Osubaker33 wrote: »Add a 1 sec cd to Relequin, a lot of problems solved right there
Osubaker33 wrote: »Add a 1 sec cd to Relequin, a lot of problems solved right there
That is a fair point, I'll suggest it next Friday in the dev meeting.
LiquidPony wrote: »Osubaker33 wrote: »Add a 1 sec cd to Relequin, a lot of problems solved right there
That is a fair point, I'll suggest it next Friday in the dev meeting.
I agree that Relequen is over-tuned, however ... isn't Siroria also?
I guess my concern is that if the community asks ZOS to nerf Relequen, we'll just end up with 7 or 8 magblade DDs in all Trials as opposed to just in vCR and vAS.
It's a tough nut to crack. It's kind of frustrating putting together builds right now because we're locked in to Relequen, but, without it ... DPS takes a huge hit.
This playstyle is heavily carried by sets. Relequen adds around 7-8k dps compared to other sets for example, and the same goes for bloodmoon. Without these the dps is under 40k... So the issue is not the werewolf, but rather the sets bloodmoon and Relequen
Bladerunner1 wrote: »This playstyle is heavily carried by sets. Relequen adds around 7-8k dps compared to other sets for example, and the same goes for bloodmoon. Without these the dps is under 40k... So the issue is not the werewolf, but rather the sets bloodmoon and Relequen
The Stam dps meta already took a hit with the infused duel wield fix. Could the problem be something else, like stamina in general? Why did they tune Relequen so high in the first place? Why is the Maelstrom bow tuned so high? Stamina DPS meta is like a short kid wearing platform shoes on top of stilts standing on a step ladder so they can get on a rollercoaster ride.
Oreyn_Bearclaw wrote: »The 50k DPS itself isnt the problem. Plenty of specs can hit 50k on a dummy. I have no issue with a stam/melee class doing 50k self buffed in the current meta.
The problem is with the ease at which it is achieved. I am reminded of when sorc pets were originally buffed and suddenly the simplest rotation in the game was leading DPS races in basically every trial.
Nobody wants 8 sorcs, 8 mageblades, or 8 FOTM (werewolf in this case) as DPS in their raid. Nobody currently pushing score wants a build were you either hold down the LMB (old sorc meta) or spam it mindlessly (new potential WW meta).
To me the solution is obvious, but wont happen. Rather than nerf the sets that are keeping some stam classes hanging on by a thread, use this as an opportunity to actually rework the WW toolkit to make the rotation interesting. Seems like a lot of work, but it's the answer.
Bladerunner1 wrote: »This playstyle is heavily carried by sets. Relequen adds around 7-8k dps compared to other sets for example, and the same goes for bloodmoon. Without these the dps is under 40k... So the issue is not the werewolf, but rather the sets bloodmoon and Relequen
The Stam dps meta already took a hit with the infused duel wield fix. Could the problem be something else, like stamina in general? Why did they tune Relequen so high in the first place? Why is the Maelstrom bow tuned so high? Stamina DPS meta is like a short kid wearing platform shoes on top of stilts standing on a step ladder so they can get on a rollercoaster ride.
The maelstrom bow adds 1.3-1.5k dps... That bow is not as strong as most players think it is.
Bladerunner1 wrote: »This playstyle is heavily carried by sets. Relequen adds around 7-8k dps compared to other sets for example, and the same goes for bloodmoon. Without these the dps is under 40k... So the issue is not the werewolf, but rather the sets bloodmoon and Relequen
The Stam dps meta already took a hit with the infused duel wield fix. Could the problem be something else, like stamina in general? Why did they tune Relequen so high in the first place? Why is the Maelstrom bow tuned so high? Stamina DPS meta is like a short kid wearing platform shoes on top of stilts standing on a step ladder so they can get on a rollercoaster ride.
The maelstrom bow adds 1.3-1.5k dps... That bow is not as strong as most players think it is.
Osubaker33 wrote: »Add a 1 sec cd to Relequin, a lot of problems solved right there
That is a fair point, I'll suggest it next Friday in the dev meeting.
No one is saying werewolves shouldn't be able to do "decent" dps. I don't think anyone here wants to nerf them into the ground. The issue at hand is balance. Having a cheap, easy 1-button spammable 50k dps build go live just isn't healthy for the game.
This happens all the time, (magsorc meta comes to mind around homestead). If one type of build becomes too easy, and can easily hit high numbers, the general population of the game will automatically roll that setup, which leads to future nerfs and re-balance. At one point, some raids wanted 8 magsorcs in their roster, because it was easy to hit the highest numbers, and didn't require a big learning curve to do it.
Right now, IMO, we are the closest to overall balance we have been in a while. Stamblade pulls the highest single target numbers currently, but there is a caveat. The class/rotation is not easy to play and hit those kinds of numbers. I just re-rolled this patch as well, as it benefits my group the most. I spent weeks learning the rotation, hours every day to learn it and get better at it, and I still have a ways to go to hit the kinds of numbers the top stamblades are hitting.
At the same time, if I screw up my rotation, and a magblade or magsorc next to me has theirs on point, its very possible for them to pull ahead of me. This is what overall balance is about. Not having a bunch of people re-roll werewolf wearing 2 sets and smashing the left click button pulling higher numbers than everyone else that worked hard to get there
Yolokin_Swagonborn wrote: »A top DPS parse that includes a set that only drops in a new DLC. Yeah that wasnt intended.
What werewolves DO NOT want
To become overpowered. They realize they teeter on the line.
What ZOS wants: To force players to buy the new thing to chase the meta.
I wonder who will win? ZOS or werewolves.
I mean, let's be honest, ZOS is almost definitely going to nerf werewolves into the ground now..
