Axiom on sorc and netch. Wow.
If you really want to go this way i would suggest shacklebreaker and julianos. This buffs all your skills and gives you some sustain and max stam.
Anyway its stupid that we need to adapt to every change zos throws at us. Its like buying a car and after some time the company who sold me the car forces me to swap it and i get a bycicle instead.
Savos_Saren wrote: »
The main source of burst on this build is overload- which is easier to obtain next patch.
Joy_Division wrote: »The problem is that these sort of "adaptation" sorcerer builds will work better and be stronger on the other classes that do not have a 1 second cast time on their primary defense.
Savos_Saren wrote: »
The main source of burst on this build is overload- which is easier to obtain next patch.
Mhm... shall we tell him ?
The times when you could stay in OL for like 10 minutes without even dropping it are over. Your Ulti generation is fully blocked. No healing, no blocking, no killing, no minor heroism can change that. Besides, I wouldn´t call what I just saw on the PTS "Burst".
And the "toggle" animation is as clunky as the old one. It´s a hidden cast time adding to the insult of the Hardened Ward cast time.
Savos_Saren wrote: »Axiom on sorc and netch. Wow.
If you really want to go this way i would suggest shacklebreaker and julianos. This buffs all your skills and gives you some sustain and max stam.
Anyway its stupid that we need to adapt to every change zos throws at us. Its like buying a car and after some time the company who sold me the car forces me to swap it and i get a bycicle instead.
I did it with my templars and I did it with my DKs. We'll survive.
Savos_Saren wrote: »Joy_Division wrote: »The problem is that these sort of "adaptation" sorcerer builds will work better and be stronger on the other classes that do not have a 1 second cast time on their primary defense.
I've seen you on your Templar in Cyrodiil- even before the recent buffs. (I'm glad they got buffed recently, btw.) You've managed to survive the nerfs to Breath of Life, though, haven't you?
The changes made to our shields cause us to disengage a fight- use line of sight to reapply buffs- and then reengage the fight. It addresses the fact that we can instantly tank up in the middle of a fight and continue to be the aggressor.
(This is also why I think ZOS will be reevaluating cloak next.)
Savos_Saren wrote: »Joy_Division wrote: »The problem is that these sort of "adaptation" sorcerer builds will work better and be stronger on the other classes that do not have a 1 second cast time on their primary defense.
I've seen you on your Templar in Cyrodiil- even before the recent buffs. (I'm glad they got buffed recently, btw.) You've managed to survive the nerfs to Breath of Life, though, haven't you?
The changes made to our shields cause us to disengage a fight- use line of sight to reapply buffs- and then reengage the fight. It addresses the fact that we can instantly tank up in the middle of a fight and continue to be the aggressor.
(This is also why I think ZOS will be reevaluating cloak next.)
You are comparing apples with oranges. Breath of life is still the best self heal in the game taking you from zero to full in 1-2 casts. Its functionality didnt change.
Savos_Saren wrote: »Savos_Saren wrote: »Joy_Division wrote: »The problem is that these sort of "adaptation" sorcerer builds will work better and be stronger on the other classes that do not have a 1 second cast time on their primary defense.
I've seen you on your Templar in Cyrodiil- even before the recent buffs. (I'm glad they got buffed recently, btw.) You've managed to survive the nerfs to Breath of Life, though, haven't you?
The changes made to our shields cause us to disengage a fight- use line of sight to reapply buffs- and then reengage the fight. It addresses the fact that we can instantly tank up in the middle of a fight and continue to be the aggressor.
(This is also why I think ZOS will be reevaluating cloak next.)
You are comparing apples with oranges. Breath of life is still the best self heal in the game taking you from zero to full in 1-2 casts. Its functionality didnt change.
Breath of Life's functionality did change. It received less healing recipients and only heals in a cone area. Conjured Ward, specifically, received a one second cast time but a four second increase to its duration.
Savos_Saren wrote: »Savos_Saren wrote: »Joy_Division wrote: »The problem is that these sort of "adaptation" sorcerer builds will work better and be stronger on the other classes that do not have a 1 second cast time on their primary defense.
I've seen you on your Templar in Cyrodiil- even before the recent buffs. (I'm glad they got buffed recently, btw.) You've managed to survive the nerfs to Breath of Life, though, haven't you?
The changes made to our shields cause us to disengage a fight- use line of sight to reapply buffs- and then reengage the fight. It addresses the fact that we can instantly tank up in the middle of a fight and continue to be the aggressor.
(This is also why I think ZOS will be reevaluating cloak next.)
You are comparing apples with oranges. Breath of life is still the best self heal in the game taking you from zero to full in 1-2 casts. Its functionality didnt change.
Breath of Life's functionality did change. It received less healing recipients and only heals in a cone area. Conjured Ward, specifically, received a one second cast time but a four second increase to its duration.
So its functionality when it comes to healing yourself didnt change. You just literally verified what i just said.
Conjured ward got a cast time. So it literally had its entirely functionality changed. I mean that was the purpose of the change in the first place.
