ZOS_MattFiror wrote: »I know there’s more than a little bit of concern from our Xbox One X and PlayStation 4 Pro players who take advantage of the HDR modes on those consoles. For those that are unaware, HDR is a graphics mode that allows the game client to far more subtly render colors to make scenes with a lot of detail almost lifelike. It is really cool and makes ESO look amazing, especially in scenes where there is a lot of color and detail, like sunsets. In the latest update, we made a change that altered the way HDR support in ESO works by “normalizing” lighting and color values, which led many players who use HDR believe it makes the game look bland.
The explanation for what happened here is illuminating, as it gives some insight into our development process, especially how we treat bugs vs. how we treat new art assets and shaders.
On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think.
Funny story about this – and I’m sure you are all seeing where this is going – we have a backlog of art bugs and issues that we address over time. If these are flagged as low priority, it can take a long time to get to them. Just after our HDR versions of ESO launched, we flagged an HDR issue where some assets were not responding correctly to our HDR renderer – their color values were not configured properly and were “blown out”, meaning they were far too bright for the established ESO art style. This was entered as a bug, and sat there (not high priority) on the bug list for a few years. Eventually it was addressed and made its way into the build that launched with Update 19 (Wolfhunter).
A side effect of this change is that it changes how our HDR “slider” bar displays HDR changes – on some TVs, you won’t notice any change after moving the slider 10-15%. This is exacerbated by the fact that there is no commonly accepted HDR standard for TVs – cheaper HDR TVs tend to be dimmer with not as much control, and higher-end TVs have a large range of brightness. You’ll definitely notice a difference after our change, especially if you have one of the lower-end TVs.
Short story: It was flagged as a bug, not an “art asset change”, so it never came to the attention of the Art Director (or me) until it went live. Obviously this should have been seen as an “art change”, not a bug fix. We should not have changed it, even if we think that the change is merited, due to our “no change once live” policy.
So now this leaves us in a sticky situation: if we change it back, there will be players that like the new way better than the old. And they will be correct, just as are the ones who like the old way – this is subjective. We are now in a no-win situation, which is why we haven’t given you guys much information up until this point. What we need to do is step back, look at our options, and figure out what is the best thing to do that makes the highest number of players happy. I’m not 100% sure what this is yet, but hang tight and we’ll let you know.
And my sincere apologies for rolling this out with no information, no background, and no heads-up. We take this very seriously, and we’ll make some process changes to ensure something like this doesn’t happen again in the future, just like we did during the Redguard Female Armor Debacle.
MinarasLaure wrote: »ZOS_MattFiror wrote: »I know there’s more than a little bit of concern from our Xbox One X and PlayStation 4 Pro players who take advantage of the HDR modes on those consoles. For those that are unaware, HDR is a graphics mode that allows the game client to far more subtly render colors to make scenes with a lot of detail almost lifelike. It is really cool and makes ESO look amazing, especially in scenes where there is a lot of color and detail, like sunsets. In the latest update, we made a change that altered the way HDR support in ESO works by “normalizing” lighting and color values, which led many players who use HDR believe it makes the game look bland.
The explanation for what happened here is illuminating, as it gives some insight into our development process, especially how we treat bugs vs. how we treat new art assets and shaders.
On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think.
Funny story about this – and I’m sure you are all seeing where this is going – we have a backlog of art bugs and issues that we address over time. If these are flagged as low priority, it can take a long time to get to them. Just after our HDR versions of ESO launched, we flagged an HDR issue where some assets were not responding correctly to our HDR renderer – their color values were not configured properly and were “blown out”, meaning they were far too bright for the established ESO art style. This was entered as a bug, and sat there (not high priority) on the bug list for a few years. Eventually it was addressed and made its way into the build that launched with Update 19 (Wolfhunter).
A side effect of this change is that it changes how our HDR “slider” bar displays HDR changes – on some TVs, you won’t notice any change after moving the slider 10-15%. This is exacerbated by the fact that there is no commonly accepted HDR standard for TVs – cheaper HDR TVs tend to be dimmer with not as much control, and higher-end TVs have a large range of brightness. You’ll definitely notice a difference after our change, especially if you have one of the lower-end TVs.
Short story: It was flagged as a bug, not an “art asset change”, so it never came to the attention of the Art Director (or me) until it went live. Obviously this should have been seen as an “art change”, not a bug fix. We should not have changed it, even if we think that the change is merited, due to our “no change once live” policy.
