ZOS_AlexTardif wrote: »Hello everyone,
The patch this week, in large part, contained fixes for crashes, some stuttering, and the 3-6+ second freezes that you could experience almost anywhere you went (you would eventually recover from those). This is not the same thing as when your client freezes due to almost any crash.
Those fixes were addressed and pushed out quickly first, because they affected all platforms and almost all players. That doesn't mean we're done though. We're currently diving deep into console-specific crash reports so that we can knock those out. We're currently debugging/fixing crashes caused by:
-Too many character load requests at once (like in Cyrodiil near a zerg)
-Keep piece destruction, which would likely affect a number of you simultaneously
-Queued loads for mounts that leave your client view by the time they are processed (more likely to happen in Cyrodiil loading into a keep)
-Certain asset textures being applied at the wrong time (more likely to happen in our newer zones)
-Various animation-related multithreading issues
-GPU corruption in foliage
And more. Please rest assured, while we don't always comment on posts, we are reading them. And yes, someone does read those comments you submit with crash reports! We definitely understand how frustrating crashes can be, there's nothing worse than having to dashboard your app when you just want to play the game, us included! Thank you everyone for your feedback and patience while we resolve these problems, we appreciate it.
ZOS_AlexTardif wrote: »Hello everyone,
The patch this week, in large part, contained fixes for crashes, some stuttering, and the 3-6+ second freezes that you could experience almost anywhere you went (you would eventually recover from those). This is not the same thing as when your client freezes due to almost any crash.
Those fixes were addressed and pushed out quickly first, because they affected all platforms and almost all players. That doesn't mean we're done though. We're currently diving deep into console-specific crash reports so that we can knock those out. We're currently debugging/fixing crashes caused by:
-Too many character load requests at once (like in Cyrodiil near a zerg)
-Keep piece destruction, which would likely affect a number of you simultaneously
-Queued loads for mounts that leave your client view by the time they are processed (more likely to happen in Cyrodiil loading into a keep)
-Certain asset textures being applied at the wrong time (more likely to happen in our newer zones)
-Various animation-related multithreading issues
-GPU corruption in foliage
And more. Please rest assured, while we don't always comment on posts, we are reading them. And yes, someone does read those comments you submit with crash reports! We definitely understand how frustrating crashes can be, there's nothing worse than having to dashboard your app when you just want to play the game, us included! Thank you everyone for your feedback and patience while we resolve these problems, we appreciate it.
ZOS_AlexTardif wrote: »Hello everyone,
The patch this week, in large part, contained fixes for crashes, some stuttering, and the 3-6+ second freezes that you could experience almost anywhere you went (you would eventually recover from those). This is not the same thing as when your client freezes due to almost any crash.
Those fixes were addressed and pushed out quickly first, because they affected all platforms and almost all players. That doesn't mean we're done though. We're currently diving deep into console-specific crash reports so that we can knock those out. We're currently debugging/fixing crashes caused by:
-Too many character load requests at once (like in Cyrodiil near a zerg)
-Keep piece destruction, which would likely affect a number of you simultaneously
-Queued loads for mounts that leave your client view by the time they are processed (more likely to happen in Cyrodiil loading into a keep)
-Certain asset textures being applied at the wrong time (more likely to happen in our newer zones)
-Various animation-related multithreading issues
-GPU corruption in foliage
And more. Please rest assured, while we don't always comment on posts, we are reading them. And yes, someone does read those comments you submit with crash reports! We definitely understand how frustrating crashes can be, there's nothing worse than having to dashboard your app when you just want to play the game, us included! Thank you everyone for your feedback and patience while we resolve these problems, we appreciate it.
ZOS_JessicaFolsom wrote: »Thanks all. We appreciate it. Just got a few more details from the team. It sounds like what would help them the most is longer videos along the timestamp(s) of where the issue appears in the video, the character name, and the platform/server.
Are you serious?
Wait, i have a perfect idea, because i'm a real professional programmer.
1.) Buy a PS4 and a xBox (both seem to be your first ones! )
2.) Install the game
3.) play the game and just wait
ZOS_JessicaFolsom wrote: »DrSweetazz wrote: »@ZOS_JessicaFolsom invisible players is a problem too, both friendly and enemy. I dont know if they're intentionally glitching or what, but we've seen it on both enemy factions and our own where people rotate their whole combo without being visible. You just take damage from an empty space shooting sparkles at you.
