't follow direction.
Understanding mechanics is way more important than raw DPS. This is also one place where you'll see a difference between endgame raid groups. Groups that prioritize players who can learn systems, and improve will do far better, long term, than ones that focus on just parse numbers. (And, before someone comes scampering in to defend their guild, yes, both of these kinds of groups do exist.)
There is no way you're clearing the twins in vMoL with 20k. You'll get overwhelmed by adds.
There is no way you're clearing the last boss in vHoF with 20k. You'll die in execute.
AlienatedGoat wrote: »
No, it's pretty easy. Threads like these spawn because there are people not even willing to do the bare minimum
Wow. I must really suck. Some times I might get 4000, but most times I get 2000. Oh well, still having fun.Just like in Morrowind I just have to skip the hard stuff until I am ready.
AlienatedGoat wrote: »starkerealm wrote: »kathandira wrote: »So as many people have discussed, when queuing for vet dungeons, DLC dungeons and trials, having enough DPS can certainly help the group progress the content and make it a more enjoyable experience. No one likes to initiate a kick nor being kicked.
Many end game trial groups require combat metrics DPS parse before inviting you to the group so they know you are qualified.
Many YouTubers have created videos sharing their builds and DPS rotations to help people improve their skills and DPS.
But is hitting over 60k single target on parse really necessary for casual players who just want to try and complete the vet content?
For players who don't have end game trial gear, perfect rotation, nor BIS meta build, how much DPS does one need in order to be a REAL DPS for vet content (no hm), making the game enjoyable for oneself and as well as its teammates?
From what I've gathered:
Vet Dungeons: 15k+
Vet DLC Dungeons: 20k+
Vet Trials: 30k+
These aren't set in stone though.
To clear, it's lower than that.
Base Game Vet dungeons run under 10k for their DPS checks. (I forget, it's only like 6 or 7k for the hard checks.)
Most Vet DLC can be cleared at 15k
Vet base game trials check at around 12k.
Vet DLC trials check at around 20k (maybe 25k)
The problem is, most players want to bypass mechanics, or get out of specific phases quickly, which calls for higher DPS.
The more recent the content is, the higher the checks will be, except, a lot of fights don't depend on DPS checks at all. You can clear Thurvokun with three tanks if you wanted to, and you'd have a significantly easier time than if you were dealing with two 45k DPS who didn't understand the fight and wouldn't follow direction.
Understanding mechanics is way more important than raw DPS. This is also one place where you'll see a difference between endgame raid groups. Groups that prioritize players who can learn systems, and improve will do far better, long term, than ones that focus on just parse numbers. (And, before someone comes scampering in to defend their guild, yes, both of these kinds of groups do exist.)
There is no way you're clearing the twins in vMoL with 20k. You'll get overwhelmed by adds.
There is no way you're clearing the last boss in vHoF with 20k. You'll die in execute.
I've had groups clear vMoL with less than 20k DPS average. Twins are more about tank competency than it is about DPS.
kathandira wrote: »From what I've gathered:
Vet Dungeons: 15k+
Vet DLC Dungeons: 20k+
Vet Trials: 30k+
These aren't set in stone though.
AlienatedGoat wrote: »AlienatedGoat wrote: »
No, it's pretty easy. Threads like these spawn because there are people not even willing to do the bare minimum
That's elitism.
There are plenty of people willing to do the work, but it takes time and patience to get to that point.
Just because there are some bad and willfully ignorant DPS out there doesn't mean they all are.