TheStealthDude wrote: »Wow Wizards was over-nerfed. Now it requires DIRECT critical damage AND it had it's time reduced by 66%. All for a set that wasnt in any of the best builds.
Well, you can wear a crappy 5pc now to get your minor maim. Or be a Nightblade and just cast Dark Image. Choose wisely.
Or use that fail coded Elemental weapons. It has like a 70% chance to proc chill and only a 20% chance to proc burning and 10% to proc concussion. This is not made up, elemental weapon almost exclusively procs the frost effects. Which is why it's so trashy from a dps perspective.
@Dracane did you test this? This would actually make it very interesting for my frostmage build and root uptime!
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Ragnarock41 wrote: »All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.
Idk about stamplar being broken. Dw bleed, power of the light, jab, dawnbreaker beam seems to be over performing... but idk maybe I'm wrong?
Beam? That's only mag. Jabs you have to just side step
So steel tornado which is aoe undodgable then.
@Feanor You may think it's just rng or bad luck. But no, all tests are the same.
As you can see, 27 chill procs, 13 burning procs (each burning proc does 3 damage ticks which results in 33 instances. Still only 13 procs) and merely 9 concussion procs. And I got really lucky with the burning procs here. Chill is always almost twice the amount of burning and shock. The result vs players is the same.
Ragnarock41 wrote: »All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.
Idk about stamplar being broken. Dw bleed, power of the light, jab, dawnbreaker beam seems to be over performing... but idk maybe I'm wrong?
Beam? That's only mag. Jabs you have to just side step
So steel tornado which is aoe undodgable then.
That is avaliable to all stam who use dw. Your point?
Joy_Division wrote: »@Feanor You may think it's just rng or bad luck. But no, all tests are the same.
As you can see, 27 chill procs, 13 burning procs (each burning proc does 3 damage ticks which results in 33 instances. Still only 13 procs) and merely 9 concussion procs. And I got really lucky with the burning procs here. Chill is always almost twice the amount of burning and shock. The result vs players is the same.
Makes me so happy to be a Nord!
Ragnarock41 wrote: »All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.
Idk about stamplar being broken. Dw bleed, power of the light, jab, dawnbreaker beam seems to be over performing... but idk maybe I'm wrong?
Beam? That's only mag. Jabs you have to just side step
So steel tornado which is aoe undodgable then.
That is avaliable to all stam who use dw. Your point?
No stam class has a reason to cry buffs. GG
Annnnnnnnd magic wardens go another 4 months without a class stun, execute, or efficient/effective spammable. AWESOME!!!!!
Rune Cage still need to be reduced down to 3s duration. Any target caught without stamina with 5s hard cc is guarantee free kill. Which means you can drop 2-3 rune cage on magicka users and on that second or third reapply they are done. Hardly balanced gameplay.
Peekachu99 wrote: »Not a single WW adjustment all PTS? Okay. Well, it’s been fun. Take care for probably ever and no you can’t have my stuff.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Ragnarock41 wrote: »All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.
Idk about stamplar being broken. Dw bleed, power of the light, jab, dawnbreaker beam seems to be over performing... but idk maybe I'm wrong?
Beam? That's only mag. Jabs you have to just side step
So steel tornado which is aoe undodgable then.
That is avaliable to all stam who use dw. Your point?
No stam class has a reason to cry buffs. GG
And why not?
How about this: When mag DK is using Reflective Plate and shoots back the missile type sorc shoot at him still gets caught in defensive rune, it makes no sense to be punished like that with our costly skill... 3,5k magicka wasted just so we can get caught in another kind of CC... The balance in PvP is not existing at all, you can try fixing all you want it will still be a mess and will take years before you can fix it at this speed...
Annnnnnnnd magic wardens go another 4 months without a class stun, execute, or efficient/effective spammable. AWESOME!!!!!
Welcome to mag DK world mate, all DK welcome Mag Wardens with open arms to this kind of treatment, though you have at leats 1 skill giving u possibility of execution even though it is absolute garbage in PVP. TBH I can't imagine my mag DK run in cyrodil without ulti generator like Blood Spawn, as I treat my ultis as execution. But hey if you ever get proper execute be kind and support DK
Ragnarock41 wrote: »All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.
Idk about stamplar being broken. Dw bleed, power of the light, jab, dawnbreaker beam seems to be over performing... but idk maybe I'm wrong?
Nice changes on Riposte and Durok's Bane. Now if we can just nerf Sload into oblivion (no pun intended) things are starting to look good next patch.
Annnnnnnnd magic wardens go another 4 months without a class stun, execute, or efficient/effective spammable. AWESOME!!!!!
Welcome to mag DK world mate, all DK welcome Mag Wardens with open arms to this kind of treatment, though you have at leats 1 skill giving u possibility of execution even though it is absolute garbage in PVP. TBH I can't imagine my mag DK run in cyrodil without ulti generator like Blood Spawn, as I treat my ultis as execution. But hey if you ever get proper execute be kind and support DK
Mag dks are in a great place. Especially after the buff to reflective plate. They dont need an execute, they deal constant pressure.
Ragnarock41 wrote: »Ragnarock41 wrote: »All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.
Idk about stamplar being broken. Dw bleed, power of the light, jab, dawnbreaker beam seems to be over performing... but idk maybe I'm wrong?
They have good damage , but stamplar sustain is broken.
Ragnarock41 wrote: »All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.
Idk about stamplar being broken. Dw bleed, power of the light, jab, dawnbreaker beam seems to be over performing... but idk maybe I'm wrong?
Beam? That's only mag. Jabs you have to just side step
So steel tornado which is aoe undodgable then.
That is avaliable to all stam who use dw. Your point?
No stam class has a reason to cry buffs. GG
And why not?
You're kidding right?
The Riposte nerf has me worried. This is just going to push more light armor players back into heavy armor. Being in heavy means we are going to need to rely more on procs to get our damage, since we lose penetration and crit and have to build more sustain. This is just another example of a well-intentioned change to a source of defense that was considered to be overperforming, whose end result will simply be even more tanky players getting kills with Sload's/Caluurion's/Skoria/etc. Great job ZOS.
Ragnarock41 wrote: »Ragnarock41 wrote: »All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.
Idk about stamplar being broken. Dw bleed, power of the light, jab, dawnbreaker beam seems to be over performing... but idk maybe I'm wrong?
They have good damage , but stamplar sustain is broken.
Have you tested their sustain in the PTS? Burning light restores stamina now
Ragnarock41 wrote: »Ragnarock41 wrote: »All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.
Idk about stamplar being broken. Dw bleed, power of the light, jab, dawnbreaker beam seems to be over performing... but idk maybe I'm wrong?
They have good damage , but stamplar sustain is broken.
Have you tested their sustain in the PTS? Burning light restores stamina now
Hmm? That wasn't in any of the patch notes.