Shokasegambit1 wrote: »This OP thread is painfully ignorant ! I will post some knowledge to share, unfortunately I have to call out @Masel92
I personally really don't care if you are a class rep, your complaint is bias and I will prove that.
No one is saying werewolves shouldn't be able to do "decent" dps. I don't think anyone here wants to nerf them into the ground. The issue at hand is balance. Having a cheap, easy 1-button spammable 50k dps build go live just isn't healthy for the game.
This happens all the time, (magsorc meta comes to mind around homestead). If one type of build becomes too easy, and can easily hit high numbers, the general population of the game will automatically roll that setup, which leads to future nerfs and re-balance. At one point, some raids wanted 8 magsorcs in their roster, because it was easy to hit the highest numbers, and didn't require a big learning curve to do it.
At the same time, "perfect" balance will never be obtained. Something will always be a bit stronger. I've re-rolled to the "meta" at least 5 times now since pre-homestead. Part of what makes this game so much fun is how intuitive the combat is, and how fast-paced, and reactive things can be. If you let your dots fall off, and miss your weaves between skills, your dps will suffer. Does that mean you'll do terrible dps? Not necessarily. But having a pure light attack spamming build like this in the game completely contradicts that rewarding playstyle that so many people have come to love. People enjoy perfecting their rotations, and watching their dps go up, rewarding the research/work the put into their builds.
Right now, IMO, we are the closest to overall balance we have been in a while. Stamblade pulls the highest single target numbers currently, but there is a caveat. The class/rotation is not easy to play and hit those kinds of numbers. I just re-rolled this patch as well, as it benefits my group the most. I spent weeks learning the rotation, hours every day to learn it and get better at it, and I still have a ways to go to hit the kinds of numbers the top stamblades are hitting.
At the same time, if I screw up my rotation, and a magblade or magsorc next to me has theirs on point, its very possible for them to pull ahead of me. This is what overall balance is about. Not having a bunch of people re-roll werewolf wearing 2 sets and smashing the left click button pulling higher numbers than (or matching) everyone else that worked hard to get there
Bladerunner1 wrote: »This playstyle is heavily carried by sets. Relequen adds around 7-8k dps compared to other sets for example, and the same goes for bloodmoon. Without these the dps is under 40k... So the issue is not the werewolf, but rather the sets bloodmoon and Relequen
The Stam dps meta already took a hit with the infused duel wield fix. Could the problem be something else, like stamina in general? Why did they tune Relequen so high in the first place? Why is the Maelstrom bow tuned so high? Stamina DPS meta is like a short kid wearing platform shoes on top of stilts standing on a step ladder so they can get on a rollercoaster ride.
No one is saying werewolves shouldn't be able to do "decent" dps. I don't think anyone here wants to nerf them into the ground. The issue at hand is balance. Having a cheap, easy 1-button spammable 50k dps build go live just isn't healthy for the game.
usmcjdking wrote: »
I like this post but I don't think this is relevant to any discussion with this parse. WW is unwelcome in any endgame content for any reason on live regardless of the potential damage you can do. WW has almost no cleave capability which dramatically reduces it's capabilities to deal with certain mechanics and strategies. WW has a maximum solo uptime of two minutes and thirty seconds on PTS, wherein your DPS will be significantly lower outside of WW. WW has one range skill option. This parse is indicative of nothing other than instances where balance doesn't matter.
AFK light attack dummy parse is relevant only in content that is no longer relevant for balance perspectives. Bloodmoon/Relequen combo is certainly ridiculous and probably needs to see one set or the other be addressed (1 sec cooldown on Relequen is probably the best option I've seen posted).
The real problem with this build/parse is the lack of Howls. Howling is the controlling factor for WWs resource management and that, IMO, has to be addressed on the other side of the spectrum .
No one is saying werewolves shouldn't be able to do "decent" dps. I don't think anyone here wants to nerf them into the ground. The issue at hand is balance. Having a cheap, easy 1-button spammable 50k dps build go live just isn't healthy for the game.
I mean I agree to an extent. It should absolutely not be a meta build; however, I don't see why a fully optimized werewolf pulling 40-45k is really an issue.
Players can still have their big epeen feels with their 50k+ parses while others can still pull respectable numbers playing the way they want. That is what ZOS claims they want after all.
Oreyn_Bearclaw wrote: »The 50k DPS itself isnt the problem. Plenty of specs can hit 50k on a dummy. I have no issue with a stam/melee class doing 50k self buffed in the current meta.
The problem is with the ease at which it is achieved. I am reminded of when sorc pets were originally buffed and suddenly the simplest rotation in the game was leading DPS races in basically every trial.
Nobody wants 8 sorcs, 8 mageblades, or 8 FOTM (werewolf in this case) as DPS in their raid. Nobody currently pushing score wants a build were you either hold down the LMB (old sorc meta) or spam it mindlessly (new potential WW meta).
To me the solution is obvious, but wont happen. Rather than nerf the sets that are keeping some stam classes hanging on by a thread, use this as an opportunity to actually rework the WW toolkit to make the rotation interesting. Seems like a lot of work, but it's the answer.
The issue is that in the newer trials, mobility, range and self-healing are really important. Magicka nightblades were (and still are) the best option to have all that and still do nice damage due to the self-buffs they have. The changes that were done are not nearly enough to change that, and I'm definitely going to address that next week. Stamina is always competing with Magicka melee dds and range dds simultaneously... I still think that we should have unique buffs in the game. Every class should bring something to the table that only that class can bring.
There need to be clear tradeoffs between the classes. If you choose one, you lose another.
Give classes unique debuffs and buffs, don't remove them.