Avran_Sylt wrote: »@idk @DoobZ69
I'm tryin' to think of a Sorc Stam Spammable. One method was to have Bound Armaments function as one.
Still keepin' all the passive +5% Max Stam and +11% Light Attack passives for slotting it, but the Active being the player swinging a Bound Sword at the enemy dealing Physical Damage. (Summoning a sword in the midst of the animation of swinging, all spell-slinger like)
(This would mean that the Base Damage of this Spammable would need to be a tad lower than other Spammables to offset the Max Stam and Light Attack Damage Bonuses. I need to get some Good StamSorc parses using the current Meta Setups to give a good estimate on the actual Base Damage though).
My End-Game suggestion would be this:
-Place Bound Armor in the first skill to unlock in the Daedric Summoning Skilline.
-Remove the Active Effect from Bound Armor, And replace it with passive Minor Resolve/Ward
-Place the old Active Effect of Bound Armor onto Bound Aegis
-Turn Bound Armaments Active into the Sorc Stam Instant Spammable.
It shouldn't be a total upgrade apart from the passives it provides, allowing players to actually keep it slotted as a passive effect and slotting other Spammables if they so desire for different Damage Application routes.
Moloch1514 wrote: »I miss the look it gave my vamp.
I do not see what the findings of the poll would provide.
If you want to know if I like the recent changes to the skill the answer is yes. It is no longer a toggle required on both bars and required to be active.
I do not see what the findings of the poll would provide.
If you want to know if I like the recent changes to the skill the answer is yes. It is no longer a toggle required on both bars and required to be active.
@idk Its pretty simple. It’s asking if the new active effect is useful seeing as ZOS went through the trouble of designing and adding it. The answer is largely no. Yes, we all like that it’s not a toggle - even though I’m still not sure how losing 3k stamina and hundreds of regen on bar swap is ok - but there’s still more work to be done.
The Skill was gutted. It's basically a passive Slot stealer for Stats now, just what sorcs needed ANOTHER one...
Avran_Sylt wrote: »@idk
Wrong. I am asking: "do you use the 3s of 20% increased block mitigation?"
That is WHAT this poll is. YOU wanted to know the WHY, it is not part of the poll.
Others are free to share their sentiment on the WHAT, and their WHY's, just as I am.
Avran_Sylt wrote: »
Avran_Sylt wrote: »@idk
Yes. A thread, a discussion... about the poll itself.
The poll is not the comments below it. The question in the OP (Original Post, the actual poll), simply asks about the Active. Nothing more.
Would you have preferred it if there was a method to disable comments for poll posts?
I think it's a great change. As a magicka Sorcerer tank, (light armor, over 60k magicka and at times only 13k health) I found myself almost unable to survive heavy shield penetrating hits like all new dungeon bosses deliver them and the minotaurs for example.
With this change, I do have enough block mitigation to be a proper tank and survive those block intense moments. Golchabars fountain in Bloodroot and that poison fountain in Scalecaller are a good example as well. And yes, I finally manage to hold my ground against Earthgore Who was my most hated boss until then, because all of his charged attacks penetrate shields.