I HIGHLY dislike this change. Why make it immune? Why can we not pull them? And then they teleport away again or punish us with some sort of crazy AoE DoT damage or something? In my opinion it is just lazy to implement CC immune mobs. Sure bosses not being CCable makes sense. But normal mobs in my opinion should be pullable, unless they are super damn huge (like Gargoyles, Haj Mota etc).The following monsters are now immune to crowd control effects
For those of you who have done it on veteran difficulty, do you feel the 30 minute speed run is appropriate or too fast?
After checking out some videos (haven't done it myself yet), 30 minutes feels like an achievement that is beyond reach for a huge majority of the player base.
I'm a console player so I can't test on PTS, but reading the above comments... OMG. The design of this place seems so lazy and horrible with all this inflated damage and onebangs.
And this seems a trend that is getting worse over time. It was bad enough in MHK already, where this kind of inflated heavy attacks was left and right including small adds that instantly unleash 50k "heavy" attacks.
But then shields are what makes healers unnecessary. Sure. Healers are irrelevant because of content design like this, against which healers can do nothing.
The disconnect between the combat team and the dungeon team is glaring.
Yes, please. (Though Maelstrom didn't have such an indicator either...)It would be nice to have (like in DSA) a torch or so to indicate in which stage you are during the fight
We've done that quite a lot, too.The shield sigil is kind of "in the center" of the arena... we activated that sigil by mistake so often... please move it a little bit more to the wall.
That would actually be a pretty good QoL change for other content as well. More than once, I've made the mistake of activating the portal in vCR while trying to grab an orb right when the portal was spawning. And in Maelstrom, there have been a couple of times when I picked up a sigil while trying to use the ghost-stun synergy.OR: change the button to activate sigils to "e" (if I am correct thats how you activate the switches in Hof and AS?)... I already see it coming that you activate by mistake (or better deactivate) the HM just because you think a synergie pops up.
I got the 'Black Gauntlet' quest today. I play mainly solo, apart from the occasional Undaunted pledges. Needless to say I only lasted a minute in stage 1 of the prison yard. lol
A simple question, please...
How is veteran mode selected? I'm on PS4 and it's not selectable in the 'Activity Finder', and Google doesn't tell me either.
Thanks. And yes, a solo mode would be great.