Elsterchen wrote: »redspecter23 wrote: »Elsterchen wrote: »redspecter23 wrote: »Elsterchen wrote: »redspecter23 wrote: »Elsterchen wrote: »redspecter23 wrote: »Elsterchen wrote: »Actually, if the 6 new jewellery traits would get the potent nirn treatment (28-50 voucher) and the 3 old jewellery traits fill the gap at lower trier master writs (6-10 voucher) it should be quite balanced again.
Please hold your pitchforks and listen: Jewellery crafting is grindy, agreed. We may safely assume its intended to be this way and going to be a little easier in a year or two. The one thing that makes a 10-voucher swift writ a rip off atm, are the traitstone cost, nothing else. Adjusting the writ value to bring it in line with other crafts traitstones (i.e. if you actively have to work for it = its rare = a better modifier for writ value) seems the best answer to solve the discrepancy between JC writs and those of other crafts.
You still have the 10x material requirement to factor in.
Well, not sure I get your point -> i just did factor the 10*material requirement in. Just maybe not the way you like it.
To elaborate: I don't think a simple 10* multiplier will do, simply because it will make jewellery writs undaubtedly much more favourable to do then any other writs (Just imagine how far you would go for a 1k or even 2k voucher master writ!). So, no imo just increasing the vouchers granted by 10 doesn't solve anything, its just going to be player-favoured unbalanced that way.
I also do not like the idea of scaling down improvement requirements one level. I liked that idea at first, but then i started thinking about the uses of golden jewellery. Even with master writs, golden jewellery is a 99,9% luxury item only. Players don't "need" olden jewellery, and those that do run content that rewards golden jewellery (vet trails, PVP, HM dungeons, vMA) ...
In a scenario with blue and purple JC writs only, golden JC mats will become a pure luxury item, with no purpose.
I don't like that and I do think that should not happen.
A third "fix" I saw mentioned would be to plainly add 20 voucher to any jewellery master writ, to account for the costs of traitstones. Seems a simple solution, but imo, this will affect overall distribution of master writs negatively. If JC writs only start at 20+ voucher, will they drop with the same rate other writs (i.e. those starting at 2 / 5 or 6 voucher per writ), or will they drop with a lower rate to reflect their voucher value? I don#t think their is any simple answer to solve this, because up to now the chance of getting a master writ is quite balanced throughout the different crafts.
Thats why I think the best solution is to treat the new JC traits like nirn / roe when calculating writ value (taking the 10* cost into account) AND including old JC traits for lower-value writs to keep overall writvalue (across all trades) at balance.
Sure, one may argue that you'll need 10 antimony/pulverised zinc etc for the old traits as well, but does any of you really have to put in any efford to stock those up? Especially when compared to nirn or perfect roe i can safely assume your answer will be: No.
The real question then is, if a legendary JC master writ rewarded 120 vouchers instead of 100, would you do it? What percentage of the players would do it? In my opinion, the 10x mat cost absolutely has to be considered for the reward to be viable. If I'm just looking for vouchers and I go to the store to shop for master writs, will I pick up the blacksmithing one for 250 vouchers or the JC one for 140? The JC one will cost over 10 times the amount of gold to create and the BS one still rewards more vouchers anyway.
Part of the increased material cost right now is the 10x mat requirement. A tempering alloy may be 6k but a chromium plating is 80k. Still more than 10 x the cost. The scarcity is only partly because they are still new. There are also no hirelings, which will bring supply down and they are not rewarded from daily writs, also keeping the supply low. Assuming neither of these things change, the cost will never drop down to 6000 gold per plating. It's just not a possibility. Due to this fact, a JC master writ will never be favorable compared to other master writs unless there is a more significant change than +20 vouchers.
