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Overcome, adapt, and try to be fluid... (Current live Sorc PVP build for upcoming shield changes)

  • Micah_Bayer
    Micah_Bayer
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    mGLpRjj.png

    So, here we have a build that is Destro/Resto. It consists of Ice Heart (crits for heals, and a 9k damage shield), Innate Axiom (adds 400 damage to all class abilities), and Netch's Touch (400 spell damage to shock). This was taken in Rawl-ka... so remember to add 5,000 health in Cyrodiil and since Innate and Netch don't show up on your spell damage- remember to add 800 spell damage to your shock-based class abilities. The build is 5l/1m/1h consisting of two protective rings.

    So, you can get instant cast Healing Ward from Resto, 4500 damage shield from Ice Heart, 1354 shield from Reinforced (CP passive), and a 2500 damage shield from slotting Time Stop (which I will do when I level my Psijic skill line. Remember, all of these shields are instant. No cast time.

    Since it's hard to tell how much damage you can do without seeing the effects of Innate and Netch- I'll show you my Power Overload.

    adJM9Vv.png

    Now, I realize that it will be taking a slight nerf as well- but my CP will also increase. So, I'll have to adjust it accordingly. I'm also VERY interested in utilizing Spell Strategist instead of Netch. I'll have to test it out, though. Let me know what you think.

    Netches touch is pointless considering all your skills mainly aren't shock.

    Thats is some low regen you have there, don't forget dark conversion is getting nerfed.

    I'm guessing you have magelight somewhere judging by your spell crit.

    What skills are you running because i think you're missing a lot of needed skills because you have magelight and you having the armour buff so you are missing something important? Also do you have a tripot up?

    But yeah your not gonna sustain with that regen

    @leepalmer95

    Netch's touch isn't exactly "pointless" considering that it enhances my Shock Reach, Overload, Boundless Storm, Mage's Fury, and Streak. 400 spell damage is nothing to shake a stick at.

    No, I don't have Magelight somewhere. Remember: Innate Axiom gives you spell crit. So you get the max magicka/resistances bonus of Bound Aegis AND the spell damage/crit from Innate Axiom. ;)

    No tripots, either. Just good ol fashioned Mag/Health/regen food.

    And, I realized that all three pieces of my jewelry were spell damage enchants. So, for *** and giggles- I changed one pieces to Magicka regen. Remember- now that you're relying a little less on shields and have the resistances buffer- you can get more heavy attacks in... thus helping with your regen. Here's the new screenshots/stats after changing one enchantment from spell damage to mag regen:

    bvkpPRu.png

    And my overload difference is pretty negligible:

    D3XM9fq.png

    I want to see you kill people with that setup
  • Kel
    Kel
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    raj72616a wrote: »
    jabrone77 wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    https://en.uesp.net/wiki/Special:EsoBuildEditor?id=84447

    https://en.uesp.net/wiki/Special:EsoBuildEditor?id=88161

    This is how you can get fairly close, You can trade out bloodspawn and run something similar to live...One's got more damage and the other has more Mitigation.

    No matter what you try to do sorc's are going to be even weaker that on live.

    Even if you stack lots of armour, realistically you're going to be taking more dmg because of the crit changes unless you stack into armour heavily to get about the same.

    But on live now shields are very weak open world cp and in bg's. I favour stamina builds a lot nowadays but i can say for certain that shields are weaker than heavy armour or dodge builds currently.

    The change just straight up makes them even weaker by a lot, so no matter when you do to compensate for them you are going to have less sustain/ dmg and likely be more squishy.

    Even running around on a 3k spell dmg, 50k magicka build in open world i cannot do anything vs half good players. I'm forced to be on the defensive the entire time while they melt my shields and i'm forced to cast them every 2s until they burst me. That is with 2 shields being instant.

    Your giving up something to run those skills like that, mines, dark deal a cc that actually works against anyone blocking.
    Clench is a bad cc, it's dodgeable just like rune cage yet doesn't work against anyone blocking so useless to try and kill a magplar.

    It's also useless vs dk's/ warden so thats 40% of potential classes its bad against, not including just straight up being blocked by heavy s&b builds.

    I’m sitting at 3700 crit resist that I could honestly make higher if I wanted to, it’s why I’m impregnable to counter crits on shields, I’m sitting at 25K+ resist before bloodspawn in again, might I remind you... in light armor.

    And shields weak on open world cp? Are you joking? I get they’re weak on no cp... but cp? No my friend they are not.

    And clench is bad cc with masters? It’s one of the most powerful options sorcs can go right now and you’re saying it’s bad?
    Also why are you crying the build is missing skills? You just said get rid of some of those abilities and run more shields... those abilities I’m using are all pretty standard on sorcs right now esp if you don’t have the third bar. Would I love to use dark deal and mine? Yes... do you have room for them.. no

    But hey continue to run your old builds instead of adapting

    Continue trying to 'adapt' yet coming out far weaker and less dmg.



