BejaProphet wrote: »@Apherius
Just to clarify, you are saying Fang Lair is hardest due to the HM boss?
Or are you simply saying its the most fun.
BejaProphet wrote: »I suppose how ever you would judge them. I'm not voting in my own poll, but I'm coming at it from a tanking viewpoint, and I think Blood root forge is harder to tank. So whatever you rate dungeons by.
I think this post is pretty accurate actually. Having done all roles in all of the above, I think this is legit.I say Fang Lair HM (last boss) > Scalecaller HM (last boss) > Bloodroot (HM or not) > Scalecaller no HM > Fang Lair no HM.
I also agree with @BejaProphet that, from a tanking viewpoint, Bloodroot is harder.
Lol we farm it and we even have a discord literally called: Dumb Lair Scrubs
It sucks!
Especially BS is when your golden circle spawns ON A WALL and you step in it and get ghostbanged by ghosts spawning over the top of your golden circle.
Kill me now. Oh wait, ya did.
Drummerx04 wrote: »Lol we farm it and we even have a discord literally called: Dumb Lair Scrubs
It sucks!
Especially BS is when your golden circle spawns ON A WALL and you step in it and get ghostbanged by ghosts spawning over the top of your golden circle.
Kill me now. Oh wait, ya did.
Maybe I'm missing what you are talking about, once you reach the gold circle, it gives you a golden shield to protect you from the dragon blast. The shield is attached to you, so you can move away from the wall before the ghosts spawn (unless you just barely made it to the circle in time.
one shield always spawns in each quadrant of the room, so if you assign spots and run there as you see the dragon climbing the wall, you can get the gold sphere faster and then have more time free to clear the skeletons and get back to center
Drummerx04 wrote: »so you can move away from the wall before the ghosts spawn (unless you just barely made it to the circle in time.
Also, Fang Lair HM is the hardest to tank by far. Bloodroot is easy--just make sure you are a real tank, hold block, sidestep the occasional red, and get bored while waiting for your DDs to kill the boss. Fang Lair, on the other hand, ugh. So much movement is required on that fight, while having to contend with a giant dragon that's in your face and obstructing your view, while contending with adds that spam talons, while contending with shalks that snare, debuff, while navigating around giant areas of denial caused by poison circles half the size of the room. Bah.