I would not consider doing them now, but like all other master writs I might consider doing them in a year (when i am not buying the mats, but collected them). I do remember how painfull it was to even start doing master writs and since I only started collecting motifs once master writs were introduced it does feel quite similar. Sure, now a legendary master writ in blacksmithing, tailoring etc isn't much of a problem anymore for me, but when I started I had to put in alot of thought in even beeing able to complete the epic ones. I might be wrong, but I think crafted/upgraded legendary jewellery will not be as important as legendary weapons (with the expetions I named above) or legendary armor (for medium and light armor wearers) ... so I think even with chromium stocking up painfully slowly we will reach a point when demand is saturated by what the markets offer. Its just going to take some time.
Equally important, I expect that the pricing for chromium will not go down much. Imo it doesn't need too either, its a luxury item. Even for the hardest endgame content most jewellery just doesn't offer any important buff when looking at the difference between purple to golden quality. But really, are mastercrafter really shopping for the materials they need for writs? I don't, not anymore. Collected mats don't have a cost, only a value.
You say yourself that chromium won't go down in price. I do agree with that. If there are no other system changes, it should stay similar to what it's at now, perhaps a bit lower. You could do these writs in a year after you accumulate enough materials, but couldn't you, instead of that, sell those gold and purple mats and buy tempering alloy and grain solvent and do blacksmithing writs instead? I'm not saying you can't do the jewelry writs. Of course over time a person can accumulate the materials to do them. I'm saying (and you're agreeing) that the cost of doing these writs is not likely to go down much over time. Why waste the gold mats? You could just sell them and use that gold to buy the items you would have spent the vouchers on anyway. It's like throwing away gold to do a jewelry master writ.
As said: collected mats don't have a cost, only a value. If i want to get anything voucher only thingy the value of 8 chromium platings might just be 120 voucher... considering I already payed a lot of gold for motif pages, just to be able to complete 1 6-7 voucher writ it doesn't seem too far off.
But those 8 chromium platings could be sold for 640,000 gold (at 80k each). 120 vouchers is worth approximately 120,000 gold. Like I said, you can do that. It's up to you, but please understand that it's a massive loss.
Undoubtedly it looks like a massive loss now. Remember when kuta was rare? Even at 10k per kuta, I would rather store then sell it (just so I have enought for myself when needed). Its an individual choice and anyone taking the 10k would just be as happy as i was when I needed that kuta for my gear.
Nevertheless, there is something I like to point out again as you as well as i have missed it in the argument. My proposal included to treat the 6 new jewellery traits like potent nirn (i.e. in the formular it would be working multiplicative (just not a 10* multiplier). Hence those (now) 100 voucher writs may safely be expectet to mimic the legendary * potent nirn * (rare) set master writs. For rarer sets that would be ~ 238 voucher, which is a considerable value, i guess. Equally the new jewellery trait * epic * (rare) set writs would be comparable to epic * potent nirn * (rare) set master writs ... with a value of ~ 40- 60 voucher. Just the epic * old jewellery trait * (rare) set writs would have a chance for a value below 20 voucher.
Just please don't forget, I don#t just want a + 20 voucher addition, but a reasonable change of how the writ value is calculated to bring it more in line with other crafts.
redspecter23 wrote: »20 days of complete developer silence on this issue.
ZOS please can you comment on the problems addressed in this thread?
@ZOS_GinaBruno do you have anything for us at all?
redspecter23 wrote: »20 days of complete developer silence on this issue.
ZOS please can you comment on the problems addressed in this thread?
@ZOS_GinaBruno do you have anything for us at all?
Yeah I guess it is working as intended which really does suck
redspecter23 wrote: »redspecter23 wrote: »20 days of complete developer silence on this issue.
ZOS please can you comment on the problems addressed in this thread?
@ZOS_GinaBruno do you have anything for us at all?
