Kiralyn2000 wrote: »Because "balancing" combat is as quick and simple as a single artist taking an outfit that's already in the game on NPCs, and sticking it into the "sell as a costume" framework that they've already used dozens of times. Right.
Or, for a little more work, taking one of the standard mount bodies and skeletons, and making it rocky/blue, glowy/orange, or jello/green. Again, a task for a single artist that has been done dozens of times by now.
As opposed to "balancing combat", an endless & hopeless task that has absorbed the effort of MMO dev teams as long as the genre has existed.
In the 2018, where even free MMO games such as League, Fornite, WOW, FF14 and such, are giving out faster (and most of the time, free) updates, saying that "Balancing the game is hard, so it's ok to be slow" is no more a reasonable excuse.
If you're slow on updating the game, then maybe hire more staff from all the money you made with your fast-updated crown store.
uh. league and Fornite are not MMO's and the only content updates they have are maps and occasional new hero.
WoW and FF14 are not even remotely free - they are paid expansions, subscription required. so no, those updates are NOT free. and they are most certainly NOT as quick as you say you are, i mean.. WoW balances combat what.. once a year, maybe at most? they have also been known to go without content updates for 6 months or more, AND they have also been known to release a patch that adds ability to take screenshots in game in a new way and post them on twitter and called it full fledged game update, so...
but anyways, what other people said. balancing takes a lot more time and completely different tool set from designing an outfit or a pet/mount recolor and making it available for sale.
Considering Summerset, good story lines, good zone and a new trial. Yes, the content development team is doing great.
Apples and oranges. Update the shop is waaaaaay easier than updating the game.
But then you realized those apples and oranges are from the same grocery. The shop is filled with apples, and barely any oranges, but customers all love orange juice. And when the new oranges do arrive, they're mostly bad.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
Considering Summerset, good story lines, good zone and a new trial. Yes, the content development team is doing great.
Well, Summerset is like a 8/10, so no argue there. But man, the crown store and crown crate are fast to update.
Apples and oranges. Update the shop is waaaaaay easier than updating the game.
But then you realized those apples and oranges are from the same grocery. The shop is filled with apples, and barely any oranges, but customers all love orange juice. And when the new oranges do arrive, they're mostly bad.
Lord_Dexter wrote: »You just joined in April 2017, barely an year and started complaining crown store.
Crown store is not getting much updates, monthly update or crown crate per quarter is not lot of updates
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
Apples and oranges. Update the shop is waaaaaay easier than updating the game.
But then you realized those apples and oranges are from the same grocery. The shop is filled with apples, and barely any oranges, but customers all love orange juice. And when the new oranges do arrive, they're mostly bad.
Apples and oranges. Update the shop is waaaaaay easier than updating the game.
But then you realized those apples and oranges are from the same grocery. The shop is filled with apples, and barely any oranges, but customers all love orange juice. And when the new oranges do arrive, they're mostly bad.
Some plants are more easy to grow and more hearty than others, making them more lucrative
some even propagate like weeds

Apples and oranges. Update the shop is waaaaaay easier than updating the game.
But then you realized those apples and oranges are from the same grocery. The shop is filled with apples, and barely any oranges, but customers all love orange juice. And when the new oranges do arrive, they're mostly bad.
As expected, nothing new here.
You can't compare this things dude. Its the same as saying:
"Ohhhh, your car shop takes sooooo long to fix cars, but your stamps shop is always up to date to sell new stamps! This is an absurd!"
Come on, not even hard to see or understand that....
PS: Never saw a bad upgrade in ESO, its just your opinion.
Apples and oranges. Update the shop is waaaaaay easier than updating the game.
But then you realized those apples and oranges are from the same grocery. The shop is filled with apples, and barely any oranges, but customers all love orange juice. And when the new oranges do arrive, they're mostly bad.
Some plants are more easy to grow and more hearty than others, making them more lucrative
some even propagate like weeds
Weeds is fake !
Is real !
https://www.youtube.com/watch?v=z7QB6PjYTYELord_Dexter wrote: »You just joined in April 2017, barely an year and started complaining crown store.
Crown store is not getting much updates, monthly update or crown crate per quarter is not lot of updates
I was wondering the same thing lol
Dude must be used to a game without shops.
Apples and oranges. Update the shop is waaaaaay easier than updating the game.
But then you realized those apples and oranges are from the same grocery. The shop is filled with apples, and barely any oranges, but customers all love orange juice. And when the new oranges do arrive, they're mostly bad.
As expected, nothing new here.
You can't compare this things dude. Its the same as saying:
"Ohhhh, your car shop takes sooooo long to fix cars, but your stamps shop is always up to date to sell new stamps! This is an absurd!"
