brandonv516 wrote: »I would say the investment is fair considering all of the boxes that need to be checked to achieve such. They want you to have to invest more into speed.
You say you don't want anything nerfed. So what's the purpose of this thread then?
WreckfulAbandon wrote: »
NightbladeMechanics wrote: »Actually infused potion jewelry with Alch doesn't quite break even with just using Arcane/Robust with normal damage glyphs. You're sacrificing a whole 5pc set plus some in order to get 15 more seconds of speed, essentially. You can add some sustain to that if you use Argonian, but do you intend to do that on your stamblade and sacrifice more damage?
I'm not convinced this is going to be op. We'll see, I suppose. I always like to see things played out on live before drawing conclusions when the tradeoffs are pretty close, like in this example.
WreckfulAbandon wrote: »NightbladeMechanics wrote: »Actually infused potion jewelry with Alch doesn't quite break even with just using Arcane/Robust with normal damage glyphs. You're sacrificing a whole 5pc set plus some in order to get 15 more seconds of speed, essentially. You can add some sustain to that if you use Argonian, but do you intend to do that on your stamblade and sacrifice more damage?
I'm not convinced this is going to be op. We'll see, I suppose. I always like to see things played out on live before drawing conclusions when the tradeoffs are pretty close, like in this example.
@NightbladeMechanics
This build checks all the boxes necessary for effective solo play. I agree it's not terribly OP on live right now. Just trying to point out that on live there are a plethora of solo builds that rely on speed pots. Not SUPER SONIC SPEED just speed pots. They're getting nerfed horribly with the speed pot change which makes any build with high Major Expedition uptime attractive. Spamming skills to get 4 sec Major Expedition durations is a huge drain on sustain, and not at all fun gameplay. Again Major Expedition is absolutely necessary due to the state the game is in and the impact numbers have on fights.
I really hope that the reps can try to fight for speed pots. No one complained about them until Swift arrived on the scene. Now the game is getting seriously shaken up because of one poorly thought out trait.
Please, please, PLEASE try and fight for our speed pots. 15 second duration is awful.
NightbladeMechanics wrote: »
I know.
We are, but not as much as we're fighting to revert the 4s Expedition durations on class abilities.
If it goes live, then you'll adapt. This build is one way you can do so. I just am not convinced it's as op as people are claiming. We may see.
Bows also give Major Expedition. There was once a time when most stamina classes played 2h/bow in open world for Expedition uptime, and dw was considered stronger base damage but lower mobility. Some players still used dw and played around that tradeoff, using tight terrain to their advantage to condense fights and break apart enemy groups. Now, 2h/bow received a major itemization buff with 2h weapons counting as two item slots in Summerset, and medium armor is receiving a buff with the Major Evasion change. Who knows, we may see a resurgence. Don't be so glum.
Have you played magicka classes in solo open world before?
WreckfulAbandon wrote: »@ZOS_Wrobel
@NightbladeMechanics
@Gilliamtherogue
@Joy_Division
@Checkmath
So with an Argonian using potion cooldown glyphs and Clever Alchemist backbar, you can still have almost 100% speed potion uptime. Master Weapons front bar. This isn't a nerf bleeds or nerf anything thread, just want to point out that most people are getting gimped and this monster is still gonna be rampaging across Cyrodiil with almost 100% Major Expedition uptime:
https://en.uesp.net/wiki/Special:EsoBuildData?id=91022
Plenty of regen, plenty of damage with Kena+Clever+Master Axes, very high uptime on speed and any other potion buff you can think of. Minor Force, high Befoul CP, dunno how to add poisons in UESP but naturally would be using Double DoT poisons. Can easily fit in the new Evasion buff if it goes live in its current state by replacing Carve.
So what exactly is this gutting of Major Expedition really accomplishing? With meta race and class, the nerfs are effectively bypassed while the vast majority of builds wallow in nerfs. The top 1% will still farm the lowbies just like before. Builds like this are still possible because of incredible synergy with backbar Clever Alchemist+Argonian+potion cooldown redux. So if you're gonna nerf everyone's speed, take a look at this combo with almost 100% uptime of Major Expedition and plenty of other potion buffs on demand.