Yeah I guess it is working as intended which really does suck
I'm not ready to give up just yet. I have some faith left that this can't be working as intended. At minimum, they have to know that the master writs are just wrong. There is no way that element is working as intended. As long as master writs are broken, then max tier writs are also broken as there is absolutely zero reason to do higher level tiers. It all ties together. My ideal solution would be to fix max tier writs to line up with the other 3 equipment crafts as far as rewards go, but at this point I'll accept any sort of confirmation that they are at least aware of an issue. The dead silence has my conspiracy theories running wild. Are all the JC threads being ignored on purpose? Or are they all being missed by the devs just because of random chance? If it's the latter, we just have to keep the thread alive and the issue relevant. It will get noticed eventually. If it's the former, then one has to wonder, why all the silence?
It occurred to me that they might do things like this to generate some artificial cred.
I mean, how else can you explain some of these situations? They knew well in advance on test how these things would play out. They listened to all the protests.... and ignored them, and pushed it out to live. What other logical explanation could there be?
It occurred to me that they might do things like this to generate some artificial cred.
I mean, how else can you explain some of these situations? They knew well in advance on test how these things would play out. They listened to all the protests.... and ignored them, and pushed it out to live. What other logical explanation could there be?
I think it's hard for them to know exactly how the economy will develop in-game. And they would rather err on the side of "too hard/too scarce" than of "too easy/too common", because it's easier to adjust up than down without flipping everyone out. What's more, it extends to grind. They don't want to have accidentally given everyone a fast path to tons of gold jewelry.
It occurred to me that they might do things like this to generate some artificial cred.
I mean, how else can you explain some of these situations? They knew well in advance on test how these things would play out. They listened to all the protests.... and ignored them, and pushed it out to live. What other logical explanation could there be?
I think it's hard for them to know exactly how the economy will develop in-game.
It occurred to me that they might do things like this to generate some artificial cred.
I mean, how else can you explain some of these situations? They knew well in advance on test how these things would play out. They listened to all the protests.... and ignored them, and pushed it out to live. What other logical explanation could there be?
I think it's hard for them to know exactly how the economy will develop in-game.
They know exactly what they are doing by requiring 10 grains to make one mat, rather than just getting one mat from decon / refining, etc. How could you not know making something 10 times as scarce would make it cost 10 times as much? And rewarding 8 vouchers for something that costs 20 vouchers (+mats) to make? That they knew about before sending to live? Only explainable as deliberate.
Elsterchen wrote: »redspecter23 wrote: »Elsterchen wrote: »redspecter23 wrote: »Elsterchen wrote: »Actually, if the 6 new jewellery traits would get the potent nirn treatment (28-50 voucher) and the 3 old jewellery traits fill the gap at lower trier master writs (6-10 voucher) it should be quite balanced again.
Please hold your pitchforks and listen: Jewellery crafting is grindy, agreed. We may safely assume its intended to be this way and going to be a little easier in a year or two. The one thing that makes a 10-voucher swift writ a rip off atm, are the traitstone cost, nothing else. Adjusting the writ value to bring it in line with other crafts traitstones (i.e. if you actively have to work for it = its rare = a better modifier for writ value) seems the best answer to solve the discrepancy between JC writs and those of other crafts.
You still have the 10x material requirement to factor in.
Well, not sure I get your point -> i just did factor the 10*material requirement in. Just maybe not the way you like it.
To elaborate: I don't think a simple 10* multiplier will do, simply because it will make jewellery writs undaubtedly much more favourable to do then any other writs (Just imagine how far you would go for a 1k or even 2k voucher master writ!). So, no imo just increasing the vouchers granted by 10 doesn't solve anything, its just going to be player-favoured unbalanced that way.
I also do not like the idea of scaling down improvement requirements one level. I liked that idea at first, but then i started thinking about the uses of golden jewellery. Even with master writs, golden jewellery is a 99,9% luxury item only. Players don't "need" olden jewellery, and those that do run content that rewards golden jewellery (vet trails, PVP, HM dungeons, vMA) ...
In a scenario with blue and purple JC writs only, golden JC mats will become a pure luxury item, with no purpose.
