Well, last night I got lucky. Here ya go...I'd like to see this comparison at the same time of day
Now granted, beauty is in the eye of the beholder but I prefer vegetation and lighting that pops a little. We lost that with the update, and it's such a shame. The least they could have done is made the HDR Brightness slider function to allow us to choose our own intensity level. Instead, we were given a grey mess with no options. You can't increase the color on the TV without over-saturating maps, HUD and loadscreens. The transition from load screen to world feels like going from full color to sepia now.
ZOS_GinaBruno wrote: »Hey guys, apologies for the lack of updates. We were out of town for PAX and just got back to the office today.
The current HDR visuals will stay the way they are for now. However, we’re going to look into a compromise on the asset saturation between the old version and the current one that will be implemented in a future update. We don’t want to rush another change, and we’ll give you a heads up when we have a better idea of timing.
This is completely unacceptable. I literally bought a PS4 pro and a 4k TV to play this game with HDR visuals.
I noticed another thread on this forum related to the ZOS response to this issue has been closed without explanation. Most likely related to there already being a thread on the topic but nonetheless there was no explanation. I think they are starting to realize this is not going to be the usual simple wait it out and everyone will forget about it. I appreciate the relative civility on this post so far and I implore it to continue so there is no excuse to close this thread down. The response by ZOS to this issue has been inappropriate and highlights a much larger problem of general apathy toward the console player base. This needs to be rectified either through communication or actions/fixes (like a normal company would address a normal problem). Ignoring this will not make it go away and we need to make that clear.
What if you want HDR and 1080 Enhanced (better shadows, water reflections etc) instead of 4K?Cybercore_Death wrote: »I will happily call you a liar at this point. You bought a PS4 Pro and a 4k TV to play the game in 4K. If you just wanted HDR then you would have bought a standard PS4 given they have HDR support.
Cybercore_Death wrote: »I will happily call you a liar at this point. You bought a PS4 Pro and a 4k TV to play the game in 4K. If you just wanted HDR then you would have bought a standard PS4 given they have HDR support.
Well, last night I got lucky. Here ya go...I'd like to see this comparison at the same time of day
Now granted, beauty is in the eye of the beholder but I prefer vegetation and lighting that pops a little. We lost that with the update, and it's such a shame. The least they could have done is made the HDR Brightness slider function to allow us to choose our own intensity level. Instead, we were given a grey mess with no options. You can't increase the color on the TV without over-saturating maps, HUD and loadscreens. The transition from load screen to world feels like going from full color to sepia now.
It does, if you consider perhaps that the major forces behind ESO live in a bit of a "PC platform" echo chamber. I don't know how big their staff is these days, but I'll wager few of them (if any) play the game on console for several hours every single day.happyhughes2001 wrote: »What kind of company unintentionally severely downgrades its game graphically, and then doesn’t try and fix it?
It doesn’t make any sense.
It does, if you consider perhaps that the major forces behind ESO live in a bit of a "PC platform" echo chamber. I don't know how big their staff is these days, but I'll wager few of them (if any) play the game on console for several hours every single day.happyhughes2001 wrote: »What kind of company unintentionally severely downgrades its game graphically, and then doesn’t try and fix it?
It doesn’t make any sense.
MMOs are everywhere on PC. On console, they're not - ESO occupies a very rare and special place in the list of available console games, but Zenimax doesn't ever seem to really capitalize on it. Not just with this issue, but with numerous console-specific problems over the past year or two. Imagine the revenue and player participation if they could just get it right...
In this case, we've lost a feature and visuals that probably 90% of the company has never experienced, so it's understandable that they may not think it's all that important.
Wow - That's great work! Thanks a ton for that. Very interesting.It really is a saturation issue. I can see how people would be otherwise happy with the brightness and dynamic lighting if the color vibrancy were reduced.
Wow - That's great work! Thanks a ton for that. Very interesting.It really is a saturation issue. I can see how people would be otherwise happy with the brightness and dynamic lighting if the color vibrancy were reduced.
So @ZOS_GinaBruno - how hard would it be to re-purpose the existing "HDR Brightness" slider (which seems to have no effect on anything) to be a "HDR Saturation" slider instead?
