Joy_Division wrote: »@Joy_Division
I can see that ZOS is scarce on manpower, that they do have open vacancies especially for coders, and that it’s somehow not easy to find someone capable.
What I don’t understand is why they are so adamant on keeping their mantra of big sweeping changes every three months. If you are already short on available staff, why implement big changes that end up taking even more time because you have to clean up the mess.
Why not do small incremental changes each week that take less time? Take DK for example. When was the last time you saw a DK Standard in PvP? I can’t recall either. So, you take the standard, increase its radius by 3m. Then you see if that helped. And with each week you are nearer and nearer to having useful skills if you do one skill per class each week.
That’s how I would do it, but maybe I’m just not having enough insight into the available staff ZOS has.
It's probably best to ask them. They have answered the "why change only ever 3 month" question before on ESO Live and am sure they'd answer that again as it is a relevant question that many people have. From what I understand is less efficient to make constant changes to the Live server, I don't know for sure though.
People may think I'm going out of my way to diminish criticism of ZOS because I'm a rep, but I don't think that fair. I wrote a very specific feedback here criticizing the changes made to Templars, I have flat out admitted Wardens and Sorcerers don't have much at all to look forward to in the next update, and I have maintained the approach on siege is misguided because it absolutely destroys the very people it's supposed to help (inexperienced players not in a "ball group").
All I am trying to say is that the rep program began after much of the stuff for the Werewolf DLC was already worked on. We had some good things changed like defile, snare reduction, and other tweaks. I do agree not enough, but lets see what happens now that the reps and the devs will meet months before the next PTS is even announced. Does that mean we should see stuff related to what people communicated to us, for all the classes, in Update 20? Yes, it should. And, I will agree with the folks who feel left out by the Werewolf DLC that had better happen.
Oh Mara, this Wizard's Riposte drama. Nothing changes. All your enemies will still be permanently affected as long as they attack, which they will. The only difference is, that they will not be glowing even 15 seconds after you have died.
Waffennacht wrote: »Oh Mara, this Wizard's Riposte drama. Nothing changes. All your enemies will still be permanently affected as long as they attack, which they will. The only difference is, that they will not be glowing even 15 seconds after you have died.
@Dracane the change to Riposte is maddening because Riposte is clearly not the fore-runner of OP sets. It's more of a priority issue than what they did.
I.e. yeah Durok's - ok I get that, even said the cooldown was gonna be increased (they doubled my suggestion tho) but Riposte is like ... Huh?
Changes to the Cyrodiil sets is a 'huh?'
Riposte is not used very much at all anymore.
Also, correct me if I'm wrong, but doesn't chill provide main or I'd that change?
IZZEFlameLash wrote: »Once again, class changes are not there. Let me guess, next chapter or DLC will be the class combat change one? When have I heard this before...
ZOS_GinaBruno wrote: »We’ve also made it so you can dodge Rune Cage, and implemented a fairly significant change in that siege weapon damage and effects will no longer proc item sets.
IZZEFlameLash wrote: »Once again, class changes are not there. Let me guess, next chapter or DLC will be the class combat change one? When have I heard this before...
Thats how its been rolling since one tamriel.
Ragnarock41 wrote: »All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.
Still nothing about the removal of the Mount Speed bonus from Cyrodiil's Ward? Come on, please add the Mount Speed bonus back somewhere (Adept Rider is a good candidate...)
Gear changes periodically, and we eat it in the process when it does.Still nothing about the removal of the Mount Speed bonus from Cyrodiil's Ward? Come on, please add the Mount Speed bonus back somewhere (Adept Rider is a good candidate...)
SERIOUSLY? I bought GOLD Cyrodiil's Ward neck and rings. I then proceeded to spend 150 TRANSMUTE STONES to make my jewelry "Swift". I WANTED fast jewelry. Now all I have is some gold jewelry the I can't decon because I bought it BEFORE the JC patch and lost 150 stones on! What a freaking waste of SO many hours of MY play time. THANK YOU ZOS for showing that you don't need to simply nerf items. You can always give everyone the finger and remove a NON COMBAT buff altogether. Whats the point of farming ANY gear? I don't mind the nerf bat now and then but to straight up remove the ONLY reason a person got the gear in the first place is shady as hell. What it tells me is that ZOS wants players wasting more of their lives on farming junk. Movement speed is one of the best ways to hurt a players ability to make money and upgrade gear. Take it away and you FORCE them to plod along as fast or slow as you ALLOW. Most players don't want to farm until they have a stroke from sitting at their desk farming for weeks. All you do by GUTTING Cyrodiil's Ward is show people that you can and will rip the guts out of whatever set you please whenever you please.
@Merlin13KAGL WHY WOULD YOU BUMP THIS ON A NATCH POTES DAY!?!? AMGABARABARAAAA....
Yes I totally was like "THEY'RE HEREee... that's an old one."