I don't like that and I do think that should not happen.
A third "fix" I saw mentioned would be to plainly add 20 voucher to any jewellery master writ, to account for the costs of traitstones. Seems a simple solution, but imo, this will affect overall distribution of master writs negatively. If JC writs only start at 20+ voucher, will they drop with the same rate other writs (i.e. those starting at 2 / 5 or 6 voucher per writ), or will they drop with a lower rate to reflect their voucher value? I don#t think their is any simple answer to solve this, because up to now the chance of getting a master writ is quite balanced throughout the different crafts.
Thats why I think the best solution is to treat the new JC traits like nirn / roe when calculating writ value (taking the 10* cost into account) AND including old JC traits for lower-value writs to keep overall writvalue (across all trades) at balance.
Sure, one may argue that you'll need 10 antimony/pulverised zinc etc for the old traits as well, but does any of you really have to put in any efford to stock those up? Especially when compared to nirn or perfect roe i can safely assume your answer will be: No.
The real question then is, if a legendary JC master writ rewarded 120 vouchers instead of 100, would you do it? What percentage of the players would do it? In my opinion, the 10x mat cost absolutely has to be considered for the reward to be viable. If I'm just looking for vouchers and I go to the store to shop for master writs, will I pick up the blacksmithing one for 250 vouchers or the JC one for 140? The JC one will cost over 10 times the amount of gold to create and the BS one still rewards more vouchers anyway.
Part of the increased material cost right now is the 10x mat requirement. A tempering alloy may be 6k but a chromium plating is 80k. Still more than 10 x the cost. The scarcity is only partly because they are still new. There are also no hirelings, which will bring supply down and they are not rewarded from daily writs, also keeping the supply low. Assuming neither of these things change, the cost will never drop down to 6000 gold per plating. It's just not a possibility. Due to this fact, a JC master writ will never be favorable compared to other master writs unless there is a more significant change than +20 vouchers.
I would not consider doing them now, but like all other master writs I might consider doing them in a year (when i am not buying the mats, but collected them). I do remember how painfull it was to even start doing master writs and since I only started collecting motifs once master writs were introduced it does feel quite similar. Sure, now a legendary master writ in blacksmithing, tailoring etc isn't much of a problem anymore for me, but when I started I had to put in alot of thought in even beeing able to complete the epic ones. I might be wrong, but I think crafted/upgraded legendary jewellery will not be as important as legendary weapons (with the expetions I named above) or legendary armor (for medium and light armor wearers) ... so I think even with chromium stocking up painfully slowly we will reach a point when demand is saturated by what the markets offer. Its just going to take some time.
Equally important, I expect that the pricing for chromium will not go down much. Imo it doesn't need too either, its a luxury item. Even for the hardest endgame content most jewellery just doesn't offer any important buff when looking at the difference between purple to golden quality. But really, are mastercrafter really shopping for the materials they need for writs? I don't, not anymore. Collected mats don't have a cost, only a value.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
It occurred to me that they might do things like this to generate some artificial cred.
I mean, how else can you explain some of these situations? They knew well in advance on test how these things would play out. They listened to all the protests.... and ignored them, and pushed it out to live. What other logical explanation could there be?
I think it's hard for them to know exactly how the economy will develop in-game. And they would rather err on the side of "too hard/too scarce" than of "too easy/too common", because it's easier to adjust up than down without flipping everyone out. What's more, it extends to grind. They don't want to have accidentally given everyone a fast path to tons of gold jewelry.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Elsterchen wrote: »redspecter23 wrote: »Elsterchen wrote: »redspecter23 wrote: »Elsterchen wrote: »Actually, if the 6 new jewellery traits would get the potent nirn treatment (28-50 voucher) and the 3 old jewellery traits fill the gap at lower trier master writs (6-10 voucher) it should be quite balanced again.