And no this wasn't a nb spamming cheese, had sorc running thru his combo on me that I couldn't see
Thank you! We have had our internal QA team running on the live console servers to capture the issues reported in this thread, and that's one of them. Seeing videos created by players helps us validate that we're seeing the same things, but we definitely have that one captured and are investigating.
ZOS_AlexTardif wrote: »Hello everyone,
The patch this week, in large part, contained fixes for crashes, some stuttering, and the 3-6+ second freezes that you could experience almost anywhere you went (you would eventually recover from those). This is not the same thing as when your client freezes due to almost any crash.
Those fixes were addressed and pushed out quickly first, because they affected all platforms and almost all players. That doesn't mean we're done though. We're currently diving deep into console-specific crash reports so that we can knock those out. We're currently debugging/fixing crashes caused by:
-Too many character load requests at once (like in Cyrodiil near a zerg)
-Keep piece destruction, which would likely affect a number of you simultaneously
-Queued loads for mounts that leave your client view by the time they are processed (more likely to happen in Cyrodiil loading into a keep)
-Certain asset textures being applied at the wrong time (more likely to happen in our newer zones)
-Various animation-related multithreading issues
-GPU corruption in foliage
And more. Please rest assured, while we don't always comment on posts, we are reading them. And yes, someone does read those comments you submit with crash reports! We definitely understand how frustrating crashes can be, there's nothing worse than having to dashboard your app when you just want to play the game, us included! Thank you everyone for your feedback and patience while we resolve these problems, we appreciate it.
ZOS_AlexTardif wrote: »Hello everyone,
The patch this week, in large part, contained fixes for crashes, some stuttering, and the 3-6+ second freezes that you could experience almost anywhere you went (you would eventually recover from those). This is not the same thing as when your client freezes due to almost any crash.
Those fixes were addressed and pushed out quickly first, because they affected all platforms and almost all players. That doesn't mean we're done though. We're currently diving deep into console-specific crash reports so that we can knock those out. We're currently debugging/fixing crashes caused by:
-Too many character load requests at once (like in Cyrodiil near a zerg)
-Keep piece destruction, which would likely affect a number of you simultaneously
-Queued loads for mounts that leave your client view by the time they are processed (more likely to happen in Cyrodiil loading into a keep)
-Certain asset textures being applied at the wrong time (more likely to happen in our newer zones)
-Various animation-related multithreading issues
-GPU corruption in foliage
And more. Please rest assured, while we don't always comment on posts, we are reading them. And yes, someone does read those comments you submit with crash reports! We definitely understand how frustrating crashes can be, there's nothing worse than having to dashboard your app when you just want to play the game, us included! Thank you everyone for your feedback and patience while we resolve these problems, we appreciate it.
davidj8291 wrote: »ZOS_AlexTardif wrote: »Hello everyone,
The patch this week, in large part, contained fixes for crashes, some stuttering, and the 3-6+ second freezes that you could experience almost anywhere you went (you would eventually recover from those). This is not the same thing as when your client freezes due to almost any crash.
Those fixes were addressed and pushed out quickly first, because they affected all platforms and almost all players. That doesn't mean we're done though. We're currently diving deep into console-specific crash reports so that we can knock those out. We're currently debugging/fixing crashes caused by:
-Too many character load requests at once (like in Cyrodiil near a zerg)
-Keep piece destruction, which would likely affect a number of you simultaneously
-Queued loads for mounts that leave your client view by the time they are processed (more likely to happen in Cyrodiil loading into a keep)
-Certain asset textures being applied at the wrong time (more likely to happen in our newer zones)
-Various animation-related multithreading issues
-GPU corruption in foliage
And more. Please rest assured, while we don't always comment on posts, we are reading them. And yes, someone does read those comments you submit with crash reports! We definitely understand how frustrating crashes can be, there's nothing worse than having to dashboard your app when you just want to play the game, us included! Thank you everyone for your feedback and patience while we resolve these problems, we appreciate it.
Thanks for the response. I hope you guys are also understanding that the main problem is NOT crashing to dashboard, but -permanently freezing and being forced to manually force quit the game-.
You guys’ continued verbiage of “crashing” made me feel the need to clarify that point, just in case. Don’t want that to go missed by a misunderstanding.
davidj8291 wrote: »ZOS_AlexTardif wrote: »Hello everyone,
The patch this week, in large part, contained fixes for crashes, some stuttering, and the 3-6+ second freezes that you could experience almost anywhere you went (you would eventually recover from those). This is not the same thing as when your client freezes due to almost any crash.
