Interesting. So the chases on live in the past were mostly just because of bugs rather than the challenge of the content?The only reason vMOL was not cleared on PTS was because it was technically IMPOSSIBLE to get past 2nd boss due to crashes.
It is funny tho that people think vmol was "harder" when it launched on pts. Reality is, ZOS just had very buggy Trials back in the day where you could not finish a single fight without someone getting booted from the server on pts.And because could not get past the 2nd boss nobody could really check out the last boss.
Halls of Fabrication was the first trial on PTS which was somehow semi stable and doable.
Carbonised wrote: »Emma_Overload wrote: »From what I saw they beat veteran first try, not a no death run, but Alcast streamed it and it was cleared within a couple of hours.My gripes are always more about the general disappointment that content is cleared within the first hour every update. Hodor are great at what they do and I respect that, but something needs to change to stop these first hour clears on live every new trial/arena.
I understand the hard position ZOS is in to make things accessible to the moderate skill players (like myself) but surely even for ZOS (and Hodor) there is some level of sadness that this keeps happening.
I'd be curious to know how many PTS runs they needed to be able to clear the arena so fast and how many times they died in their first run.
That said, fiendishly difficult content that tasks even top player would serve only a very niche customer base, and adding a third tier on top of normal and veteran would mean adding new mechanics that, again, very few people would see, but would need a top player testing team to fine tune.
The days of challenging PvE for the end game guilds are long gone, I don't think we've seen slow progression since vMoL or vHoF.
That's funny, because for the average player, content keeps getting harder and harder. I watched a few minutes of Alcast's video for the new 4 man arena, and I just shut it off half way through. There's no way I'm going to remember all THAT... Run over here, run over there, catch the ghosts, purge the curse, blah blah blah.
I like the ORIGINAL ESO, where monsters would pop up and you just had to kill them. Healers healed, tanks tanked and DPS deeped. Why can't we have that kind of gameplay back? I don't want to watch YouTube videos like I'm studying for the LSAT every friggin time a new DLC comes out!
Agreed. Why do people post negativity on these brag/"first" posts? Because content is becoming harder and harder. Trials become harder, vet dungeons become harder, arenas become harder. And everytime some try-hard from Hodor posts these "first" posts 5 minutes after the servers come back up, the devs see it as an excuse to make content even harder the next time.
I've done vet Scalecaller simply to get my Zaan gear, other than that I haven't run a single of the newer dungeons on vet, not to mention any of the trials on vet ever since vMoL, and I would prefer ZOS uses my subscriptions money and crown store purchases to make content that I actually intend to interact with, instead of creating content that's only catering to Hodor and the 0.1 % margin.
That's why people react the way they do in these posts, not out of envy or spite.
Interesting. So the chases on live in the past were mostly just because of bugs rather than the challenge of the content?The only reason vMOL was not cleared on PTS was because it was technically IMPOSSIBLE to get past 2nd boss due to crashes.
It is funny tho that people think vmol was "harder" when it launched on pts. Reality is, ZOS just had very buggy Trials back in the day where you could not finish a single fight without someone getting booted from the server on pts.And because could not get past the 2nd boss nobody could really check out the last boss.
Halls of Fabrication was the first trial on PTS which was somehow semi stable and doable.
I had always assumed it was more to do with just new mechanics or balance passes happening at those times which made it take a bit longer to progress through.
I know you've expressed desires for a mode akin to Nightmare from other games, for those modes would you say it's just balance of characters or boss numbers or would they need harder mechanics as well to really push a group to something new.
Also how do your groups feel about the mini-game style mechanics used in other games raids, like players being set as specific colours and needing to stand on corresponding or opposing coloured platforms to damage bosses or avoid powerful attacks.
Emma_Overload wrote: »From what I saw they beat veteran first try, not a no death run, but Alcast streamed it and it was cleared within a couple of hours.My gripes are always more about the general disappointment that content is cleared within the first hour every update. Hodor are great at what they do and I respect that, but something needs to change to stop these first hour clears on live every new trial/arena.