Please hold your pitchforks and listen: Jewellery crafting is grindy, agreed. We may safely assume its intended to be this way and going to be a little easier in a year or two. The one thing that makes a 10-voucher swift writ a rip off atm, are the traitstone cost, nothing else. Adjusting the writ value to bring it in line with other crafts traitstones (i.e. if you actively have to work for it = its rare = a better modifier for writ value) seems the best answer to solve the discrepancy between JC writs and those of other crafts.
You still have the 10x material requirement to factor in.
Well, not sure I get your point -> i just did factor the 10*material requirement in. Just maybe not the way you like it.
To elaborate: I don't think a simple 10* multiplier will do, simply because it will make jewellery writs undaubtedly much more favourable to do then any other writs (Just imagine how far you would go for a 1k or even 2k voucher master writ!). So, no imo just increasing the vouchers granted by 10 doesn't solve anything, its just going to be player-favoured unbalanced that way.
I also do not like the idea of scaling down improvement requirements one level. I liked that idea at first, but then i started thinking about the uses of golden jewellery. Even with master writs, golden jewellery is a 99,9% luxury item only. Players don't "need" olden jewellery, and those that do run content that rewards golden jewellery (vet trails, PVP, HM dungeons, vMA) ...
In a scenario with blue and purple JC writs only, golden JC mats will become a pure luxury item, with no purpose.
I don't like that and I do think that should not happen.
A third "fix" I saw mentioned would be to plainly add 20 voucher to any jewellery master writ, to account for the costs of traitstones. Seems a simple solution, but imo, this will affect overall distribution of master writs negatively. If JC writs only start at 20+ voucher, will they drop with the same rate other writs (i.e. those starting at 2 / 5 or 6 voucher per writ), or will they drop with a lower rate to reflect their voucher value? I don#t think their is any simple answer to solve this, because up to now the chance of getting a master writ is quite balanced throughout the different crafts.
Thats why I think the best solution is to treat the new JC traits like nirn / roe when calculating writ value (taking the 10* cost into account) AND including old JC traits for lower-value writs to keep overall writvalue (across all trades) at balance.
Sure, one may argue that you'll need 10 antimony/pulverised zinc etc for the old traits as well, but does any of you really have to put in any efford to stock those up? Especially when compared to nirn or perfect roe i can safely assume your answer will be: No.
The real question then is, if a legendary JC master writ rewarded 120 vouchers instead of 100, would you do it? What percentage of the players would do it? In my opinion, the 10x mat cost absolutely has to be considered for the reward to be viable. If I'm just looking for vouchers and I go to the store to shop for master writs, will I pick up the blacksmithing one for 250 vouchers or the JC one for 140? The JC one will cost over 10 times the amount of gold to create and the BS one still rewards more vouchers anyway.
Part of the increased material cost right now is the 10x mat requirement. A tempering alloy may be 6k but a chromium plating is 80k. Still more than 10 x the cost. The scarcity is only partly because they are still new. There are also no hirelings, which will bring supply down and they are not rewarded from daily writs, also keeping the supply low. Assuming neither of these things change, the cost will never drop down to 6000 gold per plating. It's just not a possibility. Due to this fact, a JC master writ will never be favorable compared to other master writs unless there is a more significant change than +20 vouchers.
I would not consider doing them now, but like all other master writs I might consider doing them in a year (when i am not buying the mats, but collected them). I do remember how painfull it was to even start doing master writs and since I only started collecting motifs once master writs were introduced it does feel quite similar. Sure, now a legendary master writ in blacksmithing, tailoring etc isn't much of a problem anymore for me, but when I started I had to put in alot of thought in even beeing able to complete the epic ones. I might be wrong, but I think crafted/upgraded legendary jewellery will not be as important as legendary weapons (with the expetions I named above) or legendary armor (for medium and light armor wearers) ... so I think even with chromium stocking up painfully slowly we will reach a point when demand is saturated by what the markets offer. Its just going to take some time.
