Maura_Neysa wrote: »Imo, the new arctic blast skill needs at least a small single target DOT, so it can proc chilled. Otherwise the glacial presence passive is pretty wasted on mag warden for PvP.
Simple solution,
- Make Live Blast the Base Skill
- Polar Wind inherits the weak Health based DoT
- New Blast converts to mag scaling single target (HoT, single target DoT, and Stun with fast travel time)
ESO_Nightingale wrote: »Maura_Neysa wrote: »Imo, the new arctic blast skill needs at least a small single target DOT, so it can proc chilled. Otherwise the glacial presence passive is pretty wasted on mag warden for PvP.
Simple solution,
- Make Live Blast the Base Skill
- Polar Wind inherits the weak Health based DoT
- New Blast converts to mag scaling single target (HoT, single target DoT, and Stun with fast travel time)
this is what we have been going for. it is time to make the devs realise it needs to happen.
Maura_Neysa wrote: »ESO_Nightingale wrote: »Maura_Neysa wrote: »Imo, the new arctic blast skill needs at least a small single target DOT, so it can proc chilled. Otherwise the glacial presence passive is pretty wasted on mag warden for PvP.
Simple solution,
- Make Live Blast the Base Skill
- Polar Wind inherits the weak Health based DoT
- New Blast converts to mag scaling single target (HoT, single target DoT, and Stun with fast travel time)
this is what we have been going for. it is time to make the devs realise it needs to happen.
One of the reason I keep repeating it every time I can
MinarasLaure wrote: »On a side note, can someone please explain me why the community is angry about bird of prey?
The only times I ever slotted the skill in pvp was for when I was running scrolls, that's it.
Is the movement speed so important for your pvp playstile?
I admit that in pvp I rely alot on proc sets and drain pots, which is probably the reason why I never use it.
BrokenGameMechanics wrote: »MinarasLaure wrote: »On a side note, can someone please explain me why the community is angry about bird of prey?
The only times I ever slotted the skill in pvp was for when I was running scrolls, that's it.
Is the movement speed so important for your pvp playstile?
I admit that in pvp I rely alot on proc sets and drain pots, which is probably the reason why I never use it.
OMG yes. I literally SPAM BOP in both PVP and PVE. First, when active you get 20% increase in STAM recovery. That right there is enough to try and keep the buff up constantly. Second, you get 8% damage buff.
But I will tell you MOVEMENT for my playstyle is EVERYTHING. Movement IS SURVIVALE. To be clear I DO NOT PLAY an extremum SWIFT glyph/set build that is a bit of self inflicted sillines that (may) be the primary cause rippling out to cause this whole mess. Basically the movement achieved from 7 Med + Major Exp which required the player to play attention to their buffing at all times (i.e. L2P skill based).
In PVP my build is 7 Medium, 0 Impen (Devine+Infused), 0 Crit Resist. Movement, Dodge Roll, Shuffle, Resources and Bear Interferance were literally the FOUNDATION of my build and play style in PVP. With all of it put together and wielded with as much skill as you could muster, it was barely enough to survive in Cyrodiil. It is all literally GONE now. The entire move/agile/position/disruptive/relentless pressure play style gone. Probably still viable for Cloakers, but for non-cloaking classes, it's over.
On purpose, I worked really hard to find maginally succesful alternatives to the same old Heavy Armor + Ulti spam meta/cancer builds for Stamdens in PVP. This approach, while not on par, was at least viable for some success along with the added "fun" of requiring you to play HARD and be on your toes at all times or you are dead and dusted within seconds. While sure it is a lot easier to find success with the tried and true "in PVP, BURST is everything", instead, with this play style, what success you found was being able to apply a constant, steady, stream of decent damage without letup while somehow surviving. BUT even when playing your ass off, you'd still get killed with 1 or 2 shots. Literally any RadientXXX skill 1-shot you. No way to block or heal through it, except every now and then. If you surivie the beam, it was barely so. So really hard to play, high risk, but with statisfying reward when it all came together.
