This isn't going to end well...
I feel so, so bad for werewolf players who're going to try and stick it out. What they should've done is just made werewolf a toggle with respectable DPS. Like everyone has been saying since the start. Now werewolf can be perma-maintained but only because it can pull 50k DPS, which is going to get nerfed into the ground.
I feel really, really, really super bad for werewolf fans. I've learned my lesson but I think some are going to be inspired by this, only to get the rug torn out from under them later.
This isn't going to end well...
I feel so, so bad for werewolf players who're going to try and stick it out. What they should've done is just made werewolf a toggle with respectable DPS. Like everyone has been saying since the start. Now werewolf can be perma-maintained but only because it can pull 50k DPS, which is going to get nerfed into the ground.
I feel really, really, really super bad for werewolf fans. I've learned my lesson but I think some are going to be inspired by this, only to get the rug torn out from under them later.
Well from the start i have been saying 3 things :
1) Making it a toggle will lead to absurd things in PvP
2) Giving perma-wolf in PvE will lead to absurd things.
3) Changing the magicka scaling heal will lead to absurd things.
They went on with 2) and 3) and now i'll be enjoying the fireworks.
LioraValkyrie wrote: »After checking that Combat Metrics, it seems could easily hit 42k with this build using NOTHING BUT light attacks. XD
Wait till you add other Werewolves to the group :Howl of Despair (morph): The synergy now grants the ally Empower for all Light Attacks for 5 seconds. Previously, it granted 10% more Light and Heavy Attack damage for 15 seconds.
Werewolf Raids incoming!
2 Molag Kena, 5 Blood Moon and 5 Perfect Relequen with Dual Wield. I prebuffed a bit, but in raids this is gonna be insane. Not even taking into account that the Werewolf cost is reduced for every Werewolf in your raid. You don't even use a lot of skills, but the light attack spam made my fingers hurt so i had to stop after a while.
The major fracture provided by deafening roar currently isnt working, otherwise i'd have 50k easily by myself, this way i have to get it from someone else.
Video:
https://youtu.be/A55qMeaLKZo
Parse :
LioraValkyrie wrote: »After checking that Combat Metrics, it seems could easily hit 42k with this build using NOTHING BUT light attacks. XD
Wait till you add other Werewolves to the group :Howl of Despair (morph): The synergy now grants the ally Empower for all Light Attacks for 5 seconds. Previously, it granted 10% more Light and Heavy Attack damage for 15 seconds.
Depending on the situation it might not be that big of an increase compared to the old passive.
10% extra damage with 75% uptime.
Vs
40% extra damage with 25% uptime (50% if we get a Bloodmoon proc)
As expected, even a bit higher thanks to Blood Moon.
would be curious to see if Selene can compete with Kena in this configuration.
As much as a love werewolf, the idea of having 4-6 players with identical visuals, animations, rotation, sounds, etc.. in a raid group does not appeal to me at all ...
Well, the testing is going to be fun at least
LioraValkyrie wrote: »After checking that Combat Metrics, it seems could easily hit 42k with this build using NOTHING BUT light attacks. XD
Wait till you add other Werewolves to the group :Howl of Despair (morph): The synergy now grants the ally Empower for all Light Attacks for 5 seconds. Previously, it granted 10% more Light and Heavy Attack damage for 15 seconds.
Depending on the situation it might not be that big of an increase compared to the old passive.
10% extra damage with 75% uptime.
Vs
40% extra damage with 25% uptime (50% if we get a Bloodmoon proc)
I may be wrong but a werewolf could not even use the previous synergy.
True about the 25% uptime though, forgot about the 20sec cooldown per synergy.
Still a potential 10% DPS boost to LA
LioraValkyrie wrote: »After checking that Combat Metrics, it seems could easily hit 42k with this build using NOTHING BUT light attacks. XD
Wait till you add other Werewolves to the group :Howl of Despair (morph): The synergy now grants the ally Empower for all Light Attacks for 5 seconds. Previously, it granted 10% more Light and Heavy Attack damage for 15 seconds.
Depending on the situation it might not be that big of an increase compared to the old passive.
10% extra damage with 75% uptime.
