dodgehopper_ESO wrote: »It might also be nice if people are frustrated with the development of a class over the course of 4 years and want a change out.
rafaelcsmaia wrote: »There we go again, 90% trash talk from this point on now.
Really, with how *** easy is to max a toon (i did one in 4 hours, 8 with mages and psijic) there is no "game impact reason" not to do it. One may say "zos can use the dev time better" ok true, but they will profit anyway.
Btw the horse is not dead until some zos representative comments in such posts, which i haven't seen in any lol
dodgehopper_ESO wrote: »rafaelcsmaia wrote: »There we go again, 90% trash talk from this point on now.
Really, with how *** easy is to max a toon (i did one in 4 hours, 8 with mages and psijic) there is no "game impact reason" not to do it. One may say "zos can use the dev time better" ok true, but they will profit anyway.
Btw the horse is not dead until some zos representative comments in such posts, which i haven't seen in any lol
This isn't the same though if you have a character with 30,000 achievement points and are disgusted with the direction of the class. You can't reasonably compare a well developed character that has been through everything to some piece of crap character you powerleveled. They are not remotely the same are they? I can understand if you just said you don't like the idea of class change, but personally I find class change a lot less offensive than racial change or sex change. You're talking about immutable characteristics being changed for money, whereas a class is just a skill set. Why can't you learn new skills? There's a major logic leap that fails to get crossed in this type of thinking. In all reality though I find the whole notion of the way classes were implemented in ESO to be crap. Its WoW thinking and certainly not Elder Scrolls thinking. I can totally understand why Zaric says some of the things he says. I certainly let them know in Beta I would have preferred open classes. Unfortunately, they were committed to certain themepark design plans.
On the matter of developer time the OP is frankly suggesting what I consider the lazy solution for the Developers. What I really want is Open classes of the mindset of Skyrim, Oblivion, and Morrowind. I'm fairly certain I'm not alone in this mindset. I can't even comprehend how someone who played Morrowind would want to be stuck in a specific class. Class isn't the only 'on the rails' problem I have with ESO either. Every play through of the game feels almost exactly like the last apart from some slight combat differences between the classes. The story line is on the rails. There are no competing factions and no real meaningful choices. We really lost something between what was pitched in year one and when they finally released the Legerdemain skill line. I enjoyed what was offered by they never delivered on that Cops 'n' Robbers gameplay that they were going to offer us. Once Thieves Guild was released the deal was sealed. The sad truth is that the Iron Wheel were a truly interesting faction that could have been playable. I'm well aware that there are cost issues involved but the ultimate ending to both stories could have been very similar to one another. The tasks could have been similar, but ultimately the gameplay experience could have been divergent. Maybe I want to be a disgusting villainous scumbag vampire-thief-assassin on one character. Perhaps the next time around it might be nice to be something more heroic? No that's not an option. You saved Nirn but for the most part all of your characters are filthy villains. You apparently are also Molag Bal's champion and you do help him win, because despite having lost your soul to him and fought so hard to regain it, you all become Vampires just so you're in service to him for eternity once again. In terms of writing that is just bad narrative creation. I could go on about some of the bad narratives in the game as well. They don't do Vanus Galerion justice at all. Mannimarco is Snidely Whiplash with banana skin and pointy ears. Every Nord can't find his pants and is mostly dumb as rocks.
ESO could stand to live up to the promise a little more, and honestly I don't think it would be that hard. Focus on the story first. Think about that story and think up fun gameplay construction around that. The story should be logical and fit a flow that matches the previous tales and for goodness sake it would be nice if some choice was involved even if it were Skyrim level of choices (which were pretty bad all things considered when compared with Morrowind).
xskinzcity wrote: »Lazy people are lazy. Takes no effort leveling to 50. Only skill points, mages guild and undaunted takes a bit. Game is easy enough as it is. Btw I have a max leveled character of every class already since the beginning of these "class change" threads.
queue the horde (or legion if your on that side) of people with "dead horse" or "do we need another
Do we really need another class change thread?
Stop beating the dead horse.
Uhm. Why not let people do what they want.
dodgehopper_ESO wrote: »In fact you make a good point. There should be no forums at all because they're getting too much of this free customer feedback that they don't want.
dodgehopper_ESO wrote: »In fact you make a good point. There should be no forums at all because they're getting too much of this free customer feedback that they don't want.
Twitter and Instagram really are more than enough for consumer engagement. And as they're running promotions on those platforms as opposed to the forums, I would say that these forums serve no calculable purpose.
Other than small scale PVP, of course.
If they converted to Twitter and Instagram as the only sources for feedback I would instantly cancel my subscription and sell my game account.
Do we really need another class change thread?
Stop beating the dead horse.
dodgehopper_ESO wrote: »
Logic: Customer feedback is meaningless. Companies should just do whatever they like regardless of what the player base is interested in. A company would never be interested in what the customer wants. That's a horrible idea. In fact you make a good point. There should be no forums at all because they're getting too much of this free customer feedback that they don't want.
The how: it's not allowed and never will be.
The why: it's unnecessary and a waste of dev time.
Sheezabeast wrote: »Why do people want to play an MMO like a MOBA?
The solution to this thread is making achievements account wide...
Plain and simple