Veiled Strike: This ability and its morphs no longer stun enemies when using from their flank.
Developer Comment:
We previously enabled this ability to crowd control targets, as other forms of CC in the Nightblade kit were rather lackluster. After the pass in this Update, this issue has been amended and we're comfortable that the class will still be just as efficient from the shadows without Veiled Strike’s stun, allowing the new morph biases to be the main selling points of the spammable.
master_vanargand wrote: »Veiled Strike is dead.
PvP NB's offensive ability is significantly reduced and its combos are easily avoidable.
Surprise Attack has no surprises and no appeal as a rogue class.
So why not give Teleport Strike stun again?
Mass Hysteria has no damage and cannot be used in combos.
Need add stun to Teleport Strike like in the old days.
master_vanargand wrote: »Veiled Strike is dead.
PvP NB's offensive ability is significantly reduced and its combos are easily avoidable.
Surprise Attack has no surprises and no appeal as a rogue class.
So why not give Teleport Strike stun again?
Mass Hysteria has no damage and cannot be used in combos.
Need add stun to Teleport Strike like in the old days.
My problem with Nightblade (in PvE) is that it has terrible AOE, and mediocre single target.
I can do ok DPS with it, but the rotation is so much more complicated than other classes that can easily do more. The entire rotation has to be built around Grim Focus which is an ok skill, but every DoT in the Nightblade's arsenal is really weak except Summon Shade.
I assume the damage on Twisting Path is lower because it also gives Major Expedition, but I think too much lower. Major Expedition for such a short duration (once you leave the path) and in a small area is not very useful in PvE, and if I wanted Major Expedition I would probably run Race Against Time or Channeled Acceleration instead. I don't even run the skill on my Nightblade on the occasion that I do PvP because of the limited usefulness (and weakness) of the ground DoT.
I also assume that the damage on Cripple is lower because of the stun/snare, but neither morph is very attractive in my opinion. On Debilitate, 4 seconds of Minor Magicka steal is not worth much, and the snare is probably nice for PvP, but I prefer the stun with Crippling Grasp even though it snares for 30% instead of 50% when I use the skill in PvP. I would like to see the snare removed from Debilitate and have that morph include the DoT effect (and the DoT to be inline with other single target DoTs).
I don't think fixing these 2 skills would put Nightblade on top, but at least it would feel less bad to use.
Tommy_The_Gun wrote: »https://forums.elderscrollsonline.com/en/discussion/611025/pts-patch-notes-v8-1-0#latest
Killer's Blade (morph) - This morph now causes the execute scaling to change to a linear increase of up to 400% damage done to targets under 50% Health, rather than the static 300% damage done to targets below 25% Health.
Mass Hysteria (morph) - This morph now removes the target cap from the ability.
It took around 2 years, but... you know what they say - better late than never.
Thank you everyone, we finally did this. ZOS did this. NB got some quality standardization buffs !
DrNukenstein wrote: »Nightblade's in good spot right now except for several skills that are useless to any build. The big problems are players who think the class needs more than what it has right now to do well, and players who complain about dying to the most difficult to connect combo in the game. The former because buffing night blade any further will lead to nerfs like we have never seen before, and the latter because they are asking for nerfs like we have never seen before without understanding just how hard that combo is to connect and how much damage you have to give up just to make it viable to use that combo under pressure.
I mean really, if you died to incap>bow in a small fight, you ignored 3 sound effects and several behavioral queues that told you to back off. If you died to it in a big fight you either weren't built for a big fight or were getting hit by 3+other people too.
If there are any changes that may benefit the class without breaking it, they would be moving veiled strike to assassination and blur to shadow to make it easier to keep cloak and veiled strike on the same bar.
master_vanargand wrote: »Concealed Weapon is too strong and Surprise Attack feels weak.
When I saw a video of PvE stamina NB slotting a Concealed Weapon and spamming Silver Shards, I felt NB lost its identity.
