And bad mobility and bad offense while having all that defensive stuff slotted...
Edit: BTW, there are light armor sets, that provide +max health too.
Still cry about bad mobility even with swift now? Haven’t heard that in a hot minute.
Templars have some of the best offense.
If you think they have bad offense your insane.
Ha, I'm not the one who is complaining about something, that isn't even a problem. Talk about "crying", you didn't have an argument against my suggestion about using another set for example, or putting a bit more HP enchantments on the light armor you already got.
Ahh yes the sets. You mean the absolute dog sh’t mag sets that give a health bonus where everything else is useless?
Let me go ahead and stack some HP enchants and get 26k HP on a MAGICKA sorc - and get a 10k shield where any good stam toon can land a 1 shot crit on, and if that doesn’t 1 shot it a light attack will finish it off.
OH , don’t forget about being on the defense almost 24/7 when getting zergend down by zerglings and bowtards, and not able to cleanse all the DoTs and defiles and snares...
Think about what you’re saying. Templar > Sorc.
What does a Templar have that’s amazing in PvP? Cleanse. Burst heal. HoTs. Major mending from passive. (Or is it minor? But still...) minor protection. LOTS of FREE damage. Reliable, VERY cheap and strong spamable. Major protection from the ult + minor... 38%. Strong class ults for solo and group play... I can go on.
What’s a MagSorc have that’s amazing in PvP?
Shields IF not being zerged down.
Nice timed burst... if your frags and endless arnt easily dodged.
Curse, streak. Negate if you think that’s any great.
Anything else? Not really.
So compare Templars to Sorcs again, please
1) We can't heal people to death...not yet anyway.
2) That free dmg only comes into play when we're...doing damage. Healing is not doing damage.
3) You should try running a Templar in PvP. Calling Sweeps "reliable" is hilarious. It is exactly the opposite of reliable, and you're lucky if one out of every 4 strikes actually hits someone. If there's major lag, you just walk around with your spear jutting out, throwing elbows at the air.
4) No one uses that ulti because it is subpar compared to DB, Meteor, and others. In fact, we can usually tell when a PvEer or a new player has gotten lost and wandered into Cyrodil because they're running Nova as an ult.
5) Everyone, and I mean EVERYONE has access to the Resto line and Purge. Those are not Templar specific skills. Your choice to ignore those lines in favor or running dual destro is not anyone else's problem. In fact, my bar on my PvP healer is equal parts innate skills and resto skills, with Mutagen and Combat Prayer being probably my most heavily used heals.
Hateanthem wrote: »Drummerx04 wrote: »Hateanthem wrote: »As a mag player, if I could use a 50k mag pool for damage and defense (block, dodge roll, etc), like Stam, then maybe that kinda defense would be viable. But how many times do you think we can hold block, and dodge roll with 9-10k stam? Thats why there are shields dude, or were.Hateanthem wrote: »I’m not even talking about pvp and, lets face it, its a lot easier for stam to swap to heavy from medium armor, than for mag to go from light to heavy. And at least you have a large stam pool for damage and defense, block dodge roll, whatever. Maybe if mag characters could use magicka for block, dodge roll, etc it would be the same equivalency.Hateanthem wrote: »Hateanthem wrote: »So you mean you will have to run impen pieces and maybe some heavy armor LIKE EVERYONE ELSE.
The inhumanity of it all...
Except that light armor passives are basically for mag characters. Increase magicka, magicka sustain, etc. Sure we can run heavy armor and survive, but dps goes down 5-10k, but you will be alive. Lol. Nice trade off
And leather armor passives are for stam characters, but most stam characters end up running impen and heavy to survive other players. They don't get to stack 50k stam with divines or infused on their armor while having super shield. They get dodge roll which eats into their stat pool for damage output.
Cry me a river. You have to sacrifice boom boom for survivability in PvP scenarios.
Wut.
There is really no difference from going to Heavy from light, or to heavy from medium. Your stamina pool is not magically larger in all heavy than it is in all light.
And why would mag characters want to use their damage resource for their primary defense? As it stands, mag toons only use stam for blocking and roll dodging. They don't need the huge stam pool.
