AlienatedGoat wrote: »starkerealm wrote: »kathandira wrote: »So as many people have discussed, when queuing for vet dungeons, DLC dungeons and trials, having enough DPS can certainly help the group progress the content and make it a more enjoyable experience. No one likes to initiate a kick nor being kicked.
Many end game trial groups require combat metrics DPS parse before inviting you to the group so they know you are qualified.
Many YouTubers have created videos sharing their builds and DPS rotations to help people improve their skills and DPS.
But is hitting over 60k single target on parse really necessary for casual players who just want to try and complete the vet content?
For players who don't have end game trial gear, perfect rotation, nor BIS meta build, how much DPS does one need in order to be a REAL DPS for vet content (no hm), making the game enjoyable for oneself and as well as its teammates?
From what I've gathered:
Vet Dungeons: 15k+
Vet DLC Dungeons: 20k+
Vet Trials: 30k+
These aren't set in stone though.
To clear, it's lower than that.
Base Game Vet dungeons run under 10k for their DPS checks. (I forget, it's only like 6 or 7k for the hard checks.)
Most Vet DLC can be cleared at 15k
Vet base game trials check at around 12k.
Vet DLC trials check at around 20k (maybe 25k)
The problem is, most players want to bypass mechanics, or get out of specific phases quickly, which calls for higher DPS.
The more recent the content is, the higher the checks will be, except, a lot of fights don't depend on DPS checks at all. You can clear Thurvokun with three tanks if you wanted to, and you'd have a significantly easier time than if you were dealing with two 45k DPS who didn't understand the fight and wouldn't follow direction.
Understanding mechanics is way more important than raw DPS. This is also one place where you'll see a difference between endgame raid groups. Groups that prioritize players who can learn systems, and improve will do far better, long term, than ones that focus on just parse numbers. (And, before someone comes scampering in to defend their guild, yes, both of these kinds of groups do exist.)
There is no way you're clearing the twins in vMoL with 20k. You'll get overwhelmed by adds.
There is no way you're clearing the last boss in vHoF with 20k. You'll die in execute.
I've had groups clear vMoL with less than 20k DPS average. Twins are more about tank competency than it is about DPS.
AlienatedGoat wrote: »starkerealm wrote: »kathandira wrote: »So as many people have discussed, when queuing for vet dungeons, DLC dungeons and trials, having enough DPS can certainly help the group progress the content and make it a more enjoyable experience. No one likes to initiate a kick nor being kicked.
Many end game trial groups require combat metrics DPS parse before inviting you to the group so they know you are qualified.
Many YouTubers have created videos sharing their builds and DPS rotations to help people improve their skills and DPS.
But is hitting over 60k single target on parse really necessary for casual players who just want to try and complete the vet content?
For players who don't have end game trial gear, perfect rotation, nor BIS meta build, how much DPS does one need in order to be a REAL DPS for vet content (no hm), making the game enjoyable for oneself and as well as its teammates?
From what I've gathered:
Vet Dungeons: 15k+
Vet DLC Dungeons: 20k+
Vet Trials: 30k+
These aren't set in stone though.
To clear, it's lower than that.
Base Game Vet dungeons run under 10k for their DPS checks. (I forget, it's only like 6 or 7k for the hard checks.)
Most Vet DLC can be cleared at 15k
Vet base game trials check at around 12k.
Vet DLC trials check at around 20k (maybe 25k)
The problem is, most players want to bypass mechanics, or get out of specific phases quickly, which calls for higher DPS.
The more recent the content is, the higher the checks will be, except, a lot of fights don't depend on DPS checks at all. You can clear Thurvokun with three tanks if you wanted to, and you'd have a significantly easier time than if you were dealing with two 45k DPS who didn't understand the fight and wouldn't follow direction.
Understanding mechanics is way more important than raw DPS. This is also one place where you'll see a difference between endgame raid groups. Groups that prioritize players who can learn systems, and improve will do far better, long term, than ones that focus on just parse numbers. (And, before someone comes scampering in to defend their guild, yes, both of these kinds of groups do exist.)
There is no way you're clearing the twins in vMoL with 20k. You'll get overwhelmed by adds.
There is no way you're clearing the last boss in vHoF with 20k. You'll die in execute.