Yes, the DPS in that video was quite high, but it looks like the assassin has lost cool design.
MurkyWetWolf198 wrote: »Honestly, Nightblade is in a very solid place relative to the other classes this patch, however there are 2 main concerns as an endgame PvE player;
1. Surprise Attack, the Stamina Morph of Veiled Strike, is never used by Stamblades. The extra damage bonus from Concealed Weapon (the mag morph) makes the stam morph obsolete for most optomized builds, even if the build itself only has Concealed on it's bar just for it's passive effects. I would like to see a small rework of this skill, as Stamina focused Nightblades should run the Stamina skill and not suffer damage loss
2. Relentless Focus, the Stam Morph of Grim Focus, is also made obsolete by it's mag counterpart Merciless Resolve. Merciless Hit's 33% harder, which is a lot, and the only down side is it shortens the buff duration from 1 minute to 40 seconds. 40 seconds is still a really long time, and thus even it being 20 seconds shorter is a very small downside. I would like to see Relentless get a buff, either by making the ability have some AoE damage (which Nightblade sorely lacks in Endgame PvE content), or perhaps increase the Weapon and Spell Damage given by the stacks of the ability
From when minor breach, status effect and option to not build crit chance at all and still benefit from crit damage is an only one SMALL benefit ? And stamina in general can ignore crit chance while magicka guys tied to crit chance anywaymaster_vanargand wrote: »While Concealed Weapon has two big benefits of "+10% damage" and "+15% Movement Speed", Surprise Attack has only one small benefit.
master_vanargand wrote: »[Wish list]
- Need move Concealed Weapon's "When you leave Sneak, invisibility, or Major Expedition ends while in combat, your damage done is increased by 10% for 5 seconds" to Veiled Strike (base skill).
- Make Relentless Focus damage the same as Merciless Resolve.
- Add "+8% Max Stamina" to Siphoning Passive ability's Magicka Flood. (may need to change the name)
- Teleport Strike (and morph) is too weak in PvP and PvE. The old ESO, Teleport Strike have stun. Now age, need add stun to Teleport Strike.
From when minor breach, status effect and option to not build crit chance at all and still benefit from crit damage is an only one SMALL benefit ? And stamina in general can ignore crit chance while magicka guys tied to crit chance anywaymaster_vanargand wrote: »While Concealed Weapon has two big benefits of "+10% damage" and "+15% Movement Speed", Surprise Attack has only one small benefit.master_vanargand wrote: »[Wish list]
- Need move Concealed Weapon's "When you leave Sneak, invisibility, or Major Expedition ends while in combat, your damage done is increased by 10% for 5 seconds" to Veiled Strike (base skill).
- Make Relentless Focus damage the same as Merciless Resolve.
- Add "+8% Max Stamina" to Siphoning Passive ability's Magicka Flood. (may need to change the name)
- Teleport Strike (and morph) is too weak in PvP and PvE. The old ESO, Teleport Strike have stun. Now age, need add stun to Teleport Strike.
- No, thanks, we don't need a complete removal of mag nb sorry
- No again since stamina already has batter scaling in damage that comes from medium armor
- No again. Just be happy with better execute, minor savagery and better sap. You aren't gonna heal anyone so you can live without healer passive
- Agree here. Unstable trash skill
Strider__Roshin wrote: »1) Dark Cloak: This move feels unfinished to me. For starters the move looks the exact same, and even has the same animation as it did before Summerset; I was hoping for something unique. The minor protection duration is also way too short, and I think a 10 second duration would be more appropriate. I also think its crit chance should be based on whichever crit rating is higher for you. My Nightblade tank has 25% weapon crit, and 10% spell crit. I know sap tanking is a thing, but that's not the way I tank. Currently this move's heal favors one type of tank over another.
2) Master Assassin: this passive is useless in almost all situations. Could we please see how we can improve this for something outside of ganking? Maybe something to help tanks?