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Out of the Maps - Things you've never seen.

Apherius
Apherius
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Hey guys, I'm a fan of Puzzle jump, Elder scrolls and Portal 2, and I love to see what is hidden behind invisible wall ... I really want to share that with you !

- CLICK ON THE "SPOILER" TO SEE THE SCREENS.
- There is thousand of screens, you may need to refresh the page


Depths of Malatar:

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Wayrest Sewers:

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Crypt of Heart:

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Fang Lair

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Direfrost Keep II

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Direfrost I map.
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Direfrost II map
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28 bis- 181025100942838980.png
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Artaeum

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Map:
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White Gold Tower

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Imperial City Sewers

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Map:
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these are empty structures, each associated with a painted letter on the ground, I have no idea what it mean, I would love if a Zos could tell us ?

U)9omf.png
Q)e7id.png
V)gxau.png
O)4kxe.png
R)fz86.png
N)30bu.png
P)bg7i.png
No name)wyhv.png
Z)ljgj.png
X1)r0iw.png
M1)cs24.png
Y)dz25.png
T)tlly.png
M2)9tb8.png
X2)j9q6.png
M3)sci6.png
S1)u4ve.png
No name)w2id.png
No name)xdl9.png

Below, connected structures, we found a way to get inside, seems like there is a dark atmosphere in some of them:

1)v8vf.png
2)gpuw.png
3)tp7o.png
4)wnzs.png
5)8iua.png
6)81ya.png
7)0iuz.png
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10)7umr.png
11)8h1p.png

There is 2 decorated structures that are not connected to the sewer system:

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2)5kz5.png

And water, no idea why this is here xD

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Above the sewers:

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Ruins of Mazzatun

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Arboretum District

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Arx Corinium II

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Arx Corinium I Map.
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Arx Corinium II Map:
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7- No 7 xD sorry

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Bonus: ( the first mazzatun draft)


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Maesltrom Arena:

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map:
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Banished Cells:

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City of Ash:

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Skingrad

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3)2i8unwm.png ( Fyrelight cave )
4)24awprd.png
5)r89xch.png
6)10zpqmh.png
5)2jdnr81.png ( Gold coast )


Cradle of Shadows:

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Edited by Apherius on February 2, 2019 6:21PM
  • huschdeguddzje
    huschdeguddzje
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    Interesting
  • Astrid_V
    Astrid_V
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    Abandoned project or unfinished preset for future dungeon dlc.
    @ A.strid | Dunmer Magicka Nightblade | 1100+ CP | PC EU
    vMA • vDSA • vBRP • vAA HM • vHRC HM • vSO HM • vMoL HM • vHoF HM • vAS HM • vCR +2
    The Flawless Conqueror, Dro-m'Athra Destroyer, Former Empress, Master Angler, AvA Warlord
    33,400+ Achievement Points
  • Apherius
    Apherius
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    Wow, that's nice. Explains why Direfrost Keep pledge is labeled "Direfrost Keep I".

    Would love to find a way in and explore those areas today!

    It was pretty hard, i remember i had to get out of the map ... Then in the map because there is invisible wall even arround these unused area. ( and there were a lot of locked door so i had to /stuck and get out of the map once again, something like 4 times to screen everything )
  • dtsharples
    dtsharples
    ✭✭✭✭✭
    Arx Corinium
    Tempest Island
    Blessed Crucible
    Blackheart Haven

    Also have no 2 version.

    Would be great if they added them in as DLC.
    Some of them have great storylines that just seem unfinished. Especially Selenes Web.
    And Vaults of Madness just deserves a 2nd version as it is too cool not to.
  • Apherius
    Apherius
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    karekiz wrote: »
    I wouldn't mind instead of new dungeons they did:
    Direfrost 2
    Vaults of Madness 2
    Volenfell 2
    Selenes web 2

    As a bundled pack. They don't even need to be DLC level difficult. Somewhere in the CoA2 level would even be fine to go with classic balance.

    I think that's it for classic dungeons with no part 2 in them.
    dtsharples wrote: »
    Arx Corinium
    Tempest Island
    Blessed Crucible
    Blackheart Haven

    Also have no 2 version.

    Would be great if they added them in as DLC.
    Some of them have great storylines that just seem unfinished. Especially Selenes Web.
    And Vaults of Madness just deserves a 2nd version as it is too cool not to.

    There is nothing out of the dungeons you both talk about, there is no presets. ( I have no idea for vault of madeness because it was impossible to explore out of the area, there is just a big red void.)

    But, I believe they could do it easily, add some portals, or some doors, or create a breach in a wall then create the story and the decor, add some interesting boss fights and paf we get a second version.
    Edited by Apherius on July 5, 2018 10:11AM
  • Artim_X
    Artim_X
    ✭✭✭✭
    As someone who really loves dungeons...

    giphy.gif
    (AD) Artim X |PC/NA| Casual staff wielding vampire sorcerer.