I've had groups clear vMoL with less than 20k DPS average. Twins are more about tank competency than it is about DPS.
AlienatedGoat wrote: »I've had groups clear vMoL with less than 20k DPS average. Twins are more about tank competency than it is about DPS.
Bare minimum 30k, just because of how easy it is to get 30k DPS.
1
Not 1k or 100k or 1m, just 1.
That's all you need to qualify as a "real" DPS.
Pretty darn bad DPS and people would be right to kick you out of the group for it, but DPS nonetheless. There is no such thing as a "Fake DPS". Not unless they are pure healers queuing up as DPS because they hate short lines or something else insane like that.
AlienatedGoat wrote: »starkerealm wrote: »kathandira wrote: »So as many people have discussed, when queuing for vet dungeons, DLC dungeons and trials, having enough DPS can certainly help the group progress the content and make it a more enjoyable experience. No one likes to initiate a kick nor being kicked.
Many end game trial groups require combat metrics DPS parse before inviting you to the group so they know you are qualified.
Many YouTubers have created videos sharing their builds and DPS rotations to help people improve their skills and DPS.
But is hitting over 60k single target on parse really necessary for casual players who just want to try and complete the vet content?
For players who don't have end game trial gear, perfect rotation, nor BIS meta build, how much DPS does one need in order to be a REAL DPS for vet content (no hm), making the game enjoyable for oneself and as well as its teammates?
From what I've gathered:
Vet Dungeons: 15k+
Vet DLC Dungeons: 20k+
Vet Trials: 30k+
These aren't set in stone though.
To clear, it's lower than that.
Base Game Vet dungeons run under 10k for their DPS checks. (I forget, it's only like 6 or 7k for the hard checks.)
Most Vet DLC can be cleared at 15k
Vet base game trials check at around 12k.
Vet DLC trials check at around 20k (maybe 25k)
The problem is, most players want to bypass mechanics, or get out of specific phases quickly, which calls for higher DPS.
The more recent the content is, the higher the checks will be, except, a lot of fights don't depend on DPS checks at all. You can clear Thurvokun with three tanks if you wanted to, and you'd have a significantly easier time than if you were dealing with two 45k DPS who didn't understand the fight and wouldn't follow direction.
Understanding mechanics is way more important than raw DPS. This is also one place where you'll see a difference between endgame raid groups. Groups that prioritize players who can learn systems, and improve will do far better, long term, than ones that focus on just parse numbers. (And, before someone comes scampering in to defend their guild, yes, both of these kinds of groups do exist.)
There is no way you're clearing the twins in vMoL with 20k. You'll get overwhelmed by adds.
There is no way you're clearing the last boss in vHoF with 20k. You'll die in execute.
I've had groups clear vMoL with less than 20k DPS average. Twins are more about tank competency than it is about DPS.
I would like evidence for that claim, if you did do it or not, and to see how exactly it was done, because if you got it after the 150 wipe, than that's not really better than just not doing it at all, it's a waste of time, and you would just be better off in a group with more dps.
This is a typical response i see, all claim that they have done this and that with pretty low to ludicrously low dps, and use it as an argument that dps is not important, but where is the evidence? So we may judge? Because i too did some groups with low dps back when i was not as good, but it definitely was not very fun.
But i'm just elitist am i right?
AlienatedGoat wrote: »starkerealm wrote: »kathandira wrote: »So as many people have discussed, when queuing for vet dungeons, DLC dungeons and trials, having enough DPS can certainly help the group progress the content and make it a more enjoyable experience. No one likes to initiate a kick nor being kicked.
Many end game trial groups require combat metrics DPS parse before inviting you to the group so they know you are qualified.
Many YouTubers have created videos sharing their builds and DPS rotations to help people improve their skills and DPS.
But is hitting over 60k single target on parse really necessary for casual players who just want to try and complete the vet content?
For players who don't have end game trial gear, perfect rotation, nor BIS meta build, how much DPS does one need in order to be a REAL DPS for vet content (no hm), making the game enjoyable for oneself and as well as its teammates?
From what I've gathered:
Vet Dungeons: 15k+
Vet DLC Dungeons: 20k+
Vet Trials: 30k+
These aren't set in stone though.
To clear, it's lower than that.
