A hundred percent disagree that a death penalty doesn't result in an increase in skill. Competition with results oriented goals and severe consequences of failure have always been the catalyst to the greatest accomplishments of mankind.
You're basically ignoring evolutionary biology and hierarchies and their impact on human beings.
Second. Most it's most no-lifers that are the best PVP'ers or have you missed that in all your history of gaming?
Third. Reaction time is definitely a measure of skill in player vs. player based video games, regardless of what you think.
Fourth. More difficult game mechanics will increase your keyboard / controller reaction speed and dexterity, which we note earlier is a definitive measurement of player skill, there is a significant correlation between the best PVP'ers also having the best reaction time, and is one of the reasons auto fire controllers are banned from gaming competitions. So yes, experience with more difficult mechanics will make you more skilled.
You honestly come off like you've just never had any skill at a game or been good at a game.
Fifth. Had another experience with guild drama centered around an ego-maniacal male ditching his friends to shower his e-gf with attention due to her severe jealousy. So I guess one thing I wasn't considering is that it isn't just a female problem, it's also men with low self confidence who no-life video games problem. At the same time, you didn't respond at all to my fact that you don't see male streamers taking off their clothes to earn money from video game streamers. THAT IS A FACT, WHETHER YOU WANT TO AVOID IT OR NOT. DEAL WITH IT.
No, there aren't a lot of variations of kill combinations, which is exactly why we are saying it's simple and mechanical and not that difficult.
As a MagSorc in PVP you have 1 kill rotation.
As a MagNB in PVP you have 1 kill rotation
As a Magden in PVP you have 1 kill rotation
List goes on and on and on, the rotations are predictable, and the skill of PVP in this game is determined by your ability to quickly recognize the build/strategy your opponent is using and create an opening in which they make a mistake. Simultaneously, the margin of error you're provided as a player due to self healing, means that fights are incredibly long and boring. Survivability is so high in the game that you're allowed to make multiple mistakes before you get killed, and because of this, it's very easy to determine which classes are over performing.
For example, NB ability to reset the fight at will is over performing, cloak is completely broken.
For example, Block DK's being able to consistently heal to full and burst down a 20k hp opponent with Leap is broken, considering the combination of mitigation (impossible for an opponent to pressure you when you're on defense) and insane amount of burst on offensive rotation.
^Same applies to Templar right now also - now it could be that I think these things are over performing because really my class is underperforming, and this is probably what the real problem is, Sorc damage has been nerfed so hard and our burst rotation is so telegraphed every player that's any good knows exactly how to counter it meaning that fights are 10-15 minutes long.
I'm not really sure Warden is overperforming like a lot of people say. I think that in a group setting it is ridiculously powerful but most wardens I find open world we fight to a draw if I streak through their ice ***.
ESO has always been a simpler game in terms of available mechanics due to a limitation of skill slots, three resource pool system, and the continued efforts to make the game accessible to more people (which can be a good or bad thing, depending on who you are/your argument).
That being said, there is still a skill level required to perform at varying levels within this game like any other game/MMO. Whether this skill gap is larger or smaller compared to other games is mostly subjective and dependent upon various factors (how do you measure skill? is it knowledge of mechanics, or how your opponent will react/how you will react, or dexterity? etc.).
However, it is hilarious to see people compare this game to others and declare summarily that people playing this game would get destroyed by those from other games, citing unfounded evidence such as:
- game X I played had more serious consequences to death so people were better at the game
- game Y involved tons of grinding to get best gear, and obviously more time in game == more skill
- game Z had different mechanics to respond to which were much more difficult
Seriously? Player skill is tied to being "tough" from losing your items? You must no-life to be a top PvPer? Being able to react to a 60 second unbreakable stun or managing 60 skills (when in reality you probably only used 10-20 regularly) is more tactical than being able to know when to dodge a knockback?
I guess this is a nostalgia thread in disguise, but man... Some of us also came from those old games, look back without rose-tinted glasses and see that both types of games had/have players of varying levels of competition.
Also: lol at the random sidetrack that women are ruining gaming. To answer your original question there: no, I don't see how the "influx" of women have changed guild politics. I still see the primary source of drama being egotistical individuals who have disregard for others, just like the days of the good ol' boys guilds.