So again, apples and oranges.
Savos_Saren wrote: »Savos_Saren wrote: »Savos_Saren wrote: »Joy_Division wrote: »The problem is that these sort of "adaptation" sorcerer builds will work better and be stronger on the other classes that do not have a 1 second cast time on their primary defense.
I've seen you on your Templar in Cyrodiil- even before the recent buffs. (I'm glad they got buffed recently, btw.) You've managed to survive the nerfs to Breath of Life, though, haven't you?
The changes made to our shields cause us to disengage a fight- use line of sight to reapply buffs- and then reengage the fight. It addresses the fact that we can instantly tank up in the middle of a fight and continue to be the aggressor.
(This is also why I think ZOS will be reevaluating cloak next.)
You are comparing apples with oranges. Breath of life is still the best self heal in the game taking you from zero to full in 1-2 casts. Its functionality didnt change.
Breath of Life's functionality did change. It received less healing recipients and only heals in a cone area. Conjured Ward, specifically, received a one second cast time but a four second increase to its duration.
So its functionality when it comes to healing yourself didnt change. You just literally verified what i just said.
Conjured ward got a cast time. So it literally had its entirely functionality changed. I mean that was the purpose of the change in the first place.
So again, apples and oranges.
So, you're saying that Breath of Life's functionality (in the fact that it heals you) didn't change... because it still heals you. But you think Conjured Ward (which shields you) changed because it now has a cast time... even though it still shields you?
Wow. That's some interesting logic.
Ehhh...
Healing Ward is not a main shield, psijic is tiny and on cooldown, Iceheart means no Minor Maim from Shadowrend, so you're out in 1v1. Or Balorgh, Zaan, ... Iceheart is really weak.
Two damage sets. That's not viable now and won't be with nerfed Dark Conversion.
Lightning Flood is easy to avoid in PvP, and you're lacking the fire staff for Curse and Frags.
It's... not good. At all. Sorry if I'm harsh, I don't wanna demotivate you. Fresh ideas are always interesting. They're just not always realistic.
The idea to capitalize on Overload with set support might be something, though.
PickleRick wrote: »https://en.uesp.net/wiki/Special:EsoBuildData?id=77772
@Savos_Saren imo, you could use something like this on mag sorc. There's tons of passive "healing" between Hist and Troll King, slotting Rapid Regen and using those three to refill your health when you cast healing ward seems like the path of least resistance. Troll king in particular seems like it will shine with Mag sorc because they get bonuses to health recovery.
PickleRick wrote: »https://en.uesp.net/wiki/Special:EsoBuildData?id=77772
@Savos_Saren imo, you could use something like this on mag sorc. There's tons of passive "healing" between Hist and Troll King, slotting Rapid Regen and using those three to refill your health when you cast healing ward seems like the path of least resistance. Troll king in particular seems like it will shine with Mag sorc because they get bonuses to health recovery.
You do realise the changes to evasion?
leepalmer95 wrote: »https://en.uesp.net/wiki/Special:EsoBuildEditor?id=84447
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=88161
This is how you can get fairly close, You can trade out bloodspawn and run something similar to live...One's got more damage and the other has more Mitigation.
No matter what you try to do sorc's are going to be even weaker that on live.
Even if you stack lots of armour, realistically you're going to be taking more dmg because of the crit changes unless you stack into armour heavily to get about the same.
But on live now shields are very weak open world cp and in bg's. I favour stamina builds a lot nowadays but i can say for certain that shields are weaker than heavy armour or dodge builds currently.
The change just straight up makes them even weaker by a lot, so no matter when you do to compensate for them you are going to have less sustain/ dmg and likely be more squishy.
Even running around on a 3k spell dmg, 50k magicka build in open world i cannot do anything vs half good players. I'm forced to be on the defensive the entire time while they melt my shields and i'm forced to cast them every 2s until they burst me. That is with 2 shields being instant.
Your giving up something to run those skills like that, mines, dark deal a cc that actually works against anyone blocking.
Clench is a bad cc, it's dodgeable just like rune cage yet doesn't work against anyone blocking so useless to try and kill a magplar.
It's also useless vs dk's/ warden so thats 40% of potential classes its bad against, not including just straight up being blocked by heavy s&b builds.
PickleRick wrote: »PickleRick wrote: »https://en.uesp.net/wiki/Special:EsoBuildData?id=77772
@Savos_Saren imo, you could use something like this on mag sorc. There's tons of passive "healing" between Hist and Troll King, slotting Rapid Regen and using those three to refill your health when you cast healing ward seems like the path of least resistance. Troll king in particular seems like it will shine with Mag sorc because they get bonuses to health recovery.
You do realise the changes to evasion?
That's a warden with no option for real single target damage.
Also, you're realistically talking about 9% or so mitigation gained from evasion after battle spirit and CP, color me unimpressed
Savos_Saren wrote: »Savos_Saren wrote: »Savos_Saren wrote: »Joy_Division wrote: »The problem is that these sort of "adaptation" sorcerer builds will work better and be stronger on the other classes that do not have a 1 second cast time on their primary defense.