Base Game Vet dungeons run under 10k for their DPS checks. (I forget, it's only like 6 or 7k for the hard checks.)
Most Vet DLC can be cleared at 15k
Vet base game trials check at around 12k.
Vet DLC trials check at around 20k (maybe 25k)
The problem is, most players want to bypass mechanics, or get out of specific phases quickly, which calls for higher DPS.
The more recent the content is, the higher the checks will be, except, a lot of fights don't depend on DPS checks at all. You can clear Thurvokun with three tanks if you wanted to, and you'd have a significantly easier time than if you were dealing with two 45k DPS who didn't understand the fight and wouldn't follow direction.
Understanding mechanics is way more important than raw DPS. This is also one place where you'll see a difference between endgame raid groups. Groups that prioritize players who can learn systems, and improve will do far better, long term, than ones that focus on just parse numbers. (And, before someone comes scampering in to defend their guild, yes, both of these kinds of groups do exist.)
There is no way you're clearing the twins in vMoL with 20k. You'll get overwhelmed by adds.
There is no way you're clearing the last boss in vHoF with 20k. You'll die in execute.
I've had groups clear vMoL with less than 20k DPS average. Twins are more about tank competency than it is about DPS.
I would like evidence for that claim, if you did do it or not, and to see how exactly it was done, because if you got it after the 150 wipe, than that's not really better than just not doing it at all, it's a waste of time, and you would just be better off in a group with more dps.
This is a typical response i see, all claim that they have done this and that with pretty low to ludicrously low dps, and use it as an argument that dps is not important, but where is the evidence? So we may judge? Because i too did some groups with low dps back when i was not as good, but it definitely was not very fun.
But i'm just elitist am i right?
Oreyn_Bearclaw wrote: »AlienatedGoat wrote: »starkerealm wrote: »kathandira wrote: »So as many people have discussed, when queuing for vet dungeons, DLC dungeons and trials, having enough DPS can certainly help the group progress the content and make it a more enjoyable experience. No one likes to initiate a kick nor being kicked.
Many end game trial groups require combat metrics DPS parse before inviting you to the group so they know you are qualified.
Many YouTubers have created videos sharing their builds and DPS rotations to help people improve their skills and DPS.
But is hitting over 60k single target on parse really necessary for casual players who just want to try and complete the vet content?
For players who don't have end game trial gear, perfect rotation, nor BIS meta build, how much DPS does one need in order to be a REAL DPS for vet content (no hm), making the game enjoyable for oneself and as well as its teammates?
From what I've gathered:
Vet Dungeons: 15k+
Vet DLC Dungeons: 20k+
Vet Trials: 30k+
These aren't set in stone though.
To clear, it's lower than that.
Base Game Vet dungeons run under 10k for their DPS checks. (I forget, it's only like 6 or 7k for the hard checks.)
Most Vet DLC can be cleared at 15k
Vet base game trials check at around 12k.
Vet DLC trials check at around 20k (maybe 25k)
The problem is, most players want to bypass mechanics, or get out of specific phases quickly, which calls for higher DPS.
The more recent the content is, the higher the checks will be, except, a lot of fights don't depend on DPS checks at all. You can clear Thurvokun with three tanks if you wanted to, and you'd have a significantly easier time than if you were dealing with two 45k DPS who didn't understand the fight and wouldn't follow direction.
Understanding mechanics is way more important than raw DPS. This is also one place where you'll see a difference between endgame raid groups. Groups that prioritize players who can learn systems, and improve will do far better, long term, than ones that focus on just parse numbers. (And, before someone comes scampering in to defend their guild, yes, both of these kinds of groups do exist.)
There is no way you're clearing the twins in vMoL with 20k. You'll get overwhelmed by adds.
There is no way you're clearing the last boss in vHoF with 20k. You'll die in execute.
I've had groups clear vMoL with less than 20k DPS average. Twins are more about tank competency than it is about DPS.
I would like evidence for that claim, if you did do it or not, and to see how exactly it was done, because if you got it after the 150 wipe, than that's not really better than just not doing it at all, it's a waste of time, and you would just be better off in a group with more dps.
