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Hello from the Lead Gameplay Designer

  • Amyxleexownsxu
    Amyxleexownsxu
    ✭✭✭
    Nice to meet you. The more passionate dev's the better. Rich Lambert is cool as f
    PC/NA Since Beta!
    CP 1165

    Main
    Rank 27 EP Khajiit Stamblade | Derosianthe | 26k Achieves

    Alts
    EP Redguard Stamcro | Reindallia
    EP Bosmer Stamden | Sathiriel
    EP Imperial Stamplar | Velinaszol
    EP Altmer Magsorc | Ophianthil
    EP Dunmer Magknight | Thelisarcis

    Housing Enthusiast/Completionism Nerd
    Blood for the Pact!!!
  • Ydrisselle
    Ydrisselle
    ✭✭✭✭✭
    Hi Rob, welcome to the forum.

    It seems to me that you are trying to do what Ghostcrawler did in WoW 10 years ago - if you can keep up, that would be a very good change from the usual ZOS communication. But right now I can only offer you an X-Men quote... "hope you survive the experience!" :D
  • boggo
    boggo
    ✭✭✭
    ChunkyCat wrote: »
    Khajiits should take less fall damage. Make this a thing.

    Khajiits also should have 9 lives!
  • neverwalk
    neverwalk
    ✭✭✭✭
    i've one question: Where does your Alliance go to. WHY do we have to pick an Alliance at character creation and not later when you are ready to join the WAR.
  • Karivaa
    Karivaa
    ✭✭✭✭✭
    Hey everyone!

    I just wanted to take an opportunity to introduce myself here on the forums. I'm the Lead Gameplay Designer on ESO, overseeing the Systems, Combat, PvP, and User Interface teams. Some of you may have seen me on ESO Live last month. I was a little nervous in the beginning of the show if you couldn't tell. =P

    I've been working in games for 15 years, most recently having spent 7 at Riot Games working on League of Legends and several smaller games in the LoL universe. I joined ZOS in January and started playing ESO about a year ago. Obviously many of you have been playing the game much longer and have acquired a wealth of knowledge and expertise during that time. ESO is a huge game, and I won't claim to have the same depth of knowledge as someone who's been actively playing since beta.

    I do, however, play pretty much every day (I recently switched from PC to console to get better visibility into that experience) and scan the forums and Reddit when time permits. I also lean on the knowledge and experience of the great teams and people here at ZOS who've been hammering on ESO for about a decade. To be clear, my role here is less about making specific changes or improvements to the product and more about helping our teams improve how we work and communicate, both with each other and with you - the players. That being said, I'd be lying if I said there aren't specific aspects of the game I'd like to improve.

    My intent is to start posting here on the forums more regularly and, in time, provide more insight into how we think about Gameplay design. My days are already pretty busy (it turns out shipping an update every 3 months leads to a pretty aggressive development schedule!) but I will engage when I can. I'm also certain Gina will find opportunities to poke me for a response.

    ESO is a great game. I wouldn't have joined the team if I didn't believe that, and it's exciting to have a hand in shaping the game for the coming years. I'm happy to be here and am looking forward to hearing from you!
    Ohhhhg!! Welcome! Thanks for playing on console! We love you! Now we will feel like somebody is listening maybe!
  • Karivaa
    Karivaa
    ✭✭✭✭✭
    Some of us mainly PVP. I would love to see you help fix it. Many of the best players have left. You can find out why on the forums. Please help make it great again!
  • Salvas_Aren
    Salvas_Aren
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    ✭✭
    neverwalk wrote: »
    i've one question: Where does your Alliance go to. WHY do we have to pick an Alliance at character creation and not later when you are ready to join the WAR.

    Your alliance is relevant for you, because of all three alliance back stories one is yours and two aren't. If you don't have access to Vvardenfell or Summerset, your alliance is relevant for your starting zone too.

    Furthermore, if you don't own the adventure package or play imperial, your char is stuck to one dedicated alliance upon creation. It's good that players get informed about that in the beginning.
    Edited by Salvas_Aren on August 18, 2018 3:53PM
  • Karivaa
    Karivaa
    ✭✭✭✭✭
    Danikat wrote: »
    By the way, if you're willing to share: what's your favourite thing in ESO so far? What's made you go "Oh, that's cool!"

    Honestly it's difficult to pinpoint a specific thing. I actually played a bit back in beta but got distracted with other games at the time. When I returned to the game last year I was shocked at how improved the entire experience was. The teams here have done fantastic work over the past few years, including taking on some big risks like One Tamriel, and that was a major draw for me coming on board.

