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That Guy we always end up kicking from group (You're not going to like it)

  • globesoi
    globesoi
    What ever your reason is, but kicking a member just because he/she doesn't play the way you 3 wanted. It's just wrong. This is also some kind bullying, since you 3 can determine the volt results, the other player doesn't even have chance to say anything.

    By doing this, you ruined other player's game experience. You shall either do these dungeons by your own without LFG or accommodate different playstyles unless that player is rude/offensive etc.

    A non-perfect LFG system, is not your reason to kick other players.
  • Peekachu99
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    Walk into the dungeon instead of wasting someone’s time. AF is primarily about convenience and you’re ruining that. You’re the bad apple in this scenario.
  • lycanslerwb17_ESO
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    OMG, i think im That guy......my cp is 693, and i have only ever done 1 dungeon, and got kicked out of it,. Im an old duck, who loves to just take my time, and do quests, but i would love to do dungeons.
    :)
  • lakaisl
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    Just curious, but did you talk to "That Guy"?

    Like "Hey Guy, Could you slow down a bit? We haven't done the quest yet."
    Or "Guy, don't stand in de red circles, they kill you."

    I do agree on that not everyone has the same goals as they queue for a (normal) dungeon, but you can also talk about it and kick the living brown stuff out of them :)./ You never know it might help and everybody is happy.

    P.S.

    I did enjoy reading your post :)
    Edited by lakaisl on May 31, 2018 7:39AM
  • Sparr0w
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    kjones0996 wrote: »
    I say good for you OP. When I que in with my buddy and my wife (a tank and a healer) for vet DLC dungeons we kick people as soon as they pop based on their CP and class. We don't suffer MagWarden or MagTemplars for dps. We don't suffer low CP players unless they know the mechanics. Why do we do this? Because we have the controlling power. When we get a fourth DPS who can put up the numbers needed and follow the mechanics to beat a vet DLC dungeon we invite him to the party and everything goes smoothly. Some of us don't always have the time to be good Samaritans and walk people through vet content when they haven't even done it on normal. That's our right and our choice as a three man group.

    But if you kick them how do you know if they know the mechanics :neutral:
    Edited by Sparr0w on May 31, 2018 7:43AM
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Sparr0w
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    I'm "that guy" in some aspects, where I'll blaze ahead and kill all the trash mobs while others are doing what they're doing... especially in normal where it's more of a challenge at this stage to die than live...

    BUT when entering a new zone, or the next boss fight I'll wait for others in the group& at the end I'll pull out my merchant to sell all the useless stuff I picked up to give others the time to turn in the quest etc... If they take longer then run back thru the dungeon and pick the chests.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Seri
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    MrSensible wrote: »
    But again, these goals are ONLY met if That Guy isn't present (and the players aren't severely overleveled themselves).
    And I have to reiterate, because it's very important. This is NOT That Guy's fault. This is a game design/mechanics/CP balance issue. I kind of feel like I'm going in circles here.

    Tough one - humans naturally choose path of least resistance. When there is more incentive / better rewards in vet/HM content, the forums complain that things should be more accessible to lower peoples. If there is no incentive, forums complain about everyone jumping in the normal group finder and speeding through content.

    The forums were upset about CP100 people getting queued in to vet DLC dungeons, so ZOS changed it so the DLCs need to be CP300+. Now we have the forums suggesting that people of CP rank can't queue for normal dungeons (ewhether they are new to CP tiers, or max CP but due to various reasons, were only capable of 5k DPS).
    Sparr0w wrote: »
    kjones0996 wrote: »
    I say good for you OP. When I que in with my buddy and my wife (a tank and a healer) for vet DLC dungeons we kick people as soon as they pop based on their CP and class. We don't suffer MagWarden or MagTemplars for dps. We don't suffer low CP players unless they know the mechanics. Why do we do this? Because we have the controlling power. When we get a fourth DPS who can put up the numbers needed and follow the mechanics to beat a vet DLC dungeon we invite him to the party and everything goes smoothly. Some of us don't always have the time to be good Samaritans and walk people through vet content when they haven't even done it on normal. That's our right and our choice as a three man group.