    My Easygoing Builds
    Electric-Stun
    https://media.giphy.com/media/hokMyu1PAKfJK/giphy.gif
    Proc free DPS build for when a tank isn't holding bosses in place and for times where one is not getting buffed by a healer.
    Gear: 5 Netch's Touch (infused chest/legs and everything else divines. Max Mag Enchants), 2 Slimecraw (infused head and divines shoulder 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Power Surge, Boundless Storm, Mages' Wrath, Hardened WardDampen Magic, Liquid Lightning, and Energy Overload.
    Ability-Bar 2: Dark Deal, Streak, Shock Clench, Dampen Magic, Blockade of Storms, and Thunderous Rage.

    Electric-Burn
    https://media.giphy.com/media/3og0IzNaAxQb8tJq5W/giphy.gif
    DPS build for more organized groups.
    Gear: 5 Burning Spellweave (infused chest/legs and everything else divines. Max mag enchants), 2 Ilambris (infused head and divines shoulder 1 med/1 heavy. Max Mag Enchants), Maelstrom's Inferno Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Power Surge, Boundless Storm, Mages' Wrath, Hardened Ward, Liquid Lightning, and Energy Overload.
    Ability-Bar 2: Dark Deal, Streak, Flame Clench, Dampen Magic, Blockade of Fire, and Fiery Rage.

    Electric-Cool
    https://media.giphy.com/media/GgbCiS1rMjGFy/giphy.gif
    Utility focused DPS build that is capable of tanking normal dungeons and vet non dlc dungeons, but it does not provide enough tank based buffs/debuffs to warrant it's use in trials/vet dlc dungeons and due to the limits of damage shields it would be too much of a liability due to the sheer number of potential one-shot mechanics that a pure tank would have an easier time dealing with.
    Gear: 5 Icy Conjuror (infused chest/legs and everything else divines. Max Mag Enchants), 2 Iceheart (infused head and divines shoulder 1 med/1 heavy. Max Mag Enchants), Maelstrom's Ice Staff (infused/ice enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Power Surge, Boundless Storm, Mages' Wrath (Elemental Drain in vet content if healer isn't using it), Hardened Ward, Liquid Lightning, and Energy Overload.
    Ability-Bar 2: Dark Deal, Streak, Frost Clench, Dampen Magic, Blockade of Frost, and Icy Rage.

    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    My healer build that I for the most part only use in normal dungeons, since the group finder will more often than not place me in a group that lacks DPS, has a fake tank, or both. I personally would never heal trials even on normal.
    Gear: 5 Spell Power Cure (infused chest/legs and everything else divines. Max Mag Enchants), 2 spell critical monster set pieces when I don't feel like using spell crit pots, Grothdarr when I want to do more damage, or Earthgore when I feel like it would make a significant difference (infused head and divines shoulder 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (infused with weapon damage enchant).
    Ability-Bar 1: Power Surge, Boundless Storm, Combat Prayer, Ward Ally, Healing Springs, and Replenishing Barrier.
    Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Hardened Ward, Blockade of Storms, and Aggressive Horn.

    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    Utility focused PvP healer that can take down very inexperienced players, but is primarily focused on working alongside others in an organized group, PUGs, or zergs. Due to significant changes being done to shields in Murkmire I've decided to focus more on having high resistances and double oblivion damage sources (very cancer).
    Gear 1: 5 Torug's Pact (mostly heavy with medium bracers and light sash. All impenetrable. Max Mag Enchants), 2 Grothdarr (heavy impenetrable. Max Mag Enchants), and Knight Slayer jewelry (arcane with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (powered with weapon damage enchant).
    Ability-Bar 1: Power Surge, Boundless Storm, Efficient Purge, Ward Ally, Healing Springs, and Light's Champion.
    Ability-Bar 2: Dark Deal (Deep Thoughts when I have to heal a lot), Elusive Mist, Accelerating Drain (When dealing with organized groups and zergs I slot it out for Time Freeze. I will also use Rune Cage when I want to be extra annoying especially in group battles), Hardened Ward, Blockade of Storms (Radiant Magelight, Lingering Flare, or Haunting curse when nb hunting alongside others), and Devouring Swarm (When dealing with organized groups and zergs I slot it out for Suppression Field/Ice Comet. I will also use Soul Assault to be extra annoying).

    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or infused chest/legs and everything else divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or infused head and divines shoulder. The staves should be infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap. Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).

    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    PvP: The Atronach, since wearing heavy has consequences even with food that boosts mag regen.
    PvE: I will almost always use the Atronach in this content as well, since I use blue food. However, in a strong group other Mundus Stones can be effective (Thief is what I would use in a serious group), since a heavy attack rotation will ensure that you're are always restoring magicka at a decent rate.