    Continue to say you're adapting when all your doing is accepting bad changes and throwing out subpar builds.

    I'll simply ask again....what have you come up with aside from tears and complaints?
    The old way of playing sorc is dead. That's what everyone is crying about, anyway.
    So why not contribute to moving forward instead of tearing down every new idea that comes across the forums. Unless you're just content to wallow in misery and spread it....
    Old sorc isn't coming back, at least until after Murkmire. So help to move forward, try a new class, or leave the game. That's really the choices before you. And if you're leaving, or quitting on your class, why try to hinder other players trying to make something work?
    No matter the noise, you're not getting your old shield back. Zos has publicly said so. That's the reality.
    So, once again, what have you come up with? Because complains and tears didn't work. Time to start moving forward, or calling it a day.

    be fluid. adapt. move onto stamsorc like i do.

    magsorc is no longer meant to be played, just face the reality. :)

    Ha..I have a stam sorc too. :smiley:

  • Joy_Division
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    The problem is that these sort of "adaptation" sorcerer builds will work better and be stronger on the other classes that do not have a 1 second cast time on their primary defense.

    I've seen you on your Templar in Cyrodiil- even before the recent buffs. (I'm glad they got buffed recently, btw.) You've managed to survive the nerfs to Breath of Life, though, haven't you?

    The changes made to our shields cause us to disengage a fight- use line of sight to reapply buffs- and then reengage the fight. It addresses the fact that we can instantly tank up in the middle of a fight and continue to be the aggressor.

    (This is also why I think ZOS will be reevaluating cloak next.)

    Yes, I and other templars have been able to adapt to the many nerfs, but only because after the nerfs, the skills were still functional and didn't have a cast-time. It was at least playable. Even though I managed to survive, I felt that I could basically do a similar build on another class and have it perform better, which was a killjoy (no pun intended) that ZOS is not taking into account.

    For something like vMA, it's not that hard to adapt because I am playing against dumb pre-programmed mobs that spawn in locations and patterns I know like the back of my hand. I ragequit from PvPing last night because my instant cast BOL would not go off before my health went from 30K to 0. Now ZOS wants to put a cast-time on a critical defensive spell? That's crazy. The argument of adapting does not take into account ESO is not only choice of game to play. I and a lot of other people are not going to adapt to something that is neither fun or competitively balanced. We'll go play or do something else.
    Edited by Joy_Division on September 22, 2018 5:41PM
  • Juju_beans
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    Yes, I and other templars have been able to adapt to the many nerfs, but only because after the nerfs, the skills were still functional and didn't have a cast-time. It was at least playable. Even though I managed to survive, I felt that I could basically do a similar build on another class and have it perform better, which was a killjoy (no pun intended) that ZOS is not taking into account.

    For something like vMA, it's not that hard to adapt because I am playing against dumb pre-programmed mobs that spawn in locations and patterns I know like the back of my hand. I ragequit from PvPing last night because my instant cast BOL would not go off before my health went from 30K to 0. Now ZOS wants to put a cast-time on a critical defensive spell? That's crazy. The argument of adapting does not take into account ESO is not only choice of game to play. I and a lot of other people are not going to adapt to something that is neither fun or competitively balanced. We'll go play or do something else.

    That can happen to any MMO player though. I was a loyal wow player from day 1. Wasn't until last year that the constant class changes finally got to me where the classes I played and enjoyed when the game first came out were so drastically changed that I no longer wanted to adapt. And so found my way to ESO.
  • Xsorus
    Xsorus
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    The problem is that these sort of "adaptation" sorcerer builds will work better and be stronger on the other classes that do not have a 1 second cast time on their primary defense.

    I've seen you on your Templar in Cyrodiil- even before the recent buffs. (I'm glad they got buffed recently, btw.) You've managed to survive the nerfs to Breath of Life, though, haven't you?

    The changes made to our shields cause us to disengage a fight- use line of sight to reapply buffs- and then reengage the fight. It addresses the fact that we can instantly tank up in the middle of a fight and continue to be the aggressor.

    (This is also why I think ZOS will be reevaluating cloak next.)

    Yes, I and other templars have been able to adapt to the many nerfs, but only because after the nerfs, the skills were still functional and didn't have a cast-time. It was at least playable. Even though I managed to survive, I felt that I could basically do a similar build on another class and have it perform better, which was a killjoy (no pun intended) that ZOS is not taking into account.

    For something like vMA, it's not that hard to adapt because I am playing against dumb pre-programmed mobs that spawn in locations and patterns I know like the back of my hand. I ragequit from PvPing last night because my instant cast BOL would not go off before my health went from 30K to 0. Now ZOS wants to put a cast-time on a critical defensive spell? That's crazy. The argument of adapting does not take into account ESO is not only choice of game to play. I and a lot of other people are not going to adapt to something that is neither fun or competitively balanced. We'll go play or do something else.

    lol I logged last night because 7/10 of my Bow shots didn't register cause of Lag.