Also: lol at the random sidetrack that women are ruining gaming. To answer your original question there: no, I don't see how the "influx" of women have changed guild politics. I still see the primary source of drama being egotistical individuals who have disregard for others, just like the days of the good ol' boys guilds.
This is a 1986 rep thread now.
Best year of the 80's; Aliens/Top Gun came out in theaters, Chernobl exploded, and the first PC virus called "Brain" hit computers.
To the OP: You had me until the "i.e." part. So insightful, yet so bitter.
A hundred percent disagree that a death penalty doesn't result in an increase in skill. Competition with results oriented goals and severe consequences of failure have always been the catalyst to the greatest accomplishments of mankind.
You're basically ignoring evolutionary biology and hierarchies and their impact on human beings.
Second. Most it's most no-lifers that are the best PVP'ers or have you missed that in all your history of gaming?
Third. Reaction time is definitely a measure of skill in player vs. player based video games, regardless of what you think.
Fourth. More difficult game mechanics will increase your keyboard / controller reaction speed and dexterity, which we note earlier is a definitive measurement of player skill, there is a significant correlation between the best PVP'ers also having the best reaction time, and is one of the reasons auto fire controllers are banned from gaming competitions. So yes, experience with more difficult mechanics will make you more skilled.
You honestly come off like you've just never had any skill at a game or been good at a game.
Fifth. Had another experience with guild drama centered around an ego-maniacal male ditching his friends to shower his e-gf with attention due to her severe jealousy. So I guess one thing I wasn't considering is that it isn't just a female problem, it's also men with low self confidence who no-life video games problem. At the same time, you didn't respond at all to my fact that you don't see male streamers taking off their clothes to earn money from video game streamers. THAT IS A FACT, WHETHER YOU WANT TO AVOID IT OR NOT. DEAL WITH IT.
Joy_Division wrote: »
Hmm. Maybe men should start taking off their shirts to get higher Twitch views. Although, according to your philosophy, to be any good at PvP, they'd be no-lifers who don;t have the time to go to the gym, get their RL in order, and probably live in mom's basement, so taking off the shirt or a wider camera view would probably be a bad idea.
Evolutionary biology at work!
special ops
MaximillianDiE wrote: »
You are kidding right? The real reason there are sod all mmo vets left in ESO is because most left years ago so all you're left with is a bunch of kids who think they're the first to do everything because they have no mmo experience to measure it against.
DAOC had cc that could last up to a minute with 9 second unbreakable stuns and long ranged interrupts and nearsights. Fights often came down to who could get off the first Nearsight/CC/Interrupt which was totally reaction based. I first experienced the term prekiting came from DAOC pvp almost two decades ago now. Warhammer had pulls and kiting a plenty as well as ridiculous stackable burst (Word Of Pain anyone?). Heals had to be targeted and not fire and forget like ESO. CC and interrupts are nothing in ESO compared to those two games alone, and reaction timing was key to pulling those off before your opponent did. Plenty of top pvp guilds came into this game at launch that had history stretching back to DAOC and before who were extremely successful in this game in the first year or so before the lighting patch, lag and broken stuff meant the bulk of the top old school pvp'ers left. The guild I came into this game with all up and left in early 2015. ESO pvp is actually incredibly dumbed down and much more forgiving compared to the games it wholesale copied (DAOC, WAR etc).
Skill can be measured in many ways, as is evidenced in this thread. In order to have any kind of logical, meaningful conversation, two sides have to agree on the criteria of which they are disagreeing. For instance if we are disagreeing on which fruit is better, apples or oranges, we have to agree that:
1) they are both fruit
2) that the word “better” in this case means “tastier”
If we don’t, we’ll all just keep yelling and nothing will ever be communicated.
Generally speaking, this thread is split into “good” and “bad” players in the title but both of these terms are subjective, assumptive, and make it hard to have a real conversation.
I think it’s much better, in this case, to split people by what their ESO pvp goals are and go from there. This makes sense because the terms “good” and “bad” are highly influenced by whether you think this person is accomplishing whatever goals you think are highest.
