Shokasegambit1 wrote: »We should just fight invisable players ! No Cooldown...
Or make us all invisable including pve enemies boss monsters !
Oh look, once again, "Nerf PvE for the sake of PvP!" And then people wonder why there is so much negativity from PvE players against PvP players!!
I utilize cloak during quests... when I don't feel like fighting mob after mob after mob... and now a PvP player wants to take that away from me because it's easier than L2P against a Nightblade!!
RinaldoGandolphi wrote: »ProbablePaul wrote: »I'm sorry, but legit question... Have you read the nightblade class description? Have you ever played any fantasy game, ever?
And I guess it’s ok that Burning Talons, Engulfing Flames, Burning Embers, Flames of Oblivion, and Volatile Armor all have their damage canceled out to zero by one skill? This is so balanced.
If DK had a skill that rendered 70% of nightblades class damage skills useless and suppressed them to zero damage the forums here would crash with all the nightblade tears.
Nightblades got it all! Great sustain, great class passives, great mobility, high front loaded burst, and unmatched escapability. The game might as well be called the elder nightblades online... while DK, Sorc, and Templar get crappy passives like Elder Dragon or Rebate, our Nightblade overlords get things such as Refreshing Shadows and catalyst....life must be real hard when you get 20 free ultimate just for drinking a damn potion.
It’s laughable at this point how much above all the other classes nightblade is and has been. Even Rune cage sorc don’t have anything on nightblade. All the crying about Rune Cage Sorc comes from the 70% of the game who plays nightblade that had one class who could challenge them for a patch, can’t have that.
Nightblades have ruled this game since the release of Imperial City, and it’s getying old.
The_Outsider wrote: »Every damage mitigation mechanic in the game can be spammed, and Cloak is the only one that can get removed by a random AOE that gets sneezed out. It is also the only damage mit. in the game that disallows offense for it's duration. You can do damage (or anything) while you heal, shield, block, ect. It's the only mit. in the game that you can be locked out of using by a simple potion.
Sure let's do the compare thing. Another class defining mitigation mechanic: Hardened Ward. Now, you have a 4 second CD after use. Let's not forget that we can already on live, remove your shield with a specific damage type, use any number of abilities that remove your shield, AND prevent you from casting your shield for 12 seconds by standing near you with a potion.
...oh wait that's cloak on live, nvm end comparison...
#copypaste
But Hardened Ward is a pure damage mitigation tool almost identical to heals and limited in its mitigation capacity by the shieeld strength
Cloak on the other hand is a mitigation tool combined with a gap opener. The mitigation component is fat more powerful since it is relative based on 100%. The downside to it can be broken by AoE attacks. However, these AoE attacks have to find you first. That's a fair trade-off. The fact that you cannot attack is offset by the fact that you also cannot be attacked. Again, a fair trade-off. In addition, this allows you to choose the place and time you attack again. Allowing you to choose the best moment - e.g. stun sorc when shields run out or attack when enemy drops block. You automatically force your opponent on the defensive. And you get a guaranteed crit for your next burst combo.
The mitigation part of cloak isn't the issue. The gap opening part is. Especially when you pair it with the Shade, which pretty much guarantees a successful escape.
As for the detection potion: How would you feel if you could only attack a sorc every 45 sec for 15 sec and only after you drank a certain potion. I don't think you would like that.
Don't get me wrong. I recognize the importance of the mitigation of cloak, and that should remain untouched if possible.
So a solution would be to make cloaking after port to the shade impossible for a short duration and have cost increase if cast again within 4 sec and not attacking the target again. That way the mitigation function remains untouched, but the OP gap opening function is nerfed.
The_Outsider wrote: »Cloak is no more a gap opener than forward momentum. Something that provides the potential for movement is not the same as something that provides movement...
With a bit of critical thinking it's not hard to land an AOE. Hurricane has to "find " the cloaking NB first right? Cloak does not prevent anyone for being attacked-- you literally are being attacked, that's why you cloaked in the first place. People already have this stuff in their builds for other purposes: Tornado, Dawnbreaker, Curse, Streak, Bombard, caltrops, grothdar, hurricane, volatile armor, ect.
The_Outsider wrote: »This sentence is nonsensical: it's like saying the gap opening part of Hardened ward is an issue, especially when you combine it with streak which guarantees a successful escape. Why does everything need to be translated to sorc?
The_Outsider wrote: »If I could remove sorc shields with any ability of a specific damage type, had a plethora of other anti-shield specific abilities (that prevented you from shielding for x seconds or w/e), AND could attack you for 15 seconds out of 45 where you had a complete inability to shield? Well I certainly wouldn't insist that your shield be given a 4 second cooldown, I'll just leave it at that.