    But if you kick them how do you know if they know the mechanics :neutral:

    Good question. My personal rule is to never kick a player unless they refuse to listen, or don't seem to want to try and learn a dungeon, and can't do their role. Extension of this is if someone queues for vet FG1 for the pledge as a tank, I don't care if they're wearing 7pc light or medium armor and never provide warhorn or puncture or other buffs, they still better slot a damn taunt.

    Alternate viewpoint of this, is I have my main character on NA but occasionally shoot over to EU, where I only have 200CP. I know how to heal and my toon has orbs, ele drain, wall, POTL, and warhorn, so could absolutely heal even a DLC dungeon, despite being 'only' 200CP, due to experience from NA.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Lazarus_Rising
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    Normal dungeon can easily be done with 3 guys. Maybe just stick with your friends before you kick another one for no reason. You know dungeons are about fast progression, not loosing time especially normal ones. The reason you give is absolutely wrong, no reason to kick someone for it. Just talk to him you want to hear the dialogue.

    Edited by Lazarus_Rising on May 31, 2018 8:39AM
    also known as Overlich.
  • Kikke
    Kikke
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    #ThatGuyIsPeopleToo
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Kikke
    Kikke
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    Also, I am 'That Guy'

    Normal dungeon? I can pull it in it's entirety with both hand glued on my back, a huge red ribbon over my eyes, some massive ear warmers on my head and still kill everything in my sleep. Why do I do it? because I want the XP or I randomly go for a normal pledge because of time.

    And from my experience, More players are a fan of the 'free' carry, than complain against it.
    Edited by Kikke on May 31, 2018 8:58AM
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • dtsharples
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    Just find a 4th DPS around your level that you get along with and voila - problem solved.
    You can still use the group finder to get the rewards, even as a 4 person team.
    I agree that you 3 shouldn't have to miss out on the random dungeon finder XP or Rewards.
    But, I don't agree with kicking anyone from groups at all, you either resolve your issues or disband the group entirely.
    You do know that every time you kick 'That Guy' he has a dungeon queue cooldown timer. So basically your'e *** with someones evening too.
    Finding a 4th for your group would be beneficial for everyone :)
    Edited by dtsharples on May 31, 2018 9:05AM
  • profundidob16_ESO
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    MrSensible wrote: »
    krachall wrote: »
    The problem isn't with That Guy, it's with ZOS. Praise their balance all you want but That Guy has to use the same exact dungeon finder to find people who won't crawl through trivial content that you have to use to find people who want to make a 4 minute dungeon take 20 minutes.

    Daily Random Normals are the best way in the game to build skill levels (in case you didn't know, once you have a character with "8 billion CPs," all your characters have 8 billion CPs) so a new level 50 has high CPs but most skills below 50. He needs the Dungeon Finder as much as you do...

    Basically you've said that your enjoyment of a dungeon's slow pace is more important than his time. He could make an identical post from the other viewpoint and be equally as correct.

    You are exactly correct on every point, here. Especially the last one. Yes, my enjoyment > your enjoyment. It will always be this way. BUT, that doesn't mean I don't want you or That Guy to also have fun. I get no pleasure from voting to kick That Guy from group. I want to play with That Guy, but I want him to get as much out of the dungeon as I do.

    How can we make this happen? Is it possible?

    It's not possible for ZOS to make it so that you can play together because your goals are exact opposites BUT ZOS could (and should) add a third difficulty layer that is tuned specifically to be hard kinda lika vma-vdsa-vAS and tuned for those kind of people and require cp750. It should be litteraly impossible to run it without a proper dedicated healer even on trash packs and the reward be tuned so that any cp max user will prefer to run that over the normal or (still to easy) veteran difficulty.

    That way THAT guy would not end up in your group and viceversa
    Edited by profundidob16_ESO on May 31, 2018 9:36AM
  • Linaleah
    Linaleah
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    upon thinking some more about this conundrum of yours. they either have to go back to the way game was before one tamriel, back when dungeons were literally level locked. or level lock them again. and honestly.. I would rather they did neither of those. why? because part of the reason they made everything scale so that all players could play together, so that there is higher dungeon selection the more you level up, so that there are more players to play with in general, making queue pop faster. for everyone.

