How about we put a 4s cool down on ruining class defining skills
Oh look, once again, "Nerf PvE for the sake of PvP!" And then people wonder why there is so much negativity from PvE players against PvP players!!
I utilize cloak during quests... when I don't feel like fighting mob after mob after mob... and now a PvP player wants to take that away from me because it's easier than L2P against a Nightblade!!
Cloak is no more a gap opener than forward momentum. Something that provides the potential for movement is not the same as something that provides movement...The_Outsider wrote: »Every damage mitigation mechanic in the game can be spammed, and Cloak is the only one that can get removed by a random AOE that gets sneezed out. It is also the only damage mit. in the game that disallows offense for it's duration. You can do damage (or anything) while you heal, shield, block, ect. It's the only mit. in the game that you can be locked out of using by a simple potion.
Sure let's do the compare thing. Another class defining mitigation mechanic: Hardened Ward. Now, you have a 4 second CD after use. Let's not forget that we can already on live, remove your shield with a specific damage type, use any number of abilities that remove your shield, AND prevent you from casting your shield for 12 seconds by standing near you with a potion.
...oh wait that's cloak on live, nvm end comparison...
#copypaste
But Hardened Ward is a pure damage mitigation tool almost identical to heals and limited in its mitigation capacity by the shieeld strength
Cloak on the other hand is a mitigation tool combined with a gap opener. The mitigation component is fat more powerful since it is relative based on 100%. The downside to it can be broken by AoE attacks. However, these AoE attacks have to find you first. That's a fair trade-off. The fact that you cannot attack is offset by the fact that you also cannot be attacked. Again, a fair trade-off. In addition, this allows you to choose the place and time you attack again. Allowing you to choose the best moment - e.g. stun sorc when shields run out or attack when enemy drops block. You automatically force your opponent on the defensive. And you get a guaranteed crit for your next burst combo.
Don't get me wrong. I recognize the importance of the mitigation of cloak, and that should remain untouched if possible.
So a solution would be to make cloaking after port to the shade impossible for a short duration and have cost increase if cast again within 4 sec and not attacking the target again. That way the mitigation function remains untouched, but the OP gap opening function is nerfed.
This sentence is nonsensical: it's like saying the gap opening part of Hardened ward is an issue, especially when you combine it with streak which guarantees a successful escape. Why does everything need to be translated to sorc?The mitigation part of cloak isn't the issue. The gap opening part is. Especially when you pair it with the Shade, which pretty much guarantees a successful escape.
If I could remove sorc shields with any ability of a specific damage type, had a plethora of other anti-shield specific abilities (that prevented you from shielding for x seconds or w/e), AND could attack you for 15 seconds out of 45 where you had a complete inability to shield? Well I certainly wouldn't insist that your shield be given a 4 second cooldown, I'll just leave it at that.As for the detection potion: How would you feel if you could only attack a sorc every 45 sec for 15 sec and only after you drank a certain potion. I don't think you would like that.
No cooldowns to this game please, and stacking cost-increase is also lame mechanic, how about just remove that from game. One good way to balance powerful abilities is to adjust their cost to match their power/usefulness. Regarding cloak, I would simply double duration of invisibility and then also double its cost. Then succesfully breaking cloak would have bigger impact as nightblade just wasted more magicka and in stamblades case, might not be able to cloak again immediately. Cost of invisibility-seconds would remain same, but risk vs reward would be more significant.
No. That's our main defense, which can be already broken in many different ways.
RinaldoGandolphi wrote: »OP prepare for the nightblade brigade
An invisibility button on demand that can be spammed is just as OP was pre-nerf streak was, maybe even more so considering it makes most single target attacks miss and completely suppressed dot damage
...
Nightblades got a great heal in Dark Cloak, 8% more healing from swallow soul, a Soul Tether that heals and deals high damage, and 15% x 3 regen passive and shadow image to reposition at will they don’t need cloak
ProbablePaul wrote: »I'm sorry, but legit question... Have you read the nightblade class description? Have you ever played any fantasy game, ever?
RinaldoGandolphi wrote: »OP prepare for the nightblade brigade
An invisibility button on demand that can be spammed is just as OP was pre-nerf streak was, maybe even more so considering it makes most single target attacks miss and completely suppressed dot damage
Name me one other skill I that game that completely suppress any kind dot or other type of damage to zero...anyone who says Cloak isn’t OP in its current state isn’t being honest about the game balance. Cloak is more powerful then most ultimates.
Invisibility should only come from potions where it’s actually balanced with a 45 sec cooldown and can be used to escape.
Nightblades got a great heal in Dark Cloak, 8% more healing from swallow soul, a Soul Tether that heals and deals high damage, and 15% x 3 regen passive and shadow image to reposition at will they don’t need cloak
Of course they will never remove cloak.
The only viable counter to cloak in the game is Piercing Mark. Detect pots have too short a radius and too short a duration to allow you to pressure a good nightblade that knows how to play. Bad nightblades are easy to kill regardless of cloak though which doesn’t paint the class in the proper light.
Ideally they need to make Scortching Flare work just like Piercing Mark except it only lasts 10 seconds and burns the target and prevents them from cloaking for the duration. Give every class access to a viable counter like Piercing Mark. It will still cost a skill slot etc but it will at least actually work unlike magelight, evil hunter, and flare which in their current state are completely useless
RinaldoGandolphi wrote: »Nightblades got a great heal in Dark Cloak
RinaldoGandolphi wrote: »
And I guess it’s ok that Burning Talons, Engulfing Flames, Burning Embers, Flames of Oblivion, and Volatile Armor all have their damage canceled out to zero by one skill? This is so balanced.
If DK had a skill that rendered 70% of nightblades class damage skills useless and suppressed them to zero damage the forums here would crash with all the nightblade tears.
Nightblades got it all! Great sustain, great class passives, great mobility, high front loaded burst, and unmatched escapability. The game might as well be called the elder nightblades online... while DK, Sorc, and Templar get crappy passives like Elder Dragon or Rebate, our Nightblade overlords get things such as Refreshing Shadows and catalyst....life must be real hard when you get 20 free ultimate just for drinking a damn potion.
It's about time Cloak gets the Streak treatment.
At least streak only serves as a gap opener, not also as a powerful mitigation tool like Cloak does.
You would be surprised how many builds don't use gap closers + I play mag sorc simce 2014 and trust me I know power of BoL and streak. TBH I can't decide which is more powerful tool because it's heavily dependent on situation. When any of my enemies has some anti cloak mechanic it makes cloak completely useless, it's a wasted slot while bolt escape and morphs is always useful, especially in places where is many obstacles. When you know how and when to use it bolt escape is far superior to cloak, especially when you have been spotted. I know you are experienced sorc my friend but please, go there and play a NB, especially magblade for some time, you will see how screwed is this class without cloak, you wouldn't opt for this if you would feel it on your own skin.
So Streak/BoL is very situational and you have to know when and how to use it. Fair enough!
But why shouldn't Cloak require situational awareness too? Like knowing when to use it to mitigate damage - i.e. there is a Lethal Arrow flying my way ... time to disappear. And why shouldnt it be punished for consecutive use like streak is?
My suggested change would fit perfectly into that picture.
As a reminder:
"I recognize the importance of the mitigation of cloak, and that should remain untouched if possible.
So a solution would be to make cloaking after port to the shade impossible for a short duration and have cost increase if cast again within 4 sec and not attacking the target again. That way the mitigation function remains untouched, but the OP gap opening function is nerfed."
Port to shade is far more powerful that streak is. Even far more powerful than a unrestrained streak would be. It is faster and ignores line-of-sight.