You can't really count Bravil, since it's not accessible and never has been. Hackdirt is a good one, but I'm not sure it's valid since it's hostile and not a quest hub. Although if we're including things that are hostile and/or not quest hubs, then we could also add Weye, the Abbey of the Eight, the Temple of the Ancestor Moths, or any of the other estates and minor settlements.6 towns.I think Cheydinhal was considered too close to one of the EP Gate Keeps (i.e., Farragut) to be a contender initially for an AvA objective. The same goes for Chorrol being too close to Rayles. Of the five towns, the three that were chosen to be capturable were the three that were nearest to each alliance's Outer Keeps.It makes sense that Cheydinhal should be a capture-able Town. Cropsford is open-field farmland and has a goblin infestation. Whoopdeedoo! We'd all prefer to have Cheydinhal over Cropsford. Did you even ever consider this? Like, did you even review the Cyrodiil map/physical-placement-of-objectives at all, beforehand?
Bruma, Cropsford, and Vlastrus are the 3 current capture-able Towns.
Bravil, Chorrol, and Cheydinhal are the 3 current non-capture-able Towns. You could also include Hackdirt as another non-capture-able Town, between Fort Rayles and Castle Brindle. Hackdirt is about the same size, if not bigger, than Cropsford.
Bravil, Chorrol, and Cheydinhal are each near a faction's Scroll-Gate -- Cheydinhal being the furthest away and Bravil being the closest.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
So can i prevent bridges from repairing if i keep siege them?
So i could win a campaign: take all scrolls, destroy all bridges+gates, keep one "bot" siege them so no one can cross it. Kill all pvp but an easy win?
ZOS_BrianWheeler wrote: »Cropsford is intended to be more difficult to capture with this update. The other two towns still have 1 flag that is un-defended however.
ZOS_BrianWheeler wrote: »Cropsford is intended to be more difficult to capture with this update. The other two towns still have 1 flag that is un-defended however.
Thanks for some much-needed updates to Cyro. We are all grateful and many are excited for some new locations to fight on the map.
@ZOS_BrianWheeler while i enjoy that milegates and Bridges Can now be destroyed i was on pts to check how Alessia Bridge now looks like and discussed the changes with my pvp mates.
First of all, i want to point out that Alessia Bridge is always really nice for us. We play DC Side and since normally Sejanus is Red and Alessia Yellow there was always action at the Bridge and we, a Group of 4-5 Blues, were always in the middle baiting the zergs, kiting, killing and everything. Constant outnumbered action. Really nice.
With the recent changes to the terrain around the Bridge we came to the conclusion that this isnt possible anymore. A lot of obsticles got removed so you cant break Los anymore. You cant drop a level down to the stones to recover. The smal holes under the Bridge on each side were a nice hiding spot and used a lot for LOS and tactical ambushes etc. Now they are Flat, no obsticles anymore, just Flat terrain.
Can you maybe add some more kiting possibilities? Make the terrain more uneven, add some obsticles, give us some gaps where numbers dont matter this much (300, ftw) , give us some options to drop down to the water and be able to climp up again. Water still remains unpassible but recent changes just killed action for outnumbered gameplay on bridge due to no options for proper LOS. Every zerg can chase you with their full strength and you have no real chances to even the odds by making smart use of the terrain.
game breaking news for AD: Bridge Fight Def Tick farming!
No, seriously, sorry for being too lazy to look it up: Are there going to be defensive ticks for this?
biminirwb17_ESO wrote: »@ZOS_BrianWheeler while i enjoy that milegates and Bridges Can now be destroyed i was on pts to check how Alessia Bridge now looks like and discussed the changes with my pvp mates.
First of all, i want to point out that Alessia Bridge is always really nice for us. We play DC Side and since normally Sejanus is Red and Alessia Yellow there was always action at the Bridge and we, a Group of 4-5 Blues, were always in the middle baiting the zergs, kiting, killing and everything. Constant outnumbered action. Really nice.
With the recent changes to the terrain around the Bridge we came to the conclusion that this isnt possible anymore. A lot of obsticles got removed so you cant break Los anymore. You cant drop a level down to the stones to recover. The smal holes under the Bridge on each side were a nice hiding spot and used a lot for LOS and tactical ambushes etc. Now they are Flat, no obsticles anymore, just Flat terrain.
Can you maybe add some more kiting possibilities? Make the terrain more uneven, add some obsticles, give us some gaps where numbers dont matter this much (300, ftw) , give us some options to drop down to the water and be able to climp up again. Water still remains unpassible but recent changes just killed action for outnumbered gameplay on bridge due to no options for proper LOS. Every zerg can chase you with their full strength and you have no real chances to even the odds by making smart use of the terrain.
Or maybe you can find somewhere else to farm new players?
biminirwb17_ESO wrote: »"Its not farming new players."
Sorry but it is, if I go across the river its using one of the 2 other bridges. A raid group will not want to advertise. The majority of AD at Alessia Bridge are new players with slow mounts who don't want to play horse sim 2.0
You have rocks outside of Nikel, that's a DC favourite.
ZOS_BrianWheeler wrote: »The 700k walls were a bug, so they will be gone.