Androconium wrote: »
Way of Air + Senche + Tactitian and Exploiter passves… you've never PvPed if you've never died to this. Air + Sentry and you can get close enough to see enemies but they cannot yet see you. Amazing anti-ambush combo set to guard breaches, siege, etc.
Undaunted Unweaver + Queen's Elegance + (psijiic skill) Elemental Weapon = light attacks you do not want to get hit with... if you ever die to a machine gun of ice staff light attacks and wonder how in hell?
Stendarr's set: "(5 items) When you heal a friendly target, you have a 50% chance to remove 5 negative effects from them. This can happen no more than once every 30 seconds." Unquestionably useful in pvp
Galerion's I've literally never seen used but always imagined it being used with some sort of weird pair of casters, the other wearing Destructive Mage. Is the proc of Galerion's a little AoE?
StamWhipCultist wrote: »DarkJester1 wrote: »You're all wrong. It's Sithis set.
(2 items) Adds 1206 Max Health
(3 items) Adds 1206 Max Health
(4 items) Adds 833 Weapon Critical
(5 items) When you use Blade of Woe, you gain Major Berserk for 20 seconds, increasing your damage done by 25%.
Yes, this is without any doubt the most ridiculous set.
If you stay in sneak your blade one shots every target anyway.
If you are getting caught your damage increase is useless against all guards.
This set is useful in IC. You oneshot some mob and then get huge damage buff to use against players in there.
I would think it would be between the Light Speaker set and the Armor Of The Trainee set.
Light Speaker
(2 items) Adds 833 Spell Critical
(3 items) Adds 1096 Max Magicka
(4 items) Adds 129 Spell Damage
(5 items) Adds 450 Spell Damage to your Restoration Staff abilities.
I would think it would be between the Light Speaker set and the Armor Of The Trainee set.
Light Speaker
(2 items) Adds 833 Spell Critical
(3 items) Adds 1096 Max Magicka
(4 items) Adds 129 Spell Damage
(5 items) Adds 450 Spell Damage to your Restoration Staff abilities.
It's no wonder this set is under used... there is, what, only ONE Resto staff ability (Force Siphon) that does any damage. It does say staff 'abilities' and not staff 'attacks' so it seems to me it would only effect Force Siphon and not light/heavy attacks.
I consider the 5th bonus of this set trash:
Kagrenac's Hope:
Current:
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 1206 Maximum Health
(5 items) Decrease time to resurrect an ally by 25%. When you successfully resurrect an ally, you restore 1720 Magicka.
(5 items) Adds 222 Spell Damage
No one cares about the time to resurrect an ally.
ZOS can change Kagrenac's Hope 4th and 5th bonuses to the following and by doing so a new magicka sustain set with fine damage will be born:
New:
Kagrenac's Hope(craftable, 8 traits):
(4 items) Adds 833 Spell Critical
5 items: You are imbued with the hope of Kagrenac. When You deal damage, you have 10% chance to increase your magicka recovery by 350 for 10 seconds.
5 items: You are imbued with the hope of Kagrenac. When You deal damage, you have 10% chance to increase your spell damage by 400 for 10 seconds.
What? Kagrenac has been a staple in organized PVP and progression groups. It certainly has its place and is definitly not underused.
Well maybe some use it, but I still consider it's 5th bonus useless since most of the time the 25% faster resurrection isn't used.
The 25% faster resurrection is not making a lot of difference.
One can slot better sets and achieve much higher stats.
I would think it would be between the Light Speaker set and the Armor Of The Trainee set.
Light Speaker
(2 items) Adds 833 Spell Critical
(3 items) Adds 1096 Max Magicka
(4 items) Adds 129 Spell Damage
(5 items) Adds 450 Spell Damage to your Restoration Staff abilities.
It's no wonder this set is under used... there is, what, only ONE Resto staff ability (Force Siphon) that does any damage. It does say staff 'abilities' and not staff 'attacks' so it seems to me it would only effect Force Siphon and not light/heavy attacks.
TheCyberDruid wrote: »Does this mean that people actually use Thunderbug's Carpace? Because I do on my tank when I quest etc.
(2 items) Adds 2975 Physical Resistance
(3 items) Adds 2975 Spell Resistance
(4 items) Adds 129 Spell Damage
(5 items) When you take Physical Damage, you have a 50% chance to deal 5160 Shock Damage in a 5 meter radius around you. This effect can occur once every 3 seconds.
The set is really neat when you don't do much damage and get pounded on a lot (dolmen, public dungeons and the like).
Honestly since the spell damage bonus from light speaker is affected by major sorcery that might actually be stronger then I anticipated. I mean that’s what like 580 * 1.2 = 696. That’s pretty good amount of spell damage all things considered.
Eh, there are a bunch of trash sets in ESO. Trying to decide which is the most underused is difficult, because most likely a lot of the sets posted here are actually not used by anyone at all.
If I had to pick one, I'd say 5 piece Night's silence: Why waste a 5-piece bonus when you can just get that as a Vampire?
Night's Silence
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 833 Weapon Critical
(5 items) Ignore the Movement Speed penalty of Sneak.
and it used to be SUCH a good set, before the speed nerf(s).
Lieblingsjunge wrote: »Morkuldin ;_;
Endurance, a 3 piece set (in an era of 5+5+2 for everyone).
(2 items) Adds 1596 Max Health
(3 items) Adds 193 Stamina Recovery
DeadlyRecluse wrote: »
No, buffer of the swift is another weak shield-proc set: https://elderscrollsonline.wiki.fextralife.com/Buffer+of+the+Swift+Set
Endurance, a 3 piece set (in an era of 5+5+2 for everyone).
(2 items) Adds 1596 Max Health
(3 items) Adds 193 Stamina Recovery
El_Borracho wrote: »People, people, please. Have we forgotten about Immortal Warrior?
2 items: Adds 4% Healing Taken
3 items: Adds 14-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you die, you instead turn into a statue for 3 seconds. While a statue you are immune to all negative effects but can still be healed. This effect can occur once every 20 minutes.
Look at that 5 piece. A statue? And look at that 20 minute cool down. I can't think of a reason to use that set, especially when Eternal Warrior, a near-equally perplexing set, exists.
I consider the 5th bonus of this set trash:
Kagrenac's Hope:
Current:
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 1206 Maximum Health
(5 items) Decrease time to resurrect an ally by 25%. When you successfully resurrect an ally, you restore 1720 Magicka.
(5 items) Adds 222 Spell Damage
No one cares about the time to resurrect an ally.
ZOS can change Kagrenac's Hope 4th and 5th bonuses to the following and by doing so a new magicka sustain set with fine damage will be born:
New:
Kagrenac's Hope(craftable, 8 traits):
(4 items) Adds 833 Spell Critical
5 items: You are imbued with the hope of Kagrenac. When You deal damage, you have 10% chance to increase your magicka recovery by 350 for 10 seconds.
5 items: You are imbued with the hope of Kagrenac. When You deal damage, you have 10% chance to increase your spell damage by 400 for 10 seconds.