Guys I don't want so sound like the troll of the situation, but it's not like everyone is going to roll cancel their skills.
A ganker would still have to roll cancel it's opener if they don't want to get caught in the stun, effectively delaying the gank time and giving you the necessary time to recover.
The change will skew good players from bad ones, imo.
Guys I don't want so sound like the troll of the situation, but it's not like everyone is going to roll cancel their skills.
A ganker would still have to roll cancel it's opener if they don't want to get caught in the stun, effectively delaying the gank time and giving you the necessary time to recover.
The change will skew good players from bad ones, imo.
Or they just preemptively cast shuffle.
It's meant to give breathing room against ganks and bursts and it already has a drawback in that it can be used on a player it wasn't intended to be used on or even a npc. By making it dodgable it wont be effective against the players it is intended for, gankers, who run shuffle. Zos please consider not nerfing defensive rune when rune cage is the in demand version and is more problematic. Defensive rune won't even be worth slotting when rune cage you actually can choose your target.
It's meant to give breathing room against ganks and bursts and it already has a drawback in that it can be used on a player it wasn't intended to be used on or even a npc. By making it dodgable it wont be effective against the players it is intended for, gankers, who run shuffle. Zos please consider not nerfing defensive rune when rune cage is the in demand version and is more problematic. Defensive rune won't even be worth slotting when rune cage you actually can choose your target.
Priyasekarssk wrote: »It's meant to give breathing room against ganks and bursts and it already has a drawback in that it can be used on a player it wasn't intended to be used on or even a npc. By making it dodgable it wont be effective against the players it is intended for, gankers, who run shuffle. Zos please consider not nerfing defensive rune when rune cage is the in demand version and is more problematic. Defensive rune won't even be worth slotting when rune cage you actually can choose your target.
I already mentioned in forums to abandon magic sorc as early as possible at any cost . You are wasting your time on garbage class. I have also stated clearly reasons for it. If people think still otherway , its their fault.
DuskMarine wrote: »Priyasekarssk wrote: »It's meant to give breathing room against ganks and bursts and it already has a drawback in that it can be used on a player it wasn't intended to be used on or even a npc. By making it dodgable it wont be effective against the players it is intended for, gankers, who run shuffle. Zos please consider not nerfing defensive rune when rune cage is the in demand version and is more problematic. Defensive rune won't even be worth slotting when rune cage you actually can choose your target.
I already mentioned in forums to abandon magic sorc as early as possible at any cost . You are wasting your time on garbage class. I have also stated clearly reasons for it. If people think still otherway , its their fault.
magicka sorcs arent a garbage class their one of the top 3 being number one in line O.o
magSorcs are still stronger in PvP than any other mag spec except NBs, and even then they have better defensive tools and more group utility.
Stop crying about your “poor useless class” while magDens still exist in their current state.
Guys I don't want so sound like the troll of the situation, but it's not like everyone is going to roll cancel their skills.
A ganker would still have to roll cancel it's opener if they don't want to get caught in the stun, effectively delaying the gank time and giving you the necessary time to recover.
The change will skew good players from bad ones, imo.
It just doesn’t make any sense. The Sorc is sacrificing a bar slot for a defensive option that has its only purpose to avoid getting ganged up. And now that only purpose is made conditional?
magSorcs are still stronger in PvP than any other mag spec except NBs, and even then they have better defensive tools and more group utility.
Stop crying about your “poor useless class” while magDens still exist in their current state.
zParallaxz wrote: »Guys I don't want so sound like the troll of the situation, but it's not like everyone is going to roll cancel their skills.
A ganker would still have to roll cancel it's opener if they don't want to get caught in the stun, effectively delaying the gank time and giving you the necessary time to recover.
The change will skew good players from bad ones, imo.
It just doesn’t make any sense. The Sorc is sacrificing a bar slot for a defensive option that has its only purpose to avoid getting ganged up. And now that only purpose is made conditional?
Overload bar? Lol
Chilly-McFreeze wrote: »magSorcs are still stronger in PvP than any other mag spec except NBs, and even then they have better defensive tools and more group utility.
Stop crying about your “poor useless class” while magDens still exist in their current state.
I wouldn't say cloak + shades + loads of class hots + light armor shield + resto ward is worse than class shield + la shield + resto ward + streak + rng heals. But okay.
And yes, never forget about the group utility of an AoE Root, 5% spell crit and negate. There I have to agree.
Guys I don't want so sound like the troll of the situation, but it's not like everyone is going to roll cancel their skills.
A ganker would still have to roll cancel it's opener if they don't want to get caught in the stun, effectively delaying the gank time and giving you the necessary time to recover.
The change will skew good players from bad ones, imo.
It just doesn’t make any sense. The Sorc is sacrificing a bar slot for a defensive option that has its only purpose to avoid getting ganged up. And now that only purpose is made conditional?
TheValar85 wrote: »Guys I don't want so sound like the troll of the situation, but it's not like everyone is going to roll cancel their skills.
A ganker would still have to roll cancel it's opener if they don't want to get caught in the stun, effectively delaying the gank time and giving you the necessary time to recover.
The change will skew good players from bad ones, imo.
It just doesn’t make any sense. The Sorc is sacrificing a bar slot for a defensive option that has its only purpose to avoid getting ganged up. And now that only purpose is made conditional?
yeah do you see how stupid is that?
This is your punishment for Rune Cage mess.
Deal with it.
Chilly-McFreeze wrote: »