    so I reiterate. the only solution is to create a premade group rather then roll the dice on the kind of player you are going to get. becasue whatever "fixes" you might think up? they are going to be pushing the game backwards and as a result - pushing players away. the game already tries to place players of similar levels together, I've noticed that when playing my alts during dungeon/leveling events, more often then not - I was grouped with other lowish level characters for earlier dungeons.

    the reason why you are getting higher level players is because there are not enough people of your level range in queue for the finder to get super selective about levels. its primary goal is to form groups. as quickly as possible. its what its programmed for. so... as I keep saying. even if they "fix" it - it will break more things than it will fix. so its on your to fix your conundrum by finding players that share your goals - manually. you can still meet and friend plenty of people this way, likely more then through RGF. I mean... before automatic group finders, its how we've been doing it for years and years.
    Edited by Linaleah on May 31, 2018 9:45AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Aluneth
    Aluneth
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    MrSensible wrote: »
    krachall wrote: »
    The problem isn't with That Guy, it's with ZOS. Praise their balance all you want but That Guy has to use the same exact dungeon finder to find people who won't crawl through trivial content that you have to use to find people who want to make a 4 minute dungeon take 20 minutes.

    Daily Random Normals are the best way in the game to build skill levels (in case you didn't know, once you have a character with "8 billion CPs," all your characters have 8 billion CPs) so a new level 50 has high CPs but most skills below 50. He needs the Dungeon Finder as much as you do...

    Basically you've said that your enjoyment of a dungeon's slow pace is more important than his time. He could make an identical post from the other viewpoint and be equally as correct.

    You are exactly correct on every point, here. Especially the last one. Yes, my enjoyment > your enjoyment. It will always be this way. BUT, that doesn't mean I don't want you or That Guy to also have fun. I get no pleasure from voting to kick That Guy from group. I want to play with That Guy, but I want him to get as much out of the dungeon as I do.

    How can we make this happen? Is it possible?

    It's not possible for ZOS to make it so that you can play together because your goals are exact opposites BUT ZOS could (and should) add a third difficulty layer that is tuned specifically to be hard kinda lika vma-vdsa-vAS and tuned for those kind of people and require cp750. It should be litteraly impossible to run it without a proper dedicated healer even on trash packs and the reward be tuned so that any cp max user will prefer to run that over the normal or (still to easy) veteran difficulty.

    That way THAT guy would not end up in your group and viceversa

    I've seen this happen in WoW, and it never ends well. Then you have the more 'casual' people complaining about the rewards, and why they're locked out of that content. CP doesn't indicate that you're a good player.

    There is no problem here guys. There is no need to fix something that isn't broken. If a 750 CP player want to complete a quick normal dungeon to get rid of his rested experience or earn his daily dungeon reward, he should be allowed to do that.

    As have been mentioned several times in this thread already: If you have specific goals that might not match with the people in group finder, and this would force you to kick them out of the group, MAKE YOUR OWN GROUP.

    Edited by Aluneth on May 31, 2018 10:01AM
  • Ragnarock41
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    You can't blame ''that guy'', for not wanting to waste precious minutes of his life(except he is already wasting it by playing an mmorpg in the first place but whatever).

    If you don't want ''that guy'' in your dungeons, then simply don't use the LFG tool. you should be able to clear all the normal dungeons with your 3 man party.
  • Gargath
    Gargath
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    Gargath wrote: »
    I'd say put 4 treasure master chests at each quest area of a dungeon, that would stop the people who don't have quests, from rushing ahead. Give them some lock picking job with hard difficulty :).
    Or maybe set a bunch of doors, which won't open untill the last quest line of all players in group is being scrolled.

    And force everyone into OP's playstyle? Don't you realize that 3 people that just want to farm the dungeon for gear and end up being paired with 1 from GF that wants to talk to every NPC is essentially the same problem?
    If they are there to farm for gears, isn't the idea with many master chests best for them? Once the one who is questing stops scrolling, he picks from already opened chests and everyone happy rushing to the next quest room :).

    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Heimpai
    Heimpai
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    Who cares? When i started randoms carried my scrubness through a few dungeons and i actually learned a lot from it, rather than wiping 24/7 cuz i didn’t know what to do

    He doesn’t care or you didn’t ask? I‘ve had my share of tanks that wait for dps to go in first, which is very annoying as I’m far from end game but i also won’t wait 5+ minutes on someone if they don’t say anything beforehand

  • Kuwhar
    Kuwhar
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    globesoi wrote: »
    What ever your reason is, but kicking a member just because he/she doesn't play the way you 3 wanted. It's just wrong. This is also some kind bullying, since you 3 can determine the volt results, the other player doesn't even have chance to say anything.

