That vast majority, that didn't provides any problems?
Because, when you met with Rune Cage Sorc it always ends with Death Recap screen, if your spec has no shields.
At mag NB my only save is Cloak and even it doesn't always helps
And mag NB has no possibilities to deal huge ton of damage in one timestamp, that Sorcs easily can do with Rune Cage, Haunting Curse and mage Wrath
That vast majority, that didn't provides any problems?
Because, when you met with Rune Cage Sorc it always ends with Death Recap screen, if your spec has no shields.
At mag NB my only save is Cloak and even it doesn't always helps
And mag NB has no possibilities to deal huge ton of damage in one timestamp, that Sorcs easily can do with Rune Cage, Haunting Curse and mage Wrath
No, your „only save“ isn’t cloak alone. You have a plethora of class hots, and more importantly, the best kiting tool with Shadow Image. You have major armor buffs just by slotting a skill. You get minor vitality just by having a skill on the bar. You can use Healing Ward and Harness Magicka. And if all of that doesn’t help ... then you still have cloak.
That vast majority, that didn't provides any problems?
Because, when you met with Rune Cage Sorc it always ends with Death Recap screen, if your spec has no shields.
At mag NB my only save is Cloak and even it doesn't always helps
And mag NB has no possibilities to deal huge ton of damage in one timestamp, that Sorcs easily can do with Rune Cage, Haunting Curse and mage Wrath
No, your „only save“ isn’t cloak alone. You have a plethora of class hots, and more importantly, the best kiting tool with Shadow Image. You have major armor buffs just by slotting a skill. You get minor vitality just by having a skill on the bar. You can use Healing Ward and Harness Magicka. And if all of that doesn’t help ... then you still have cloak.
Not, we didn't have "major armor buffs just by slotting a skill", if you are talking about Shadow Barrier passive - it fires only affter shadow skill usage (mag NB has only 1 that skill - Cloak) and only for 6 seconds (7,5 for me, coz I have 1 heavy piece). While sorc has same buff for 20 seconds that also granting them 10sec speed buff, deals AOE damage and putting NB out of stealth.
The skill is meant to interrupt the enemy offense, it's not stated anywhere it should make you unvulnerable to ganks.Guys I don't want so sound like the troll of the situation, but it's not like everyone is going to roll cancel their skills.
A ganker would still have to roll cancel it's opener if they don't want to get caught in the stun, effectively delaying the gank time and giving you the necessary time to recover.
The change will skew good players from bad ones, imo.
It just doesn’t make any sense. The Sorc is sacrificing a bar slot for a defensive option that has its only purpose to avoid getting ganged up. And now that only purpose is made conditional?
So where is the counter against Fear or Concealed Weapon?I guess Zos has finally realized that uncounterable mechanics are not healthy for the game.
It wasn’t “NBs crying over Rune Cage”. It was everyone, especially other mag specs that can’t afford to keep getting grabbed by Cages with no way to avoid them. That skill was broken an unbalanced and needed a nerf.
Dodgeable is a good start, now the duration still needs to be dropped too.
Defensive Rune should be undodgeable, last a shorter amount of time, and proc only on direct damage.
BalticBlues wrote: »So where is the counter against Fear or Concealed Weapon?I guess Zos has finally realized that uncounterable mechanics are not healthy for the game.
Why do only other classes get shafted again and again?
NBs cried, so ZOS took the stun from Templar shards.
NBs cried even more, so ZOS also took the stun from Sorc shards.
NBs cried even more, so ZOS also took the stun from Wardens.
NBs finally weeping, so ZOS made the stun of Rune Cage dodgeable.
There are already about 70% NBs in the game because it is the most powerful class,
and they are weeping and weeping until there probably will be 90% of them,
all other classes will finally only be "support classes":
DKs - tanking support for NBs
Templars - healing support for NBs
Wardends - tanking/healing support for NBs
Sorcs - AP support for NBs who can easily gank Sorcs in light armor now.
You can don't answer on my posts anymore, rude ignorant GM of many guilds.TheValar85 wrote: »I dont wanna give ideas but if Nb's are so papers why not using defensive hybrid builds instead of comming to teh forum and qq about nerfing sorcerers? or thats just a luxury thing to use your creativity or your brain? you think we sorcerers not testing constantly our builds? you think we just pick our gears and sloting our skills and rulling Cyrodiil over? no. So stop beeing childish and Cry for @ZOS Nerfing Coops to nerf Sorcerers. Get Good or get off.
Oh, mate, what skill I need to spam to have manageable protection duration and (at the same time) still be offensive?Chilly-McFreeze wrote: »So Fear, Concealed Weapon and Shades don't count?
OMGbrandonv516 wrote: »-Incap ultimate cost raised (soon conditionally raised again)
-Crippling Grasp Major Exp buff soon to be nerfed
brandonv516 wrote: »-Dark Cloak purge effect removed
-Dark Cloak morph invisibility removed
-Funnel Health nerfed
-Siphoning Attacks/Strikes nerfed
-Agony (more reasonable version of Rune Cage) removed and replaced with a heal
-Fear nerfed down to fewer targets
-Summon Shade nerfed to require target (then reverted later)
-Soul Harvest nerfed when made dodgeable
-Incap ultimate cost raised (soon conditionally raised again)
-Twisting Path damage nerfed
-Crippling Grasp Major Exp buff soon to be nerfed
We get our share.
