To be fair, a lot of the performance, graphic, and gameplay issues happened (or came back) after multithreading was introduced with Summerset. Multithreading in games may be desirable, but it's also difficult to implement well unless the game and its engine is built new from the ground-up.
Re-engineering an existing game to multi-threaded operation isn't a simple affair at all. And making it work on a multi-platform game is going to be even harder.
DuskMarine wrote: »This current ESO LIVE is nice reminder what your priorities are.
Cosmetic mounts and other "important" stuff.
Thank you for confirming that you are not intrested on whatsoerver about console players. I really cannot understand how on earth you can basically ignore non functional game fort 6 weeks!
@GInaBruno
you know its not her choice in the matter we can litterally sit here and yell at them for hours but if wrobel or the investors say nope not yet well the rest of thems hands are tied.
Never said it was her choice. It is not definately...... I agree with you.
However we as a customers accept unfunctional products than this is what we get. Do you buy a car which does not start and be satisfied and happy.. thank the seller how nice the car is?
That is basically what this is at the consoles at the moment with no rush fix any of it.
That is the problem and should be the problem. I used to enjoy annoucements of these DLC's etc but not anymore because the game is not functioning. You decorate product all you want but if the root is rotten than is of no use.... There was the CWC fiasco not long ago among other things.
There seems to quite a few issues with PC users as well just diffrent fiascos currently.
I'am basiacally intrested on what is taking ages to fix? They should and could have rushed out emergency patch out as we all know but choose not to do it! Why is that?
They sure hell do owe customers way more than some wasted xp scroll after this episode again.
Explanation by the people who manage / deciede about these servers, performance issues would be an good place to start.
So many things just do not add up if you are actually appreciating your customers.
DuskMarine wrote: »if they would respond more often than once every few days or when were attacking them itd probly help them as well as cull the fire
lordrichter wrote: »DuskMarine wrote: »if they would respond more often than once every few days or when were attacking them itd probly help them as well as cull the fire
Honestly, I would be thrilled if ZOS would consistently communicate acknowledgement of the situation. I don't need to be updated like I am sitting in a war room. I don't need to know causes and action plans or be updated daily. I am mainly interested in seeing that commentary is not falling on deaf ears. I know they cull the forums for information that goes back to the devs working on the problems. When they do that, they should just let people know they did. If the devs happen to say anything interesting regarding a resolution, which they should be doing, let people know.
If the problem drags out, drop an update. For example, with Cyrodiil performance issues and the famous "onion", I would like an update at least each time they release an Update or Chapter.
Of course, when they "give up", as I suspect they have for the core Cyrodiil performance issues, they should tell us, rather than just letting people believe they are still actively working on it. (If they are actively working on it, then see above. They need to say so)
100% expérience scroll...
Go back to school guys and learn what Client Service is make for.
It’s a shame. It’s an insult for your player base.
You guys are disgusting, giving a 6 months unplayable game and to thanks our patience, you « offer » us a 100% Experience Scroll ? Are you kidding with us ?
The people which were more affected by your game issues are people which are Max lvl since 3 years now on 8 characters or more.
Giving a 100% experience scroll means you really don’t give a *** about us.
I remember Ubisoft France, because of an awfull launch on Assassin Creed Unity (which was ONLY bugged for ONE month, and here bugged means playable, just saying) , they make the new DLC FOR FREE.
And more over, to excuse themself for their incapacity of their team to solve the issues fast, Ubisoft offered one of the listed game : FarCry4, AssassinCreed:BlackFlag or even The Crew (which was NOT EVEN RELEASED) to the people who had pre-order Assassin Creed Unity + Season Pass.
THAT WAS client service for upsets customers.
Your client service is as disgusting as your communication.
100% expérience scroll...
Go back to school guys and learn what Client Service is make for.
It’s a shame. It’s an insult for your player base.
You guys are disgusting, giving a 6 months unplayable game and to thanks our patience, you « offer » us a 100% Experience Scroll ? Are you kidding with us ?
