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Skyshards account bound

TheTombstone
TheTombstone
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So, I played on EU and NA, and am coming back from a long break. I never got max level on NA, and have been working towards that since I've been back, and a thought occurred to me.

Why aren't skyshards account bound after you unlock ALL of them in a region? I mean yes, it is fun to have to explore the map again and again, but it does get tedious. Especially since there is over 400 of them. No one wants to do that over and over again. Sure, it would hurt some PvP aspects, but ultimately, it would save the player time.

It wouldn't be the first time the game lets you skip content either, if I remember correctly, You can skip the main story line if you've beaten it, once. You can skip the tutorial, if you've done it once, so why not also offer the option to do this? It would make collecting skyshards feel more rewarding. It would be easy to implement as well, at least in my mind.
  • todokete
    todokete
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    NO
  • theyancey
    theyancey
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    NO
  • zaria
    zaria
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    Skyshards, wayshrines, alliance war ranks, are just a few items that should be account bound
    In short all who are not physical in your inventory as in level, skill points, achievements also all skills are account bound, same with motifs and recipes and blueprint. motifs and recipes and blueprint are consumed by one character, motifs are account bound for outfits but not for crafting. Colors for achievements are also account bound.

    All you get in inventory is not account bound with the exception of some level up rewards and a few quest rewards. And undaunted keys but the shoulders can be used by all characters.
  • kyle.wilson
    kyle.wilson
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    idk wrote: »
    Skyshards will never and of course should never be account bound, unlocked so new characters have all those SPs.

    I realize it is easy to overlook but it is absurd to think a new character should start off loaded with skill points but when one looks at PvP it is clear it would be unbalanced and unfair in the below lvl 50 campaign.

    So that is the reason they will never be unlocked for the account and no one has offered a logical reason that they should be.

    I'm still under the opinion that people shouldn't be hanging in <50 to farm new players. After a certain period after getting the first char to 50 they should be locked out permanently. The the no-cp campaign is where they go. Most of the people that hang around <50 have already gathered the sky shards anyway. Before 1 Tamriel I gathered all skyshards in my faction zone before reaching lvl 15. So that is quite unfair to a new player that hasn't thought to do that. But then again players do recycle gear they've golded out, which is far more unfair than unlocking skyshards for new chars.
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  • Tandor
    Tandor
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    sulima wrote: »
    No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.

    As a casual player I don't agree with this statement, and frankly what would it take away from you if an option for other players was available to make it account bound? I'm sure the DEVs could make it a toggling option for all the MMO purists strongly voicing their concerns in this thread. Would that be OK then, or would you then feel cheated by it? OMG!!! ZOS is now pay to win...

    I don't personally PvP, but I assume it would take away the level playing field for those that do, and pretty much force players to toggle the option on. I imagine it would be the same for those who PvE competitively.

    The implementation of it would also take developer resources away from other more pressing things.

    By speeding up the process of leveling characters it would also run counter to the time-sink aspect of MMOs.

    It would create group characters who were instantly fully skilled but whose players lacked the full understanding of those skills that comes from leveling up characters through a class.

    It would also run counter to the whole RPG aspect of the game, which is substantially about character progression.

    Those are just a few examples off the top of my head of what it would take away from those who don't want it, doubtless there are other examples too.

    Edited by Tandor on November 11, 2018 7:19PM
  • Bevik
    Bevik
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    Yes. Doing my 10th toon collecting Skyshards, doing Undaunted, Lorebooks, etc. Hell so boring. Atleast hand half of them to the toons what my main has. Sell for crown seriously. I was always agains selling these or max level for crowns but now I want them.

    Made my 10th char in 3 days during the event and also hit the Fighter 10. Had to level up some skills and skill lines but they are not an issue with Enlightenment.
    Edited by Bevik on November 11, 2018 7:21PM
  • Runs
    Runs
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    Starting out with 130+ skill points to invest would be huge, no more juggling what to get when skill lines open. Would also render battle leveling too OP and unnecessary, but only for characters on accounts with multiple characters. Probably involve too much work to fix the unbalancing caused by this, not that the game is currently balanced but why add more troubles?
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  • firedrgn
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    For one it would make crafting way too easy.
  • Rain_Greyraven
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    POps75p wrote: »
    That takes away the fun of discovery.

    tell me what you discover on your 15th toon?