Equally important, I expect that the pricing for chromium will not go down much. Imo it doesn't need too either, its a luxury item. Even for the hardest endgame content most jewellery just doesn't offer any important buff when looking at the difference between purple to golden quality. But really, are mastercrafter really shopping for the materials they need for writs? I don't, not anymore. Collected mats don't have a cost, only a value.
the ONLY reason it may have been painful, at least for me was becasue of the styles. NOT mats. STYLES. and well.. finishing up research.
aside from that I could farm up more then enough materials to craft a master writs, back when they first came out? in one short afternoon of farming, 2-3 hours TOPS. NOT an exaggeration. yes, even for nirn. that's how long it typically takes me to get potent to drop, and mats I get in that peroid of farming generally refine into enough upgrade materials to cover the rest of the cost. yes, that includes gold tempers.
jewelry crafting writs will ALWAYS be a pain as long as requirements, rewards and droprates stay as they are. becasue it takes a hell of a lot longer then a short afternoon of farming to get anywhere near enough mats to finish a jewelry writ.
and the worst part... its longer then 10 times as much farming to get one chromium plating, at least in my experience. with all the passives, I still don't get grains nearly as often from refining, as I do other gold mats.
Elsterchen wrote: »Elsterchen wrote: »redspecter23 wrote: »Elsterchen wrote: »redspecter23 wrote: »Elsterchen wrote: »Actually, if the 6 new jewellery traits would get the potent nirn treatment (28-50 voucher) and the 3 old jewellery traits fill the gap at lower trier master writs (6-10 voucher) it should be quite balanced again.
Please hold your pitchforks and listen: Jewellery crafting is grindy, agreed. We may safely assume its intended to be this way and going to be a little easier in a year or two. The one thing that makes a 10-voucher swift writ a rip off atm, are the traitstone cost, nothing else. Adjusting the writ value to bring it in line with other crafts traitstones (i.e. if you actively have to work for it = its rare = a better modifier for writ value) seems the best answer to solve the discrepancy between JC writs and those of other crafts.
You still have the 10x material requirement to factor in.
Well, not sure I get your point -> i just did factor the 10*material requirement in. Just maybe not the way you like it.
To elaborate: I don't think a simple 10* multiplier will do, simply because it will make jewellery writs undaubtedly much more favourable to do then any other writs (Just imagine how far you would go for a 1k or even 2k voucher master writ!). So, no imo just increasing the vouchers granted by 10 doesn't solve anything, its just going to be player-favoured unbalanced that way.
I also do not like the idea of scaling down improvement requirements one level. I liked that idea at first, but then i started thinking about the uses of golden jewellery. Even with master writs, golden jewellery is a 99,9% luxury item only. Players don't "need" olden jewellery, and those that do run content that rewards golden jewellery (vet trails, PVP, HM dungeons, vMA) ...
In a scenario with blue and purple JC writs only, golden JC mats will become a pure luxury item, with no purpose.
I don't like that and I do think that should not happen.
A third "fix" I saw mentioned would be to plainly add 20 voucher to any jewellery master writ, to account for the costs of traitstones. Seems a simple solution, but imo, this will affect overall distribution of master writs negatively. If JC writs only start at 20+ voucher, will they drop with the same rate other writs (i.e. those starting at 2 / 5 or 6 voucher per writ), or will they drop with a lower rate to reflect their voucher value? I don#t think their is any simple answer to solve this, because up to now the chance of getting a master writ is quite balanced throughout the different crafts.
Thats why I think the best solution is to treat the new JC traits like nirn / roe when calculating writ value (taking the 10* cost into account) AND including old JC traits for lower-value writs to keep overall writvalue (across all trades) at balance.
Sure, one may argue that you'll need 10 antimony/pulverised zinc etc for the old traits as well, but does any of you really have to put in any efford to stock those up? Especially when compared to nirn or perfect roe i can safely assume your answer will be: No.
