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Hello from the Lead Gameplay Designer

  • fatmanatcomp
    fatmanatcomp
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    Ragebull wrote: »
    Everybody complains left and right about issues but the moment a dev pops up everyone brown noses lmao


    I would ask about the pvp lag and all the bugs in Cyro, will they ever be fixed, i soooo tired of being ignored. Was a thread about a bag that couldn’t be looted, that got an answer.

    They have made poor in Cyro the norm because they have shown they can make it a lot worse in there. Look we have given you back poor instead of unplayable. Be grateful
  • Kalante
    Kalante
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    Tell wrobel that pvp is terrible, there is nothing enjoyable about being snared 24/7.
    Edited by Kalante on August 19, 2018 8:58AM
  • Rungar
    Rungar
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    ideas that work well in this game:

    -armor system
    -skill line system
    -synergy system
    -skillbar system

    ideas that don't work or work poorly

    -class/race systems
    -overuse of one shot mechanics
    -macro promoting rotation combat
    -boss oriented gameplay

    solutions

    -scale back class/race system to be more in line with the skillline system.

    Race: i.e rather than giving high elves innate mag regen have mag regen as a trainable skill line for all players, where high elves get a small bonus to that. Do the same for all critical(combat) bonuses.
    Class: a skill line based subclass system for veteran players to trade out certain skillines for other lines from other classes at some basic cost. Maintaining 3 "core" lines. Get rid of global class passives for skilline pasives with some checks and balances for similar and dissimilar skill lines.

    one shots: add in ways for players to at least work toward deactivating one shot mechanics if they must be used.

    macro promoting rotation combat: add in more conditional dps reliant on exploiting specific conditions rather than timer efficiency/ light attack filler spam

    bosses: the whole dungeon should be interesting not just the boss fight. There are many ways to make the dungeon fun without putting all the challenge on the bossfight.

    thats about it. it is a great game.

    one other note: basic evolution of systems for instance adding a utility slot common to both skillbars as an evolution of the skillbar system or veteran skillines that have requirements to slot abilities from multiple skill lines for use of abilities. To keep the working systems fresh.
    Edited by Rungar on August 19, 2018 9:59AM
    It's 0.0666 of a second to midnight.

    Rungar's Mystical Emporium
  • ZarkingFrued
    ZarkingFrued
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    @ZOS_RobGarrett welcome to ps4 na ESO! Here's a pro tip for ya. Go to your ps4 console settings and reroute your left d pad button (weapon swap) to the R3 toggle stick (defaulted to sneak) and vice versa. Now you dont have to stop moving mid fight to use your left thumb to swap weapon bars, which happens constantly in PVP. Not having this routed correctly leads to constant death VS decent players. Maybe we could see some more support for button assignment in the future so we can assign weapon swap to R3 and still be able to use the left d pad button to go left in my ps4 menus and maybe even left in eso menus. Gets confusing remembering r3 is left lol. Anyhow, you said you were looking to see the console experiance, and that will help you get an idea of complications we have and how we get past them.
  • OutLaw_Nynx
    OutLaw_Nynx
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    Welcome to the Wild West of the ESO world lol.
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings. We've had to remove several nonconstructive and bashing comments. This is a reminder to keep comments constructive and civil. Please review our forum rules before posting. Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Avran_Sylt
    Avran_Sylt
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    Fantastic to have you!

    Hope you're able to cultivate constructive discussion on this forum!

    As well as being able to enlighten people about the fact that ZoS employees are not robots who're expected to be perfect at every moment of the day! (yet also advocating that behind the scenes).

    I hope you don't get jaded by those who're already jaded (in terms of community communication), and are able to share ideas as they develop down the road.

    Good luck, and God speed.
    Edited by Avran_Sylt on August 19, 2018 2:21PM
  • Vanthras79
    Vanthras79
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    And, of course, @ZOS_RichLambert oversees "all the things".

    I am glad to see another person using quotes! Makes this one happy! :smiley:
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Vanthras79
    Vanthras79
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    So @ZOS_RobGarrett are you saying you want to be tagged more in interesting forum posts?
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Strider__Roshin
    Strider__Roshin
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    Such an awesome thread. Welcome to the team Rob!
  • LadyLavina
    LadyLavina
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    @ZOS_RobGarrett

    Greetings. Assuming that is indeed something you do in a genuine way, wonderful, the community will welcome you with open arms.

    If this is something ZOS is having you do in a super scripted controlled way so they can say they're "engaging" with us (after 4 years) , the community will know it and it will be called out immediately.

    I hope it is the first of these things, as from your initial post it sounds like you're a real stand up guy and genuinely care about things.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed a few more nonconstructive comments that are off topic. Please keep posts relevant to this thread and constructive.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Beardimus
    Beardimus
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    Great intro, it's great to see more of the ZOS team on the forum and engaging. Tough job as a lot to read / filter here.