I understand the hard position ZOS is in to make things accessible to the moderate skill players (like myself) but surely even for ZOS (and Hodor) there is some level of sadness that this keeps happening.
I'd be curious to know how many PTS runs they needed to be able to clear the arena so fast and how many times they died in their first run.
That said, fiendishly difficult content that tasks even top player would serve only a very niche customer base, and adding a third tier on top of normal and veteran would mean adding new mechanics that, again, very few people would see, but would need a top player testing team to fine tune.
The days of challenging PvE for the end game guilds are long gone, I don't think we've seen slow progression since vMoL or vHoF.
That's funny, because for the average player, content keeps getting harder and harder. I watched a few minutes of Alcast's video for the new 4 man arena, and I just shut it off half way through. There's no way I'm going to remember all THAT... Run over here, run over there, catch the ghosts, purge the curse, blah blah blah.
I like the ORIGINAL ESO, where monsters would pop up and you just had to kill them. Healers healed, tanks tanked and DPS deeped. Why can't we have that kind of gameplay back? I don't want to watch YouTube videos like I'm studying for the LSAT every friggin time a new DLC comes out!
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Emma_Overload wrote: »From what I saw they beat veteran first try, not a no death run, but Alcast streamed it and it was cleared within a couple of hours.My gripes are always more about the general disappointment that content is cleared within the first hour every update. Hodor are great at what they do and I respect that, but something needs to change to stop these first hour clears on live every new trial/arena.
I understand the hard position ZOS is in to make things accessible to the moderate skill players (like myself) but surely even for ZOS (and Hodor) there is some level of sadness that this keeps happening.
I'd be curious to know how many PTS runs they needed to be able to clear the arena so fast and how many times they died in their first run.
That said, fiendishly difficult content that tasks even top player would serve only a very niche customer base, and adding a third tier on top of normal and veteran would mean adding new mechanics that, again, very few people would see, but would need a top player testing team to fine tune.
The days of challenging PvE for the end game guilds are long gone, I don't think we've seen slow progression since vMoL or vHoF.
That's funny, because for the average player, content keeps getting harder and harder. I watched a few minutes of Alcast's video for the new 4 man arena, and I just shut it off half way through. There's no way I'm going to remember all THAT... Run over here, run over there, catch the ghosts, purge the curse, blah blah blah.
I like the ORIGINAL ESO, where monsters would pop up and you just had to kill them. Healers healed, tanks tanked and DPS deeped. Why can't we have that kind of gameplay back? I don't want to watch YouTube videos like I'm studying for the LSAT every friggin time a new DLC comes out!
THIS. SO. MUCH. THIS. I have to quote this because *** it THIS.
and Turelus had EXACTLY the sort of response that annoys the crap out of me. from his replies has hasn't actualy personaly even done that, he just saw that Hodor did a no death run on live and immediately decided that arena is not challenging enough. meanwhile I have guildies who were having seriously trouble with stage 4 and they are infinitely better players than I am....
you see, I think what Hodor manages IS impressive. and they absolutely deserve congratulations. but that. does. not. mean. that content is too easy.
its like judging difficulty of ... I don't know - american ninja warrior obstacle courses as easy on a basis of highly skilled and highly trained professionals being able to traverse them in a single continuous run..... its insane. and completely inapplicable to us average humans.
Emma_Overload wrote: »From what I saw they beat veteran first try, not a no death run, but Alcast streamed it and it was cleared within a couple of hours.My gripes are always more about the general disappointment that content is cleared within the first hour every update. Hodor are great at what they do and I respect that, but something needs to change to stop these first hour clears on live every new trial/arena.
I understand the hard position ZOS is in to make things accessible to the moderate skill players (like myself) but surely even for ZOS (and Hodor) there is some level of sadness that this keeps happening.
I'd be curious to know how many PTS runs they needed to be able to clear the arena so fast and how many times they died in their first run.
