Werewolves
What werewolves DO NOT want
To become overpowered. They realize they teeter on the line.
To get the best dps or to become meta, or even to get directly competitive dps. They don’t want a werewolf in every group. Werewolves like feeling special and needing to exert greater effort to achieve the same or even just shy of the same results in PvE.
Zos exactly understand what the WW community wanted
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Any reason this wasn't possible before, besides the Blood Moon set?
I mean, the new Blood Rage passive only makes a difference on target dummys, in real dungeons/trials you take damage all the time anyway.
Any reason this wasn't possible before, besides the Blood Moon set?
I mean, the new Blood Rage passive only makes a difference on target dummys, in real dungeons/trials you take damage all the time anyway.
Among other things :
- Blood Moon is adding around 22% LA/Bleed DPS. (around doubled damage with 22% uptime)
- Pack leader morph damage seems to has been buffed A LOT : quick calc shows the wolves do more than twice the additional bleed damage Berserker morph would bring.
- It was NOT possible to reliably maintain form in Group PvE while performing an optimal rotation (without using pounce) with the old blood rage passive. Now you only "loose" 0,2sec of timer every 5sec when autoattacking, without any other werewolf in the group.
Any reason this wasn't possible before, besides the Blood Moon set?
I mean, the new Blood Rage passive only makes a difference on target dummys, in real dungeons/trials you take damage all the time anyway.
Among other things :
- Blood Moon is adding around 22% LA/Bleed DPS. (around doubled damage with 22% uptime)
- Pack leader morph damage seems to has been buffed A LOT : quick calc shows the wolves do more than twice the additional bleed damage Berserker morph would bring.
- It was NOT possible to reliably maintain form in Group PvE while performing an optimal rotation (without using pounce) with the old blood rage passive. Now you only "loose" 0,2sec of timer every 5sec when autoattacking, without any other werewolf in the group.
Alright, interesting. Blood Moon seems like a must have then.
Are there good alternatives to Releqen, though? I realize it's BIS for stamina atm, but it's also quite boring, and the almost exclusively LA rotation might benefit more from other sets. Kvatch Gladiator might be interesting ...
Any reason this wasn't possible before, besides the Blood Moon set?
I mean, the new Blood Rage passive only makes a difference on target dummys, in real dungeons/trials you take damage all the time anyway.
Among other things :
- Blood Moon is adding around 22% LA/Bleed DPS. (around doubled damage with 22% uptime)
- Pack leader morph damage seems to has been buffed A LOT : quick calc shows the wolves do more than twice the additional bleed damage Berserker morph would bring.
- It was NOT possible to reliably maintain form in Group PvE while performing an optimal rotation (without using pounce) with the old blood rage passive. Now you only "loose" 0,2sec of timer every 5sec when autoattacking, without any other werewolf in the group.
Alright, interesting. Blood Moon seems like a must have then.
Are there good alternatives to Releqen, though? I realize it's BIS for stamina atm, but it's also quite boring, and the almost exclusively LA rotation might benefit more from other sets. Kvatch Gladiator might be interesting ...
Any reason this wasn't possible before, besides the Blood Moon set?
I mean, the new Blood Rage passive only makes a difference on target dummys, in real dungeons/trials you take damage all the time anyway.
Among other things :
- Blood Moon is adding around 22% LA/Bleed DPS. (around doubled damage with 22% uptime)
- Pack leader morph damage seems to has been buffed A LOT : quick calc shows the wolves do more than twice the additional bleed damage Berserker morph would bring.
- It was NOT possible to reliably maintain form in Group PvE while performing an optimal rotation (without using pounce) with the old blood rage passive. Now you only "loose" 0,2sec of timer every 5sec when autoattacking, without any other werewolf in the group.
Alright, interesting. Blood Moon seems like a must have then.
Are there good alternatives to Releqen, though? I realize it's BIS for stamina atm, but it's also quite boring, and the almost exclusively LA rotation might benefit more from other sets. Kvatch Gladiator might be interesting ...
I think Relequen is even more BiS here because - like the bleed - it procs on every LA at t=0.
See how the parse have 208 Relequen ticks for 115sec of fight
Any reason this wasn't possible before, besides the Blood Moon set?
I mean, the new Blood Rage passive only makes a difference on target dummys, in real dungeons/trials you take damage all the time anyway.
Among other things :
- Blood Moon is adding around 22% LA/Bleed DPS. (around doubled damage with 22% uptime)
- Pack leader morph damage seems to has been buffed A LOT : quick calc shows the wolves do more than twice the additional bleed damage Berserker morph would bring.
- It was NOT possible to reliably maintain form in Group PvE while performing an optimal rotation (without using pounce) with the old blood rage passive. Now you only "loose" 0,2sec of timer every 5sec when autoattacking, without any other werewolf in the group.
Alright, interesting. Blood Moon seems like a must have then.
Are there good alternatives to Releqen, though? I realize it's BIS for stamina atm, but it's also quite boring, and the almost exclusively LA rotation might benefit more from other sets. Kvatch Gladiator might be interesting ...
I think Relequen is even more BiS here because - like the bleed - it procs on every LA at t=0.
See how the parse have 208 Relequen ticks for 115sec of fight
Yeah that is true, ill test undaunted unweaver just now as well because it has the same condition.
IxSTALKERxI wrote: »You should do it on a stam sorc for implosion procs.
IxSTALKERxI wrote: »You should do it on a stam sorc for implosion procs.
and 5% more physical damage. (which is more that 90% of this parse)
overall we are probably looking at 52,5K DPS by switching to stamsorc.
LioraValkyrie wrote: »This tops the 36k bash-only parse on the last PTS cycle. After checking that Combat Metrics, it seems could easily hit 42k with this build using NOTHING BUT light attacks. XD
Lord_Dexter wrote: »LioraValkyrie wrote: »This tops the 36k bash-only parse on the last PTS cycle. After checking that Combat Metrics, it seems could easily hit 42k with this build using NOTHING BUT light attacks. XD
Problem remains for WW in doing AOE damage during raids!
LioraValkyrie wrote: »After checking that Combat Metrics, it seems could easily hit 42k with this build using NOTHING BUT light attacks. XD
Howl of Despair (morph): The synergy now grants the ally Empower for all Light Attacks for 5 seconds. Previously, it granted 10% more Light and Heavy Attack damage for 15 seconds.