This is a typical response i see, all claim that they have done this and that with pretty low to ludicrously low dps, and use it as an argument that dps is not important, but where is the evidence? So we may judge? Because i too did some groups with low dps back when i was not as good, but it definitely was not very fun.
But i'm just elitist am i right?
20k sounds a bit low, but I think it would be doable. We were the 4th or 5th VMOL HM clear on PC/NA, we werent doing much more than 25k or so on average at the time. I think we did 5 backrooms plus lunar in our first HM clear. Our first vet clear (non HM) was like 2 patches before that, and we were definitively pulling less. Of course that was a different time, but the mechanics really havent changed.
It's a bit of a catch 22 if done recently. People that can follow mechanics that well are pulling way more DPS than they were more than 2 years ago. In other words, I think 20k average by today's standards is unlikely, but certainly not impossible.
AlienatedGoat wrote: »AlienatedGoat wrote: »
No, it's pretty easy. Threads like these spawn because there are people not even willing to do the bare minimum
That's elitism.
There are plenty of people willing to do the work, but it takes time and patience to get to that point.
Just because there are some bad and willfully ignorant DPS out there doesn't mean they all are.
Bro 30k can be achieved just with the right gear + dots + light attacks.
The bare minimum is light attack spam but smarter
AlienatedGoat wrote: »AlienatedGoat wrote: »
No, it's pretty easy. Threads like these spawn because there are people not even willing to do the bare minimum
That's elitism.
There are plenty of people willing to do the work, but it takes time and patience to get to that point.
Just because there are some bad and willfully ignorant DPS out there doesn't mean they all are.
Bro 30k can be achieved just with the right gear + dots + light attacks.
The bare minimum is light attack spam but smarter
AlienatedGoat wrote: »starkerealm wrote: »kathandira wrote: »So as many people have discussed, when queuing for vet dungeons, DLC dungeons and trials, having enough DPS can certainly help the group progress the content and make it a more enjoyable experience. No one likes to initiate a kick nor being kicked.
Many end game trial groups require combat metrics DPS parse before inviting you to the group so they know you are qualified.
Many YouTubers have created videos sharing their builds and DPS rotations to help people improve their skills and DPS.
But is hitting over 60k single target on parse really necessary for casual players who just want to try and complete the vet content?
For players who don't have end game trial gear, perfect rotation, nor BIS meta build, how much DPS does one need in order to be a REAL DPS for vet content (no hm), making the game enjoyable for oneself and as well as its teammates?
From what I've gathered:
Vet Dungeons: 15k+
Vet DLC Dungeons: 20k+
Vet Trials: 30k+
These aren't set in stone though.
To clear, it's lower than that.
Base Game Vet dungeons run under 10k for their DPS checks. (I forget, it's only like 6 or 7k for the hard checks.)
Most Vet DLC can be cleared at 15k
Vet base game trials check at around 12k.
Vet DLC trials check at around 20k (maybe 25k)
The problem is, most players want to bypass mechanics, or get out of specific phases quickly, which calls for higher DPS.
The more recent the content is, the higher the checks will be, except, a lot of fights don't depend on DPS checks at all. You can clear Thurvokun with three tanks if you wanted to, and you'd have a significantly easier time than if you were dealing with two 45k DPS who didn't understand the fight and wouldn't follow direction.
Understanding mechanics is way more important than raw DPS. This is also one place where you'll see a difference between endgame raid groups. Groups that prioritize players who can learn systems, and improve will do far better, long term, than ones that focus on just parse numbers. (And, before someone comes scampering in to defend their guild, yes, both of these kinds of groups do exist.)
There is no way you're clearing the twins in vMoL with 20k. You'll get overwhelmed by adds.
There is no way you're clearing the last boss in vHoF with 20k. You'll die in execute.
I've had groups clear vMoL with less than 20k DPS average. Twins are more about tank competency than it is about DPS.
I would like evidence for that claim, if you did do it or not, and to see how exactly it was done, because if you got it after the 150 wipe, than that's not really better than just not doing it at all, it's a waste of time, and you would just be better off in a group with more dps.
This is a typical response i see, all claim that they have done this and that with pretty low to ludicrously low dps, and use it as an argument that dps is not important, but where is the evidence? So we may judge? Because i too did some groups with low dps back when i was not as good, but it definitely was not very fun.