    Current Champion Points
    https://media.giphy.com/media/u22XLkonvcDba/giphy.gif
    Mag Sorc: More focused on damage, since changing CP isn't free. Mage: Elfborn (56), Spell Erosion (22), Elemental Expert (64), Staff Expert (35), Master-at-Arms (18), and Thaumaturge (75). Warrior: Ironclad (34), Resistant (20), Hardy (32), Elemental Defender (32), Thick Skinned (31), Expert Defender (33), Bastion (56), and Quick Recovery (32). Thief: Warlord (31), Sprinter (6), Bashing Focus (6), Arcanist (75), Tenacity (75), Shade (25), Tumbling (26), and Shadow Ward (26).

    PvE Rotation
    https://i.imgur.com/UuedhQX.mp4
    Mag Sorc: (In your gameplay settings turn on quick cast ground abilities) Buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, drop Rage if it's active (only drop it on significant bosses or in situations with lots of enemies where you know you'll have the ult filled up by the next boss), Clench, Blockade, quickly weapon swap, Liquid Lightning, two heavy attacks, activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, and repeat. If you have an excessive amount of ult and you're dealing with trash mobs activate overload before performing the rotation, but don't heavy attack for too long. If you have enough ult for Rage while you're fighting a serious boss and you're in the middle of the rotation just focus on activating the ultimate, afterwards either continue the rotation or start from scratch. During the execute phase (around 20% health) replace the second heavy attack with about 4 Mages' Wrath, but if boss is melting quick just keep spamming Wrath.

    When frost staff tanking a single boss buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff, drop Rage if it's active, Clench, Blockade, quickly weapon swap, Liquid Lightning, one heavy attack, activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, one heavy attack, and repeat. If frost staff tanking multiple bosses buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff each enemy, drop Rage if it's active, Blockade, quickly weapon swap, Liquid Lightning, partial heavy attack all the bosses in order to proc IA (pink smoke), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, heavy attack all the bosses, and repeat. Most challenging bosses to keep aggroed will be the Pact in the Blessed Crucible and the knights in the White-Gold Tower, since you need to keep 3 enemies taunted, but they can also be locked down with clench. During the execute phase on a single target (around 20% health) replace the first heavy attack with a partial heavy attack in order to proc IA and around 4 Mages' Wrath, but if boss is melting quick just keep spamming Wrath.

    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    Blue Food for PvE:
    Mistral Banana-Bunny Hash/Melon-Baked Parmesan Pork/Solitude Salmon-Millet Soup. Increase Max Health by 5395 and Max Magicka by 4936 for 1 hour.

    Purple/Gold Food for PvP:
    Witchmother's Potent Brew (increases Max Magicka by 3192, Max Health by 3511, and Magicka Recovery by 319 for 2 hours. If I were wasteful with my gold I'd min/max with Clockwork Citrus Filet (increases Max Health by 3724, Health Recovery by 351 [useful if stage 1 vampire], Max Magicka by 3458, and Magicka Recovery by 319 for 2 hours).

    Emergency Vamp Food:
    Double Bloody Mara. Increases Max Magicka by 4575 and Max Health by 5054 for 2 hours. If you're a vampire, the blood in this drink will also mildly sate you. This helps when dealing with content that has a lot of fire damage (ex: Vet Bloodroot Forge), but for the purposes of min/maxing will use blue food afterwards.

    Trash Potions when feeling cheap:
    Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.

    Crafted Potions:
    Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without mage light this is my primary means of obtaining Major Prophecy, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch (stage 4 vampire), and you'll have a 30% movement speed boost from Major Expedition.
  • karekiz
    karekiz
    ✭✭✭✭✭
    Apherius wrote: »
    There is nothing out of the dungeons you both talk about, there is no presets. ( I have no idea for vault of madeness because it was impossible to explore out of the area, there is just a big red void.)

    But, I believe they could do it easily, add some portals, or some doors, or create a breach in a wall then create the story and the decor, add some interesting boss fights and paf we get a second version.

    They already do this

    Wayrest
    Elden Hollow

    Don't swap map or only add like you said a portal to a new room <elden hollow>. So entirely doable for the others. Though I would love a new Vault of Madness style map.
  • Merlin13KAGL
    Merlin13KAGL
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    ✭✭✭✭
    dtsharples wrote: »
    Arx Corinium
    Tempest Island
    Blessed Crucible
    Blackheart Haven

    Also have no 2 version.

    Would be great if they added them in as DLC.
    Some of them have great storylines that just seem unfinished. Especially Selenes Web.
    And Vaults of Madness just deserves a 2nd version as it is too cool not to.
    Arx already has the door in place to access it, too.