Now with nerfed Bear, removed Shuffle (its altogether different now), and gutted, absolutely gutted Bird Of Prey, this approach is now a non-starter. Gone, over, dead, fini. Bird Of Prey was literally the linch pin of the style. What is left is the same ol' meta that we keep getting driven into. Respec into HEAVY ARMOR, Ball Group Up, climb into a Tower and a pile of Rocks, spam Heals and Dawnbeaker and Spin, Spin, Spin.
ZOS has sort of ensured what was the META is now even STRONGER and compounded that by killing off sub-meta, but still playable alternatives play styles.
And now you can REALLY see the handwriting on the wall. With everyone now being forced to move to HEAVY ARMOR / BALL GROUP / ULTI-SPIN SPAM the forums will start to scream about it to a higher crescendo than now, which is already pretty high pitched, resulting in yet another wave of nerfing.
MinarasLaure wrote: »And yet magden community is not even half the size of the sorc community, so there is no going back, as zos many times proven
There are so few of us due to how unfun they have made the class with past nerfs that their aren’t enough of us to fight back against current nerfs even though we are already the weakest... we’ll now... that’s a vicious cycle
And still a lot of issues remain.
Clunky, slow mechanics, range restrictions and delayed effects still remain.
Feel free to block my account, Zenimax. I don't see any reason to stay, since you don't want to adress the real class issues.
Good luck and have fun with the game everyone.
BrokenGameMechanics wrote: »MinarasLaure wrote: »On a side note, can someone please explain me why the community is angry about bird of prey?
The only times I ever slotted the skill in pvp was for when I was running scrolls, that's it.
Is the movement speed so important for your pvp playstile?
I admit that in pvp I rely alot on proc sets and drain pots, which is probably the reason why I never use it.
OMG yes. I literally SPAM BOP in both PVP and PVE. First, when active you get 20% increase in STAM recovery. That right there is enough to try and keep the buff up constantly. Second, you get 8% damage buff.
But I will tell you MOVEMENT for my playstyle is EVERYTHING. Movement IS SURVIVALE. To be clear I DO NOT PLAY an extremum SWIFT glyph/set build that is a bit of self inflicted sillines that (may) be the primary cause rippling out to cause this whole mess. Basically the movement achieved from 7 Med + Major Exp which required the player to play attention to their buffing at all times (i.e. L2P skill based).
In PVP my build is 7 Medium, 0 Impen (Devine+Infused), 0 Crit Resist. Movement, Dodge Roll, Shuffle, Resources and Bear Interferance were literally the FOUNDATION of my build and play style in PVP. With all of it put together and wielded with as much skill as you could muster, it was barely enough to survive in Cyrodiil. It is all literally GONE now. The entire move/agile/position/disruptive/relentless pressure play style gone. Probably still viable for Cloakers, but for non-cloaking classes, it's over. And really for Cloakers it is Burst and Win or Burst and Retreat/Reset. BOP based was more move, dodge, survive and keep on steady damage pressure by flinging out skills. About as close to a "rotation" approach as one could get in PVP given that you can't just stand there stacked in PVP.
On purpose, I worked really hard to find maginally succesful alternatives to the same old Heavy Armor + Ulti spam meta/cancer builds for Stamdens in PVP. This approach, while not on par, was at least viable for some success along with the added "fun" of requiring you to play HARD and be on your toes at all times or you are dead and dusted within seconds. While sure it is a lot easier to find success with the tried and true "in PVP, BURST is everything", instead, with this play style, what success you found was being able to apply a constant, steady, stream of decent damage without letup while somehow surviving. BUT even when playing your ass off, you'd still get killed with 1 or 2 shots. Literally any RadientXXX skill 1-shot you. No way to block or heal through it, except every now and then. If you surivie the beam, it was barely so. So really hard to play, high risk, but with statisfying reward when it all came together.