The people which were more affected by your game issues are people which are Max lvl since 3 years now on 8 characters or more.
Giving a 100% experience scroll means you really don’t give a *** about us.
I remember Ubisoft France, because of an awfull launch on Assassin Creed Unity (which was ONLY bugged for ONE month, and here bugged means playable, just saying) , they make the new DLC FOR FREE.
And more over, to excuse themself for their incapacity of their team to solve the issues fast, Ubisoft offered one of the listed game : FarCry4, AssassinCreed:BlackFlag or even The Crew (which was NOT EVEN RELEASED) to the people who had pre-order Assassin Creed Unity + Season Pass.
THAT WAS client service for upsets customers.
Your client service is as disgusting as your communication.
Agree. The PS4 EU Cyrodiil population bars starting to look like an Ice Age... nobody around... than again working as intended and no reasons to start fixing stuff up.
Checked and crownstore working fine so game is functional.
Thank you ZoS yet again ... keep up the good work.
DuskMarine wrote: »100% expérience scroll...
Go back to school guys and learn what Client Service is make for.
It’s a shame. It’s an insult for your player base.
You guys are disgusting, giving a 6 months unplayable game and to thanks our patience, you « offer » us a 100% Experience Scroll ? Are you kidding with us ?
The people which were more affected by your game issues are people which are Max lvl since 3 years now on 8 characters or more.
Giving a 100% experience scroll means you really don’t give a *** about us.
I remember Ubisoft France, because of an awfull launch on Assassin Creed Unity (which was ONLY bugged for ONE month, and here bugged means playable, just saying) , they make the new DLC FOR FREE.
And more over, to excuse themself for their incapacity of their team to solve the issues fast, Ubisoft offered one of the listed game : FarCry4, AssassinCreed:BlackFlag or even The Crew (which was NOT EVEN RELEASED) to the people who had pre-order Assassin Creed Unity + Season Pass.
THAT WAS client service for upsets customers.
Your client service is as disgusting as your communication.
Agree. The PS4 EU Cyrodiil population bars starting to look like an Ice Age... nobody around... than again working as intended and no reasons to start fixing stuff up.
Checked and crownstore working fine so game is functional.
Thank you ZoS yet again ... keep up the good work.
well pvp in console has always been one campaign has everyone the rest are meh
lordrichter wrote: »I've been giving them a pass on this stuff, mainly because I would rather they attempt to improve performance and stumble than decide it is too hard and never try.
lordrichter wrote: »I've been giving them a pass on this stuff, mainly because I would rather they attempt to improve performance and stumble than decide it is too hard and never try.
I agree 100%. Better to work toward improvement rather than let the game stagnate. As long as the devs can keep communication going, I'm perfectly OK with it. Bugs and stumbles will happen -- it's part of software development. I'm happy to support it with my ESO+ sub, too. Honestly, ongoing improvements will keep me subbed, even if there are bumps along the way.
lordrichter wrote: »I've been giving them a pass on this stuff, mainly because I would rather they attempt to improve performance and stumble than decide it is too hard and never try.
I agree 100%. Better to work toward improvement rather than let the game stagnate. As long as the devs can keep communication going, I'm perfectly OK with it. Bugs and stumbles will happen -- it's part of software development. I'm happy to support it with my ESO+ sub, too. Honestly, ongoing improvements will keep me subbed, even if there are bumps along the way.
Really not meant to rude or trolling.. but what exact "ongoing improvements..." are you refering to?
They have singing that same song for few years now. Just check alliance war forum for some really old posts.
Also this is the 2nd major Cyrodiil issue they delivered to console users recently. So it is not like things have improed whatsoever... even when "fixed" CWC fiasco the game still lagged like crazy.
lordrichter wrote: ».lordrichter wrote: »I've been giving them a pass on this stuff, mainly because I would rather they attempt to improve performance and stumble than decide it is too hard and never try.
