kuldar1994 wrote: »The healing changes brought up by @ZOS_BrianWheeler in the combat and ability category is a perfect reason to reply to this topic again.
Please read the original topic and realize that you´re doing it once again.
Healing is not overperforming across the board.
Stamden, Warden and Stamdk healing on high weapondmg (or HP in case of warden) builds is too high.
Twilight matriarch healing is too high.
All crosshealing is too high.
Healing on a Stamblade or a magDK (defensive healing) in offensive setups - especially in noCP? Hardly worth mentioning and definetly not overperforming.
Across the board healing reduction of 20% (that´s what it is - going from 50% to 40% healing done is a 20% redduction of healing values you see right now on live) will break a lot of builds and classes outright - because healing is not unviversially overperforming (and the ramifications on noCP are actually horrible - and i don´t even play that gamemode).
Please reconsider this change and replace it with something that adresses the actual problems:
Tune down crosshealing (reduce all non selfheals via battlespirit more).
Tune down the skills and classes mentioned above individually instead of nerfing everyone across the board again.
Agree, but I would also add dark cloak healing on this list. It is as OP as arctic blast on higher hp and definitely needs to be looked at.
kuldar1994 wrote: »The healing changes brought up by @ZOS_BrianWheeler in the combat and ability category is a perfect reason to reply to this topic again.
Please read the original topic and realize that you´re doing it once again.
Healing is not overperforming across the board.
Stamden, Warden and Stamdk healing on high weapondmg (or HP in case of warden) builds is too high.
Twilight matriarch healing is too high.
All crosshealing is too high.
Healing on a Stamblade or a magDK (defensive healing) in offensive setups - especially in noCP? Hardly worth mentioning and definetly not overperforming.
Across the board healing reduction of 20% (that´s what it is - going from 50% to 40% healing done is a 20% redduction of healing values you see right now on live) will break a lot of builds and classes outright - because healing is not unviversially overperforming (and the ramifications on noCP are actually horrible - and i don´t even play that gamemode).
Please reconsider this change and replace it with something that adresses the actual problems:
Tune down crosshealing (reduce all non selfheals via battlespirit more).
Tune down the skills and classes mentioned above individually instead of nerfing everyone across the board again.
Agree, but I would also add dark cloak healing on this list. It is as OP as arctic blast on higher hp and definitely needs to be looked at.
Imagine wanting nightblade, which consistently ranks at the bottom in anything but ganking (and even there it sucks now) nerfed yet again ......
kuldar1994 wrote: »The healing changes brought up by @ZOS_BrianWheeler in the combat and ability category is a perfect reason to reply to this topic again.
Please read the original topic and realize that you´re doing it once again.
Healing is not overperforming across the board.
Stamden, Warden and Stamdk healing on high weapondmg (or HP in case of warden) builds is too high.
Twilight matriarch healing is too high.
All crosshealing is too high.
Healing on a Stamblade or a magDK (defensive healing) in offensive setups - especially in noCP? Hardly worth mentioning and definetly not overperforming.
Across the board healing reduction of 20% (that´s what it is - going from 50% to 40% healing done is a 20% redduction of healing values you see right now on live) will break a lot of builds and classes outright - because healing is not unviversially overperforming (and the ramifications on noCP are actually horrible - and i don´t even play that gamemode).
Please reconsider this change and replace it with something that adresses the actual problems:
Tune down crosshealing (reduce all non selfheals via battlespirit more).
Tune down the skills and classes mentioned above individually instead of nerfing everyone across the board again.
Agree, but I would also add dark cloak healing on this list. It is as OP as arctic blast on higher hp and definitely needs to be looked at.
kuldar1994 wrote: »The healing changes brought up by @ZOS_BrianWheeler in the combat and ability category is a perfect reason to reply to this topic again.
Please read the original topic and realize that you´re doing it once again.
Healing is not overperforming across the board.
Stamden, Warden and Stamdk healing on high weapondmg (or HP in case of warden) builds is too high.
Twilight matriarch healing is too high.
All crosshealing is too high.
Healing on a Stamblade or a magDK (defensive healing) in offensive setups - especially in noCP? Hardly worth mentioning and definetly not overperforming.
Across the board healing reduction of 20% (that´s what it is - going from 50% to 40% healing done is a 20% redduction of healing values you see right now on live) will break a lot of builds and classes outright - because healing is not unviversially overperforming (and the ramifications on noCP are actually horrible - and i don´t even play that gamemode).
Please reconsider this change and replace it with something that adresses the actual problems:
Tune down crosshealing (reduce all non selfheals via battlespirit more).
Tune down the skills and classes mentioned above individually instead of nerfing everyone across the board again.
Agree, but I would also add dark cloak healing on this list. It is as OP as arctic blast on higher hp and definitely needs to be looked at.
Is it anooying to fight against high HP warden/nightblade? Yes, is it op? No
You have to sacrifice a lot of dmg, on both, warden and nightblade, to make it "op". U have to build all around 1 skilln(like magcro self synergy build) and make the other less useful.
You will still be able to kill potatoes simply cause they rarely self heal or pay attention on their buffs,but a decent player won't die against em, but they can't kill em too ;D.
kuldar1994 wrote: »kuldar1994 wrote: »The healing changes brought up by @ZOS_BrianWheeler in the combat and ability category is a perfect reason to reply to this topic again.
Please read the original topic and realize that you´re doing it once again.
Healing is not overperforming across the board.
Stamden, Warden and Stamdk healing on high weapondmg (or HP in case of warden) builds is too high.
Twilight matriarch healing is too high.
All crosshealing is too high.
Healing on a Stamblade or a magDK (defensive healing) in offensive setups - especially in noCP? Hardly worth mentioning and definetly not overperforming.
Across the board healing reduction of 20% (that´s what it is - going from 50% to 40% healing done is a 20% redduction of healing values you see right now on live) will break a lot of builds and classes outright - because healing is not unviversially overperforming (and the ramifications on noCP are actually horrible - and i don´t even play that gamemode).
Please reconsider this change and replace it with something that adresses the actual problems:
Tune down crosshealing (reduce all non selfheals via battlespirit more).
Tune down the skills and classes mentioned above individually instead of nerfing everyone across the board again.
Agree, but I would also add dark cloak healing on this list. It is as OP as arctic blast on higher hp and definitely needs to be looked at.
Is it anooying to fight against high HP warden/nightblade? Yes, is it op? No
You have to sacrifice a lot of dmg, on both, warden and nightblade, to make it "op". U have to build all around 1 skilln(like magcro self synergy build) and make the other less useful.
You will still be able to kill potatoes simply cause they rarely self heal or pay attention on their buffs,but a decent player won't die against em, but they can't kill em too ;D.
Around 35-40k hp is enough for dark cloak to be super strong and still have damage to kill above average players. I've played a build like that and it's way stronger than for example tanky stamsorc.