LjAnimalchin wrote: »There is still a special kind of loser that logs into this game and spams zone all day every day about who is pushing where etc.. I think they still care, but I don't.
@ everyone who says no cus they are only interested in outnumbered PVP..
What do you think makes people fight you ? Why do the same people come at you again and again? It's because they DO care about the alliance score.
thankyourat wrote: »I have a question for the people who enjoy large group objective based PvP. How can you care about the score when the deciding factor is who has more people playing during the slow hours? It doesn't matter how good you strategies are eventually the server will die down and whoever is left with the biggest Zerg will crown emp and flip the map. That's why I'm of the opinion that it's best to try and have fun and not worry about the score because the score isn't skilled base it's numbers based
Yes, but only kinda. Sometimes it's fun to play the objective, using strategy to take keeps etc. Mostly I just enjoy the combat, but Cyro would mean a lot less to me without scores (not that I really care who wins, in the end).
Would be nice if ZOS came up with a proper "low pop bonus" fix, and gave more incentives to winning.
Less "most numbers wins" and more "best players win"
thankyourat wrote: »I have a question for the people who enjoy large group objective based PvP. How can you care about the score when the deciding factor is who has more people playing during the slow hours? It doesn't matter how good you strategies are eventually the server will die down and whoever is left with the biggest Zerg will crown emp and flip the map. That's why I'm of the opinion that it's best to try and have fun and not worry about the score because the score isn't skilled base it's numbers based
thankyourat wrote: »I have a question for the people who enjoy large group objective based PvP. How can you care about the score when the deciding factor is who has more people playing during the slow hours? It doesn't matter how good you strategies are eventually the server will die down and whoever is left with the biggest Zerg will crown emp and flip the map. That's why I'm of the opinion that it's best to try and have fun and not worry about the score because the score isn't skilled base it's numbers based
I honestly significantly disagree with this. If PVP guilds in this game were organized at all (they are not) - then people in factions would recognize that when you have good numbers you push for scrolls, and when you have low numbers you defend the scrolls you stole earlier.
It's really that simple.
thankyourat wrote: »I have a question for the people who enjoy large group objective based PvP. How can you care about the score when the deciding factor is who has more people playing during the slow hours? It doesn't matter how good you strategies are eventually the server will die down and whoever is left with the biggest Zerg will crown emp and flip the map. That's why I'm of the opinion that it's best to try and have fun and not worry about the score because the score isn't skilled base it's numbers based
I honestly significantly disagree with this. If PVP guilds in this game were organized at all (they are not) - then people in factions would recognize that when you have good numbers you push for scrolls, and when you have low numbers you defend the scrolls you stole earlier.
It's really that simple.
Erh.... no. Not that simple.
starlizard70ub17_ESO wrote: »I used to care but now I just check mid way through to see who's winning and I jump into that faction to get the level 3 rewards for the winning side.
thankyourat wrote: »I have a question for the people who enjoy large group objective based PvP. How can you care about the score when the deciding factor is who has more people playing during the slow hours? It doesn't matter how good you strategies are eventually the server will die down and whoever is left with the biggest Zerg will crown emp and flip the map. That's why I'm of the opinion that it's best to try and have fun and not worry about the score because the score isn't skilled base it's numbers based
I honestly significantly disagree with this. If PVP guilds in this game were organized at all (they are not) - then people in factions would recognize that when you have good numbers you push for scrolls, and when you have low numbers you defend the scrolls you stole earlier.
It's really that simple.
Erh.... no. Not that simple.
Explain why you don't think it's that simple.
thankyourat wrote: »I have a question for the people who enjoy large group objective based PvP. How can you care about the score when the deciding factor is who has more people playing during the slow hours? It doesn't matter how good you strategies are eventually the server will die down and whoever is left with the biggest Zerg will crown emp and flip the map. That's why I'm of the opinion that it's best to try and have fun and not worry about the score because the score isn't skilled base it's numbers based
I honestly significantly disagree with this. If PVP guilds in this game were organized at all (they are not) - then people in factions would recognize that when you have good numbers you push for scrolls, and when you have low numbers you defend the scrolls you stole earlier.
It's really that simple.
Erh.... no. Not that simple.
Explain why you don't think it's that simple.