I've seen you on your Templar in Cyrodiil- even before the recent buffs. (I'm glad they got buffed recently, btw.) You've managed to survive the nerfs to Breath of Life, though, haven't you?
The changes made to our shields cause us to disengage a fight- use line of sight to reapply buffs- and then reengage the fight. It addresses the fact that we can instantly tank up in the middle of a fight and continue to be the aggressor.
(This is also why I think ZOS will be reevaluating cloak next.)
You are comparing apples with oranges. Breath of life is still the best self heal in the game taking you from zero to full in 1-2 casts. Its functionality didnt change.
Breath of Life's functionality did change. It received less healing recipients and only heals in a cone area. Conjured Ward, specifically, received a one second cast time but a four second increase to its duration.
So its functionality when it comes to healing yourself didnt change. You just literally verified what i just said.
Conjured ward got a cast time. So it literally had its entirely functionality changed. I mean that was the purpose of the change in the first place.
So again, apples and oranges.
So, you're saying that Breath of Life's functionality (in the fact that it heals you) didn't change... because it still heals you. But you think Conjured Ward (which shields you) changed because it now has a cast time... even though it still shields you?
Wow. That's some interesting logic.
PickleRick wrote: »PickleRick wrote: »https://en.uesp.net/wiki/Special:EsoBuildData?id=77772
@Savos_Saren imo, you could use something like this on mag sorc. There's tons of passive "healing" between Hist and Troll King, slotting Rapid Regen and using those three to refill your health when you cast healing ward seems like the path of least resistance. Troll king in particular seems like it will shine with Mag sorc because they get bonuses to health recovery.
You do realise the changes to evasion?
That's a warden with no option for real single target damage.
Also, you're realistically talking about 9% or so mitigation gained from evasion after battle spirit and CP, color me unimpressed
My Bad, i was thinking about Hist Bark. But tbh.....
Transmutation and Onslaught with Trollking. How i am able to kill someone?
Savos_Saren wrote: »
So, here we have a build that is Destro/Resto. It consists of Ice Heart (crits for heals, and a 9k damage shield), Innate Axiom (adds 400 damage to all class abilities), and Netch's Touch (400 spell damage to shock). This was taken in Rawl-ka... so remember to add 5,000 health in Cyrodiil and since Innate and Netch don't show up on your spell damage- remember to add 800 spell damage to your shock-based class abilities. The build is 5l/1m/1h consisting of two protective rings.
So, you can get instant cast Healing Ward from Resto, 4500 damage shield from Ice Heart, 1354 shield from Reinforced (CP passive), and a 2500 damage shield from slotting Time Stop (which I will do when I level my Psijic skill line. Remember, all of these shields are instant. No cast time.
Since it's hard to tell how much damage you can do without seeing the effects of Innate and Netch- I'll show you my Power Overload.
Now, I realize that it will be taking a slight nerf as well- but my CP will also increase. So, I'll have to adjust it accordingly. I'm also VERY interested in utilizing Spell Strategist instead of Netch. I'll have to test it out, though. Let me know what you think.
Savos_Saren wrote: »@jabrone77
You're right. No matter what we say or try- these guys will constantly knock it down. Yet- I guarantee you that some of them were hardcore advocates of blocking nerfs and healing nerfs.
Savos_Saren wrote: »@jabrone77
You're right. No matter what we say or try- these guys will constantly knock it down. Yet- I guarantee you that some of them were hardcore advocates of blocking nerfs and healing nerfs.
I agree everyone including myself is pissed and I do applaud you looking now for a workaround.
We know the pressure Stamina Builds can bring in PVP. It's not uncommon to be at 100%...23K-25K+ health, then insta-gibbed dead in Light Armor with no shield up and that's with 2500+ Crit resistance. If you have a shield you might get 2 shot, and if Bleeds are involved, the worms feasting on your dead carcass will soon die as well.
I like others want to see some light at the end of the tunnel, Some ray of hope, hence keep at it, theorizing some way to press forward to compete. Currently I only see the Train headlight and Cow flipper heading towards us, but that's me.
Savos_Saren wrote: »@jabrone77
You're right. No matter what we say or try- these guys will constantly knock it down. Yet- I guarantee you that some of them were hardcore advocates of blocking nerfs and healing nerfs.
I agree everyone including myself is pissed and I do applaud you looking now for a workaround.
We know the pressure Stamina Builds can bring in PVP. It's not uncommon to be at 100%...23K-25K+ health, then insta-gibbed dead in Light Armor with no shield up and that's with 2500+ Crit resistance. If you have a shield you might get 2 shot, and if Bleeds are involved, the worms feasting on your dead carcass will soon die as well.
I like others want to see some light at the end of the tunnel, Some ray of hope, hence keep at it, theorizing some way to press forward to compete. Currently I only see the Train headlight and Cow flipper heading towards us, but that's me.