I agree 100%. Better to work toward improvement rather than let the game stagnate. As long as the devs can keep communication going, I'm perfectly OK with it. Bugs and stumbles will happen -- it's part of software development. I'm happy to support it with my ESO+ sub, too. Honestly, ongoing improvements will keep me subbed, even if there are bumps along the way.
Really not meant to rude or trolling.. but what exact "ongoing improvements..." are you refering to?
They have singing that same song for few years now. Just check alliance war forum for some really old posts.
Also this is the 2nd major Cyrodiil issue they delivered to console users recently. So it is not like things have improed whatsoever... even when "fixed" CWC fiasco the game still lagged like crazy.
Earlier this year, they added some better multicore support to the game. That is the core issue (pun intended) that I am talking about in my part of this thread, and something that needs to be done to move the game forward. ESO is terribly CPU bound, and they need to take better advantage of the CPU. This will not help Cyrodiil performance, much, or anything server-side, but it should help on the client side, especially with FPS.
Following up on that, I want to see them upgrade some of their core graphics infrastructure so they can better utilize the GPU. I see this as a larger undertaking than better multicore support, but it is actually something that can build on the multicore support. This is basically ripping out all of the old DX9 stuff, and the limitations that came with it, so that they can take better advantage of DX11 and DX12. Hopefully, this all ties in with the changes that Apple is forcing on the game with the move from OpenGL. If this happens, it opens up the possibility of some changes to the game that were implemented due to restrictions placed on them by DX9.
lordrichter wrote: ».lordrichter wrote: »I've been giving them a pass on this stuff, mainly because I would rather they attempt to improve performance and stumble than decide it is too hard and never try.
I agree 100%. Better to work toward improvement rather than let the game stagnate. As long as the devs can keep communication going, I'm perfectly OK with it. Bugs and stumbles will happen -- it's part of software development. I'm happy to support it with my ESO+ sub, too. Honestly, ongoing improvements will keep me subbed, even if there are bumps along the way.
Really not meant to rude or trolling.. but what exact "ongoing improvements..." are you refering to?
They have singing that same song for few years now. Just check alliance war forum for some really old posts.
Also this is the 2nd major Cyrodiil issue they delivered to console users recently. So it is not like things have improed whatsoever... even when "fixed" CWC fiasco the game still lagged like crazy.
Earlier this year, they added some better multicore support to the game. That is the core issue (pun intended) that I am talking about in my part of this thread, and something that needs to be done to move the game forward. ESO is terribly CPU bound, and they need to take better advantage of the CPU. This will not help Cyrodiil performance, much, or anything server-side, but it should help on the client side, especially with FPS.
Following up on that, I want to see them upgrade some of their core graphics infrastructure so they can better utilize the GPU. I see this as a larger undertaking than better multicore support, but it is actually something that can build on the multicore support. This is basically ripping out all of the old DX9 stuff, and the limitations that came with it, so that they can take better advantage of DX11 and DX12. Hopefully, this all ties in with the changes that Apple is forcing on the game with the move from OpenGL. If this happens, it opens up the possibility of some changes to the game that were implemented due to restrictions placed on them by DX9.
Fair enough.. did not notice you were PC user. Have heard from friends that it has it problems but those are not even remotely as bad on console side.
Can't say the same for consoles... decreasing performance and pretty much ignored the platforms totally.
On consoles they are just catering for new players to buy stuff... we veteran ESO players are just an burden that they propably wish would go away.
ZOS_GinaBruno wrote: »On a somewhat related note, while we haven’t yet announced the date for Midyear Mayhem, some of you may have guessed a general date range based on this month’s Crown Store Showcase and when the event was held last year. Making sure the game is stable enough to hold an event in Cyrodiil is critical; the current start date will be sometime after the console incremental patch goes live, and we’ll continue to shift the date if we feel we need to.
Malacthulhu wrote: »I find it funny when people laugh about a console pts. Is it really a dumb idea? All the hardware and software for the most part is the same across the board. If you ask me, the pts should be console based for this reason, easier to narrow down serverside issues. Ofcourse that is a perfect world scenario.