Either way, Sorcs need to man up and realize that in PvP, they aren't special snowflakes that get to run around with 50k resource pools, not having to use their armor traits on impen because "MUH SHEELDS!".
I can't tell you how often I see mag sorcs run into the fray and act like melee characters because MUH SHEELDS BRUH. Time to start acting like the wizards you all are and be smarter with engagements.
Then I suggest adjusting your playstyle to not being a single stat stacking hurpaderp.
Also, if you are a magicka toon then you weren't designed to do a lot of blocking. You were designed to be at range (except dk), staying out of the clusterf….. thing and exploding people from a distance. If you are in a situation where you need more than 10k stam for blocking and roll dodging, you are doing it wrong.
Learn to play like a wizard.
I feel like you and others in this thread have no idea that gap closers even exist. "Just stay out of range of the faster and instant distance closing melee builds"
I also think you guys are incapable of thinking about two players stats at the same time. Did you know that sorcs can't deal active pressure while shieldstacking? Did you know that you can attack shields while they are being stacked? If you deal a 2k light attack and 3-5k skill with each shield cast, then the common CP PVP sorc only has a shield stack around 12k? That's not even including dots, enchants, procs, or poisons. This is also before crits on shields btw.
My point is the counter to shields is literally dealing damage. Shields are expensive.
If you opinion is that ranged classes should just automatically die if a melee toon gets in range, then just say so outright.
Because streak and stuns don't exist or anything....
If total magicka pool wearing heavy armor is the thing then perhaps Rattlecage & Shacklebreaker
And bad mobility and bad offense while having all that defensive stuff slotted...
Edit: BTW, there are light armor sets, that provide +max health too.
Still cry about bad mobility even with swift now? Haven’t heard that in a hot minute.
Templars have some of the best offense.
If you think they have bad offense your insane.
Ha, I'm not the one who is complaining about something, that isn't even a problem. Talk about "crying", you didn't have an argument against my suggestion about using another set for example, or putting a bit more HP enchantments on the light armor you already got.
Ahh yes the sets. You mean the absolute dog sh’t mag sets that give a health bonus where everything else is useless?
Let me go ahead and stack some HP enchants and get 26k HP on a MAGICKA sorc - and get a 10k shield where any good stam toon can land a 1 shot crit on, and if that doesn’t 1 shot it a light attack will finish it off.
OH , don’t forget about being on the defense almost 24/7 when getting zergend down by zerglings and bowtards, and not able to cleanse all the DoTs and defiles and snares...
Think about what you’re saying. Templar > Sorc.
What does a Templar have that’s amazing in PvP? Cleanse. Burst heal. HoTs. Major mending from passive. (Or is it minor? But still...) minor protection. LOTS of FREE damage. Reliable, VERY cheap and strong spamable. Major protection from the ult + minor... 38%. Strong class ults for solo and group play... I can go on.
What’s a MagSorc have that’s amazing in PvP?
Shields IF not being zerged down.
Nice timed burst... if your frags and endless arnt easily dodged.
Curse, streak. Negate if you think that’s any great.
Anything else? Not really.
So compare Templars to Sorcs again, please
1) We can't heal people to death...not yet anyway.
2) That free dmg only comes into play when we're...doing damage. Healing is not doing damage.
3) You should try running a Templar in PvP. Calling Sweeps "reliable" is hilarious. It is exactly the opposite of reliable, and you're lucky if one out of every 4 strikes actually hits someone. If there's major lag, you just walk around with your spear jutting out, throwing elbows at the air.
4) No one uses that ulti because it is subpar compared to DB, Meteor, and others. In fact, we can usually tell when a PvEer or a new player has gotten lost and wandered into Cyrodil because they're running Nova as an ult.
5) Everyone, and I mean EVERYONE has access to the Resto line and Purge. Those are not Templar specific skills. Your choice to ignore those lines in favor or running dual destro is not anyone else's problem. In fact, my bar on my PvP healer is equal parts innate skills and resto skills, with Mutagen and Combat Prayer being probably my most heavily used heals.