Those fixes were addressed and pushed out quickly first, because they affected all platforms and almost all players. That doesn't mean we're done though. We're currently diving deep into console-specific crash reports so that we can knock those out. We're currently debugging/fixing crashes caused by:
-Too many character load requests at once (like in Cyrodiil near a zerg)
-Keep piece destruction, which would likely affect a number of you simultaneously
-Queued loads for mounts that leave your client view by the time they are processed (more likely to happen in Cyrodiil loading into a keep)
-Certain asset textures being applied at the wrong time (more likely to happen in our newer zones)
-Various animation-related multithreading issues
-GPU corruption in foliage
And more. Please rest assured, while we don't always comment on posts, we are reading them. And yes, someone does read those comments you submit with crash reports! We definitely understand how frustrating crashes can be, there's nothing worse than having to dashboard your app when you just want to play the game, us included! Thank you everyone for your feedback and patience while we resolve these problems, we appreciate it.
Thanks for the response. I hope you guys are also understanding that the main problem is NOT crashing to dashboard, but -permanently freezing and being forced to manually force quit the game-.
You guys’ continued verbiage of “crashing” made me feel the need to clarify that point, just in case. Don’t want that to go missed by a misunderstanding.
This is true! We are not dcing like we have before but perma freezing. We can still talk in guild chat while frozen. Then we have to close the game and restart it. Sometimes it takes twice to be able to start the game normally. If zos has QA people in cyrodiil, they will experience this.
ZOS_AlexTardif wrote: »Hello everyone,
The patch this week, in large part, contained fixes for crashes, some stuttering, and the 3-6+ second freezes that you could experience almost anywhere you went (you would eventually recover from those). This is not the same thing as when your client freezes due to almost any crash.
Those fixes were addressed and pushed out quickly first, because they affected all platforms and almost all players. That doesn't mean we're done though. We're currently diving deep into console-specific crash reports so that we can knock those out. We're currently debugging/fixing crashes caused by:
-Too many character load requests at once (like in Cyrodiil near a zerg)
-Keep piece destruction, which would likely affect a number of you simultaneously
-Queued loads for mounts that leave your client view by the time they are processed (more likely to happen in Cyrodiil loading into a keep)
-Certain asset textures being applied at the wrong time (more likely to happen in our newer zones)
-Various animation-related multithreading issues
-GPU corruption in foliage
And more. Please rest assured, while we don't always comment on posts, we are reading them. And yes, someone does read those comments you submit with crash reports! We definitely understand how frustrating crashes can be, there's nothing worse than having to dashboard your app when you just want to play the game, us included! Thank you everyone for your feedback and patience while we resolve these problems, we appreciate it.
davidj8291 wrote: »ZOS_AlexTardif wrote: »Hello everyone,
The patch this week, in large part, contained fixes for crashes, some stuttering, and the 3-6+ second freezes that you could experience almost anywhere you went (you would eventually recover from those). This is not the same thing as when your client freezes due to almost any crash.
Those fixes were addressed and pushed out quickly first, because they affected all platforms and almost all players. That doesn't mean we're done though. We're currently diving deep into console-specific crash reports so that we can knock those out. We're currently debugging/fixing crashes caused by:
-Too many character load requests at once (like in Cyrodiil near a zerg)
-Keep piece destruction, which would likely affect a number of you simultaneously
-Queued loads for mounts that leave your client view by the time they are processed (more likely to happen in Cyrodiil loading into a keep)
-Certain asset textures being applied at the wrong time (more likely to happen in our newer zones)
-Various animation-related multithreading issues
-GPU corruption in foliage
And more. Please rest assured, while we don't always comment on posts, we are reading them. And yes, someone does read those comments you submit with crash reports! We definitely understand how frustrating crashes can be, there's nothing worse than having to dashboard your app when you just want to play the game, us included! Thank you everyone for your feedback and patience while we resolve these problems, we appreciate it.
Thanks for the response. I hope you guys are also understanding that the main problem is NOT crashing to dashboard, but -permanently freezing and being forced to manually force quit the game-.
You guys’ continued verbiage of “crashing” made me feel the need to clarify that point, just in case. Don’t want that to go missed by a misunderstanding.
davidj8291 wrote: »Biggest thing is keeping this thread active with traffic so they can see the posts and understand what’s going on from our perspective.
UppGRAYxDD wrote: »Ill capture some of the goodness tonight...hopefully I can capture the "invisible enemies" at another keep assault. If that hasn't been mentioned, ppl are not showing up on the screen but are definitely there attacking you or others. It usually happens during keep or resource assaults.
Xbox NA Elite console