Mangeli200194 wrote: »Me personally Wyrd Tree, but I used tactically to remove annoying debuffs like oil/defile
The latest changes to timers as of summurset, absolutely have made the skillline literally unusable for me, and as someone who has enjoyed playing as a Werewolf for literally the last year and a half its heartbreaking because I gotta drop it just to exist at all.
Please change it back this is abysmal.
The latest changes to timers as of summurset, absolutely have made the skillline literally unusable for me, and as someone who has enjoyed playing as a Werewolf for literally the last year and a half its heartbreaking because I gotta drop it just to exist at all.
Please change it back this is abysmal.
I hate that you can't edit posts here for some reason.
You mean the announced Pts timer changes? They are a game changer that alone open the door for PvE Werewolf and are zero-sum in PVP.
The latest changes to timers as of summurset, absolutely have made the skillline literally unusable for me, and as someone who has enjoyed playing as a Werewolf for literally the last year and a half its heartbreaking because I gotta drop it just to exist at all.
Please change it back this is abysmal.
I hate that you can't edit posts here for some reason.
Upper right corner of your post, next to the post number (#XXX ) there's a cog wheel, click on it, the edit option is hidden under it.
2. March of Sacrifices, a dungeon literally about werewolves, has anti-werewolf mechanics. Werewolves can't sneak, and werewolves can't maintain WW form out of combat, even if they were able to sneak.
Unknown_Redemption wrote: »
Devour needs to be a toggle with a unique key bind (e.g. NOT X)
Unknown_Redemption wrote: »Devour should be an AoE with diminishing returns for more than 1 corpse
(e.g. 5 corpses = 2x the speed; 10 corpses = 3x the speed)
1: Allow us to switch bars for more diversity in combat with more abilities and attacks. Refer to it as switching stances rather than switching weapons. Albeit I am happy for all the changes (after begging for them since beta), we are in actuality regulated to Light attack spamming. For discussions sake, if this did happen you'd have to slow down our timer a bit since we have more tool to work with. The second bar wouldn't even have to be filled with abilities - even an extra 3 would be nice.
Heck, allowing only 3 would be an easy way to know what bar we're on since we couldn't identify it via what weapon we're holding. Seeing the Roid werewolves in the new dungeons use things like ground smash and such would be a nice AoE to have... NPC WW's have a lot of things we don't. I realize they're bosses and such, but it does still imply we could have just a handful of other things.
2: Aesthetics... I kinda hate wasting a second idea slot on this, but we seriously need an update in animation and look. Give us an opportunity to modulate the look of our werewolves like we can in the character creation process. Let us adjust our height, musculature, fur color, eye color - the basics - within reason the first time we transform. It doesn't have to be as in depth as the real character creation, but something would be HIGHLY desirable. Of course this would mean you'd have to differentiate between pack master and berserk, but I do think it would be well worth it.
PVE
Actually only Hircine's Rage is useful , other than that , LA LA LA LA LA ...
Work as intend? Rofl
Com'on combat team , do something .
datoliteb16_ESO wrote: »BTW are potions the only way to get Major Brutality now without group buffs? Just another small nerf I noticed while soloing in IC. Not only has my defence taken a hit but now I have to choose between tristat and a huge and necessary damage buff.
datoliteb16_ESO wrote: »BTW are potions the only way to get Major Brutality now without group buffs? Just another small nerf I noticed while soloing in IC. Not only has my defence taken a hit but now I have to choose between tristat and a huge and necessary damage buff.
You can bring a DK and ask them to use igneous weapon.