    By doing this, you ruined other player's game experience. You shall either do these dungeons by your own without LFG or accommodate different playstyles unless that player is rude/offensive etc.

    A non-perfect LFG system, is not your reason to kick other players.

    Does that logic apply in the reverse? Like when 3 vets choose to kick someone because they dont have the right gear, build, etc? (Not talking about fake tanks btw)

    I see a lot of pity for the guys that want to finish a dungeon ASAP but not much for a guy who isnt a spaz and maybe isnt the best at his role yet?

    There is a middle ground people, i try to find it when i tank. I try to "keep it moving" but i also make sure i wait for everyone.

    The more i think of it, maybe they should put a level cap on some dungeons.




  • zaria
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    Kuwhar wrote: »
    globesoi wrote: »
    What ever your reason is, but kicking a member just because he/she doesn't play the way you 3 wanted. It's just wrong. This is also some kind bullying, since you 3 can determine the volt results, the other player doesn't even have chance to say anything.

    By doing this, you ruined other player's game experience. You shall either do these dungeons by your own without LFG or accommodate different playstyles unless that player is rude/offensive etc.

    A non-perfect LFG system, is not your reason to kick other players.

    Does that logic apply in the reverse? Like when 3 vets choose to kick someone because they dont have the right gear, build, etc? (Not talking about fake tanks btw)

    I see a lot of pity for the guys that want to finish a dungeon ASAP but not much for a guy who isnt a spaz and maybe isnt the best at his role yet?

    There is a middle ground people, i try to find it when i tank. I try to "keep it moving" but i also make sure i wait for everyone.

    The more i think of it, maybe they should put a level cap on some dungeons.
    If they can not do the job yes, note that this is not very relevant in normal dungeons who are very easy and you have to expect low level characters with weak setup.
    In vet dungeons this is true, not so much gear requirements as doing decent dps and survive.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Violynne
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    MrSensible wrote: »
    This is going to be a discussion about CP balance, dungeon balance, and balancing player goals.
    I hate to break this to you, but this wasn't the discussion you brought to the table.

    Instead, you come off as an arrogant ass who thinks its okay to kick people from a NORMAL dungeon run.

    While I wish ZoS would remove this feature from NORMAL dungeons, to think this is about "balance" is clearly wrong.

    What you don't seem to understand is this attitude is what's wrong with the game. "Goals don't line up". Really? Of course they're not going to line up when randomized groupings are being put together. Everyone has their own agenda, but in a NORMAL dungeon, those agendas should be compromised if the goals are different.

    You're really going to tell us you speak to each and every NPC with every run? OF COURSE you're not going to find many who are going to find this acceptable just to clear the dungeon. Many probably already know the dialogue, having seen it many times.

    I seriously do not understand what's wrong with many of you playing this game. Is communication such a difficult thing that the only resort is to kick players from groups?

    Every time I read one of these posts, I get dismayed at wanting to run dungeons. I haven't been to any of the dungeons accept for ONE RUN of Dragonstar Arena over 2 years ago.

    To think I now have to contend with being kicked simply because of [stupid reasons go here] is disheartening.

    Now under the false pretense of "discussion".

    Sorry, OP, but you're a jerk for kicking members out of a NORMAL dungeon you clearly brag you and two other friends can clear.

    If you don't see this as a problem, you are the problem.



  • kylewwefan
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    Right.

    You know how many times I’ve come into White Gold Tower, even normal. Blue portal. Stuck at the planar inhibitors. Guarantee you wouldn’t kick. Not even a chance. Though I might just dip out on you.

    I do remember the old days. I was having fun questing, hoarding everything I could find in a dungeon. Reading every bit of the story doing quests. Caldwell’s gold beat that out of me.

    Assuming that by now you’ve beaten Fungal Grotto. It pops up on your random group finder again.

    Do you guys still want to take 25 minutes slogging your way through there? It could be done in about 5 minutes. You just want a key. Are you really still gonna kick “that guy” that burns it to the the ground at a furious pace?