Come on, not even hard to see or understand that....
PS: Never saw a bad upgrade in ESO, its just your opinion.
The car shop has nothing to do with the stamp shop. But the crown store team and balancing team is in the same company, and working on the same game. Your point is totally invalid.
redshirt_49 wrote: »Quick, someone get these people a crash course in game development and marketing economics, stat!
Seriously, the crown store stuff is planned months and even years in advance by a completely seperate team of developers and artists. It's implementation is also a hundred times simpler than sifting through hundreds of thousands of line of code to iron out bugs, only to create new ones and then iron those out too.
In a game as massive as this, adding things is easy but fixing stuff is generally not.
So often I come here and see people demanding immediate fixes on very complex problems, demonstrating a remarkable ignorance on just how hard these problems can be to even pin down, never mind fix.
Apples and oranges. Update the shop is waaaaaay easier than updating the game.
But then you realized those apples and oranges are from the same grocery. The shop is filled with apples, and barely any oranges, but customers all love orange juice. And when the new oranges do arrive, they're mostly bad.
As expected, nothing new here.
You can't compare this things dude. Its the same as saying:
"Ohhhh, your car shop takes sooooo long to fix cars, but your stamps shop is always up to date to sell new stamps! This is an absurd!"
Come on, not even hard to see or understand that....
PS: Never saw a bad upgrade in ESO, its just your opinion.
The car shop has nothing to do with the stamp shop. But the crown store team and balancing team is in the same company, and working on the same game. Your point is totally invalid.
and your point in the OP is pretty invalid. That has been clearly pointed out many time in this short thread. Has anyone actually agreed with you on this? Seems you are clearly wrong.
Kiralyn2000 wrote: »Because "balancing" combat is as quick and simple as a single artist taking an outfit that's already in the game on NPCs, and sticking it into the "sell as a costume" framework that they've already used dozens of times. Right.
Or, for a little more work, taking one of the standard mount bodies and skeletons, and making it rocky/blue, glowy/orange, or jello/green. Again, a task for a single artist that has been done dozens of times by now.
As opposed to "balancing combat", an endless & hopeless task that has absorbed the effort of MMO dev teams as long as the genre has existed.
In the 2018, where even free MMO games such as League, Fornite, WOW, FF14 and such, are giving out faster (and most of the time, free) updates, saying that "Balancing the game is hard, so it's ok to be slow" is no more a reasonable excuse.
If you're slow on updating the game, then maybe hire more staff from all the money you made with your fast-updated crown store.
uh. league and Fornite are not MMO's and the only content updates they have are maps and occasional new hero.
WoW and FF14 are not even remotely free - they are paid expansions, subscription required. so no, those updates are NOT free. and they are most certainly NOT as quick as you say you are, i mean.. WoW balances combat what.. once a year, maybe at most? they have also been known to go without content updates for 6 months or more, AND they have also been known to release a patch that adds ability to take screenshots in game in a new way and post them on twitter and called it full fledged game update, so...
but anyways, what other people said. balancing takes a lot more time and completely different tool set from designing an outfit or a pet/mount recolor and making it available for sale.
so, ESO doesn't have sub? With paid DLCs every 3 months, and a new expansion every year, compare to FF14 and WOW getting only 1 expansion every 2 years?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Kiralyn2000 wrote: »Because "balancing" combat is as quick and simple as a single artist taking an outfit that's already in the game on NPCs, and sticking it into the "sell as a costume" framework that they've already used dozens of times. Right.
Or, for a little more work, taking one of the standard mount bodies and skeletons, and making it rocky/blue, glowy/orange, or jello/green. Again, a task for a single artist that has been done dozens of times by now.
As opposed to "balancing combat", an endless & hopeless task that has absorbed the effort of MMO dev teams as long as the genre has existed.
In the 2018, where even free MMO games such as League, Fornite, WOW, FF14 and such, are giving out faster (and most of the time, free) updates, saying that "Balancing the game is hard, so it's ok to be slow" is no more a reasonable excuse.
If you're slow on updating the game, then maybe hire more staff from all the money you made with your fast-updated crown store.
uh. league and Fornite are not MMO's and the only content updates they have are maps and occasional new hero.