Now with nerfed Bear, removed Shuffle (its altogether different now), and gutted, absolutely gutted Bird Of Prey, this approach is now a non-starter. Gone, over, dead, fini. Bird Of Prey was literally the linch pin of the style. What is left is the same ol' meta that we keep getting driven into. Respec into HEAVY ARMOR, Ball Group Up, climb into a Tower and a pile of Rocks, spam Heals and Dawnbeaker and Spin, Spin, Spin.
ZOS has sort of ensured what was the META is now even STRONGER and compounded that by killing off sub-meta, but still playable alternatives play styles.
And now you can REALLY see the handwriting on the wall. With everyone now being forced to move to HEAVY ARMOR / BALL GROUP / ULTI-SPIN SPAM the forums will start to scream about it to a higher crescendo than now, which is already pretty high pitched, resulting in yet another wave of nerfing.
MinarasLaure wrote: »I'm just at that point where I think balancing magden is not possible.
As I said in another topic, the problem with warden is that stamden is powerful not because of his skills, but because of the combination of native skills with weapon skills/guild skills/ etc...
So in order to tone down the stamden without uber nerfing magden would be....to nerf those skills, which would translate in a huge nerf to all stam classes.
And it's obviously not doable.
So...either they do rework the magicka morphs of all of warden abilities, raising dmg and utility and leave the stam versions alone, or yeah, magden is in a bad spot, really.
MinarasLaure wrote: »I'm just at that point where I think balancing magden is not possible.
As I said in another topic, the problem with warden is that stamden is powerful not because of his skills, but because of the combination of native skills with weapon skills/guild skills/ etc...
So in order to tone down the stamden without uber nerfing magden would be....to nerf those skills, which would translate in a huge nerf to all stam classes.
And it's obviously not doable.
So...either they do rework the magicka morphs of all of warden abilities, raising dmg and utility and leave the stam versions alone, or yeah, magden is in a bad spot, really.
Yup. The new Arctic Blast is pathetic. It just reeks of sheer laziness---"hey, let's just add a stun to a random skill and not change the animation or how the rest of the skill works because that's too much work!"And, another wondering. ZOS is putting the stun on a skill that scales off health. Perhaps it has escaped their notice, but not every magicka warden (or even stamina warden) wants to play or plays a health based warden. I play a very tanky magicka warden (shieldless, 27k health in CP, blood spawn, heavy armor, some tri stat enchants), and slotting that heal + hot health based skill would be an utter waste for my setup.
I also want to run a light armor magicka warden but it doesn't seem like any of these changes really help them at all.
Yup. The new Arctic Blast is pathetic. It just reeks of sheer laziness---"hey, let's just add a stun to a random skill and not change the animation or how the rest of the skill works because that's too much work!"And, another wondering. ZOS is putting the stun on a skill that scales off health. Perhaps it has escaped their notice, but not every magicka warden (or even stamina warden) wants to play or plays a health based warden. I play a very tanky magicka warden (shieldless, 27k health in CP, blood spawn, heavy armor, some tri stat enchants), and slotting that heal + hot health based skill would be an utter waste for my setup.
I also want to run a light armor magicka warden but it doesn't seem like any of these changes really help them at all.
GG, ZOS.
And, another wondering. ZOS is putting the stun on a skill that scales off health. Perhaps it has escaped their notice, but not every magicka warden (or even stamina warden) wants to play or plays a health based warden. I play a very tanky magicka warden (shieldless, 27k health in CP, blood spawn, heavy armor, some tri stat enchants), and slotting that heal + hot health based skill would be an utter waste for my setup.
I also want to run a light armor magicka warden but it doesn't seem like any of these changes really help them at all.
Eight days left... let’s not fall to despair guys... no matter how many times zos destroys our class skills and playstyles without regard for our feedback, enjoyment, or PvP viability we true cold blooded Magden mains will find a way to keep the subclass alive... one day I’m sure zos will come to realize that limiting a mage subclass to one dps tree can never work... it’s only a matter of time until the cycle of balance comes full circle and we gain the offensive ice magic we have been missing this whole time... cryomancy may yet come to eso... if not this patch, then the next one, or the next one, or the next one, or the next one... Magden will never be complete until then but we can wait... patience is the theme of our class after all