    As of late, most of my time in game has been spent in PvP and the Thieves Guild DLC.

    Yay!! A Zos employee in PVP! You have no idea how happy this makes me!

  • Navras
    Navras
    ✭✭✭
    @ZOS_RobGarrett

    Welcome to the Forums Rob and thanks for stopping by.

    Cheers!
    Nav.
    EU-PC
    cp 1500+
    Flawless Conqueror & Spirit Slayer

    Main: Templar
    Alt: Stamblade, StamDK
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Welcome, and you have your work cut out for you. >:)

    About that 3 month schedule... please talk the suits into taking a content patch off for bug fixing and performance.

    You can call it "Tamriel Revisited" and let the always fabulous art team loose on retexturizing old assets, and add some sort of new polymorphs or costumes or pets that drop in the older delves and dungeons as content for the people that love those.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    Welcome to the family!
    Thank you for posting!! And good fortune to you.
    1,000 Huzzahs!!
    Glad your here. (But still miss Nick, hope that's ok....Lol) :)
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    NBrookus wrote: »
    Welcome, and you have your work cut out for you. >:)

    About that 3 month schedule... please talk the suits into taking a content patch off for bug fixing and performance.

    You can call it "Tamriel Revisited" and let the always fabulous art team loose on retexturizing old assets, and add some sort of new polymorphs or costumes or pets that drop in the older delves and dungeons as content for the people that love those.

    This sounds pretty fantastic.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Moloch1514
    Moloch1514
    ✭✭✭✭✭
    Welcome @ZOS_RobGarrett! I was impressed with the level of professionalism you brought to the table on the ESO Live a few weeks back. Professionalism from the dev team is something that seems to have been lacking over the last few years.

    Here's to hoping your fresh perspective can bring in some badly needed freshness to a game that is getting very repetitive after 4+ years of playing (for those of us who've been here since 2013, seeing copy/pasted buildings as "new" houses and the same mount re-skinned every quarter is getting pretty stale). Dungeon designs are just getting silly with the forced mechanics. This game needs something new that isn't just a re-skin (Abyssal Geysers) or rehashed zone from 2014-2015 (Murkmire).

    Cheers!
    Edited by Moloch1514 on August 18, 2018 5:33PM
    PC-NA
  • Moloch1514
    Moloch1514
    ✭✭✭✭✭
    NBrookus wrote: »
    Welcome, and you have your work cut out for you. >:)

    About that 3 month schedule... please talk the suits into taking a content patch off for bug fixing and performance.

    You can call it "Tamriel Revisited" and let the always fabulous art team loose on retexturizing old assets, and add some sort of new polymorphs or costumes or pets that drop in the older delves and dungeons as content for the people that love those.

    This x1000! This one idea would go so far to fix the myriad problems "under the hood". Breathing new life into "vanilla" Tamriel would be a MAJOR boon going forward, especially to us old-timers who've been here since beta!
    Edited by Moloch1514 on August 19, 2018 5:51AM
    PC-NA
  • ResTandRespeC
    ResTandRespeC
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    Oh god please let us have skill timers on console :wink:.
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hey everyone!

    I just wanted to take an opportunity to introduce myself here on the forums. I'm the Lead Gameplay Designer on ESO, overseeing the Systems, Combat, PvP, and User Interface teams...

    My intent is to start posting here on the forums more regularly and, in time, provide more insight into how we think about Gameplay design. My days are already pretty busy (it turns out shipping an update every 3 months leads to a pretty aggressive development schedule!) but I will engage when I can. I'm also certain Gina will find opportunities to poke me for a response.

    ESO is a great game. I wouldn't have joined the team if I didn't believe that, and it's exciting to have a hand in shaping the game for the coming years. I'm happy to be here and am looking forward to hearing from you!

    o /
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Ydrisselle
    Ydrisselle
    ✭✭✭✭✭
    neverwalk wrote: »
    i've one question: Where does your Alliance go to. WHY do we have to pick an Alliance at character creation and not later when you are ready to join the WAR.

    @neverwalk It's not that hard: your Alliance determines your available races, until you buy the Adventure Pack.
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    I can’t say I’m excited that the person in charge of combat overall in this game has ~1 year of experience playing it.

    However regardless of the that, you have already won me over thanks to your actually being on the forums.

    I hope we can continue to speak with you from here on out and get responses, especially on PTS forum where Class Balance threads with 50+ pages have gone without a single response in the past.