WoW and FF14 are not even remotely free - they are paid expansions, subscription required. so no, those updates are NOT free. and they are most certainly NOT as quick as you say you are, i mean.. WoW balances combat what.. once a year, maybe at most? they have also been known to go without content updates for 6 months or more, AND they have also been known to release a patch that adds ability to take screenshots in game in a new way and post them on twitter and called it full fledged game update, so...
but anyways, what other people said. balancing takes a lot more time and completely different tool set from designing an outfit or a pet/mount recolor and making it available for sale.
so, ESO doesn't have sub? With paid DLCs every 3 months, and a new expansion every year, compare to FF14 and WOW getting only 1 expansion every 2 years?
optional subscription. optional vs mandatory. DLC's are only paid if you chose not to subscribe and again, they are ALSO optional. its totally fine not to buy them, unlike WoW or FF14 where you HAVE to buy expansions to keep participating in end game. you can litteraly play ESO for years while only having a base game and still play with people at end game. you won't be able to do all the dungeons and trials, but you can STILL do non DLC dungeons and trials and they are STILL being run.
and did you just.... did you just prove my point where you agreed that they release expansion content less often than ESO does? and you are still complaining about ESO content release content while comparing it to games that release content LESS often? and STILL have cash shop? that gets updates almost as often as ESO does? yes, that includes WoW.
Kiralyn2000 wrote: »Because "balancing" combat is as quick and simple as a single artist taking an outfit that's already in the game on NPCs, and sticking it into the "sell as a costume" framework that they've already used dozens of times. Right.
Or, for a little more work, taking one of the standard mount bodies and skeletons, and making it rocky/blue, glowy/orange, or jello/green. Again, a task for a single artist that has been done dozens of times by now.
As opposed to "balancing combat", an endless & hopeless task that has absorbed the effort of MMO dev teams as long as the genre has existed.
In the 2018, where even free MMO games such as League, Fornite, WOW, FF14 and such, are giving out faster (and most of the time, free) updates, saying that "Balancing the game is hard, so it's ok to be slow" is no more a reasonable excuse.
If you're slow on updating the game, then maybe hire more staff from all the money you made with your fast-updated crown store.
uh. league and Fornite are not MMO's and the only content updates they have are maps and occasional new hero.
WoW and FF14 are not even remotely free - they are paid expansions, subscription required. so no, those updates are NOT free. and they are most certainly NOT as quick as you say you are, i mean.. WoW balances combat what.. once a year, maybe at most? they have also been known to go without content updates for 6 months or more, AND they have also been known to release a patch that adds ability to take screenshots in game in a new way and post them on twitter and called it full fledged game update, so...
but anyways, what other people said. balancing takes a lot more time and completely different tool set from designing an outfit or a pet/mount recolor and making it available for sale.
so, ESO doesn't have sub? With paid DLCs every 3 months, and a new expansion every year, compare to FF14 and WOW getting only 1 expansion every 2 years?
optional subscription. optional vs mandatory. DLC's are only paid if you chose not to subscribe and again, they are ALSO optional. its totally fine not to buy them, unlike WoW or FF14 where you HAVE to buy expansions to keep participating in end game. you can litteraly play ESO for years while only having a base game and still play with people at end game. you won't be able to do all the dungeons and trials, but you can STILL do non DLC dungeons and trials and they are STILL being run.
and did you just.... did you just prove my point where you agreed that they release expansion content less often than ESO does? and you are still complaining about ESO content release content while comparing it to games that release content LESS often? and STILL have cash shop? that gets updates almost as often as ESO does? yes, that includes WoW.
Kiralyn2000 wrote: »Because "balancing" combat is as quick and simple as a single artist taking an outfit that's already in the game on NPCs, and sticking it into the "sell as a costume" framework that they've already used dozens of times. Right.
Or, for a little more work, taking one of the standard mount bodies and skeletons, and making it rocky/blue, glowy/orange, or jello/green. Again, a task for a single artist that has been done dozens of times by now.
As opposed to "balancing combat", an endless & hopeless task that has absorbed the effort of MMO dev teams as long as the genre has existed.
In the 2018, where even free MMO games such as League, Fornite, WOW, FF14 and such, are giving out faster (and most of the time, free) updates, saying that "Balancing the game is hard, so it's ok to be slow" is no more a reasonable excuse.
If you're slow on updating the game, then maybe hire more staff from all the money you made with your fast-updated crown store.
uh. league and Fornite are not MMO's and the only content updates they have are maps and occasional new hero.