    If you are on you 15th "toon"

    You may have some OCD issues.....and might want to think of alternate forms of entertainment.
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  • TheTombstone
    TheTombstone
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    Again, you'd have to finish an entire zone's skyshards. We are talking about at least dozens of hours to collect them all. MMOs are meant to be grindy, yes. But also enjoyable. Even just half of the total skyshards you have would be acceptable. Do you know how pointless it actually is right now to go and collect every skyshard in the game? I'll use the number 420 for easy math. It takes 3 to get one point, so 420 ÷ 3 is 140 points. The actual number is over 420, by the way.

    At the very least, let it be done for OLD content. As in not for summerset or Morrowind. You already have a bank system that's cross faction and character, dyes, costumes, cp, and more stuff. It's honestly just too much of a hassle to keep doing it over and over again.
  • TheTombstone
    TheTombstone
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    Valrien wrote: »
    Tandor wrote: »
    sulima wrote: »
    No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.

    As a casual player I don't agree with this statement, and frankly what would it take away from you if an option for other players was available to make it account bound? I'm sure the DEVs could make it a toggling option for all the MMO purists strongly voicing their concerns in this thread. Would that be OK then, or would you then feel cheated by it? OMG!!! ZOS is now pay to win...

    I don't personally PvP, but I assume it would take away the level playing field for those that do, and pretty much force players to toggle the option on. I imagine it would be the same for those who PvE competitively.

    The implementation of it would also take developer resources away from other more pressing things.

    By speeding up the process of leveling characters it would also run counter to the time-sink aspect of MMOs.

    It would create group characters who were instantly fully skilled but whose players lacked the full understanding of those skills that comes from leveling up characters through a class.

    It would also run counter to the whole RPG aspect of the game, which is substantially about character progression.

    Those are just a few examples off the top of my head of what it would take away from those who don't want it, doubtless there are other examples too.

    1. Skyshards and guild skill lines don't upset the balance of the game so much that it would take away an even playing field. It just saves time for people who want the absolute most from their character. This goes for both PvE and PvP...no one actually cares in terms of it being fair
    2. Then they need to make better time sinks. It is not the position of the players to be punished for the devs shortcomings
    3. Because grinding in Spellscar totally helps players understand their class more
    4. The feeling of progression died with One Tamriel, where in the open world it effectively does not matter what level you are because the game scales you up or down accordingly

    Poor reasons to be against this system

    Literally this.
  • Starlight_Knight
    Starlight_Knight
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    Personally i think nothing at all should be account bound especially CP. its not often i see many players with less than 1000 CP these days, and we're running 160 gear - what a joke.

    Only items brought from crown store should be shared.

    However, the fact we have account shared CP. I agree with the OP and wouldn't be opposed to Sky shards being account wide, as well as all other achievements.

    I don't understand this half in half out thing. Yea some stuff is shared, just enough to mean that you'll never enjoy questing or levelling alts again as you'll have CP coming out your ears and one shot most mobs - nothing will be a challenge ever again.
    Edited by Starlight_Knight on November 11, 2018 7:39PM
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  • kyle.wilson
    kyle.wilson
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    Personally i think nothing at all should be account bound especially CP. its not often i see many players with less than 1000 CP these days, and we're running 160 gear - what a joke.

    Only items brought from crown store should be shared.

    However, the fact we have account shared CP. I agree with the OP and wouldn't be opposed to Sky shards being account wide, as well as all other achievements.

    I don't understand this half in half out thing. Yea some stuff is shared, just enough to mean that you'll never enjoy questing or levelling alts again as you'll have CP coming out your ears and one shot most mobs - nothing will be a challenge ever again.

    I don't understand the argument that cp affects the questing aspect. Everything is scaled so it shouldn't affect the players enjoyment. They don't have to spend the CP just like account bound skyshards would demand spending.
    No-one is asking for the skill trees to be fully unlocked. That would affect the leveling aspect.

    As for the 1000cp, that may be common in trails and pvp, but in pug dungeons I'm finding myseft the only one with close to rthe grand mark. I've done 10 in the last day, only 1 other person was above the 810 spend limit with most around 400cp.
    But that's just anecdotal.
    Edited by kyle.wilson on November 11, 2018 7:46PM
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