That said, fiendishly difficult content that tasks even top player would serve only a very niche customer base, and adding a third tier on top of normal and veteran would mean adding new mechanics that, again, very few people would see, but would need a top player testing team to fine tune.
The days of challenging PvE for the end game guilds are long gone, I don't think we've seen slow progression since vMoL or vHoF.
That's funny, because for the average player, content keeps getting harder and harder. I watched a few minutes of Alcast's video for the new 4 man arena, and I just shut it off half way through. There's no way I'm going to remember all THAT... Run over here, run over there, catch the ghosts, purge the curse, blah blah blah.
I like the ORIGINAL ESO, where monsters would pop up and you just had to kill them. Healers healed, tanks tanked and DPS deeped. Why can't we have that kind of gameplay back? I don't want to watch YouTube videos like I'm studying for the LSAT every friggin time a new DLC comes out!
Emma_Overload wrote: »From what I saw they beat veteran first try, not a no death run, but Alcast streamed it and it was cleared within a couple of hours.My gripes are always more about the general disappointment that content is cleared within the first hour every update. Hodor are great at what they do and I respect that, but something needs to change to stop these first hour clears on live every new trial/arena.
I understand the hard position ZOS is in to make things accessible to the moderate skill players (like myself) but surely even for ZOS (and Hodor) there is some level of sadness that this keeps happening.
I'd be curious to know how many PTS runs they needed to be able to clear the arena so fast and how many times they died in their first run.
That said, fiendishly difficult content that tasks even top player would serve only a very niche customer base, and adding a third tier on top of normal and veteran would mean adding new mechanics that, again, very few people would see, but would need a top player testing team to fine tune.
The days of challenging PvE for the end game guilds are long gone, I don't think we've seen slow progression since vMoL or vHoF.
That's funny, because for the average player, content keeps getting harder and harder. I watched a few minutes of Alcast's video for the new 4 man arena, and I just shut it off half way through. There's no way I'm going to remember all THAT... Run over here, run over there, catch the ghosts, purge the curse, blah blah blah.
I like the ORIGINAL ESO, where monsters would pop up and you just had to kill them. Healers healed, tanks tanked and DPS deeped. Why can't we have that kind of gameplay back? I don't want to watch YouTube videos like I'm studying for the LSAT every friggin time a new DLC comes out!
Has a point.
Players keep saying content is too easy. The devs idea on changing that is creating a bunch of combat mechanics you have to keep track of ontop of the usual rotation and staying healthy. I still have no idea what half the stuff going on in Cloudrest really is and ive run it several times now.
ChrisToTheCanvas wrote: »
Facefister wrote: »"Content too easy"
meanwhile
your average random dies at Spindle1hm on last boss because he can't time his dodge.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
GreenhaloX wrote: »Congrats, guys. Tell you what.. having lots of practice on this or not, it's still a lot of time and efforts being put in. Such luxury I don't have for this game; hence I am the long time casual ESO player. However, you guys would be dangerous if ESO ever transcend to a professional competition venue with its trials.
ChrisToTheCanvas wrote: »@Cheezits94
If Rich said they used respawn sets, then they used respawn sets, period. It doesnt matter what the OP shows on youtube, or in their cropped screenshots.
they probably used phoenix as an insurance policy to guarentee they could get the unchained achievement asap and farm that juicy worlds first salt.
if you dont think a group like that could get multiple no death / close to no death runs back to back you aren't giving them credit, no one is really saying otherwise.
However if Rich said they used respawn sets, then thats what they did. Someone from the group is free to say otherwise. Cropped screenshots and youtube videos dont matter when achievements are character specific, not accountwide and this is a question of world's first unchained achievement
The op even admits they only had one death in there first run so it probably went something like this
1st run - speedrun, hardmode, 1 death (take screenshots of achieves)
2nd run - speedrun, hardmode, no death (use phoenix as insurance policy, take screenshot of last achieve)
3rd run (after the nerves for scrambling for worlds first in which they are the only ones racing are gone) - speedrun, hardmode, no death (on an alt character hours later), upload THAT vid to youtube