    Welcome to the team.
    Edited by templesus on August 18, 2018 8:49PM
  • Shadowmaster
    Shadowmaster
    ✭✭✭✭
    @ZOS_RobGarrett What would you say is the biggest challenge to implementing some of your ideas?
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aliyavana wrote: »
    If you are lead gameplay designer, what is Wrobel?

    Wrobel is The Combat Design lead, and now Gil works for him.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hey, Rob, great to see you on the boards. :D
  • James-Wayne
    James-Wayne
    ✭✭✭✭✭
    Aliyavana wrote: »
    Gameplay is often associated with combat, esp in a mmo where you kill people
    I can understand how the terms can get conflated. In fact, I believe at one point in time the Combat Team was internally referred to as "Gameplay".

    I should probably clarify the team structure a bit. As I mentioned before, I oversee the "Gameplay" side which includes Combat, PvP, Systems, and UI. There are also "Content" teams working on things like zones, quests, monsters, and dungeons. Ultimately we're all working together to deliver updates to ESO, but that's how the teams are organized.

    And, of course, @ZOS_RichLambert oversees "all the things".

    Even these posts I bet ☺
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
    529 people have also earned this badge.
  • Karminathevamp
    Karminathevamp
    ✭✭✭
    Greetings and welcome to the lions' den. ;)
    Master Angler
  • DanteYoda
    DanteYoda
    ✭✭✭✭✭
    ✭✭
    If i could ask anything of you,

    It is when you look forward to new content that you do not cater to just a single group. We know that there are...
    Hardcore PvPers including large scale and small scale, to duelists. (These guys deserve some love)
    There elite PvEers running trials and speedflawlessperfectrun-dungeoneers. Perfect rotation DPS kings and mega tanks!

    There are also casuals, new players and those with disabilities that get left out of a great deal of content. Please don't forget us.

    Thank you

    This dovetails with my serious comments.

    First, welcome!! :)

    Second, as you surely know and probably utilize, it is a standard practice in product management to think in terms of specific "personas". I suggest that you make it a high priority to ensure a set of personas or other group segmentation that accurately covers most of your player base, whether you see the segmentation as a true "partition" in the mathematical sense, or if you see them more as subsets that overlap.

    For example:
    • I'm a self-employed older player, with a lot of time to play. (It would probably be OK to lump me in with retirees.)
    • I have poor reflexes/situational awareness, but good game knowledge and general brains. (I've been playing a long time. I was recently accosted by a guy in Vivec City who asked "Are you the guy who wrote the guides that were so valuable to me years ago?" That was indeed me.
    • I commonly play solo or else duo with my wife @DarcyMardin , who would fit into the same segment I do. We can face roll the easiest 12-14 dungeons as duos in normal mode, but things get a lot harder for us after that, and if we want to do more challenging content we need to join fuller groups of players. To date, I've done more of that than she has.
    • PvP, as you might imagine, is not important to us.
    • A game change that would FORCE the constant use of accurate reflexes, like the proposed shield nerf, would probably drive Darcy and me out of endgame, much like the Fractals jumping puzzles kept us from ever trying Guild Wars 2 endgame in the first place. In that case we might well scale back on our participation in the game entirely, much as we did in GW 2 (and we were huge fans of Guild Wars Classic). I think that in that respect we're representative of a large-ish and reasonably affluent group of players.

    Other obvious segments to try to capture include:
    • Busy, results-oriented endgame PvEers.
    • Busy, results-oriented PvPers.
    • Generic RPGers who have a lot of time and money to spend on the rich ESO world, with no real concern for endgame; i.e., the ones who might care more about mounts and housing than functional gear.

    Add me as well or i'll just stop playing classes dependant on shields ..
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Welcome! I do hope unlike wrobel, you do enjoy diversity in PvP.
  • Zardayne
    Zardayne
    ✭✭✭✭✭
    Welcome and thank God someone is finally going to come to the forums and communicate with us. It's an area that's been sorely lacking..
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    Hey everyone!

    I just wanted to take an opportunity to introduce myself here on the forums. I'm the Lead Gameplay Designer on ESO, overseeing the Systems, Combat, PvP, and User Interface teams. Some of you may have seen me on ESO Live last month. I was a little nervous in the beginning of the show if you couldn't tell. =P

    I've been working in games for 15 years, most recently having spent 7 at Riot Games working on League of Legends and several smaller games in the LoL universe. I joined ZOS in January and started playing ESO about a year ago. Obviously many of you have been playing the game much longer and have acquired a wealth of knowledge and expertise during that time. ESO is a huge game, and I won't claim to have the same depth of knowledge as someone who's been actively playing since beta.