So now this leaves us in a sticky situation: if we change it back, there will be players that like the new way better than the old. And they will be correct, just as are the ones who like the old way – this is subjective. We are now in a no-win situation, which is why we haven’t given you guys much information up until this point. What we need to do is step back, look at our options, and figure out what is the best thing to do that makes the highest number of players happy. I’m not 100% sure what this is yet, but hang tight and we’ll let you know.
And my sincere apologies for rolling this out with no information, no background, and no heads-up. We take this very seriously, and we’ll make some process changes to ensure something like this doesn’t happen again in the future, just like we did during the Redguard Female Armor Debacle.
Mate, really, nobody ever complained about hdr before your "fix" .
And knowing zos, unfortunately the "stepping back, look at our options" , means you won't do anything about it, let this and other posts fall into the oblivion and keep going your way.
But don't worry, we're used to it, the only time you (zos) surprised us is when you decided to remove the third party program you added in a patch without saying a word.
Of course the only reason why you got rid of it is because not only you've been spotted, but because it went public and outside of this forum.
So yeah, in short, thanks for the "mea culpa" buddy, but that's not what we need.
That's a great reply from Matt.
I agree with others that say reverting to pre-Update 19 HDR methodology now makes the most sense - if for no other reason than console players are just ten days into this new version: better to nip it in the bud now, make changes to the new HDR version in testing, then roll out a corrected version later .... versus letting the divide settle in for player tastes as this drags out.
My biggest gripe as I play today is the character selection screen; drab and devoid of color. That's not the ESO I love. That's how I know there is a legitimate problem - before I've even started playing, the game feels markedly off.
Here's hoping the team reaches a decision soon.
***. *** ***. Since the latest “update” I have done my best and voice my concerns about the terrible graphic downgrade to all of us on pro box 4k TVs...yes it went from stark glorious colour in amazing high definition to.. well .. load of old grey ***.
Has there been a patch? Have my eyes now adjusted to the new world order? I only did this...
Brightness turned all way down
HDR turned all way up.
I am looking at the game now and it is quite splendid...and I hate myself. The game looks fantastic. I have tried loads of zones...some look better than others....but on the whole.. amazing.
I cancelled my sub 2 days ago.. Just bought it again ...sorry guys.. I was all with the witch hunt.. but Just actually sorting the game settings out made it look pretty awesome like before...maybe better
happyhughes2001 wrote: »Was speaking to a mate about the broken HDR tonight, and about our disappointment in the visual downgrade.
Then we started discussing all the things that had been broken in the past, the lack/miss communication in the past, the false promises.
To summarise, we are a pair of idiots thinking this was going to get better.
***. *** ***. Since the latest “update” I have done my best and voice my concerns about the terrible graphic downgrade to all of us on pro box 4k TVs...yes it went from stark glorious colour in amazing high definition to.. well .. load of old grey ***.
Has there been a patch? Have my eyes now adjusted to the new world order? I only did this...
Brightness turned all way down
HDR turned all way up.
I am looking at the game now and it is quite splendid...and I hate myself. The game looks fantastic. I have tried loads of zones...some look better than others....but on the whole.. amazing.
I cancelled my sub 2 days ago.. Just bought it again ...sorry guys.. I was all with the witch hunt.. but Just actually sorting the game settings out made it look pretty awesome like before...maybe better
Brightness turned all way down
HDR turned all way up.
I am looking at the game now and it is quite splendid...and I hate myself. The game looks fantastic. I have tried loads of zones...some look better than others....but on the whole.. amazing.
***. *** ***. Since the latest “update” I have done my best and voice my concerns about the terrible graphic downgrade to all of us on pro box 4k TVs...yes it went from stark glorious colour in amazing high definition to.. well .. load of old grey ***.
Has there been a patch? Have my eyes now adjusted to the new world order? I only did this...
Brightness turned all way down
HDR turned all way up.
I am looking at the game now and it is quite splendid...and I hate myself. The game looks fantastic. I have tried loads of zones...some look better than others....but on the whole.. amazing.
I cancelled my sub 2 days ago.. Just bought it again ...sorry guys.. I was all with the witch hunt.. but Just actually sorting the game settings out made it look pretty awesome like before...maybe better
Brightness turned all way down
HDR turned all way up.
I am looking at the game now and it is quite splendid...and I hate myself. The game looks fantastic. I have tried loads of zones...some look better than others....but on the whole.. amazing.
