Lol knew all the nightblades would come in.
“ItS nOt Op”
Lol knew all the nightblades would come in.
“ItS nOt Op”
Pick which part of incap pushes the skill over the edge (performs better than the rest) in your opinion and why.
It's the stun, but also the speed at which you can Incap and follow up.
The stun nerf is bittersweet for me - it totally wrecks my combo on my stamblade but I also know how broken it was.
I would rather they keep the stun and just scale the damage based on how much ult you have saved. That way you can't full-bang someone hundy-zero every 10 seconds lol.
f047ys3v3n wrote: »Pick which part of incap pushes the skill over the edge (performs better than the rest) in your opinion and why.
The rest? Is there another gank opening ultimate I am unaware of?
I guess there is the EP guy on PCNA running round doing 22k two hander ultimates to folks but he is massively running cheat engine on that.
Incap strike is a unique and powerfull ultimate so we should probably nerf and wreck it like anything else that is unique in class skill sets.
LegendaryMage wrote: »The 20% damage buff is OP, stun + defile + good initial damage is all fine for a dodgeable single target ulty at that cost.
But once you factor in the additional damage modifier it provides, then it's a bit too much. Usually a relentless proc right after incap, and if it crits, gg hf. I'd be totally fine if it always stunned but the 20% damage bonus was removed.
LiquidPony wrote: »LegendaryMage wrote: »The 20% damage buff is OP, stun + defile + good initial damage is all fine for a dodgeable single target ulty at that cost.
But once you factor in the additional damage modifier it provides, then it's a bit too much. Usually a relentless proc right after incap, and if it crits, gg hf. I'd be totally fine if it always stunned but the 20% damage bonus was removed.
This would totally kill Incap as a viable PvE ultimate, because the 20% damage boost is literally the only thing that matters. The damage is paltry and the stun and defile are irrelevant.
Removing the 20% damage bonus is an absolutely awful idea.
LegendaryMage wrote: »LiquidPony wrote: »LegendaryMage wrote: »The 20% damage buff is OP, stun + defile + good initial damage is all fine for a dodgeable single target ulty at that cost.
But once you factor in the additional damage modifier it provides, then it's a bit too much. Usually a relentless proc right after incap, and if it crits, gg hf. I'd be totally fine if it always stunned but the 20% damage bonus was removed.
This would totally kill Incap as a viable PvE ultimate, because the 20% damage boost is literally the only thing that matters. The damage is paltry and the stun and defile are irrelevant.
Removing the 20% damage bonus is an absolutely awful idea.
To each their own. I find the damage bonus ridiculously OP in PVP when paired with defile and stun.
It really isn't. Against a target dummy if you use Incap followed by 5 LA weaved surprise attacks then compare that to DBoS followed by 5 LA weaved surprise attacks you'll see that the DoT applied provides more damage than the extra 20% via Incap. For me it Out-DPS Incap by 1.4k DPS, and this is with 81 into Master-at-Arms, and 0 into Thaurmaturge. In a non-CP environment, the DoT from Dawnbreaker would be even more powerful, and against a vampire or WW even more so.
It really isn't. Against a target dummy if you use Incap followed by 5 LA weaved surprise attacks then compare that to DBoS followed by 5 LA weaved surprise attacks you'll see that the DoT applied provides more damage than the extra 20% via Incap. For me it Out-DPS Incap by 1.4k DPS, and this is with 81 into Master-at-Arms, and 0 into Thaurmaturge. In a non-CP environment, the DoT from Dawnbreaker would be even more powerful, and against a vampire or WW even more so.
A dummy parse is hardly a valid metric for evaluating pvp performance. What makes that 20% damage buff so damn strong is how it amps burst from skills like surprise attack, assassins will/scourge, and killers blade/impale in a PvP environment. These skills are already some of the hardest hitting ones in the game. Give em 20% on top and it pushes em into a pretty absurd place.
But it’s not any one thing that makes Incap op. It’s the fact that it has all of these things at such low cost on a class that gets 20 ultimate for using a potion. To think it once cost 50 lol.