The real question then is, if a legendary JC master writ rewarded 120 vouchers instead of 100, would you do it? What percentage of the players would do it? In my opinion, the 10x mat cost absolutely has to be considered for the reward to be viable. If I'm just looking for vouchers and I go to the store to shop for master writs, will I pick up the blacksmithing one for 250 vouchers or the JC one for 140? The JC one will cost over 10 times the amount of gold to create and the BS one still rewards more vouchers anyway.
Part of the increased material cost right now is the 10x mat requirement. A tempering alloy may be 6k but a chromium plating is 80k. Still more than 10 x the cost. The scarcity is only partly because they are still new. There are also no hirelings, which will bring supply down and they are not rewarded from daily writs, also keeping the supply low. Assuming neither of these things change, the cost will never drop down to 6000 gold per plating. It's just not a possibility. Due to this fact, a JC master writ will never be favorable compared to other master writs unless there is a more significant change than +20 vouchers.
I would not consider doing them now, but like all other master writs I might consider doing them in a year (when i am not buying the mats, but collected them). I do remember how painfull it was to even start doing master writs and since I only started collecting motifs once master writs were introduced it does feel quite similar. Sure, now a legendary master writ in blacksmithing, tailoring etc isn't much of a problem anymore for me, but when I started I had to put in alot of thought in even beeing able to complete the epic ones. I might be wrong, but I think crafted/upgraded legendary jewellery will not be as important as legendary weapons (with the expetions I named above) or legendary armor (for medium and light armor wearers) ... so I think even with chromium stocking up painfully slowly we will reach a point when demand is saturated by what the markets offer. Its just going to take some time.
Equally important, I expect that the pricing for chromium will not go down much. Imo it doesn't need too either, its a luxury item. Even for the hardest endgame content most jewellery just doesn't offer any important buff when looking at the difference between purple to golden quality. But really, are mastercrafter really shopping for the materials they need for writs? I don't, not anymore. Collected mats don't have a cost, only a value.
the ONLY reason it may have been painful, at least for me was becasue of the styles. NOT mats. STYLES. and well.. finishing up research.
aside from that I could farm up more then enough materials to craft a master writs, back when they first came out? in one short afternoon of farming, 2-3 hours TOPS. NOT an exaggeration. yes, even for nirn. that's how long it typically takes me to get potent to drop, and mats I get in that peroid of farming generally refine into enough upgrade materials to cover the rest of the cost. yes, that includes gold tempers.
jewelry crafting writs will ALWAYS be a pain as long as requirements, rewards and droprates stay as they are. becasue it takes a hell of a lot longer then a short afternoon of farming to get anywhere near enough mats to finish a jewelry writ.
and the worst part... its longer then 10 times as much farming to get one chromium plating, at least in my experience. with all the passives, I still don't get grains nearly as often from refining, as I do other gold mats.
I agree the styles have been most painfull in other crafts not the mats. Yet in jewellery crafting we don't have styles. Its just my personal opinion, and its fine if you disagree, but I do see some need to make jewellery crafting valuable.
I am not happy with the 10*mats requirement and certainly think master writs that cost more voucher then they yield are completely broken and need to be looked at. I completely agree that in its current state beeing a level 50 jewellery crafter is not rewarding and that needs to be adjusted, too. Imo, beeing a mastercrafter in jewellery should (at minimum) enable one to do dailies on a cost-neutral basis regarding the influx and outfux of mats.
If we are lucky, one may get a small plus by doing dailies. ... Thats the balance we have for other crafts and thats what we need for JC.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
kirinsosodepub19_ESO wrote: »I've read everything said here and I agree with many of you. I'm doing the same things and ending up with the same fruitless outcome. 11 crafters here.
I understand why the grain thing had to happen.
I completely do not understand why we, the crafters who have mastered the craft, aren't getting a significantly higher number of grains in our little boxes so we can actually start crafting things this delightful new craft has to offer- even if just for ourselves. I mean, just forget about the legendary. I can't even make more than one epic piece yet. Most sadly, I can't even imagine when I can afford to craft a single piece of furniture on a JC station.
