I looked but did not see any comments, sorry if I missed it but, I see that there are tunnels that lead to Aldmeri Territory and Tunnels that lead to Daggerfall territoy up north. Are there the same leading up to Eboheart territory and can you go both ways in these tunnels? This is a great idea but it should also be even on all sides it seems like to make it competitive.
That sounds like a good solution to the Cropsford Problem, and it doesn't involve having to move things around as much as you would need to in order to completely swap Cropsford and Harlun's. Although I'm not sure where an outpost near Cropsford would actually "fit" in the map.Darkmage1337 wrote: »Anyway, solution: make Cropsford a non-captureable Town (just like Chorrol, Cheydinhal, and Bravil are currently), and put EP's new Outpost somewhere near Cropsford and make Cheydinhal into EP's capture-able Town.
Then the Cyrodiil map would be re-balanced and evened out.
Cropsford and Vlastrus are too close together compared to Bruma. The towns' distance would be more balanced and equi-distant if it were Bruma > Cheydinhal > Vlastrus and not Bruma > Cropsford > Vlastrus.
Darkmage1337 wrote: »Anyway, solution: make Cropsford a non-captureable Town (just like Chorrol, Cheydinhal, and Bravil are currently), and put EP's new Outpost somewhere near Cropsford and make Cheydinhal into EP's capture-able Town.
Then the Cyrodiil map would be re-balanced and evened out.
Cropsford and Vlastrus are too close together compared to Bruma. The towns' distance would be more balanced and equi-distant if it were Bruma > Cheydinhal > Vlastrus and not Bruma > Cropsford > Vlastrus.
I think Cheydinhal was considered too close to one of the EP Gate Keeps (i.e., Farragut) to be a contender initially for an AvA objective. The same goes for Chorrol being too close to Rayles. Of the five towns, the three that were chosen to be capturable were the three that were nearest to each alliance's Outer Keeps.It makes sense that Cheydinhal should be a capture-able Town. Cropsford is open-field farmland and has a goblin infestation. Whoopdeedoo! We'd all prefer to have Cheydinhal over Cropsford. Did you even ever consider this? Like, did you even review the Cyrodiil map/physical-placement-of-objectives at all, beforehand?
dwemer_paleologist wrote: »the guards are spawning Really Fast at cropsford, makes it really hard to take all 3 flaggs.
it is doable, but really hard.
RaddlemanNumber7 wrote: »dwemer_paleologist wrote: »the guards are spawning Really Fast at cropsford, makes it really hard to take all 3 flaggs.
it is doable, but really hard.
If you're solo then unattended flags you've already taken keep flipping themselves back, if you don't manage to take all 3 quickly enough. I haven't managed to solo Cropsford yet, but it's other players' intervention that has stopped me every time so far. I'll keep trying. I have taken Vlastarus solo, but I guess that's not such a big issue.
As much as the EP folks want to poo-poo this change, you have to realize it's still going take a good amount of time to change entire locations of towns. I really think the bridges from AD to EP will be down almost 100% of the time. Same as most of the other new destructible items.
I'm more concerned that the "alt paths" will just be new bottlenecks and really not solve spreading us out at all. Just have to see it on live, and hope Brian will make any changes required
RaddlemanNumber7 wrote: »dwemer_paleologist wrote: »the guards are spawning Really Fast at cropsford, makes it really hard to take all 3 flaggs.
it is doable, but really hard.
If you're solo then unattended flags you've already taken keep flipping themselves back, if you don't manage to take all 3 quickly enough. I haven't managed to solo Cropsford yet, but it's other players' intervention that has stopped me every time so far. I'll keep trying. I have taken Vlastarus solo, but I guess that's not such a big issue.
If you are solo, take the unguarded flag first; it won't reflip on it's own.
RaddlemanNumber7 wrote: »RaddlemanNumber7 wrote: »dwemer_paleologist wrote: »the guards are spawning Really Fast at cropsford, makes it really hard to take all 3 flaggs.
it is doable, but really hard.
If you're solo then unattended flags you've already taken keep flipping themselves back, if you don't manage to take all 3 quickly enough. I haven't managed to solo Cropsford yet, but it's other players' intervention that has stopped me every time so far. I'll keep trying. I have taken Vlastarus solo, but I guess that's not such a big issue.
If you are solo, take the unguarded flag first; it won't reflip on it's own.
All the flags in Cropsford now have guards. The outlier flag is on a huge platform with six guards on it, like the ones that guard resource flags.
I think Cheydinhal was considered too close to one of the EP Gate Keeps (i.e., Farragut) to be a contender initially for an AvA objective. The same goes for Chorrol being too close to Rayles. Of the five towns, the three that were chosen to be capturable were the three that were nearest to each alliance's Outer Keeps.It makes sense that Cheydinhal should be a capture-able Town. Cropsford is open-field farmland and has a goblin infestation. Whoopdeedoo! We'd all prefer to have Cheydinhal over Cropsford. Did you even ever consider this? Like, did you even review the Cyrodiil map/physical-placement-of-objectives at all, beforehand?
RaddlemanNumber7 wrote: »RaddlemanNumber7 wrote: »dwemer_paleologist wrote: »the guards are spawning Really Fast at cropsford, makes it really hard to take all 3 flaggs.
it is doable, but really hard.
If you're solo then unattended flags you've already taken keep flipping themselves back, if you don't manage to take all 3 quickly enough. I haven't managed to solo Cropsford yet, but it's other players' intervention that has stopped me every time so far. I'll keep trying. I have taken Vlastarus solo, but I guess that's not such a big issue.
If you are solo, take the unguarded flag first; it won't reflip on it's own.
All the flags in Cropsford now have guards. The outlier flag is on a huge platform with six guards on it, like the ones that guard resource flags.