WoW and FF14 are not even remotely free - they are paid expansions, subscription required. so no, those updates are NOT free. and they are most certainly NOT as quick as you say you are, i mean.. WoW balances combat what.. once a year, maybe at most? they have also been known to go without content updates for 6 months or more, AND they have also been known to release a patch that adds ability to take screenshots in game in a new way and post them on twitter and called it full fledged game update, so...
but anyways, what other people said. balancing takes a lot more time and completely different tool set from designing an outfit or a pet/mount recolor and making it available for sale.
so, ESO doesn't have sub? With paid DLCs every 3 months, and a new expansion every year, compare to FF14 and WOW getting only 1 expansion every 2 years?
optional subscription. optional vs mandatory. DLC's are only paid if you chose not to subscribe and again, they are ALSO optional. its totally fine not to buy them, unlike WoW or FF14 where you HAVE to buy expansions to keep participating in end game. you can litteraly play ESO for years while only having a base game and still play with people at end game. you won't be able to do all the dungeons and trials, but you can STILL do non DLC dungeons and trials and they are STILL being run.
and did you just.... did you just prove my point where you agreed that they release expansion content less often than ESO does? and you are still complaining about ESO content release content while comparing it to games that release content LESS often? and STILL have cash shop? that gets updates almost as often as ESO does? yes, that includes WoW.
1 expansion for WOW costs 60$, with contents as many as 2 years worth of ESO DLCs + chapters. While in 2 years 2 time, it'd costs you close to, or even more than 200$ to get all of the DLCs.
And let's be real, most vet players all have ESO+, since it's truly is a handicap to not having it.
Apples and oranges. Update the shop is waaaaaay easier than updating the game.
But then you realized those apples and oranges are from the same grocery. The shop is filled with apples, and barely any oranges, but customers all love orange juice. And when the new oranges do arrive, they're mostly bad.
As expected, nothing new here.
You can't compare this things dude. Its the same as saying:
"Ohhhh, your car shop takes sooooo long to fix cars, but your stamps shop is always up to date to sell new stamps! This is an absurd!"
Come on, not even hard to see or understand that....
PS: Never saw a bad upgrade in ESO, its just your opinion.
The car shop has nothing to do with the stamp shop. But the crown store team and balancing team is in the same company, and working on the same game. Your point is totally invalid.
and your point in the OP is pretty invalid. That has been clearly pointed out many time in this short thread. Has anyone actually agreed with you on this? Seems you are clearly wrong.
Have you looked at the polls?
I mean seriously, just look at how fast they update the crown store. EVERY. SINGLE. MONTH. And how long does it take between combat balance? THREE MONTHS!.
I think OP needs to look at quanity and it becomes a totally different picture.
So much of what the crown store has is merely reskinned items. At that the work put into them is clearly much less than what it takes to create a zone, quests and more.
Seems pretty obvious the great difference in the amount of work that goes into creating a zone, or even a dungeon vs the little effort that goes into the crown store.
Besides that, the poll was clearly written for bias. There is not an appropriate answer for me on the poll since it is mostly in agreement with OP so I did not reply.
There was suppose to be 2 more polls that disagree with my OP, but somehow the forum decided to leave those 2 out, and just duplicated my post twice instead
I mean seriously, just look at how fast they update the crown store. EVERY. SINGLE. MONTH. And how long does it take between combat balance? THREE MONTHS!.
I think OP needs to look at quanity and it becomes a totally different picture.
So much of what the crown store has is merely reskinned items. At that the work put into them is clearly much less than what it takes to create a zone, quests and more.
Seems pretty obvious the great difference in the amount of work that goes into creating a zone, or even a dungeon vs the little effort that goes into the crown store.
Besides that, the poll was clearly written for bias. There is not an appropriate answer for me on the poll since it is mostly in agreement with OP so I did not reply.
There was suppose to be 2 more polls that disagree with my OP, but somehow the forum decided to leave those 2 out, and just duplicated my post twice instead
So in other words this poll is as "useless" as some of the "balancing" updates op seems to have an issue with... btw "balancing" for what its worth... is not as simple as... for example just "nerf sorc"...any changes to attempt "balancing" can and will have far reaching implications since these changes do not occur in a vacuum...some that even the devs had no idea would happen....
Finally... I don't think the OP has a full grasp on what the term "balancing" in an MMO means...
Kiralyn2000 wrote: »Because "balancing" combat is as quick and simple as a single artist taking an outfit that's already in the game on NPCs, and sticking it into the "sell as a costume" framework that they've already used dozens of times. Right.
Or, for a little more work, taking one of the standard mount bodies and skeletons, and making it rocky/blue, glowy/orange, or jello/green. Again, a task for a single artist that has been done dozens of times by now.
As opposed to "balancing combat", an endless & hopeless task that has absorbed the effort of MMO dev teams as long as the genre has existed.
In the 2018, where even free MMO games such as League, Fornite, WOW, FF14 and such, are giving out faster (and most of the time, free) updates, saying that "Balancing the game is hard, so it's ok to be slow" is no more a reasonable excuse.
If you're slow on updating the game, then maybe hire more staff from all the money you made with your fast-updated crown store.