Ideally only Swift should be nerfed and then go from there. Small steps please. And speed potions should be at least 30 seconds or everyone just needs to run Argonian+potion cooldown redux. See how that works?
WreckfulAbandon wrote: »@ZOS_Wrobel
@NightbladeMechanics
@Gilliamtherogue
@Joy_Division
@Checkmath
So with an Argonian using potion cooldown glyphs and Clever Alchemist backbar, you can still have almost 100% speed potion uptime. Master Weapons front bar. This isn't a nerf bleeds or nerf anything thread, just want to point out that most people are getting gimped and this monster is still gonna be rampaging across Cyrodiil with almost 100% Major Expedition uptime:
https://en.uesp.net/wiki/Special:EsoBuildData?id=91022
Plenty of regen, plenty of damage with Kena+Clever+Master Axes, very high uptime on speed and any other potion buff you can think of. Minor Force, high Befoul CP, dunno how to add poisons in UESP but naturally would be using Double DoT poisons. Can easily fit in the new Evasion buff if it goes live in its current state by replacing Carve.
So what exactly is this gutting of Major Expedition really accomplishing? With meta race and class, the nerfs are effectively bypassed while the vast majority of builds wallow in nerfs. The top 1% will still farm the lowbies just like before. Builds like this are still possible because of incredible synergy with backbar Clever Alchemist+Argonian+potion cooldown redux. So if you're gonna nerf everyone's speed, take a look at this combo with almost 100% uptime of Major Expedition and plenty of other potion buffs on demand.
Ideally only Swift should be nerfed and then go from there. Small steps please. And speed potions should be at least 30 seconds or everyone just needs to run Argonian+potion cooldown redux. See how that works?
That is a huge sacrifice in terms of functionality.
A. You have to be an Argonian.
B. You have to be in CP (Stam would be so low in CP)
C. You're overall damage in terms of max stats and WD is significantly less in compared to this meta.
ZoS has already adjusted the meta significantly they dont need to nerf it further because of a niche build that you came up with. That would pretty much remove all movement speed to respond to one build that you made in an editor online. I am trying to be disrespectful but you need to look at the overall picture.
mariuszeb17_ESO5 wrote: »Don't nerf swift, don't nerf speed pots
Make major expedition buff just a CAP and don't stack with Swift, Steed and minor - simple solution and according to the philosophy "play as you want".
WreckfulAbandon wrote: »@ZOS_Wrobel
@NightbladeMechanics
@Gilliamtherogue
@Joy_Division
@Checkmath
So with an Argonian using potion cooldown glyphs and Clever Alchemist backbar, you can still have almost 100% speed potion uptime. Master Weapons front bar. This isn't a nerf bleeds or nerf anything thread, just want to point out that most people are getting gimped and this monster is still gonna be rampaging across Cyrodiil with almost 100% Major Expedition uptime:
https://en.uesp.net/wiki/Special:EsoBuildData?id=91022
Plenty of regen, plenty of damage with Kena+Clever+Master Axes, very high uptime on speed and any other potion buff you can think of. Minor Force, high Befoul CP, dunno how to add poisons in UESP but naturally would be using Double DoT poisons. Can easily fit in the new Evasion buff if it goes live in its current state by replacing Carve.
So what exactly is this gutting of Major Expedition really accomplishing? With meta race and class, the nerfs are effectively bypassed while the vast majority of builds wallow in nerfs. The top 1% will still farm the lowbies just like before. Builds like this are still possible because of incredible synergy with backbar Clever Alchemist+Argonian+potion cooldown redux. So if you're gonna nerf everyone's speed, take a look at this combo with almost 100% uptime of Major Expedition and plenty of other potion buffs on demand.
Ideally only Swift should be nerfed and then go from there. Small steps please. And speed potions should be at least 30 seconds or everyone just needs to run Argonian+potion cooldown redux. See how that works?
That is a huge sacrifice in terms of functionality.