So instead we split ourselves amongst “faction success” and “individual or small group success”. The core differences between these groups is that they believe success is different things. One believes success is measured by helping assist the alliance war, helping to take keeps and win objectives for their team. They place a large emphasis on the team, on successful coordination, and they relish in their role in it. They care little for separating themselves from the team or individual mastery but instead on the larger mechanism that is faction. They base most of their measures of success on external factors like leaderboards, campaign wins, and kill death ratios. Think of this as a massive army such as that of the US government.
- The end justifies the means.
The other believes that nothing I just mentioned really matters at all. They believe that the game is truly mastered and success is truly reached when you push yourself and your small group to perform against overwhelming odds. They believe that you succeed when you increase your reaction time, hand/eye coordination, decision making skills, recoverability, uptime of important buffs, and offensive capability. They enjoy finding the perfect ying/yang of offense/defense and analyzing and dismantling their opponent by being a few steps ahead and capitalizing on his weaknesses. They focus on optimizing themselves and their squad, and base most of their measures of success on internal factors such as “did I make the right decision in X situation” and “how can I better enhance Y.” Think of this as an elite tactical special ops group.
- The process matters.
So, in short, once you realize that you are measuring good and bad by entirely different criteria, you will realize that this thread is ultimately very one sided. This is from the POV of the first kind of person, who does not understand or care to understand the goals, tactics, or successes of the second. Inversely, you will find that the second group of people understands the first very well because they used to be them. Nearly every small scaler you speak with will tell you they used to zerg when they started the game. Similarly to how not every soldier is special ops, but every special ops is a soldier. It is likely that the people you’re passing judgement on used to be exactly where you are, their priorities just changed over time.
So if you had to break this down to TL:DR, we understand you but you do not understand us. So perhaps instead of posting accusatory threads that celebrate your version of success as the only possible pinnacle, recognize that this is an incredibly misinformed POV. You should not attempt to mock, diminish, or pass judgment on a playstyle you cannot understand - or replicate.
This is absolute tom foolery, as I can post a number of videos from other games in which my elite "squad" demolishes other teams while I'm also simultaneously responsible for leading an entire faction.
See Aion - Siel. Malagen. My record speaks for itself.
You're assuming that I prefer large group PVP. No, I'm sorry, you misunderstood me from the very beginning it seems. I'm not arguing about the difference between small scalers and large scalers. I'm laughing at you for assuming that there is a difference.
You think that because you run with a small group or solo that you are "elite or special ops". I would argue that the only reason you put yourself into that bucket is because you're incapable of being both elite, and mature enough to also set aside your "eliteness" to achieve a greater goal.
The fact that you attempted to refer to yourself as special ops, jesus christ, I hope you're on PS4. I would absofuckinglutely love to duel you.
You're exactly the kind of person this thread was directed at. You assume that just because people enjoy large scale *** they can't also enjoy small scale stuff.
Here's what I would say. Most of the large scale guild leaders / group leaders could probably put together a small team that would absolutely RIP you. There is a reason they are able to get so many players to listen to them and the small scale community is known for being toxic.
You're elitist. I'm simply calling you out on it. It's good to know that you admit it yourself.
"The other believes that nothing I just mentioned really matters at all. They believe that the game is truly mastered and success is truly reached when you push yourself and your small group to perform against overwhelming odds. They believe that you succeed when you increase your reaction time, hand/eye coordination, decision making skills, recoverability, uptime of important buffs, and offensive capability. They enjoy finding the perfect ying/yang of offense/defense and analyzing and dismantling their opponent by being a few steps ahead and capitalizing on his weaknesses. They focus on optimizing themselves and their squad, and base most of their measures of success on internal factors such as “did I make the right decision in X situation” and “how can I better enhance Y.” Think of this as an elite tactical special ops group.
- The process matters. "
^This is elitism disguised as, *** I don't know, whatever it is you need to tell yourself that makes you think you're special or different from any other player. You're not. And you're probably not as good as you're trying to come off as.
I spent more time in DAoC than any other MMO and I came to ESO with my DAoC 8 man (although I soon quit and took 3 years off).