Sweeps in pvp. Lol. ZOS should rename that skill to "Tickling Pokes" with the morph names "Titillating Strokes" and "Massaging Jabs"
And bad mobility and bad offense while having all that defensive stuff slotted...
Edit: BTW, there are light armor sets, that provide +max health too.
Still cry about bad mobility even with swift now? Haven’t heard that in a hot minute.
Templars have some of the best offense.
If you think they have bad offense your insane.
Ha, I'm not the one who is complaining about something, that isn't even a problem. Talk about "crying", you didn't have an argument against my suggestion about using another set for example, or putting a bit more HP enchantments on the light armor you already got.
Ahh yes the sets. You mean the absolute dog sh’t mag sets that give a health bonus where everything else is useless?
Let me go ahead and stack some HP enchants and get 26k HP on a MAGICKA sorc - and get a 10k shield where any good stam toon can land a 1 shot crit on, and if that doesn’t 1 shot it a light attack will finish it off.
OH , don’t forget about being on the defense almost 24/7 when getting zergend down by zerglings and bowtards, and not able to cleanse all the DoTs and defiles and snares...
Think about what you’re saying. Templar > Sorc.
What does a Templar have that’s amazing in PvP? Cleanse. Burst heal. HoTs. Major mending from passive. (Or is it minor? But still...) minor protection. LOTS of FREE damage. Reliable, VERY cheap and strong spamable. Major protection from the ult + minor... 38%. Strong class ults for solo and group play... I can go on.
What’s a MagSorc have that’s amazing in PvP?
Shields IF not being zerged down.
Nice timed burst... if your frags and endless arnt easily dodged.
Curse, streak. Negate if you think that’s any great.
Anything else? Not really.
So compare Templars to Sorcs again, please
1) We can't heal people to death...not yet anyway.
2) That free dmg only comes into play when we're...doing damage. Healing is not doing damage.
3) You should try running a Templar in PvP. Calling Sweeps "reliable" is hilarious. It is exactly the opposite of reliable, and you're lucky if one out of every 4 strikes actually hits someone. If there's major lag, you just walk around with your spear jutting out, throwing elbows at the air.
4) No one uses that ulti because it is subpar compared to DB, Meteor, and others. In fact, we can usually tell when a PvEer or a new player has gotten lost and wandered into Cyrodil because they're running Nova as an ult.
5) Everyone, and I mean EVERYONE has access to the Resto line and Purge. Those are not Templar specific skills. Your choice to ignore those lines in favor or running dual destro is not anyone else's problem. In fact, my bar on my PvP healer is equal parts innate skills and resto skills, with Mutagen and Combat Prayer being probably my most heavily used heals.
1 - No sh't you cant heal anyone to death.
2 - Then why not deal damage? As a healer you can slot damage skills And as a healer.. you shouldnt need to deal damage in the first place...
3 - I run a templar in PvP MANY good StamPlars and MagPlars can get a set of sweeps/jabs to hit 5-6k.. every 1.2 seconds.. which is about 10k-12k every 2.4 seconds ontop of DoTs, Bleeds, free damage.... PoL etc.
4 - That ult is VERY strong if used right and you stack high damage.. have you seen a organized group? If not, run into mine in Cyro with a 24man zerg.. let us drop a nova and our harmony man will synergize it and wipe your entire group with a 30k nova.
5 - Let me just spend 80% of my Mag on purge as a stam toon... or let me slot it on my MagSorc where im already filled with skills that i NEED to be viable.. lmfao. OH let me slot Resto on my StamBlade and StamDen while im at it, because it makes sense, right? And heal myself with 50 tics of mutagen a second on a Stam toon and have my resto ult heal me for nothing as a stam toon.
Sounds like you just need to L2P in all honesty.
And bad mobility and bad offense while having all that defensive stuff slotted...
Edit: BTW, there are light armor sets, that provide +max health too.
Still cry about bad mobility even with swift now? Haven’t heard that in a hot minute.
Templars have some of the best offense.
If you think they have bad offense your insane.
