the how:
-could be done in game but most likely going to be a token
-should obviously change your class to the new desired class but at class level 0, you still need to level the class, this is to prevent day one level 50's compared to everyone else actually leveling a new character.
Sheezabeast wrote: »Why do people want to play an MMO like a MOBA?
Because modern customers have less time to play and don't want to waste months on mistakes.. Because the company totally changes their classes for good and bad.. And because choices are paramount in keeping a playerbase from getting stagnant and leaving..
I really don't understand the opposition from some people...
I can bet you my life that these same people, the complainers, would be one of the very first ones to buy a class change token.
Also some of you are missing the larger point of the argument.... People have mains, that one character they've done literally everything on and hold some form of achievement connection with. There's a ton of those.
Why should such person, should they be unhappy with their class or simply getting bored of their current class after playing it for some 4+ years, make a new character and start entirely from scratch? It doesn't even make sense.
Not to mention ZOS would profit from this.
People on here just complain or argue for the sake of complaining lol. I swear...
rafaelcsmaia wrote: »
Btw the horse is not dead until some zos representative comments in such posts, which i haven't seen in any lol
MLGProPlayer wrote: »Get rid of classes.
...even tho the powers that be are on record saying they never intend to do this? Oh, well, they could always change their mind, I just would not recommend holding your breath...however, I do wish class change to become a thing in ESO...
Cannot be done in-game.-could be done in game but most likely going to be a token
That one is a bit more questionable... after all, take your character all geared up with CP-160 gear, all having done the "growth" quests where you get those item drops for the lowbie levels already... and then set it all to 0, making you unable to use your old stuff and without the chance to get gear that way...-should obviously change your class to the new desired class but at class level 0, you still need to level the class, this is to prevent day one level 50's compared to everyone else actually leveling a new character.
...and yet still want to get everything?-some people only play one character (just like some people play 12, neither way is wrong)
And that is how it is.The how: it's not allowed and never will be.
The why: it's unnecessary and a waste of dev time.
Ah, but you can. Psijic skill line for example. And they could always add more, like class specializations, new guilds or additional weapon skills...dodgehopper_ESO wrote: »I can understand if you just said you don't like the idea of class change, but personally I find class change a lot less offensive than racial change or sex change. You're talking about immutable characteristics being changed for money, whereas a class is just a skill set. Why can't you learn new skills?
I get you there, and kinda agree - even the classes in older TES games were not as solid as some, just... starting points.dodgehopper_ESO wrote: »In all reality though I find the whole notion of the way classes were implemented in ESO to be crap. Its WoW thinking and certainly not Elder Scrolls thinking. I can totally understand why Zaric says some of the things he says. I certainly let them know in Beta I would have preferred open classes. Unfortunately, they were committed to certain themepark design plans.
YES!dodgehopper_ESO wrote: »Class isn't the only 'on the rails' problem I have with ESO either. Every play through of the game feels almost exactly like the last apart from some slight combat differences between the classes. The story line is on the rails. There are no competing factions and no real meaningful choices. We really lost something between what was pitched in year one and when they finally released the Legerdemain skill line. I enjoyed what was offered by they never delivered on that Cops 'n' Robbers gameplay that they were going to offer us. Once Thieves Guild was released the deal was sealed. The sad truth is that the Iron Wheel were a truly interesting faction that could have been playable.
Yeah. Alas... they did not ask us when they made this, and are not likely to invest the resources to change everything at this point, huh?dodgehopper_ESO wrote: »ESO could stand to live up to the promise a little more, and honestly I don't think it would be that hard. Focus on the story first. Think about that story and think up fun gameplay construction around that. The story should be logical and fit a flow that matches the previous tales and for goodness sake it would be nice if some choice was involved even if it were Skyrim level of choices (which were pretty bad all things considered when compared with Morrowind).
xskinzcity wrote: »Lazy people are lazy. Takes no effort leveling to 50. Only skill points, mages guild and undaunted takes a bit. Game is easy enough as it is. Btw I have a max leveled character of every class already since the beginning of these "class change" threads.
TheShadowScout wrote: »Cannot be done in-game.-could be done in game but most likely going to be a token
Since as I understand it, the game setup cannot easily make "replace X with Y" changes in-game, since the pile of data that is your basic character info seems un-editable while "in use", aka, loaded into the game. See namechange, racechange, etc. And classchange would definitely be one of those...