I do not understand how a MW went through that offers half or less of the reward, in the same currency, than it takes to purchase the trait.
I haven't seen a swifty yet, either, and that's umm kinda scary.
As I read, something hit me. I'm also building up a good pile of JC MWs which I assume is because there's no motif required for the craft just like enchanting and alchemy. So we're getting more of these things that would for a long time a'coming be impossible or ridiculous to complete. Maybe vouchers shouldn't be the reward for Jewelry Master Crafting Writs?
I don't know, but If you asked me I'd say I'd like to see some reward at this point that might even help me acquire the gold to purchase writs from another craft so I can actually craft and make myself some vouchers. I take breaks from the game (not since Summerset though :P) and still have many things I can purchase with them. I'd think even people newer to the game would like to have a chance at purchasing things with them too.
I've been meaning to ask people in this thread... Has anyone gotten a "Swift" yet from their daily writ container? I certainly haven't. Just checked TTC - there's some up there, so someone's getting them.
It occurred to me that they might do things like this to generate some artificial cred.
I mean, how else can you explain some of these situations? They knew well in advance on test how these things would play out. They listened to all the protests.... and ignored them, and pushed it out to live. What other logical explanation could there be?
I think it's hard for them to know exactly how the economy will develop in-game. And they would rather err on the side of "too hard/too scarce" than of "too easy/too common", because it's easier to adjust up than down without flipping everyone out. What's more, it extends to grind. They don't want to have accidentally given everyone a fast path to tons of gold jewelry.
kirinsosodepub19_ESO wrote: »I've read everything said here and I agree with many of you. I'm doing the same things and ending up with the same fruitless outcome. 11 crafters here.
I understand why the grain thing had to happen.
I completely do not understand why we, the crafters who have mastered the craft, aren't getting a significantly higher number of grains in our little boxes so we can actually start crafting things this delightful new craft has to offer- even if just for ourselves. I mean, just forget about the legendary. I can't even make more than one epic piece yet. Most sadly, I can't even imagine when I can afford to craft a single piece of furniture on a JC station.
I do not understand how a MW went through that offers half or less of the reward, in the same currency, than it takes to purchase the trait.
I haven't seen a swifty yet, either, and that's umm kinda scary.
As I read, something hit me. I'm also building up a good pile of JC MWs which I assume is because there's no motif required for the craft just like enchanting and alchemy. So we're getting more of these things that would for a long time a'coming be impossible or ridiculous to complete. Maybe vouchers shouldn't be the reward for Jewelry Master Crafting Writs?
I don't know, but If you asked me I'd say I'd like to see some reward at this point that might even help me acquire the gold to purchase writs from another craft so I can actually craft and make myself some vouchers. I take breaks from the game (not since Summerset though :P) and still have many things I can purchase with them. I'd think even people newer to the game would like to have a chance at purchasing things with them too.
Well said.
I've been meaning to ask people in this thread... Has anyone gotten a "Swift" yet from their daily writ container? I certainly haven't. Just checked TTC - there's some up there, so someone's getting them.
And like you, since doing these everyday since early access, the best I could craft at this time is only one item up to purple.
I have 1 max crafter, and two others that are slowly progressing, that I do writs on everyday. I'm deliberately leaving the other two low level, as they seem to be getting more surveys at the lower level. It's not a scientific observation... just seems that way.
However I do the geyser dailies on all three characters, and break down the jewels from the geysers to get my grains.
Yet another slow, mundane, daily grind....
Several characters here doing daily writs, and not a single piece of Swift. And I'm curious why they even have Ornate as a trait on these rings and necklaces? I decon 100% of all reward jewelry, given to my lower level crafters if the XP gain is below the Masters'. I even save all the zero value trash rings from urns and jewelry boxes and have my newer crafters decon it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***