Ha, I'm not the one who is complaining about something, that isn't even a problem. Talk about "crying", you didn't have an argument against my suggestion about using another set for example, or putting a bit more HP enchantments on the light armor you already got.
Ahh yes the sets. You mean the absolute dog sh’t mag sets that give a health bonus where everything else is useless?
Let me go ahead and stack some HP enchants and get 26k HP on a MAGICKA sorc - and get a 10k shield where any good stam toon can land a 1 shot crit on, and if that doesn’t 1 shot it a light attack will finish it off.
OH , don’t forget about being on the defense almost 24/7 when getting zergend down by zerglings and bowtards, and not able to cleanse all the DoTs and defiles and snares...
Think about what you’re saying. Templar > Sorc.
What does a Templar have that’s amazing in PvP? Cleanse. Burst heal. HoTs. Major mending from passive. (Or is it minor? But still...) minor protection. LOTS of FREE damage. Reliable, VERY cheap and strong spamable. Major protection from the ult + minor... 38%. Strong class ults for solo and group play... I can go on.
What’s a MagSorc have that’s amazing in PvP?
Shields IF not being zerged down.
Nice timed burst... if your frags and endless arnt easily dodged.
Curse, streak. Negate if you think that’s any great.
Anything else? Not really.
So compare Templars to Sorcs again, please
1) We can't heal people to death...not yet anyway.
2) That free dmg only comes into play when we're...doing damage. Healing is not doing damage.
3) You should try running a Templar in PvP. Calling Sweeps "reliable" is hilarious. It is exactly the opposite of reliable, and you're lucky if one out of every 4 strikes actually hits someone. If there's major lag, you just walk around with your spear jutting out, throwing elbows at the air.
4) No one uses that ulti because it is subpar compared to DB, Meteor, and others. In fact, we can usually tell when a PvEer or a new player has gotten lost and wandered into Cyrodil because they're running Nova as an ult.
5) Everyone, and I mean EVERYONE has access to the Resto line and Purge. Those are not Templar specific skills. Your choice to ignore those lines in favor or running dual destro is not anyone else's problem. In fact, my bar on my PvP healer is equal parts innate skills and resto skills, with Mutagen and Combat Prayer being probably my most heavily used heals.
1 - No sh't you cant heal anyone to death.
2 - Then why not deal damage? As a healer you can slot damage skills And as a healer.. you shouldnt need to deal damage in the first place...
3 - I run a templar in PvP MANY good StamPlars and MagPlars can get a set of sweeps/jabs to hit 5-6k.. every 1.2 seconds.. which is about 10k-12k every 2.4 seconds ontop of DoTs, Bleeds, free damage.... PoL etc.
4 - That ult is VERY strong if used right and you stack high damage.. have you seen a organized group? If not, run into mine in Cyro with a 24man zerg.. let us drop a nova and our harmony man will synergize it and wipe your entire group with a 30k nova.
5 - Let me just spend 80% of my Mag on purge as a stam toon... or let me slot it on my MagSorc where im already filled with skills that i NEED to be viable.. lmfao. OH let me slot Resto on my StamBlade and StamDen while im at it, because it makes sense, right? And heal myself with 50 tics of mutagen a second on a Stam toon and have my resto ult heal me for nothing as a stam toon.
Sounds like you just need to L2P in all honesty.
Okay
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Hateanthem wrote: »Drummerx04 wrote: »Hateanthem wrote: »As a mag player, if I could use a 50k mag pool for damage and defense (block, dodge roll, etc), like Stam, then maybe that kinda defense would be viable. But how many times do you think we can hold block, and dodge roll with 9-10k stam? Thats why there are shields dude, or were.Hateanthem wrote: »I’m not even talking about pvp and, lets face it, its a lot easier for stam to swap to heavy from medium armor, than for mag to go from light to heavy. And at least you have a large stam pool for damage and defense, block dodge roll, whatever. Maybe if mag characters could use magicka for block, dodge roll, etc it would be the same equivalency.Hateanthem wrote: »Hateanthem wrote: »So you mean you will have to run impen pieces and maybe some heavy armor LIKE EVERYONE ELSE.