    I don’t think so. Really don’t believe you’d kick.

    If you want to do the quest, you and your buddies can find the entrance and travel in. Don’t even have to touch the activity finder tool.



  • Bisbatron
    Bisbatron
    So say I queue for a random normal, because I want the xp, and I only have 10 minutes free to do a run. I queue as a DD, not as any other role, takes 5 minutes for me to get into a group and because I don't want to sit and read every bit of text from the quest that i've already done on 9 other characters and want to do the dungeon in a reasonable amount of time you kick me.

    So there goes my playtime for that day with nothing achieved.

    I could easily argue that you are just as bad as the "Elitist" players who kick anybody under a certain CP level for runs. You say that a high level player will get nothing out of FG1 and that means it is not for them, so you are deciding yourself what content players should be allowed to do.

    If you have to kick somebody from your group 90% of the time, and it always passes because you are a pre made 3 man group then you are just as much of a *** as the "elitist" players.

    You cannot comment on what content is "tuned" for what player. If I get into a group that wants to do the quest, I will wait, not a problem. However there is a difference between doing the quest in a normal fashion, and taking in the sights, reading all the text, figuring things out on your own etc.

    Dungeons are not designed to be done once and that is it, they are repeatable content for a reason. You will never get everybody's goals to line up in an MMO, it just isn't going to happen. The obvious solution here is for you to either not penalise people for having different goals to the 3 of you by kicking them, or to just not use group finder. If you say 90% of the time you have to kick, and that you can 3 man everything, then why on earth are you using the group finder?

    In the end, dungeons are actually designed for everyone, whether you like it or not.
  • SASQUATCH0
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    It seems like The simple solution to your problem would be to find a 4th friend that like to play the same way. the missing piece to your puzzle.
  • BejaProphet
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    MrSensible wrote: »
    Op, your group sounds like one I ran with the other day.

    It was Vet FG 1. I entered the dungeon to find this group at the 2nd boss. They were over 300CP but when the fight started, they seemed completely ignorant of the mechanics. I had to Rez all 3 at different times and the fight took much longer than it should have.

    No one was in voice chat with me so I sent a group message asking if they have done the dungeon before. No response.

    Then the players would stand at the boss for minutes. I assumed they were looking at their gear.

    Anyways, get to the last fight and they are standing in the black AOE circles. Dying left and right. Wipe several times.

    Then they start sending me hate messages. Saying it is my fault. One jumps in the voice channel with me and explains how they are a guild and I am not doing my role (I am DD. I kill things) claims it is my fault we are wiping.

    I left group, rejoined queue, took 30 minutes to find another group, but then helped that group earn the Survivor and Assassin achievements by clearing it in 15 minutes.

    To me, you are “those guys.”

    If you read the OP’s complete post, it doesn’t sound at all as if his group is similar to your version of “those (inept) guys.” His group of three friends is doing the normal dungeons at the level they were intended for (you know...back when we all got FG, Spindle and Banished Cells at level 10). They are doing the quest and learning the mechanics. They are not standing in stupid. And they are 3-manning the DLC dungeons at CP 100.

    If I am interpreting his post correctly, the OP was doing the normals the way they were originally designed to be done. The 750 CP speed demons they kicked were blitzing normals for their own convenience, pulling more mobs than they could kill, and ignoring the three other members of the group who still needed to get their skill point.

    The game is getting new players all the time. Those players don’t necessarily have guilds and lots of friends. They are the ones the dungeon finder should be best for, rather than the longtime player who wants another crystal or another key or a chunk of experience pts. (Ideally, the dungeon finder should be good for everyone, but given the complaints from all sides, it’s pretty clear that this isn’t working very well).

    I’m delighted when I run into folks like the OP and his friends. They do dungeons the way I like to do them — as a team who respect one another’s needs and goals.



    Yes. This. 1000 up votes for this post.

    Many people seem to think this post is about me and my group of friends. It really isn't. It's just my experience. It's my point of view of what I feel is an obvious shortcoming.