But i'm just elitist am i right?
LightMaster7 wrote: »Anyone measuring their dps by how they perform on a dummy is an idiot.
You just put on some single target enhanced dps sets and you can fanagle that *** all day.
Doesn't tell you how good that person is in a real dungeon, his actual skills or what that person is really capable of.
I just wanna add that knowing the mechanics and staying alive is also very important. I often see ppl bragging about their high dps dead on the floor a lot. Remember that you can't do dps when ur dead and some " low dps noob" has to stop their dps to rez ur glass ass. People are so obsessed about their dps and show up in vet trial with 14k health. Also remember that the skelly u cheesed ur parse doesn't hit back.
Yesterday I attempted vHRC HM with one of my guilds who requires min 30k parse on 6mil for easier vet trials and 40k+ for harder ones. So everyone was at least 30k dps, some 45k+. And we failed horribly. Wipe after wipe at last boss. Half the group had never done hm and ppl just couldn't stay alive long enough to dps. Most of the fight was just rezing others. And group dps was barely over 100k. Skelly warriors lol
MLGProPlayer wrote: »I just wanna add that knowing the mechanics and staying alive is also very important. I often see ppl bragging about their high dps dead on the floor a lot. Remember that you can't do dps when ur dead and some " low dps noob" has to stop their dps to rez ur glass ass. People are so obsessed about their dps and show up in vet trial with 14k health. Also remember that the skelly u cheesed ur parse doesn't hit back.
Yesterday I attempted vHRC HM with one of my guilds who requires min 30k parse on 6mil for easier vet trials and 40k+ for harder ones. So everyone was at least 30k dps, some 45k+. And we failed horribly. Wipe after wipe at last boss. Half the group had never done hm and ppl just couldn't stay alive long enough to dps. Most of the fight was just rezing others. And group dps was barely over 100k. Skelly warriors lol
Nobody with decent DPS is going to show up to vet content with 14k health.
If you know how to weave and what gear is BiS, you sure as *** know that food exists in the game (hell, food adds like 3-4k DPS to your parse just from the extra resources).
It's far more common to see low DPS players die from mechanics because they aren't familiar with the broader mechanics of the game either.
starkerealm wrote: »kathandira wrote: »So as many people have discussed, when queuing for vet dungeons, DLC dungeons and trials, having enough DPS can certainly help the group progress the content and make it a more enjoyable experience. No one likes to initiate a kick nor being kicked.
Many end game trial groups require combat metrics DPS parse before inviting you to the group so they know you are qualified.
Many YouTubers have created videos sharing their builds and DPS rotations to help people improve their skills and DPS.
But is hitting over 60k single target on parse really necessary for casual players who just want to try and complete the vet content?
For players who don't have end game trial gear, perfect rotation, nor BIS meta build, how much DPS does one need in order to be a REAL DPS for vet content (no hm), making the game enjoyable for oneself and as well as its teammates?
From what I've gathered:
Vet Dungeons: 15k+
Vet DLC Dungeons: 20k+
Vet Trials: 30k+
These aren't set in stone though.
To clear, it's lower than that.
Base Game Vet dungeons run under 10k for their DPS checks. (I forget, it's only like 6 or 7k for the hard checks.)
Most Vet DLC can be cleared at 15k
Vet base game trials check at around 12k.
Vet DLC trials check at around 20k (maybe 25k)
The problem is, most players want to bypass mechanics, or get out of specific phases quickly, which calls for higher DPS.
The more recent the content is, the higher the checks will be, except, a lot of fights don't depend on DPS checks at all. You can clear Thurvokun with three tanks if you wanted to, and you'd have a significantly easier time than if you were dealing with two 45k DPS who didn't understand the fight and wouldn't follow direction.
Understanding mechanics is way more important than raw DPS. This is also one place where you'll see a difference between endgame raid groups. Groups that prioritize players who can learn systems, and improve will do far better, long term, than ones that focus on just parse numbers. (And, before someone comes scampering in to defend their guild, yes, both of these kinds of groups do exist.)
There is no way you're clearing the twins in vMoL with 20k. You'll get overwhelmed by adds.
There is no way you're clearing the last boss in vHoF with 20k. You'll die in execute.
Kingslayer513 wrote: »