You're brute-forcing a "result" to simulate a pale imitation of the true HDR we formerly had. It may make you feel better, but I guarantee you that a reversion to the way HDR worked before the patch would make you feel better still.
As I and others in this thread have pointed out, HDR is effectively disabled at the moment. Running the game in HDR mode actually hurts the game's appearance, and that "HDR brightness" slider does nothing.
happyhughes2001 wrote: »Has there been any previous occasions when the game suffered a visual downgrade to this extent?
If so was it corrected?
I have been here for about 3 years and I can’t recall such a significant downgrade.
NewBlacksmurf wrote: »happyhughes2001 wrote: »Has there been any previous occasions when the game suffered a visual downgrade to this extent?
If so was it corrected?
I have been here for about 3 years and I can’t recall such a significant downgrade.
@happyhughes2001
This game has had a prior issue with graphics as a result of updates. Initially what I’m sharing was closed beta but the game went live and after an early update this last for months.
Link: https://forums.elderscrollsonline.com/en/discussion/84410/the-red-missing-boxes
happyhughes2001 wrote: »@ZOS_MattFiror is there any kind of timescale on when a decision will be made on if the HDR will be fixed or left as is?
N0TPLAYER2 wrote: »I canceled my sub
I haven’t logged in now for about 3 days.
Nice feeling
Well, last night I got lucky. Here ya go...I'd like to see this comparison at the same time of day
Now granted, beauty is in the eye of the beholder but I prefer vegetation and lighting that pops a little. We lost that with the update, and it's such a shame. The least they could have done is made the HDR Brightness slider function to allow us to choose our own intensity level. Instead, we were given a grey mess with no options. You can't increase the color on the TV without over-saturating maps, HUD and loadscreens. The transition from load screen to world feels like going from full color to sepia now.
ZOS_MattFiror wrote: »I know there’s more than a little bit of concern from our Xbox One X and PlayStation 4 Pro players who take advantage of the HDR modes on those consoles. For those that are unaware, HDR is a graphics mode that allows the game client to far more subtly render colors to make scenes with a lot of detail almost lifelike. It is really cool and makes ESO look amazing, especially in scenes where there is a lot of color and detail, like sunsets. In the latest update, we made a change that altered the way HDR support in ESO works by “normalizing” lighting and color values, which led many players who use HDR believe it makes the game look bland.
The explanation for what happened here is illuminating, as it gives some insight into our development process, especially how we treat bugs vs. how we treat new art assets and shaders.
On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think.
Funny story about this – and I’m sure you are all seeing where this is going – we have a backlog of art bugs and issues that we address over time. If these are flagged as low priority, it can take a long time to get to them. Just after our HDR versions of ESO launched, we flagged an HDR issue where some assets were not responding correctly to our HDR renderer – their color values were not configured properly and were “blown out”, meaning they were far too bright for the established ESO art style. This was entered as a bug, and sat there (not high priority) on the bug list for a few years. Eventually it was addressed and made its way into the build that launched with Update 19 (Wolfhunter).
A side effect of this change is that it changes how our HDR “slider” bar displays HDR changes – on some TVs, you won’t notice any change after moving the slider 10-15%. This is exacerbated by the fact that there is no commonly accepted HDR standard for TVs – cheaper HDR TVs tend to be dimmer with not as much control, and higher-end TVs have a large range of brightness. You’ll definitely notice a difference after our change, especially if you have one of the lower-end TVs.
Short story: It was flagged as a bug, not an “art asset change”, so it never came to the attention of the Art Director (or me) until it went live. Obviously this should have been seen as an “art change”, not a bug fix. We should not have changed it, even if we think that the change is merited, due to our “no change once live” policy.
So now this leaves us in a sticky situation: if we change it back, there will be players that like the new way better than the old. And they will be correct, just as are the ones who like the old way – this is subjective. We are now in a no-win situation, which is why we haven’t given you guys much information up until this point. What we need to do is step back, look at our options, and figure out what is the best thing to do that makes the highest number of players happy. I’m not 100% sure what this is yet, but hang tight and we’ll let you know.
And my sincere apologies for rolling this out with no information, no background, and no heads-up. We take this very seriously, and we’ll make some process changes to ensure something like this doesn’t happen again in the future, just like we did during the Redguard Female Armor Debacle.
@ZOS_MattFiror "there will be players that like the new way better than the old"
It's only been a week or so. Not a very valid counterargument.