    I do, however, play pretty much every day (I recently switched from PC to console to get better visibility into that experience) and scan the forums and Reddit when time permits. I also lean on the knowledge and experience of the great teams and people here at ZOS who've been hammering on ESO for about a decade. To be clear, my role here is less about making specific changes or improvements to the product and more about helping our teams improve how we work and communicate, both with each other and with you - the players. That being said, I'd be lying if I said there aren't specific aspects of the game I'd like to improve.

    My intent is to start posting here on the forums more regularly and, in time, provide more insight into how we think about Gameplay design. My days are already pretty busy (it turns out shipping an update every 3 months leads to a pretty aggressive development schedule!) but I will engage when I can. I'm also certain Gina will find opportunities to poke me for a response.

    ESO is a great game. I wouldn't have joined the team if I didn't believe that, and it's exciting to have a hand in shaping the game for the coming years. I'm happy to be here and am looking forward to hearing from you!

    Well hello rob. Nice to meet you. Happy to see that you are hopping on the forums.. Things seem to be getting better over at zos when it comes to getting involved and caring.. Stuff like this is nice to see.. That being said, I have a couple questions for you.

    Will you acknowledge the terrible state the game is in when it comes to the ongoing performance issue that has been on a downward spiral since one tamriel? Never getting better and only getting worse... An issue that plagues competitive pvp in this game and seems to hit cyrodil the hardest. An issue that is impacting such a massive portion of your player base, especially in cyrodil and especially on console...

    Will you acknowledge that?? And will you tell us if there is any work being done to fix this? Or will you just give us silence like we've been getting for so long... And I know that " zenimax is always actively working on improving game performance"... However ive been hearing that for a couple years now and it only seems to get worse.

    Again nice to see more of the zos team on the forums. I love the amazing game you guys have created but i just think we deserve some long awaited answers to some questions that have been ignored for far too long.
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    If i could ask anything of you,

    It is when you look forward to new content that you do not cater to just a single group. We know that there are...
    Hardcore PvPers including large scale and small scale, to duelists. (These guys deserve some love)
    There elite PvEers running trials and speedflawlessperfectrun-dungeoneers. Perfect rotation DPS kings and mega tanks!

    There are also casuals, new players and those with disabilities that get left out of a great deal of content. Please don't forget us.

    Thank you

    This dovetails with my serious comments.

    First, welcome!! :)

    Second, as you surely know and probably utilize, it is a standard practice in product management to think in terms of specific "personas". I suggest that you make it a high priority to ensure a set of personas or other group segmentation that accurately covers most of your player base, whether you see the segmentation as a true "partition" in the mathematical sense, or if you see them more as subsets that overlap.

    For example:
    • I'm a self-employed older player, with a lot of time to play. (It would probably be OK to lump me in with retirees.)
    • I have poor reflexes/situational awareness, but good game knowledge and general brains. (I've been playing a long time. I was recently accosted by a guy in Vivec City who asked "Are you the guy who wrote the guides that were so valuable to me years ago?" That was indeed me.
    • I commonly play solo or else duo with my wife @DarcyMardin , who would fit into the same segment I do. We can face roll the easiest 12-14 dungeons as duos in normal mode, but things get a lot harder for us after that, and if we want to do more challenging content we need to join fuller groups of players. To date, I've done more of that than she has.
    • PvP, as you might imagine, is not important to us.
    • A game change that would FORCE the constant use of accurate reflexes, like the proposed shield nerf, would probably drive Darcy and me out of endgame, much like the Fractals jumping puzzles kept us from ever trying Guild Wars 2 endgame in the first place. In that case we might well scale back on our participation in the game entirely, much as we did in GW 2 (and we were huge fans of Guild Wars Classic). I think that in that respect we're representative of a large-ish and reasonably affluent group of players.

    Other obvious segments to try to capture include:
    • Busy, results-oriented endgame PvEers.
    • Busy, results-oriented PvPers.
    • Generic RPGers who have a lot of time and money to spend on the rich ESO world, with no real concern for endgame; i.e., the ones who might care more about mounts and housing than functional gear.

    Guild wars 2 is such a cool game with such cool classes.. Also its decently different than most mmos. Sucks that it didnt workout for you and your wife :neutral: .. Did you give it a fair chance ?
  • Jake1576
    Jake1576
    ✭✭✭✭✭
    Hey everyone!