If you think character micro in DAoC was tougher than ESO then you’re crazy.
ESO hasn’t seen too many of the advanced strats we’d see in DAoC because in ESO most players can’t get animation cancelling down. Knowing when to recast vigor when to tap block when to roll dodge.. those weren’t things in DAoC.
DAoC was much more focused on group strategy. ESO is similarly focused on group strategy, but has a much higher skill gap to overcome to get to a point where group strategy actually matters.
Blocking, dodging, etc were all RNG. I’d you weren’t a healer you didn’t heal.
C’mon man. You’re looking at DAoC through rose colored glasses. ESO combat is far more complex.
Let me get this straight, the player base hasn't evolved from the old days, but in general the ESO community can't get animation cancelling down?
I mean, doesn't that kind of agree with what I was saying earlier? Like.... this is kind of my point, if you couldn't do these basic and simple things in the games of old, GL finding a legion/clam/group, you'd be ostracized and called a noob. People wouldn't even bother to gank you.
Instead, most of the "elite small scalers" have decided that rather than teach these noobs who fail at animation cancelling (because there is no incentive for old players to teach new players, nothing to compete over in which you'd need to have a bare minimum of numbers to actually achieve something of value) - that they will curb stomp these noobs and farm them while giving out free passes to their friends.
You're avoiding fights. Crushing noobs. Maybe not you specifically, but most "small scalers" are not fighting their friends who they know are good and will give them a challenge, and instead are potato stomping.
TLDR: None of you are special, but, back in the day, I was special.
What’s wrong with elitism?
Every PvPer has it. It’s just that their criteria are different. Large zerg guilds look down on small scale groups because the small scalers run away or lose the fight. Small scale looks down on large scale because they need so many people just to win a fight.
I’m absolutely an elitist even though there are plenty of people out there who are better than me.. and any PvPer who claims to be otherwise is either brand new or lying to themselves.
TLDR: ZOS needs to incentivise faction pvp better.
No, none of us are special, you're either good or you're not. It's pretty *** easy to be objective of who is good and who is not, and it's really easy to tell from how they act in game.
People who avoid fights against difficult players because "friends". Yep, them ain't good players bud.
Ah... I love having people expose themselves. There's nothing wrong with it, I just like how everyone who is a small scaler and feels they are elite came here to white knight against me, and yet somehow throughout the thread subtly admitted I was right from the beginning. They are elitists, it's perfectly fine to be elitist, I just think it's funny when they try to pretend they aren't, or when they try to pretend they are but then avoid fights.
If you're ducking small scale groups that give you a challenge to farm noobs you're not elite. You're trash.
What’s wrong with elitism?
Every PvPer has it. It’s just that their criteria are different. Large zerg guilds look down on small scale groups because the small scalers run away or lose the fight. Small scale looks down on large scale because they need so many people just to win a fight.
I’m absolutely an elitist even though there are plenty of people out there who are better than me.. and any PvPer who claims to be otherwise is either brand new or lying to themselves.
TLDR: I was not special when I was good at Aion. I am the white knight of the factions.
I mean honestly. Elitism is a disgusting trait. I guess that's the difference between me and most of the small scalers coming here to trash me. A lot of them are trying to low road me and question my ability because i'm not some well known streamer or someone who makes videos of crushing idiots. They don't recognize the absolute ridiculousness of creating highlight reels of yourself killing ***.
I'm a Purple Belt in BJJ. If I wanted to be highly respected in my community would I go crush white belts?
Come on dude. Elitism is poison. If you haven't admitted it to yourself yet you still have a long way to come at 32 years old.
Which to Tbois point. It sucks that I have to defend myself by referring people to my track record in other games. But what else can I do when some scumbag elitist wants to try and low road me?
This one doesn't make sense Tbois. Try again.
TLDR: huh?
Your trolling isn't making sense. You're just typing TLDR: (whatever I want to say) and pretending like it applies. I expect better from you.
Do you need me to be more clear?
No, just less long winded.
Weird, long winded doesn't apply, most of the text on the page can be read in under 30 seconds. You must love Twitter.
Maybe for someone your age, but I'm a 12 year old fps gamer.