As a dirty Southern Hemisphere “nightcapper” who really only pugs it’s hard to find a group to get in to either
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
I would say that those are the best dungeons so far. Nothing "unfair" or luck-based. Every mechanic can be predicted.Silver_Strider wrote: »Favorite DLC dungeons to date.
Yes, the 1 shot mechanics on trash pulls are annoying but honestly, 90% of them are completely avoidable. The ones that aren't require teamwork to overcome which is only a problem if you don't communicate and only problematic if you don't play as a team but if you weren't already planning on playing as a team, why are you in a GROUP dungeon?
The difficulty of both dungeons are perfect IMO and I would love for ZOS to go back to all other dungeons and adjust their difficulty to match that of both these dungeons (with less 1 shot mechanics ofc).
Silver_Strider wrote: »Favorite DLC dungeons to date.
Yes, the 1 shot mechanics on trash pulls are annoying but honestly, 90% of them are completely avoidable. The ones that aren't require teamwork to overcome which is only a problem if you don't communicate and only problematic if you don't play as a team but if you weren't already planning on playing as a team, why are you in a GROUP dungeon?
The difficulty of both dungeons are perfect IMO and I would love for ZOS to go back to all other dungeons and adjust their difficulty to match that of both these dungeons (with less 1 shot mechanics ofc).