RinaldoGandolphi wrote: »ProbablePaul wrote: »I'm sorry, but legit question... Have you read the nightblade class description? Have you ever played any fantasy game, ever?
And I guess it’s ok that Burning Talons, Engulfing Flames, Burning Embers, Flames of Oblivion, and Volatile Armor all have their damage canceled out to zero by one skill? This is so balanced.
If DK had a skill that rendered 70% of nightblades class damage skills useless and suppressed them to zero damage the forums here would crash with all the nightblade tears.
Nightblades got it all! Great sustain, great class passives, great mobility, high front loaded burst, and unmatched escapability. The game might as well be called the elder nightblades online... while DK, Sorc, and Templar get crappy passives like Elder Dragon or Rebate, our Nightblade overlords get things such as Refreshing Shadows and catalyst....life must be real hard when you get 20 free ultimate just for drinking a damn potion.
It’s laughable at this point how much above all the other classes nightblade is and has been. Even Rune cage sorc don’t have anything on nightblade. All the crying about Rune Cage Sorc comes from the 70% of the game who plays nightblade that had one class who could challenge them for a patch, can’t have that.
Nightblades have ruled this game since the release of Imperial City, and it’s getying old.
Mhm, then can we prohibit magsorcs from using harden after bolt escape? Yes I do agree that summon shade is more powerful than streak but only in tight surroundings, when it goes to open field it's not as efficient, it's still good but not as good as streak because it can't be spamed so again NB is left with just cloak and dampen magicka.
What you constantly forgot about my friend is that cloak can already be completely disabled or even worse constantly broken so you not only don't mitigate anything, you are still at the same position and youre wasting your resources, on top of that you want cloak to be disabled for the only tactic that allows NB to escape (meaning shadow image + cloak).
I'd be more for making bolt escape better (like lowering the increasing cost at least to 25% or what's better IMHO lowering to 1,5s penalty time so bolt escape could be used again in fights) than another nerfs. [/quote]Do this and magblades will never be able to escape the fight which is not the case for mag sorcs even with the current state of bolt escape.
I'd be more for making bolt escape better (like lowering the increasing cost at least to 25% or what's better IMHO lowering to 1,5s penalty time so bolt escape could be used again in fights) than another nerfs.
Wreuntzylla wrote: »I was eating popcorn on the sidelines until you said a shield is pure mitigation almost identical to heals... I suppose that would be true if overheals added to your health, you couldn't be crit when overhealed, shields could be debuffed by 80% like heal debuffs, and executes didn't exist....
Shields are very similar to dodge roll and very different from heals.
ProbablePaul wrote: »I'm sorry, but legit question... Have you read the nightblade class description? Have you ever played any fantasy game, ever?RinaldoGandolphi wrote: »OP prepare for the nightblade brigade
An invisibility button on demand that can be spammed is just as OP was pre-nerf streak was, maybe even more so considering it makes most single target attacks miss and completely suppressed dot damage
...
Nightblades got a great heal in Dark Cloak, 8% more healing from swallow soul, a Soul Tether that heals and deals high damage, and 15% x 3 regen passive and shadow image to reposition at will they don’t need cloak
How does cloak suppress DoTs? How does it make single target attacks miss? Did you know that you don't get the invisibility when you morph to dark cloak? Did you know that to reliably spam cloak without running out of magicka, you need: decently high CP and Food and Gold sets that have high magicka regen?
You have access to magelight which virtually negates the racial bonuses of two races, and the bonuses that are fundamental to the nightblade class as a whole - one ability, simply slotted. On top of this, we only have one regular AoE skill in our entire class skills lineup that isn't restricted to the casting location. Finally, positioning and movement are the essence of what nightblades do; what do you have if you take cloak and shade away? Not much. There's a difference between something imbalanced and you disliking the playstyle of something.
Cloak and Streak don't serve similar purposes. You yourself have been arguing about cloak as a type of mitigation, hence the comparison to hardened ward, a type of mit.The_Outsider wrote: »The_Outsider wrote: »This sentence is nonsensical: it's like saying the gap opening part of Hardened ward is an issue, especially when you combine it with streak which guarantees a successful escape. Why does everything need to be translated to sorc?
Boy ... I don't know ... maybe b/c streak and cloak server similar purposes? I mean what else is there that serves as a gap opener? Except for sprint? So there is not a whole lot you can compare it to. i][b]shade[/b][/i
Oh, and you were the one comparing Hardened Ward and Cloak. I merely pointed out that for those 2 to be comaprable the sorc abilities must be 2in1 as well - gap opener/re-positioning and damage mitigation.