    But regardless good luck
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Joy_Division
    Joy_Division
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    Hello and welcome!
  • JinMori
    JinMori
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    Wasn't the lead designer Wrobel?
  • Vanthras79
    Vanthras79
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    @ZOS_RobGarrett the charge time for the inferno destruction staff seems longer than other weapons. Is there any chance that this will be re-evaluated in the future?
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Elsonso
    Elsonso
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    JinMori wrote: »
    Wasn't the lead designer Wrobel?

    No. Wrobel is the Lead Combat Designer. Basically, works under Garrett. Figuratively speaking, not literally.

    I am not sure who Rob Garrett replaces. That last Lead Gameplay Designer that I knew by name was Chris Strasz, but he left that position a couple years back. Before him it was Nick Konkle. It is possible that no one filled that position between Strasz and Garrett. (Edit: which would probably mean Lambert did it) Morrowind lists no one in that role in the credits.
    Edited by Elsonso on August 19, 2018 11:03PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Androconium
    Androconium
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    One big green tick.
  • LegendaryMage
    LegendaryMage
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    @ZOS_RobGarrett Welcome bud. Tell them to make us a 1v1 PVP arena, pretty please with sugar on top.
  • Morgul667
    Morgul667
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    Nice ! Welcome here :)
  • ZOS_RobGarrett
    Welcome, and thank you for stepping up into the harsh glare of publicity. Since you were at Riot, I'm sure you heard GhostCrawler talking about the less fun times it'll bring, as well as the good ones. ;)

    If I may, I'd suggest the most important change to make to this is to tell us, explicitly, how you want the community to talk to you. I suspect that you probably don't want a nice @ZOS_RobGarrett tag every time someone is grumpy about any aspect of gameplay. By being explicit, at least there is some chance that the appropriate community norms will be established. :)

    It'd also be a big help, selfishly, if you laid out what makes for good and useful feedback from your perspective. I, uh, could also say that there are a few things I'd like to see changed, but as "not a ZOS employee", I'd like to know how to make my "just a player" feedback as useful as possible ... and of course, "as convincing as possible" ;)
    When it comes to giving feedback, the only hard rules are those stated in the Community Terms of Service. That being said, off the top of my head, a few pieces of advice are:
    • Avoid speculation and assuming intent, but feel free to ask about it.
    • Clearly described, and well researched, problems are usually more valuable to us than proposed solutions.
    • Don't forget to acknowledge changes and additions you enjoy. This is not about giving us praise but rather helping us identify success and successful patterns.
    • Don't be a jerk. =P
    Rob Garrett
    Lead Gameplay Designer - The Elder Scrolls Online
    Staff Post
  • Valrien
    Valrien
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    ✭✭✭
    @ZOS_RobGarrett

    One more thing. Do you know Nick Konkle from Riot?
    Rungar wrote: »
    ideas that work well in this game:

    -armor system
    -skill line system
    -synergy system
    -skillbar system

    ideas that don't work or work poorly

    -class/race systems
    -overuse of one shot mechanics
    -macro promoting rotation combat
    -boss oriented gameplay

    solutions

    -scale back class/race system to be more in line with the skillline system.

    Race: i.e rather than giving high elves innate mag regen have mag regen as a trainable skill line for all players, where high elves get a small bonus to that. Do the same for all critical(combat) bonuses.
    Class: a skill line based subclass system for veteran players to trade out certain skillines for other lines from other classes at some basic cost. Maintaining 3 "core" lines. Get rid of global class passives for skilline pasives with some checks and balances for similar and dissimilar skill lines.

    one shots: add in ways for players to at least work toward deactivating one shot mechanics if they must be used.

    macro promoting rotation combat: add in more conditional dps reliant on exploiting specific conditions rather than timer efficiency/ light attack filler spam

    bosses: the whole dungeon should be interesting not just the boss fight. There are many ways to make the dungeon fun without putting all the challenge on the bossfight.

    thats about it. it is a great game.

    one other note: basic evolution of systems for instance adding a utility slot common to both skillbars as an evolution of the skillbar system or veteran skillines that have requirements to slot abilities from multiple skill lines for use of abilities. To keep the working systems fresh.

    Tbh once you bring up macros you lose every single big of credibility. If you think macros are good in any way or give even a slight advantage then you blatantly do not know what you're talking about
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • geonsocal
    geonsocal
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    best of luck...the not being a jerk thing - is gonna take some work :#
    Edited by geonsocal on August 20, 2018 12:17AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • DuskMarine
    DuskMarine
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    Hey everyone!

    I just wanted to take an opportunity to introduce myself here on the forums. I'm the Lead Gameplay Designer on ESO, overseeing the Systems, Combat, PvP, and User Interface teams. Some of you may have seen me on ESO Live last month. I was a little nervous in the beginning of the show if you couldn't tell. =P

    I've been working in games for 15 years, most recently having spent 7 at Riot Games working on League of Legends and several smaller games in the LoL universe. I joined ZOS in January and started playing ESO about a year ago. Obviously many of you have been playing the game much longer and have acquired a wealth of knowledge and expertise during that time. ESO is a huge game, and I won't claim to have the same depth of knowledge as someone who's been actively playing since beta.