    I just wanted to take an opportunity to introduce myself here on the forums. I'm the Lead Gameplay Designer on ESO, overseeing the Systems, Combat, PvP, and User Interface teams. Some of you may have seen me on ESO Live last month. I was a little nervous in the beginning of the show if you couldn't tell. =P

    I've been working in games for 15 years, most recently having spent 7 at Riot Games working on League of Legends and several smaller games in the LoL universe. I joined ZOS in January and started playing ESO about a year ago. Obviously many of you have been playing the game much longer and have acquired a wealth of knowledge and expertise during that time. ESO is a huge game, and I won't claim to have the same depth of knowledge as someone who's been actively playing since beta.

    I do, however, play pretty much every day (I recently switched from PC to console to get better visibility into that experience) and scan the forums and Reddit when time permits. I also lean on the knowledge and experience of the great teams and people here at ZOS who've been hammering on ESO for about a decade. To be clear, my role here is less about making specific changes or improvements to the product and more about helping our teams improve how we work and communicate, both with each other and with you - the players. That being said, I'd be lying if I said there aren't specific aspects of the game I'd like to improve.

    My intent is to start posting here on the forums more regularly and, in time, provide more insight into how we think about Gameplay design. My days are already pretty busy (it turns out shipping an update every 3 months leads to a pretty aggressive development schedule!) but I will engage when I can. I'm also certain Gina will find opportunities to poke me for a response.

    ESO is a great game. I wouldn't have joined the team if I didn't believe that, and it's exciting to have a hand in shaping the game for the coming years. I'm happy to be here and am looking forward to hearing from you!

    If you don't mind taking a look at this sometime seeing as you said u play on ps4 these bot are located in camlorn pre questing area ps4 na https://forums.elderscrollsonline.com/en/discussion/431421/look-at-these-lovely-bots-500-cp-nothing-being-done-video#latest
    Edited by Jake1576 on August 19, 2018 5:43AM
  • DarcyMardin
    DarcyMardin
    ✭✭✭✭✭
    ✭✭✭
    itzTJ wrote: »
    If i could ask anything of you,

    It is when you look forward to new content that you do not cater to just a single group. We know that there are...
    Hardcore PvPers including large scale and small scale, to duelists. (These guys deserve some love)
    There elite PvEers running trials and speedflawlessperfectrun-dungeoneers. Perfect rotation DPS kings and mega tanks!

    There are also casuals, new players and those with disabilities that get left out of a great deal of content. Please don't forget us.

    Thank you

    This dovetails with my serious comments.

    First, welcome!! :)

    Second, as you surely know and probably utilize, it is a standard practice in product management to think in terms of specific "personas". I suggest that you make it a high priority to ensure a set of personas or other group segmentation that accurately covers most of your player base, whether you see the segmentation as a true "partition" in the mathematical sense, or if you see them more as subsets that overlap.

    For example:
    • I'm a self-employed older player, with a lot of time to play. (It would probably be OK to lump me in with retirees.)
    • I have poor reflexes/situational awareness, but good game knowledge and general brains. (I've been playing a long time. I was recently accosted by a guy in Vivec City who asked "Are you the guy who wrote the guides that were so valuable to me years ago?" That was indeed me.
    • I commonly play solo or else duo with my wife @DarcyMardin , who would fit into the same segment I do. We can face roll the easiest 12-14 dungeons as duos in normal mode, but things get a lot harder for us after that, and if we want to do more challenging content we need to join fuller groups of players. To date, I've done more of that than she has.
    • PvP, as you might imagine, is not important to us.
    • A game change that would FORCE the constant use of accurate reflexes, like the proposed shield nerf, would probably drive Darcy and me out of endgame, much like the Fractals jumping puzzles kept us from ever trying Guild Wars 2 endgame in the first place. In that case we might well scale back on our participation in the game entirely, much as we did in GW 2 (and we were huge fans of Guild Wars Classic). I think that in that respect we're representative of a large-ish and reasonably affluent group of players.

    Other obvious segments to try to capture include:
    • Busy, results-oriented endgame PvEers.
    • Busy, results-oriented PvPers.
    • Generic RPGers who have a lot of time and money to spend on the rich ESO world, with no real concern for endgame; i.e., the ones who might care more about mounts and housing than functional gear.

    Guild wars 2 is such a cool game with such cool classes.. Also its decently different than most mmos. Sucks that it didnt workout for you and your wife :neutral: .. Did you give it a fair chance ?

    To be fair, we played it for quite a while. But neither of us liked the jumping puzzles, nor did we like GW2's skill system as much as we'd liked the original Guild Wars skills system (although in other ways, GW2 was better). Besides, ESO was starting closed beta, so we gave up GW2 to come here!
    Edited by DarcyMardin on August 19, 2018 2:51PM
This discussion has been closed.