DuskMarine wrote: »Chilly-McFreeze wrote: »magSorcs are still stronger in PvP than any other mag spec except NBs, and even then they have better defensive tools and more group utility.
Stop crying about your “poor useless class” while magDens still exist in their current state.
I wouldn't say cloak + shades + loads of class hots + light armor shield + resto ward is worse than class shield + la shield + resto ward + streak + rng heals. But okay.
And yes, never forget about the group utility of an AoE Root, 5% spell crit and negate. There I have to agree.
the thing is a mag sorcs survivability with burst and tankiness far exceeds a nb whos just a glass cannon with lots of heals. so utility vs one trick pony cause nightblades really arent tanky unless their in heavy armor you can eat them otherwise but their damage is mental.
DuskMarine wrote: »Priyasekarssk wrote: »It's meant to give breathing room against ganks and bursts and it already has a drawback in that it can be used on a player it wasn't intended to be used on or even a npc. By making it dodgable it wont be effective against the players it is intended for, gankers, who run shuffle. Zos please consider not nerfing defensive rune when rune cage is the in demand version and is more problematic. Defensive rune won't even be worth slotting when rune cage you actually can choose your target.
I already mentioned in forums to abandon magic sorc as early as possible at any cost . You are wasting your time on garbage class. I have also stated clearly reasons for it. If people think still otherway , its their fault.
magicka sorcs arent a garbage class their one of the top 3 being number one in line O.o
Every attack NB have are dodgeable and blockable expect for soul tether a ultimate. Magblades main dps abilities are reflectable and dodgeable when it comes to strife and cripple and just dodgeable when it comes to conceal weapons.Yet you claim magsorc have it hard against dodge rollers lmao.Again you complain about NB while knowing nothing about NB or the game in general.Your narrative of anti NB is NB this NB that you don't even know what they have.brandonv516 wrote: »-Dark Cloak purge effect removed
-Dark Cloak morph invisibility removed
-Funnel Health nerfed
-Siphoning Attacks/Strikes nerfed
-Agony (more reasonable version of Rune Cage) removed and replaced with a heal
-Fear nerfed down to fewer targets
-Summon Shade nerfed to require target (then reverted later)
-Soul Harvest nerfed when made dodgeable
-Incap ultimate cost raised (soon conditionally raised again)
-Twisting Path damage nerfed
-Crippling Grasp Major Exp buff soon to be nerfed
We get our share.
Your share in response to the nerfs you caused in all the other classes.
And the Purge on Cloak wasn't OP at all. Cloak completely mitigating not only direct damage but also DoT.
NBs complained about not having enough healing class abilities. ZOS, ever obedient to their NB masters, responded and gave you more healing abilities ... and imagine that NBs are still complaining.
Fear still stuns more targets than any of the other classes' stuns. Yet NBs are still complaining. And that's not all. It even applies Minor Maim for which other classes have to wear sets and applies a 50% slow. But that's not enough for NBs.
Summon Shade goes through walls, floors, and any other obstacle. No other class has such a powerful escape tool. So some trade-off was required to prevent abuse. But despite having the most powerful escape tool NBs were still complaining, so obedient ZOS gave them what they wanted.
God forbid NB attacks are dodgeable like they demand the attacks of other classes are.
Incap got nerfed so hard, it's practically has never been used over the entire history of ESO.
...
rfennell_ESO wrote: »A whole thread about defensive rune and no one mentions that people that abuse it will constantly stun you every new cast if a dot is on them. Sometimes, it seems, you will have to deal with them stunning you from a million meters away when you don't even have a dot on them.
It's should only proc on direct damage. It should not be allowed to be abused to stun someone over and over and over well after they actually attacked you. It should also have a range.
ZOS knew there was an issue with defensive rune, they were just mislead into thinking it was something else and made a change. Wrong change, and it's all on the deceivers trying to obfuscate things for their benefit.
I've seen swallow soul on one person turn into 3 stuns. It's not even doing damage, it's not actually a dot. But the hot portion allows them to stun you over and over. It's been broken for a long while and here we are with a thread on pts about it and no one saying a thing about how stupid and broken it is... just crying about a little balancing of it.
The only question is are people abusing it or is it just broken. Are they actually reapplying it to stun you over and over or is it not dropping after damage?
They also reduced the stun duration by 1.5 seconds.
rfennell_ESO wrote: »A whole thread about defensive rune and no one mentions that people that abuse it will constantly stun you every new cast if a dot is on them. Sometimes, it seems, you will have to deal with them stunning you from a million meters away when you don't even have a dot on them.
It's should only proc on direct damage. It should not be allowed to be abused to stun someone over and over and over well after they actually attacked you. It should also have a range.
ZOS knew there was an issue with defensive rune, they were just mislead into thinking it was something else and made a change. Wrong change, and it's all on the deceivers trying to obfuscate things for their benefit.
I've seen swallow soul on one person turn into 3 stuns. It's not even doing damage, it's not actually a dot. But the hot portion allows them to stun you over and over. It's been broken for a long while and here we are with a thread on pts about it and no one saying a thing about how stupid and broken it is... just crying about a little balancing of it.
The only question is are people abusing it or is it just broken. Are they actually reapplying it to stun you over and over or is it not dropping after damage?