TheShadowScout wrote: »Now, for the "one character" people I would assume they have the option to try each combination (on the PTS, or as "testbed alt"), and then pick the one they feel is most fun for them and declare that their "character" with which they play through all of the game while forgetting about their "prototype" alts (possibly using name and appearance change to redo that new "main" into what they want to represent themselves with).-some people only play one character (just like some people play 12, neither way is wrong)
Another argument would be that it might encourage people to change their class chasing the changing FOTM; which can be both an argument for or against this... and we know that if they added classchange, they would start messing with classes a lot more, to -encourage- people to pay for changing...
TheShadowScout wrote: »But yeah, it is true that no MMORPG I ever played offered something like that. Most have post chargen namechange, some also allow racechange, and nearly all have some sort of respec mechanic... but class change? Oh, there might be some, perhaps, but... it would be pretty rare from what I know.The how: it's not allowed and never will be.
The why: it's unnecessary and a waste of dev time.
Yeah, same for people who played a main since launch, but might have found a warden a better fit for their backstory because they are ice mages, or nature lovers, or whatnot, ICly.FauxHunter wrote: »Sadly, no. Current one-character players may well have started before the new Warden class was announced. That means potentially 3 years of investment into a decided upon class, character, achievements, etc. with the inability to swap to the new class that may be a way better fit for the player
Gods, I hope not...FauxHunter wrote: »We will most likely see more classes added to the game in time as well...
TheShadowScout wrote: »And they could always add more, like class specializations, new guilds or additional weapon skills...
No evidence at all. At best, an hypothesis that maybe someday they might consider it.FauxHunter wrote: »This is strong evidence in my opinion that ZOS may eventually add CC tokens as classes are added.
Some might, others possibly not... be that as it may. I just mentioned it because people always bring up the point.FauxHunter wrote: »Also to your second point here...most hardcore PvP players that would chase the FotM, already have a max CP character of each class. A class change token would be of no advantage to them
Like I said, "there might be some". Since I got internet fast enough for online gaming in my little country town only at a time when SWG was already in decline, I never got to play that, and a great many others... but the ones I did play, well... none of them had it. So I still stand on the "its rare" comment, yes?FauxHunter wrote: »Star Wars Galaxes, a very well known and popular game in its time, allowed paid class changes
I really don't understand the opposition from some people...
I can bet you my life that these same people, the complainers, would be one of the very first ones to buy a class change token.
Also some of you are missing the larger point of the argument.... People have mains, that one character they've done literally everything on and hold some form of achievement connection with. There's a ton of those.
Why should such person, should they be unhappy with their class or simply getting bored of their current class after playing it for some 4+ years, make a new character and start entirely from scratch? It doesn't even make sense.
Not to mention ZOS would profit from this.
People on here just complain or argue for the sake of complaining lol. I swear...
I really don't understand the opposition from some people...
I can bet you my life that these same people, the complainers, would be one of the very first ones to buy a class change token.
Also some of you are missing the larger point of the argument.... People have mains, that one character they've done literally everything on and hold some form of achievement connection with. There's a ton of those.
Why should such person, should they be unhappy with their class or simply getting bored of their current class after playing it for some 4+ years, make a new character and start entirely from scratch? It doesn't even make sense.
Not to mention ZOS would profit from this.
People on here just complain or argue for the sake of complaining lol. I swear...
It does seem you are one of those people.
1. While I am not complaining but I will not be one of those people. I have no reason to do so . I expect Zos will add it eventually when they need to due to falling revenue. Zos makes money off many players rolling alts which also tends to increase play time, another benefit for MMORPGs longevity. I would never suggest betting your life. It is an empty comment.
2. your only reasoning provided here would be easily solved with account wide achievements, which has been suggested.
The how: it's not allowed and never will be.
The why: it's unnecessary and a waste of dev time.
ESO community at its best.. Defeatist..
Can be done easily just needs a class change token which wipes skills... But no for some odd reason ESO is stuck in 2002...Sheezabeast wrote: »Why do people want to play an MMO like a MOBA?
Because modern customers have less time to play and don't want to waste months on mistakes.. Because the company totally changes their classes for good and bad.. And because choices are paramount in keeping a playerbase from getting stagnant and leaving..
Its not rocket science...The solution to this thread is making achievements account wide...
Plain and simple
Or wiping them.. Seems a fair loss imo..