Aetherderius wrote: »Different departments are responsible for different things.
lordrichter wrote: »Aetherderius wrote: »Different departments are responsible for different things.
It is probably more to do with (1) complexity of bug and game fixes compared to recolors, and (2) they get money from monetization, so it makes sense to focus there. Devs who don't contribute directly to cash flow are expensive.
Kiralyn2000 wrote: »Because "balancing" combat is as quick and simple as a single artist taking an outfit that's already in the game on NPCs, and sticking it into the "sell as a costume" framework that they've already used dozens of times. Right.
Or, for a little more work, taking one of the standard mount bodies and skeletons, and making it rocky/blue, glowy/orange, or jello/green. Again, a task for a single artist that has been done dozens of times by now.
As opposed to "balancing combat", an endless & hopeless task that has absorbed the effort of MMO dev teams as long as the genre has existed.
Aetherderius wrote: »Different departments are responsible for different things.
Aetherderius wrote: »Different departments are responsible for different things.
This is the problem. You can't say "Crown store team" is slowing down "balancing team". But when "Crown store team" is bumping out more and more updates in such a quick succession, "balancing team" is still pretty slow, and most of their updates are extremely underwhelming, with little to no impact upon the game.
DaveMoeDee wrote: »This is a meaningless assertion in the OP [edit] title.The frequency of releases is meaningless. The actual investment is what matters. Unless we are just looking for ways to make up convoluted criticisms.
Thing is, the stuff they release in the crown store is often already in the client before it becomes available in the crown store. They just hold back releasing the items. Completely meaningless topic.
If you want to argue they spend too much resources on crown store, you need to actually show that the crown store is pulling away resources from other parts of the game. It seems far more likely that removing the high margins of the crown store would mean less development in fixing the base game because they would need to maintain their margins somehow.
I suppose the game was bug free before the crown store existed?Aetherderius wrote: »Different departments are responsible for different things.
This is the problem. You can't say "Crown store team" is slowing down "balancing team". But when "Crown store team" is bumping out more and more updates in such a quick succession, "balancing team" is still pretty slow, and most of their updates are extremely underwhelming, with little to no impact upon the game.
Yeah, because rebalancing can break the game. A new mount won't. And rebalancing is incredibly annoying. Less please.
I mean seriously, just look at how fast they update the crown store. EVERY. SINGLE. MONTH. And how long does it take between combat balance? THREE MONTHS!.
I mean seriously, just look at how fast they update the crown store. EVERY. SINGLE. MONTH. And how long does it take between combat balance? THREE MONTHS!.
I think OP needs to look at quanity and it becomes a totally different picture.
So much of what the crown store has is merely reskinned items. At that the work put into them is clearly much less than what it takes to create a zone, quests and more.
Seems pretty obvious the great difference in the amount of work that goes into creating a zone, or even a dungeon vs the little effort that goes into the crown store.
Besides that, the poll was clearly written for bias. There is not an appropriate answer for me on the poll since it is mostly in agreement with OP so I did not reply.
Aetherderius wrote: »Different departments are responsible for different things.
I mean seriously, just look at how fast they update the crown store. EVERY. SINGLE. MONTH. And how long does it take between combat balance? THREE MONTHS!.
I think OP needs to look at quanity and it becomes a totally different picture.
So much of what the crown store has is merely reskinned items. At that the work put into them is clearly much less than what it takes to create a zone, quests and more.
Seems pretty obvious the great difference in the amount of work that goes into creating a zone, or even a dungeon vs the little effort that goes into the crown store.
Besides that, the poll was clearly written for bias. There is not an appropriate answer for me on the poll since it is mostly in agreement with OP so I did not reply.
There was suppose to be 2 more polls that disagree with my OP, but somehow the forum decided to leave those 2 out, and just duplicated my post twice instead
Re-skinning mounts and tweaking costumes does not take up any significant development resources, it does in fact enable development to be done by bringing in more money.
I mean seriously, just look at how fast they update the crown store. EVERY. SINGLE. MONTH. And how long does it take between combat balance? THREE MONTHS!.
I think OP needs to look at quanity and it becomes a totally different picture.
So much of what the crown store has is merely reskinned items. At that the work put into them is clearly much less than what it takes to create a zone, quests and more.
Seems pretty obvious the great difference in the amount of work that goes into creating a zone, or even a dungeon vs the little effort that goes into the crown store.
Besides that, the poll was clearly written for bias. There is not an appropriate answer for me on the poll since it is mostly in agreement with OP so I did not reply.
There was suppose to be 2 more polls that disagree with my OP, but somehow the forum decided to leave those 2 out, and just duplicated my post twice instead
Even with that it is still poorly written. Basically a lot of answers that seem to say kind of the same thing.
It really does not matter. Forum polls are entertainment value only. Even if this poll was well written it would not offer any statistically relevant information since their is not control of the sampling.
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These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
Kiralyn2000 wrote: »Because "balancing" combat is as quick and simple as a single artist taking an outfit that's already in the game on NPCs, and sticking it into the "sell as a costume" framework that they've already used dozens of times. Right.
Or, for a little more work, taking one of the standard mount bodies and skeletons, and making it rocky/blue, glowy/orange, or jello/green. Again, a task for a single artist that has been done dozens of times by now.
As opposed to "balancing combat", an endless & hopeless task that has absorbed the effort of MMO dev teams as long as the genre has existed.
In the 2018, where even free MMO games such as League, Fornite, WOW, FF14 and such, are giving out faster (and most of the time, free) updates, saying that "Balancing the game is hard, so it's ok to be slow" is no more a reasonable excuse.
If you're slow on updating the game, then maybe hire more staff from all the money you made with your fast-updated crown store.
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Apples and oranges. Update the shop is waaaaaay easier than updating the game.