The inhumanity of it all...
Except that light armor passives are basically for mag characters. Increase magicka, magicka sustain, etc. Sure we can run heavy armor and survive, but dps goes down 5-10k, but you will be alive. Lol. Nice trade off
And leather armor passives are for stam characters, but most stam characters end up running impen and heavy to survive other players. They don't get to stack 50k stam with divines or infused on their armor while having super shield. They get dodge roll which eats into their stat pool for damage output.
Cry me a river. You have to sacrifice boom boom for survivability in PvP scenarios.
Wut.
There is really no difference from going to Heavy from light, or to heavy from medium. Your stamina pool is not magically larger in all heavy than it is in all light.
And why would mag characters want to use their damage resource for their primary defense? As it stands, mag toons only use stam for blocking and roll dodging. They don't need the huge stam pool.
Either way, Sorcs need to man up and realize that in PvP, they aren't special snowflakes that get to run around with 50k resource pools, not having to use their armor traits on impen because "MUH SHEELDS!".
I can't tell you how often I see mag sorcs run into the fray and act like melee characters because MUH SHEELDS BRUH. Time to start acting like the wizards you all are and be smarter with engagements.
Then I suggest adjusting your playstyle to not being a single stat stacking hurpaderp.
Also, if you are a magicka toon then you weren't designed to do a lot of blocking. You were designed to be at range (except dk), staying out of the clusterf….. thing and exploding people from a distance. If you are in a situation where you need more than 10k stam for blocking and roll dodging, you are doing it wrong.
Learn to play like a wizard.
I feel like you and others in this thread have no idea that gap closers even exist. "Just stay out of range of the faster and instant distance closing melee builds"
I also think you guys are incapable of thinking about two players stats at the same time. Did you know that sorcs can't deal active pressure while shieldstacking? Did you know that you can attack shields while they are being stacked? If you deal a 2k light attack and 3-5k skill with each shield cast, then the common CP PVP sorc only has a shield stack around 12k? That's not even including dots, enchants, procs, or poisons. This is also before crits on shields btw.
My point is the counter to shields is literally dealing damage. Shields are expensive.
If you opinion is that ranged classes should just automatically die if a melee toon gets in range, then just say so outright.
Because streak and stuns don't exist or anything....
because streak is VERY reliable with gap closers being a thing and it going up 50% in cost every time we use it and like our stuns are very viable too.. lmfao, play a MagSorc and actually learn to play it before you comment on a MagSorc thread again, please.
Hateanthem wrote: »As a mag player, if I could use a 50k mag pool for damage and defense (block, dodge roll, etc), like Stam, then maybe that kinda defense would be viable. But how many times do you think we can hold block, and dodge roll with 9-10k stam? Thats why there are shields dude, or were.Hateanthem wrote: »I’m not even talking about pvp and, lets face it, its a lot easier for stam to swap to heavy from medium armor, than for mag to go from light to heavy. And at least you have a large stam pool for damage and defense, block dodge roll, whatever. Maybe if mag characters could use magicka for block, dodge roll, etc it would be the same equivalency.Hateanthem wrote: »Hateanthem wrote: »So you mean you will have to run impen pieces and maybe some heavy armor LIKE EVERYONE ELSE.
The inhumanity of it all...
Except that light armor passives are basically for mag characters. Increase magicka, magicka sustain, etc. Sure we can run heavy armor and survive, but dps goes down 5-10k, but you will be alive. Lol. Nice trade off
And leather armor passives are for stam characters, but most stam characters end up running impen and heavy to survive other players. They don't get to stack 50k stam with divines or infused on their armor while having super shield. They get dodge roll which eats into their stat pool for damage output.
Cry me a river. You have to sacrifice boom boom for survivability in PvP scenarios.
Wut.
There is really no difference from going to Heavy from light, or to heavy from medium. Your stamina pool is not magically larger in all heavy than it is in all light.
And why would mag characters want to use their damage resource for their primary defense? As it stands, mag toons only use stam for blocking and roll dodging. They don't need the huge stam pool.
