kjones0996 wrote: »I say good for you OP. When I que in with my buddy and my wife (a tank and a healer) for vet DLC dungeons we kick people as soon as they pop based on their CP and class. We don't suffer MagWarden or MagTemplars for dps. We don't suffer low CP players unless they know the mechanics. Why do we do this? Because we have the controlling power. When we get a fourth DPS who can put up the numbers needed and follow the mechanics to beat a vet DLC dungeon we invite him to the party and everything goes smoothly. Some of us don't always have the time to be good Samaritans and walk people through vet content when they haven't even done it on normal. That's our right and our choice as a three man group.
MrSensible wrote: »But again, these goals are ONLY met if That Guy isn't present (and the players aren't severely overleveled themselves).
And I have to reiterate, because it's very important. This is NOT That Guy's fault. This is a game design/mechanics/CP balance issue. I kind of feel like I'm going in circles here.
kjones0996 wrote: »I say good for you OP. When I que in with my buddy and my wife (a tank and a healer) for vet DLC dungeons we kick people as soon as they pop based on their CP and class. We don't suffer MagWarden or MagTemplars for dps. We don't suffer low CP players unless they know the mechanics. Why do we do this? Because we have the controlling power. When we get a fourth DPS who can put up the numbers needed and follow the mechanics to beat a vet DLC dungeon we invite him to the party and everything goes smoothly. Some of us don't always have the time to be good Samaritans and walk people through vet content when they haven't even done it on normal. That's our right and our choice as a three man group.
But if you kick them how do you know if they know the mechanics
MrSensible wrote: »The problem isn't with That Guy, it's with ZOS. Praise their balance all you want but That Guy has to use the same exact dungeon finder to find people who won't crawl through trivial content that you have to use to find people who want to make a 4 minute dungeon take 20 minutes.
Daily Random Normals are the best way in the game to build skill levels (in case you didn't know, once you have a character with "8 billion CPs," all your characters have 8 billion CPs) so a new level 50 has high CPs but most skills below 50. He needs the Dungeon Finder as much as you do...
Basically you've said that your enjoyment of a dungeon's slow pace is more important than his time. He could make an identical post from the other viewpoint and be equally as correct.
You are exactly correct on every point, here. Especially the last one. Yes, my enjoyment > your enjoyment. It will always be this way. BUT, that doesn't mean I don't want you or That Guy to also have fun. I get no pleasure from voting to kick That Guy from group. I want to play with That Guy, but I want him to get as much out of the dungeon as I do.
How can we make this happen? Is it possible?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
profundidob16_ESO wrote: »MrSensible wrote: »The problem isn't with That Guy, it's with ZOS. Praise their balance all you want but That Guy has to use the same exact dungeon finder to find people who won't crawl through trivial content that you have to use to find people who want to make a 4 minute dungeon take 20 minutes.
Daily Random Normals are the best way in the game to build skill levels (in case you didn't know, once you have a character with "8 billion CPs," all your characters have 8 billion CPs) so a new level 50 has high CPs but most skills below 50. He needs the Dungeon Finder as much as you do...
Basically you've said that your enjoyment of a dungeon's slow pace is more important than his time. He could make an identical post from the other viewpoint and be equally as correct.
You are exactly correct on every point, here. Especially the last one. Yes, my enjoyment > your enjoyment. It will always be this way. BUT, that doesn't mean I don't want you or That Guy to also have fun. I get no pleasure from voting to kick That Guy from group. I want to play with That Guy, but I want him to get as much out of the dungeon as I do.
How can we make this happen? Is it possible?
It's not possible for ZOS to make it so that you can play together because your goals are exact opposites BUT ZOS could (and should) add a third difficulty layer that is tuned specifically to be hard kinda lika vma-vdsa-vAS and tuned for those kind of people and require cp750. It should be litteraly impossible to run it without a proper dedicated healer even on trash packs and the reward be tuned so that any cp max user will prefer to run that over the normal or (still to easy) veteran difficulty.
That way THAT guy would not end up in your group and viceversa
If they are there to farm for gears, isn't the idea with many master chests best for them? Once the one who is questing stops scrolling, he picks from already opened chests and everyone happy rushing to the next quest room .Yolokin_Swagonborn wrote: »I'd say put 4 treasure master chests at each quest area of a dungeon, that would stop the people who don't have quests, from rushing ahead. Give them some lock picking job with hard difficulty .
Or maybe set a bunch of doors, which won't open untill the last quest line of all players in group is being scrolled.
And force everyone into OP's playstyle? Don't you realize that 3 people that just want to farm the dungeon for gear and end up being paired with 1 from GF that wants to talk to every NPC is essentially the same problem?
What ever your reason is, but kicking a member just because he/she doesn't play the way you 3 wanted. It's just wrong. This is also some kind bullying, since you 3 can determine the volt results, the other player doesn't even have chance to say anything.
By doing this, you ruined other player's game experience. You shall either do these dungeons by your own without LFG or accommodate different playstyles unless that player is rude/offensive etc.
A non-perfect LFG system, is not your reason to kick other players.
If they can not do the job yes, note that this is not very relevant in normal dungeons who are very easy and you have to expect low level characters with weak setup.What ever your reason is, but kicking a member just because he/she doesn't play the way you 3 wanted. It's just wrong. This is also some kind bullying, since you 3 can determine the volt results, the other player doesn't even have chance to say anything.
By doing this, you ruined other player's game experience. You shall either do these dungeons by your own without LFG or accommodate different playstyles unless that player is rude/offensive etc.
