You can simply walk around it and avoid the flame damage FYI. That's how I survive it on stam.coplannb16_ESO wrote: »Harness spam is the only thing that keeps me alive in vMA to kill the CGs in round 9. I dont think I can live thru a flamebreath now in light armor without block now.
Hey @ZOS_Wrobel - Tell me how shields that are 40% of max health will help when your content has damage that looks like this?
This, BTW, is Veteran Blackrose Prison on the PTS. The damage in this death recap came from mobs--not bosses. And these hits are standard attacks, not special abilities or mechanics. Three hits, each over 8K, in the span of 1.1s. Are you still going to claim that shields are OP in PvE?
Surely this would indicate an issue where new content is not being designed around how ZoS want us to play? (Choosing between damage or survivability)
ruikkarikun wrote: »And about 40% HP shield cap, maybe you can increase it a little bit too...
5% more than what Templars currently get in PvP and 10% more in pve lol
In no game Templars are a shield based class. Mages are.
So they caved in on the cast time after all and went with a different nerf.
Honestly though, not sure which is the bigger nerf, and which will have a wider impact.
I was okay with the cast time nerf, but as I stated earlier, didn't think it was the best option. Not sure if, at the end of the day, this one is any better though.
The biggest benefit of this approach is, that people will react with less furore to this way of doing things, since it will let people keep their shield spamming play style. However, tying shield strength to max health will seriously weaken them on most builds. Which is fine by me, I stack more health on my sorcs than is usual anyway.
The key issue with shields was, that you could just stack max magicka and nothing else. It gave you defense and offense, and in sorcs case, mobility as well. Now you need to stack some health too, or go heavy armor and rely on resistances to buff your shields.
So, am fine with this move too.
But even so... Can't help but feel that this is even more of a bandaid solution to the problem, and makes me ask, why tie it to max magicka with a health based cap? Why not tie shield strength directly to max Health, as has been suggested for years by the community? Wouldn't that be a more elegant and simpler solution?
In terms of damage output, at least when it comes to a target dummy parse, we did acknowledge the classes are relatively close to each other
for the people unhappy about shield having 40% of players HP.
ZOS has clearly stated that if you want a glass cannon build, you must have to take the bad that comes with it.
Doing hard content like a trial with 11k HP passively and relying on food and CP to get to 17k HP has to be punishable, which I strongly agree upon, be it magicka or stamina based class.
Nightblade tanking was centered on Tavas and that is going away. In general, it’s probably a good thing not to have classes depend on a single set of gear, but update 20 is not offering an attractive alternative for nightblades. ZOS indicated they are aware NB tanking sustain is dependent on light attacking (not easy) and avoiding certain hits (now not possible).
ruikkarikun wrote: »And about 40% HP shield cap, maybe you can increase it a little bit too...
5% more than what Templars currently get in PvP and 10% more in pve lol
You can simply walk around it and avoid the flame damage FYI. That's how I survive it on stam.coplannb16_ESO wrote: »Harness spam is the only thing that keeps me alive in vMA to kill the CGs in round 9. I dont think I can live thru a flamebreath now in light armor without block now.
LadyLethalla wrote: »
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.