    I do, however, play pretty much every day (I recently switched from PC to console to get better visibility into that experience) and scan the forums and Reddit when time permits. I also lean on the knowledge and experience of the great teams and people here at ZOS who've been hammering on ESO for about a decade. To be clear, my role here is less about making specific changes or improvements to the product and more about helping our teams improve how we work and communicate, both with each other and with you - the players. That being said, I'd be lying if I said there aren't specific aspects of the game I'd like to improve.

    My intent is to start posting here on the forums more regularly and, in time, provide more insight into how we think about Gameplay design. My days are already pretty busy (it turns out shipping an update every 3 months leads to a pretty aggressive development schedule!) but I will engage when I can. I'm also certain Gina will find opportunities to poke me for a response.

    ESO is a great game. I wouldn't have joined the team if I didn't believe that, and it's exciting to have a hand in shaping the game for the coming years. I'm happy to be here and am looking forward to hearing from you!

    honestly instead of engaging in just banter on here how about zos holds a tournament with players in the game(not specifically chosen just anyone who wants to join the instance to rule out paid off foul play) and we show yall whats wrong with this game? its alot easier to show yall than to report it to be completely honest.
  • Morgul667
    Morgul667
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    Cyrodill could use some love
    Loading screens as well
  • DuskMarine
    DuskMarine
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    Welcome, and thank you for stepping up into the harsh glare of publicity. Since you were at Riot, I'm sure you heard GhostCrawler talking about the less fun times it'll bring, as well as the good ones. ;)

    If I may, I'd suggest the most important change to make to this is to tell us, explicitly, how you want the community to talk to you. I suspect that you probably don't want a nice @ZOS_RobGarrett tag every time someone is grumpy about any aspect of gameplay. By being explicit, at least there is some chance that the appropriate community norms will be established. :)

    It'd also be a big help, selfishly, if you laid out what makes for good and useful feedback from your perspective. I, uh, could also say that there are a few things I'd like to see changed, but as "not a ZOS employee", I'd like to know how to make my "just a player" feedback as useful as possible ... and of course, "as convincing as possible" ;)
    When it comes to giving feedback, the only hard rules are those stated in the Community Terms of Service. That being said, off the top of my head, a few pieces of advice are:
    • Avoid speculation and assuming intent, but feel free to ask about it.
    • Clearly described, and well researched, problems are usually more valuable to us than proposed solutions.
    • Don't forget to acknowledge changes and additions you enjoy. This is not about giving us praise but rather helping us identify success and successful patterns.
    • Don't be a jerk. =P

    @ZOS_RobGarrett the bad thing is it feels like devs tend to not care what get posted on here. instead of reporting itd be so much better to just show yall in the game ourselves face to face that way we know yall are seeing how busted some things are for yourselves. thus is why everyone would much rather resort to just giving yall the most vulgar feedback ever cause it just feels like no matter what were ignored or censored regardless. so i honestly propose instead of taking reports on here why not do it through ingame activities to see what gameplay is actually doing instead of just taking stuff by word of mouth. we can show you how unbalanced some things are and how busted other things are as well as how useless alot of other things as well are.
  • Malacthulhu
    Malacthulhu
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    Can we get a cross platform test server and umm welcome to the comunity Rob lol.
    Xbox One Na
  • Ragnarock41
    Ragnarock41
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    Welcome, and thank you for stepping up into the harsh glare of publicity. Since you were at Riot, I'm sure you heard GhostCrawler talking about the less fun times it'll bring, as well as the good ones. ;)

    If I may, I'd suggest the most important change to make to this is to tell us, explicitly, how you want the community to talk to you. I suspect that you probably don't want a nice @ZOS_RobGarrett tag every time someone is grumpy about any aspect of gameplay. By being explicit, at least there is some chance that the appropriate community norms will be established. :)

    It'd also be a big help, selfishly, if you laid out what makes for good and useful feedback from your perspective. I, uh, could also say that there are a few things I'd like to see changed, but as "not a ZOS employee", I'd like to know how to make my "just a player" feedback as useful as possible ... and of course, "as convincing as possible" ;)
    When it comes to giving feedback, the only hard rules are those stated in the Community Terms of Service. That being said, off the top of my head, a few pieces of advice are:
    • Avoid speculation and assuming intent, but feel free to ask about it.
    • Clearly described, and well researched, problems are usually more valuable to us than proposed solutions.
    • Don't forget to acknowledge changes and additions you enjoy. This is not about giving us praise but rather helping us identify success and successful patterns.
    • Don't be a jerk. =P

    I fail miserably at not being a jerk sometimes.

    Either way , Welcome again and I really hope you enjoy PvP as much as we do.

    I always tell that devs should play more PvP so that we can empathise better. Hope you will be the positive change this game needs!
    Edited by Ragnarock41 on August 20, 2018 12:52AM
  • DanteYoda
    DanteYoda
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    geonsocal wrote: »
    best of luck...the not being a jerk thing - is gonna take some work :#

    I was just thinking, welp thats me out...
  • Aurie
    Aurie
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    Hello and welcome :)
This discussion has been closed.