A. You have to be an Argonian.
B. You have to be in CP (Stam would be so low in CP)
C. You're overall damage in terms of max stats and WD is significantly less in compared to this meta.
ZoS has already adjusted the meta significantly they dont need to nerf it further because of a niche build that you came up with. That would pretty much remove all movement speed to respond to one build that you made in an editor online. I am trying to be disrespectful but you need to look at the overall picture.
a) Can be done without being a lizard, but Argonian carries, so might as well use it.
b) Since you give up max damage output for sustain I feel this build would be more suitable for no-CP rather than CP. And sitting at a sub 30k max stamina isn´t exactly un-usual in no-CP.
c) Fully buffed the build that was linked sits at almost 6k weapon damage (even more with continuous passive), which is in the higher spectrum of what stamina builds achieves)
Only real downside with the build is that it´s expensive due to the immense potion consumption
WreckfulAbandon wrote: »@ZOS_Wrobel
@NightbladeMechanics
@Gilliamtherogue
@Joy_Division
@Checkmath
So with an Argonian using potion cooldown glyphs and Clever Alchemist backbar, you can still have almost 100% speed potion uptime. Master Weapons front bar. This isn't a nerf bleeds or nerf anything thread, just want to point out that most people are getting gimped and this monster is still gonna be rampaging across Cyrodiil with almost 100% Major Expedition uptime:
https://en.uesp.net/wiki/Special:EsoBuildData?id=91022
Plenty of regen, plenty of damage with Kena+Clever+Master Axes, very high uptime on speed and any other potion buff you can think of. Minor Force, high Befoul CP, dunno how to add poisons in UESP but naturally would be using Double DoT poisons. Can easily fit in the new Evasion buff if it goes live in its current state by replacing Carve.
So what exactly is this gutting of Major Expedition really accomplishing? With meta race and class, the nerfs are effectively bypassed while the vast majority of builds wallow in nerfs. The top 1% will still farm the lowbies just like before. Builds like this are still possible because of incredible synergy with backbar Clever Alchemist+Argonian+potion cooldown redux. So if you're gonna nerf everyone's speed, take a look at this combo with almost 100% uptime of Major Expedition and plenty of other potion buffs on demand.
Ideally only Swift should be nerfed and then go from there. Small steps please. And speed potions should be at least 30 seconds or everyone just needs to run Argonian+potion cooldown redux. See how that works?
That is a huge sacrifice in terms of functionality.
A. You have to be an Argonian.
B. You have to be in CP (Stam would be so low in CP)
C. You're overall damage in terms of max stats and WD is significantly less in compared to this meta.
ZoS has already adjusted the meta significantly they dont need to nerf it further because of a niche build that you came up with. That would pretty much remove all movement speed to respond to one build that you made in an editor online. I am trying to be disrespectful but you need to look at the overall picture.
a) Can be done without being a lizard, but Argonian carries, so might as well use it.
b) Since you give up max damage output for sustain I feel this build would be more suitable for no-CP rather than CP. And sitting at a sub 30k max stamina isn´t exactly un-usual in no-CP.
c) Fully buffed the build that was linked sits at almost 6k weapon damage (even more with continuous passive), which is in the higher spectrum of what stamina builds achieves)
Only real downside with the build is that it´s expensive due to the immense potion consumption
I believe your numbers are off for no CP but would need to check. To be continued...until I get home from work and check lol
Maybe people should consider what they would BUFF for other classes instead of yelling for nerfs for one.
This guy clowning again...
I've always had doubts regarding the stat-efficiency of this build. Comparing to a baseline of 3x Robust on traits, 3x damage on enchants, and Redguard (which contributes about 2,7k stam for my builds)... you're looking at an opportunity cost of approximately 1000 effective weapon damage in order to run this setup.
The 653 WD from the Alch 5pc doesn't even come close to compensating this, especially with an uptime on only 15/21 = 74%. You don't even get the 129 WD/SD 4pc bonus since it's backbarred on your setup.
The only benefits it offered were:
- Off-resource sustain + occasional heals (from Argo passive)
- Stacking potion effects
When restricted to speed pots (since you're maximising expedition uptime), the only effects you'll be able to stack are 20% stam regen and lingering health. Decent but not gamebreaking imo.
I'd much rather run 2x 5pc damage sets frontbar, while backbarring a Master bow to add even more WD, while also satisfying the need for major expedition on demand. I've always had a preference for the old 2H/bow setup, though.