A non-perfect LFG system, is not your reason to kick other players.
Does that logic apply in the reverse? Like when 3 vets choose to kick someone because they dont have the right gear, build, etc? (Not talking about fake tanks btw)
I see a lot of pity for the guys that want to finish a dungeon ASAP but not much for a guy who isnt a spaz and maybe isnt the best at his role yet?
There is a middle ground people, i try to find it when i tank. I try to "keep it moving" but i also make sure i wait for everyone.
The more i think of it, maybe they should put a level cap on some dungeons.
I hate to break this to you, but this wasn't the discussion you brought to the table.MrSensible wrote: »This is going to be a discussion about CP balance, dungeon balance, and balancing player goals.
MrSensible wrote: »DarcyMardin wrote: »imnotanother wrote: »Op, your group sounds like one I ran with the other day.
It was Vet FG 1. I entered the dungeon to find this group at the 2nd boss. They were over 300CP but when the fight started, they seemed completely ignorant of the mechanics. I had to Rez all 3 at different times and the fight took much longer than it should have.
No one was in voice chat with me so I sent a group message asking if they have done the dungeon before. No response.
Then the players would stand at the boss for minutes. I assumed they were looking at their gear.
Anyways, get to the last fight and they are standing in the black AOE circles. Dying left and right. Wipe several times.
Then they start sending me hate messages. Saying it is my fault. One jumps in the voice channel with me and explains how they are a guild and I am not doing my role (I am DD. I kill things) claims it is my fault we are wiping.
I left group, rejoined queue, took 30 minutes to find another group, but then helped that group earn the Survivor and Assassin achievements by clearing it in 15 minutes.
To me, you are “those guys.”
If you read the OP’s complete post, it doesn’t sound at all as if his group is similar to your version of “those (inept) guys.” His group of three friends is doing the normal dungeons at the level they were intended for (you know...back when we all got FG, Spindle and Banished Cells at level 10). They are doing the quest and learning the mechanics. They are not standing in stupid. And they are 3-manning the DLC dungeons at CP 100.
If I am interpreting his post correctly, the OP was doing the normals the way they were originally designed to be done. The 750 CP speed demons they kicked were blitzing normals for their own convenience, pulling more mobs than they could kill, and ignoring the three other members of the group who still needed to get their skill point.
The game is getting new players all the time. Those players don’t necessarily have guilds and lots of friends. They are the ones the dungeon finder should be best for, rather than the longtime player who wants another crystal or another key or a chunk of experience pts. (Ideally, the dungeon finder should be good for everyone, but given the complaints from all sides, it’s pretty clear that this isn’t working very well).
I’m delighted when I run into folks like the OP and his friends. They do dungeons the way I like to do them — as a team who respect one another’s needs and goals.
Yes. This. 1000 up votes for this post.
Many people seem to think this post is about me and my group of friends. It really isn't. It's just my experience. It's my point of view of what I feel is an obvious shortcoming.
The dungeon system can be thought of as a sort of extended tutorial. Each normal sub-50 dugeon seems designed for a certain goal: in FG's case, it seems to be "learn to block big hits". Banished Cells is about interrupting. The same is true for many more dungeons down the line. Blackheart Haven's purpose seems to be to teach new players (who are now getting into their 30s) to play their role properly, and the end-boss is all about adapting to situations where a player is taken out of the fight. Ideally, by the time you get to Vaults of Madness, you should have a real handle on all the games mechanics and how your role works.
But again, these goals are ONLY met if That Guy isn't present (and the players aren't severely overleveled themselves).
And I have to reiterate, because it's very important. This is NOT That Guy's fault. This is a game design/mechanics/CP balance issue. I kind of feel like I'm going in circles here.
So say I queue for a random normal, because I want the xp, and I only have 10 minutes free to do a run. I queue as a DD, not as any other role, takes 5 minutes for me to get into a group and because I don't want to sit and read every bit of text from the quest that i've already done on 9 other characters and want to do the dungeon in a reasonable amount of time you kick me.
So there goes my playtime for that day with nothing achieved.
I could easily argue that you are just as bad as the "Elitist" players who kick anybody under a certain CP level for runs. You say that a high level player will get nothing out of FG1 and that means it is not for them, so you are deciding yourself what content players should be allowed to do.
If you have to kick somebody from your group 90% of the time, and it always passes because you are a pre made 3 man group then you are just as much of a *** as the "elitist" players.
You cannot comment on what content is "tuned" for what player. If I get into a group that wants to do the quest, I will wait, not a problem. However there is a difference between doing the quest in a normal fashion, and taking in the sights, reading all the text, figuring things out on your own etc.
Dungeons are not designed to be done once and that is it, they are repeatable content for a reason. You will never get everybody's goals to line up in an MMO, it just isn't going to happen. The obvious solution here is for you to either not penalise people for having different goals to the 3 of you by kicking them, or to just not use group finder. If you say 90% of the time you have to kick, and that you can 3 man everything, then why on earth are you using the group finder?
In the end, dungeons are actually designed for everyone, whether you like it or not.
You are not literally being hired by ZoS to help a group at all. What if all 4 of you have queued in solo? You are getting paid with XP for doing a random dungeon, nothing more, nothing less. There is no "you must help people who want to RP in a dungeon" or "you must help people learn mechanics" at all.
You are literally queueing for a random dungeon that rewards you with XP for it being random, and with the OP saying they have to kick 90% of people then maybe they are the problem, and not the people being kicked.