Boy if Zeni could pull that off, and soon, I think we'd have a winner. If the users can adjust their own color intensity level via that currently useless slider, I suspect that would make everyone happy.
Wow - That's great work! Thanks a ton for that. Very interesting.It really is a saturation issue. I can see how people would be otherwise happy with the brightness and dynamic lighting if the color vibrancy were reduced.
So @ZOS_GinaBruno - how hard would it be to re-purpose the existing "HDR Brightness" slider (which seems to have no effect on anything) to be a "HDR Saturation" slider instead?
Boy if Zeni could pull that off, and soon, I think we'd have a winner. If the users can adjust their own color intensity level via that currently useless slider, I suspect that would make everyone happy.
happyhughes2001 wrote: »Were people unhappy prior to the update about the HDR? I hadn’t heard anything.
Yes, some people who didn't calibrate their TVs. That's fine - I'm sure there are some HDR users who like the new look. Let them keep it. Let us adjust it. It's simple. There's already an in-game brightness control. So just give us an in-game saturation control too.happyhughes2001 wrote: »Were people unhappy prior to the update about the HDR? I hadn’t heard anything.
N0TPLAYER2 wrote: »For you pc guys who don’t get it, try dropping your ultra settings to the lowest possible, and then dim all color and lighting out of that. That’s th difference we’re facing. It’s more drastic than most of you think.
Part of the issue is that what looks over-saturated on one of the images I posted, actually isn't - when viewed on an HDR TV. Sony even puts a disclaimer when you capture a video in HDR to the effect that it won't look okay when played back on a non-HDR screen. Same goes for these screenshots. So what might look normal on your monitor can look extremely grey on an HDR TV, and screencaps that appear to have too much color look perfect on an HDR set.Feels a little bit hyperbolic.
ZOS_GinaBruno wrote: »Hey guys, apologies for the lack of updates. We were out of town for PAX and just got back to the office today.
The current HDR visuals will stay the way they are for now. However, we’re going to look into a compromise on the asset saturation between the old version and the current one that will be implemented in a future update. We don’t want to rush another change, and we’ll give you a heads up when we have a better idea of timing.
It does, if you consider perhaps that the major forces behind ESO live in a bit of a "PC platform" echo chamber. I don't know how big their staff is these days, but I'll wager few of them (if any) play the game on console for several hours every single day.happyhughes2001 wrote: »What kind of company unintentionally severely downgrades its game graphically, and then doesn’t try and fix it?
It doesn’t make any sense.
MMOs are everywhere on PC. On console, they're not - ESO occupies a very rare and special place in the list of available console games, but Zenimax doesn't ever seem to really capitalize on it. Not just with this issue, but with numerous console-specific problems over the past year or two. Imagine the revenue and player participation if they could just get it right...
In this case, we've lost a feature and visuals that probably 90% of the company has never experienced, so it's understandable that they may not think it's all that important.
Wow - That's great work! Thanks a ton for that. Very interesting.It really is a saturation issue. I can see how people would be otherwise happy with the brightness and dynamic lighting if the color vibrancy were reduced.
So @ZOS_GinaBruno - how hard would it be to re-purpose the existing "HDR Brightness" slider (which seems to have no effect on anything) to be a "HDR Saturation" slider instead?
Boy if Zeni could pull that off, and soon, I think we'd have a winner. If the users can adjust their own color intensity level via that currently useless slider, I suspect that would make everyone happy.
"However, we’re going to look into a compromise on the asset saturation between the old version and the current one that will be implemented in a future update."
It really is a saturation issue. I can see how people would be otherwise happy with the brightness and dynamic lighting if the color vibrancy were reduced.
The compromise is probably going to try to keep the brightness but make sure light sources reflect a proportional effect of white light as opposed to overemphasizing the hue.
I can accept that. Based on the colors present in load screens, maps and HUD, it seems that the in-game saturation has now gone too far the other way. You come out of a colorful load screen into a pretty bland world where green grass isn't green, orange torches are the same color as yellow candles, and all colors are severely muted.NewBlacksmurf wrote: »HDR for this game was not done in a way that provided HDR similar to any other game on console or PC.
What we got was oversaturated effects under a trigger that our devices interpreted as HDR, however from many discussions and comparisons, whatever the developers did on this game was far from the assumed standard.