    There is a section of parting vines near the drawbridge release by the Lamia/snake pet boss.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Apherius
    Apherius
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    ✭✭

    There is a section of parting vines near the drawbridge release by the Lamia/snake pet boss.

    Ah Ah, look what i found out of Arx Corinium. Some argonian House. I can't get closer for the moment, but i will try.

    4289.png
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    Edited, more screens coming for Arx Corinium, it took me exactly 1H 14 minutes to get there.
  • ESO_Blash
    ESO_Blash
    ✭✭✭✭
    Here, have an Awesome, @Apherius.

    I’d sign a petition for those to be released at some point.
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  • Turelus
    Turelus
    Community Ambassador
    Interesting, thanks for sharing.

    I hope these do come to something and ZOS gives us some more part 2 dungeons for the older content.
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  • Ghanima_Atreides
    Ghanima_Atreides
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    Unfortunately, we are unlikely to ever see them completed. Back before the game went B2P, there were Parts II planned for all dungeons (some of which were made) as well as enhancements to various base game delves (some of these were completed too) but that was abandoned with the advent of the Crown Store and DLC they could monetise. :(
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  • Apherius
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    Guys, look at that.
    c6ej.png

    How can they abandon this, it look awesome even if the floor have some textures bug, it look better than Moonhunter keep !

    Who created these dungeon ? @ZOS_Finn ? We want this :'(
  • Apherius
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  • Astrid_V
    Astrid_V
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    Apherius wrote: »
    831i.png

    If it's Argonian, maybe it will be released with Murkmire? :thinking:
    @ A.strid | Dunmer Magicka Nightblade | 1100+ CP | PC EU
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  • Apherius
    Apherius
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    what, it look like there is an Arx corinium III, it look like mazaatun.
    q0jq.png
    9sh4.png
    qjwd.png
    0y8y.png
    hmrh.png
    6jai.png

    I will add this to the main post.
    Edited by Apherius on July 13, 2018 6:06PM
  • Apherius
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    Edited, i added the " Maesltrom arena ".

    Please, tell me if the new title is correct, it took me time to find it, there is probably some typo :O ?
  • ESO_Blash
    ESO_Blash
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    This is like a treasure hunt – all these hidden gems.

    It’s obvious now that parts of Arx II and III have been used as the basis for Ruins of Mazzatun.
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  • olivesforge
    olivesforge
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    An unfortunate casualty of Tamriel Unlimited, and of the problem that players generally want content which could be finished relatively quickly, as many only have an hour or two a day to play.

    All of the original dungeons were originally designed for normal and vet modes, but the game shipped with all delves being notably incomplete - anyone remember the square delves from the first several months? Eventually the minor delves got fixed, but, with the exception of CoA2, the vet versions never saw the light of day (Direfrost 2 looks ready to turn on). Mostly I'd imagine this is for several reasons - length, a pricing shift, and competing priorities.

    Probably a major impediment to getting these released is that they're great placeholders in case Zenimax can't keep up their insane DLC schedule - if one needs to be delayed, it seems like it would be pretty easy to shift to Direfrost 2 and one other old one, and call it even. Problem with that is some of these dungeons now look quite long in the tooth, and it might now be easier just to keep the story but completely re-do the rest (which is, ironically, exactly what happened with Summerset).

    The other big roadblock is time, and that's one that can't be fixed without re-doing the entirety of the Undaunted system. People who have done a lot of the dailies know - there's some dungeons that are pretty quick, and others which take forever (I'm looking at you, Lord Warden and Valkyn). I'm sure Zeni's data shows the same thing, and longer content doesn't get completed - hence why the last two trials have been "mini." What's needed is some way to reward shorter and longer content fairly without locking anyone out of the system, and that's a hard nut to crack.
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  • Apherius
    Apherius
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  • Apherius
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    I added The City of ash, it's one of my favorite, the last screenshot show a little island out of the city of ash map, there is nothing on it but it look beautiful.
  • Apherius
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    I added skingrad, it's not a dungeon but ... it's the only Dlc area ( with the Gold coast) that you can see out of the malabal tor map.
  • testd4n1
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    I would love to be able to get to skingrad. I'd love exploring the area.
  • zaria
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    Wow, that's nice. Explains why Direfrost Keep pledge is labeled "Direfrost Keep I".

    Would love to find a way in and explore those areas today!
    Looks like they planned an 2 version of it, yes this got canceled then they dropped sub as they could hardly sell an 2 map in an dlc, still it might be an idea for dlc dungeons, but in that case we probably only get one dungeon with 1 and 2 rather than two with 1 and 2.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Apherius
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  • code65536
    code65536
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    The Arx stuff looks an awful lot like Mazzatun...
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