This sentence is nonsensical because it states that 1 skill (cloak) has gap opening properties when you combine it with a gap opening skill (shade). Which again, is like saying that 1 skill (hardened ward) has gap-opening properties when you combine it with a gap-opening skill (streak).The mitigation part of cloak isn't the issue. The gap opening part is. Especially when you pair it with the Shade, which pretty much guarantees a successful escape.
wings...If DK had a skill that rendered 70% of nightblades class damage skills useless and suppressed them to zero damage reflected them back at the target for increased dmg the forums here would crash with all the nightblade tears.
The_Outsider wrote: »wings...If DK had a skill that rendered 70% of nightblades class damage skills useless and suppressed them to zero damage reflected them back at the target for increased dmg the forums here would crash with all the nightblade tears.
my 1v1 attack combo vs. wings dk is resto light attack spam and hope they are terribad
Wreuntzylla wrote: »I was eating popcorn on the sidelines until you said a shield is pure mitigation almost identical to heals... I suppose that would be true if overheals added to your health, you couldn't be crit when overhealed, shields could be debuffed by 80% like heal debuffs, and executes didn't exist....
Shields are very similar to dodge roll and very different from heals.
No they are not similar to dodge roll. They are very similar to heals.
Shields are essentially pre-emptive heals.
Like heals they are based on absolute values (tooltip), limiting their potential.
Like heals they increase your total HP pool. While Heals replenish it, Shields temporarily add to it.
Dodge roll on the other hand is based on relative values (i.e. 100%), thus having unlimited potential.
Overheals don't add to your HP the same way remaining shield strength does not add to your next shield or the HP.
You cannot crit shields, but shields themselves don't crit either. Heals can crit. So it balances out.
Shields cannot be buffed within the buff system, therefore, they also cannot be debuffed. And the overperformance of major defile is another issue that has nothing to do with the conceptual comparison of these 2 (or 3) game mechanics.
Maybe next time eat less popcorn and do more thinking!
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Dracan_Fontom wrote: »Make one 1 skill have a cooldown. Make all skills have cooldowns.
Wreuntzylla wrote: »The_Outsider wrote: »Every damage mitigation mechanic in the game can be spammed, and Cloak is the only one that can get removed by a random AOE that gets sneezed out. It is also the only damage mit. in the game that disallows offense for it's duration. You can do damage (or anything) while you heal, shield, block, ect. It's the only mit. in the game that you can be locked out of using by a simple potion.
Sure let's do the compare thing. Another class defining mitigation mechanic: Hardened Ward. Now, you have a 4 second CD after use. Let's not forget that we can already on live, remove your shield with a specific damage type, use any number of abilities that remove your shield, AND prevent you from casting your shield for 12 seconds by standing near you with a potion.
...oh wait that's cloak on live, nvm end comparison...
#copypaste
But Hardened Ward is a pure damage mitigation tool almost identical to heals and limited in its mitigation capacity by the shieeld strength
Cloak on the other hand is a mitigation tool combined with a gap opener. The mitigation component is fat more powerful since it is relative based on 100%. The downside to it can be broken by AoE attacks. However, these AoE attacks have to find you first. That's a fair trade-off. The fact that you cannot attack is offset by the fact that you also cannot be attacked. Again, a fair trade-off. In addition, this allows you to choose the place and time you attack again. Allowing you to choose the best moment - e.g. stun sorc when shields run out or attack when enemy drops block. You automatically force your opponent on the defensive. And you get a guaranteed crit for your next burst combo.
The mitigation part of cloak isn't the issue. The gap opening part is. Especially when you pair it with the Shade, which pretty much guarantees a successful escape.
As for the detection potion: How would you feel if you could only attack a sorc every 45 sec for 15 sec and only after you drank a certain potion. I don't think you would like that.
Don't get me wrong. I recognize the importance of the mitigation of cloak, and that should remain untouched if possible.
So a solution would be to make cloaking after port to the shade impossible for a short duration and have cost increase if cast again within 4 sec and not attacking the target again. That way the mitigation function remains untouched, but the OP gap opening function is nerfed.
I was eating popcorn on the sidelines until you said a shield is pure mitigation almost identical to heals... I suppose that would be true if overheals added to your health, you couldn't be crit when overhealed, shields could be debuffed by 80% like heal debuffs, and executes didn't exist....
Shields are very similar to dodge roll and very different from heals.