Vs
40% extra damage with 25% uptime (50% if we get a Bloodmoon proc)
I may be wrong but a werewolf could not even use the previous synergy.
True about the 25% uptime though, forgot about the 20sec cooldown per synergy.
Still a potential 10% DPS boost to LA
Werewolves
What werewolves DO NOT want
To become overpowered. They realize they teeter on the line.
To get the best dps or to become meta, or even to get directly competitive dps. They don’t want a werewolf in every group. Werewolves like feeling special and needing to exert greater effort to achieve the same or even just shy of the same results in PvE.
Zos exactly understand what the WW community wanted
Werewolves
What werewolves DO NOT want
To become overpowered. They realize they teeter on the line.
To get the best dps or to become meta, or even to get directly competitive dps. They don’t want a werewolf in every group. Werewolves like feeling special and needing to exert greater effort to achieve the same or even just shy of the same results in PvE.
Zos exactly understand what the WW community wanted
I too want to be unique and special Most people do.
But the reality is, nothing that is strong and easy to use, will ever be special in an MMO. Everyone will use it.
I remember when I was the only pet Sorcerer on the server for a long time, until pets became too easy and manageable. It's the perfect example.
The line between being a special snowflake or turning into a mainstreamer is very thin.
Werewolves
What werewolves DO NOT want
To become overpowered. They realize they teeter on the line.
To get the best dps or to become meta, or even to get directly competitive dps. They don’t want a werewolf in every group. Werewolves like feeling special and needing to exert greater effort to achieve the same or even just shy of the same results in PvE.
Zos exactly understand what the WW community wanted
I too want to be unique and special Most people do.
But the reality is, nothing that is strong and easy to use, will ever be special in an MMO. Everyone will use it.
I remember when I was the only pet Sorcerer on the server for a long time, until pets became too easy and manageable. It's the perfect example.
The line between being a special snowflake or turning into a mainstreamer is very thin.
Those aren't my words. Those are the words from Gina after the ESO Rep meeting.
I never played WW i don't have a strong opinion on that unless it gets ridiculous (either bad or op)
But i won't miss a chance calling out these supreme "ignoring what is said last week tactics"
This is the parse of a friend with almost full trial setup:
Ertthewolf wrote: »From this it looks like sets need adjustments vs nerfing werewolf. You wouldn't see those numbers without that specific combo.
Avran_Sylt wrote: »Ertthewolf wrote: »From this it looks like sets need adjustments vs nerfing werewolf. You wouldn't see those numbers without that specific combo.
@Ertthewolf
Comparing Blood Moon vs Automaton on a full LA parse, the difference was about 9% (42K vs. 38K). If the same holds true for @Masel92 , they'd be around 45K without using Blood Moon. Blood Moon is situational, relies on crit-chance, and can falloff, so I'm of the opinion that on a stationary Test dummy, this difference is okay.
A ~45K parse however, isn't, given the ease of rotation. Meaning WW will likely see some LA,Bleed, and Wolf Buddy reduction.
Given that regular parses are around 40K for non StamNB classes (that use relequen), I can see (Automaton build) being reduced to 35-40K without much issue. Blood Moon build being reduced to the range of 39K-44K.
After that, time will tell if the rotation is too easy for it to reach those numbers. And solutions will need to be thought up to rectify this.
They probably tuned that Blood Moon specifically to make Werewolf viable in PVE DPS, does anyone see another use for this set ?
Where was your minor force coming from? Did you do a channeled acceleration before starting?
Personally I think there's a bit of hyperbole going on with some of the comments in here. A. Masel is a master of cheesing dummys - know plenty of really good players that have copied his builds 1/1 and are always a few k off his numbers.
b) clearly those parses have maximum cheese applied with all the self buffing plus having someone else apply major fracture.
c)we have NB's posting 65+k parses self buffed, no one else helping with debuffs
So all in all, is the sky really falling? Will all other DPS become obsolete? Will WW become META? I don't think so for any of those. Yes of course there will be an influx of WW players next patch but even if they nerfed the shiz out of WW instead of buffing it that would happen due to the attention being thrown on them by 2 WW themed dungeons.