  • ChefZero
    ChefZero
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    That Overload is not from PTS (as originally stated in my first post) but let's not cry wolf, bud. Yes- the light attack got nerfed by 50% but also the heavy attack got buffed by 60%.

    50% on LAs isn't a nerf, only an adjustment cause you're able to weave overload with skills.
    PC EU - DC only
  • Vahrokh
    Vahrokh
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    Juju_beans wrote: »
    Yes, I and other templars have been able to adapt to the many nerfs, but only because after the nerfs, the skills were still functional and didn't have a cast-time. It was at least playable. Even though I managed to survive, I felt that I could basically do a similar build on another class and have it perform better, which was a killjoy (no pun intended) that ZOS is not taking into account.

    For something like vMA, it's not that hard to adapt because I am playing against dumb pre-programmed mobs that spawn in locations and patterns I know like the back of my hand. I ragequit from PvPing last night because my instant cast BOL would not go off before my health went from 30K to 0. Now ZOS wants to put a cast-time on a critical defensive spell? That's crazy. The argument of adapting does not take into account ESO is not only choice of game to play. I and a lot of other people are not going to adapt to something that is neither fun or competitively balanced. We'll go play or do something else.

    That can happen to any MMO player though. I was a loyal wow player from day 1. Wasn't until last year that the constant class changes finally got to me where the classes I played and enjoyed when the game first came out were so drastically changed that I no longer wanted to adapt. And so found my way to ESO.

    Yes, but it's 2018 now. In 2005 it was ESO, EQ II (?) or go home.

    Now there are so many titles that it's easy to get lost. Plus, like ESO, new MMOs are very easy to get into. It's not like the ancient MMOs, where you either were in at the start or you'd never be able to compete with veterans. And since it's easy to switch, title loyalty has dropped too. If ESO sucks, it's much more painless today to just switch somethere else than in the past.
  • Juju_beans
    Juju_beans
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    Vahrokh wrote: »
    Juju_beans wrote: »
    Yes, I and other templars have been able to adapt to the many nerfs, but only because after the nerfs, the skills were still functional and didn't have a cast-time. It was at least playable. Even though I managed to survive, I felt that I could basically do a similar build on another class and have it perform better, which was a killjoy (no pun intended) that ZOS is not taking into account.

    For something like vMA, it's not that hard to adapt because I am playing against dumb pre-programmed mobs that spawn in locations and patterns I know like the back of my hand. I ragequit from PvPing last night because my instant cast BOL would not go off before my health went from 30K to 0. Now ZOS wants to put a cast-time on a critical defensive spell? That's crazy. The argument of adapting does not take into account ESO is not only choice of game to play. I and a lot of other people are not going to adapt to something that is neither fun or competitively balanced. We'll go play or do something else.

    That can happen to any MMO player though. I was a loyal wow player from day 1. Wasn't until last year that the constant class changes finally got to me where the classes I played and enjoyed when the game first came out were so drastically changed that I no longer wanted to adapt. And so found my way to ESO.

    Yes, but it's 2018 now. In 2005 it was ESO, EQ II (?) or go home.

    Now there are so many titles that it's easy to get lost. Plus, like ESO, new MMOs are very easy to get into. It's not like the ancient MMOs, where you either were in at the start or you'd never be able to compete with veterans. And since it's easy to switch, title loyalty has dropped too. If ESO sucks, it's much more painless today to just switch somethere else than in the past.

    What I was trying to get across is that a player can only take so many changes to their class over the years that the class resembles nothing that they fell in love with. And that makes it easy to leave whether you've been playing for 1 year or 10 years.
  • pieratsos
    pieratsos
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    @Savos_Saren
    You sir are a prime example of a beeping Noob .
    Kidding kidding, sir I salute to you. :wink:
    Finally a sorc not whining and bitching.
    Finally a sorc who doesn't throw up his hands
    and just gives up but thinks "hey how can I solve this problem?
    If everyone would think like you the amount of" buhuhu nerf this, then nerf this " threads would drop by 90%
    Some people say beeing a good player just means a lot copying a build and 1vsxing and beeing good at animation canceling.
    I say someone who works around class specific problems and optimizes setups making sure there are more then 1 build per class being played, are just as good players and deserve the same respect
    as the previous player. Thanks and keep going!

    He is not even a sorc lol. He lacks any kind of knowledge when it comes to the class and was shouting nerf sorcs like everyone else. He even thinks that sorcs are still overperforming. He also doesnt optimize anything. He is just throwing subpar builds cause he doesnt seem to be playing in any way that requires an actually good build. And thats not assumption, he literally admitted to it last time he came up with a similar sorc build. He told people that the class is awesome cause he is running around with his zerg spamming fury. And he definitely doesnt work around any class specific problem. He doesnt even have the knowledge to acknowledge what the actual problem is, let alone work around it.
    Edited by pieratsos on September 23, 2018 7:17AM
  • PhoenixGrey
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    Nice try but that's all there is to it.

    I doubt you are killing anyone with that setup.
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