Either way, Sorcs need to man up and realize that in PvP, they aren't special snowflakes that get to run around with 50k resource pools, not having to use their armor traits on impen because "MUH SHEELDS!".
I can't tell you how often I see mag sorcs run into the fray and act like melee characters because MUH SHEELDS BRUH. Time to start acting like the wizards you all are and be smarter with engagements.
Then I suggest adjusting your playstyle to not being a single stat stacking hurpaderp.
Also, if you are a magicka toon then you weren't designed to do a lot of blocking. You were designed to be at range (except dk), staying out of the clusterf….. thing and exploding people from a distance. If you are in a situation where you need more than 10k stam for blocking and roll dodging, you are doing it wrong.
Learn to play like a wizard.
Arkangeloski wrote: »Imperial_Voice wrote: »They do. They all main nightblades, every one of them.
For the past 4 years everybody was saying devs favor sorcs now that they addressed sorcs they favor nightblades?... wtf
The (sorc') hate is strong in this thread.
Beware the dark side
Revelzdevelz wrote: »no one is forcing you to run anything. You wanna be a glass cannon? go ahead. There should be a consequence to that and being killed easily if hit is it.
Only reason they are doing this crap is bc people don't know how to fight a sorc. Whats so hard about crowd controlling them til they run out of stam and then nuking them. As always with pvp the crybabies always seem to get their way. It's not like there are hundreds of unbeatable magsorcs running around, what about Stamdens? The most op pvp class in the game gets buffed smh, yea Zos really knows how to balance things. I've given up on balance in this game and rarely play pvp anymore bc of it. Only time I do go into Cyrodiil or the IC is during events and leveling up stam toons for Caltrops and Vigor.
Rattlecage was already a thing. Might actually be a buff in non-cp campaigns with resistances and battle spirit.
Emma_Overload wrote: »Arkangeloski wrote: »Imperial_Voice wrote: »They do. They all main nightblades, every one of them.
For the past 4 years everybody was saying devs favor sorcs now that they addressed sorcs they favor nightblades?... wtf
"Everybody" was definitely NOT saying any such thing.... the devs have ALWAYS favored Nightblades!
You obviously have a short memory or werent here when sorcs were better tanks than DK tanks built as tanks and the game was called skirts and staves online.
Or when medium armor nightblades hit like a wet noodle and died if they were so much as sneezed on to the point many people stopped playing them
A light armor mag class should not be able to stand and facetank 10 people and a ton of damage better than a heavy armor tank built as a tank.
While I feel 40% might be a tad low, I dont think shield should offer more than 60% or so health maybe 70%, but I'd have to see it perform first.
Drummerx04 wrote: »Emma_Overload wrote: »Arkangeloski wrote: »Imperial_Voice wrote: »They do. They all main nightblades, every one of them.
For the past 4 years everybody was saying devs favor sorcs now that they addressed sorcs they favor nightblades?... wtf
"Everybody" was definitely NOT saying any such thing.... the devs have ALWAYS favored Nightblades!
You obviously have a short memory or werent here when sorcs were better tanks than DK tanks built as tanks and the game was called skirts and staves online.
Or when medium armor nightblades hit like a wet noodle and died if they were so much as sneezed on to the point many people stopped playing them
A light armor mag class should not be able to stand and facetank 10 people and a ton of damage better than a heavy armor tank built as a tank.
While I feel 40% might be a tad low, I dont think shield should offer more than 60% or so health maybe 70%, but I'd have to see it perform first.
Show me a mag class shield stacking against 10 people in an open field and surviving for more than 3 seconds in the current meta
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Hateanthem wrote: »So you mean you will have to run impen pieces and maybe some heavy armor LIKE EVERYONE ELSE.
The inhumanity of it all...
Rattlecage was already a thing. Might actually be a buff in non-cp campaigns with resistances and battle spirit.
RC is nice because the standard jewels are healthy and the named ones are arcane, so you can mix & match. And that health bonus is actually not bad. I'm thinking about pairing with Shacklebreaker. You get your spell damage and health buff from RC and some sustain and extra mag & stam from SB. We'll see.