    The dungeon system can be thought of as a sort of extended tutorial. Each normal sub-50 dugeon seems designed for a certain goal: in FG's case, it seems to be "learn to block big hits". Banished Cells is about interrupting. The same is true for many more dungeons down the line. Blackheart Haven's purpose seems to be to teach new players (who are now getting into their 30s) to play their role properly, and the end-boss is all about adapting to situations where a player is taken out of the fight. Ideally, by the time you get to Vaults of Madness, you should have a real handle on all the games mechanics and how your role works.

    But again, these goals are ONLY met if That Guy isn't present (and the players aren't severely overleveled themselves).
    And I have to reiterate, because it's very important. This is NOT That Guy's fault. This is a game design/mechanics/CP balance issue. I kind of feel like I'm going in circles here.

    You will not always think that the point of normal dungeons is first time learners. Eventually, you will be at a place that is kind of in between veteran and normal. My wife is CP 91. And her character is in a weird place where her gear is a mess, because she is still constantly out leveling it, but she has done all normal dungeons, and most several times. So she is doing lower vet dungeons some, but a lot of normal still. So normal aren't just a one time learning experience and that is how they were MEANT to play. They are meant to be played a bunch of times. And your working your way through them for the first time is ALWAYS going to be the exception rather than the norm.

    However, the big point is not that normal dungeons are meant just for people learning it for the first time. The point is that the normal dungeons are the ONLY option for people learning for the first time. So as my wife runs normal spindle clutch for the twenty fifth time, she should not act indignant when she does meet the new person who may not only not know the dungeon but might not even really understand the role for which they signed up. (Heck, they might not have even discovered where the role choice is and they might not have a clue the default is DD). She should be helpful, kind, patient, encouraging and she should know that the new person is EXACTLY where they ought to be. But the normal is always going to be people who have done the dungeon multiple times. Don't expect it not to be. You can only be new to a dungeon once. And you don't magically become ready for veteran after that.
  • AlnilamE
    AlnilamE
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    Bisbatron wrote: »
    So say I queue for a random normal, because I want the xp, and I only have 10 minutes free to do a run. I queue as a DD, not as any other role, takes 5 minutes for me to get into a group and because I don't want to sit and read every bit of text from the quest that i've already done on 9 other characters and want to do the dungeon in a reasonable amount of time you kick me.

    So there goes my playtime for that day with nothing achieved.

    I could easily argue that you are just as bad as the "Elitist" players who kick anybody under a certain CP level for runs. You say that a high level player will get nothing out of FG1 and that means it is not for them, so you are deciding yourself what content players should be allowed to do.

    If you have to kick somebody from your group 90% of the time, and it always passes because you are a pre made 3 man group then you are just as much of a *** as the "elitist" players.

    You cannot comment on what content is "tuned" for what player. If I get into a group that wants to do the quest, I will wait, not a problem. However there is a difference between doing the quest in a normal fashion, and taking in the sights, reading all the text, figuring things out on your own etc.

    Dungeons are not designed to be done once and that is it, they are repeatable content for a reason. You will never get everybody's goals to line up in an MMO, it just isn't going to happen. The obvious solution here is for you to either not penalise people for having different goals to the 3 of you by kicking them, or to just not use group finder. If you say 90% of the time you have to kick, and that you can 3 man everything, then why on earth are you using the group finder?

    In the end, dungeons are actually designed for everyone, whether you like it or not.

    Both you and the OP are right. The dungeons are designed for everyone, but they have increasing levels of complexity going from the first zones FGI, BCI, SCI and moving upwards to Coldharbour, and then starting off on the II dungeons again.

    You also need to consider the following:

    If you are queuing for a random dungeon, you are literally being hired by ZOS to help a group that queued for a specific dungeon achieve their goals. Your payment is the XP and the mail at the end.

    This doesn't mean you are guaranteed a quick run, though honestly, I very rarely have normal runs that are difficult or long, even if I take the time to explain the mechanics or people are doing the quest.

    That XP you are after is not free. You need to hold up your part of the bargain.

    And by taking 5 minutes longer (which is the most it would take if someone is listening to all the dialogue, and that's in the Altmer dungeons because those guys like talking), you are helping people properly learn the dungeons and ensure that once they move on to Vet, they will have a better idea of what they are doing.

    People complain all the time about players queuing for vet and how they should have learned the mechanics in normal. But if when they are trying to do this they meet players who just want to burn through mechanics because they can, then that's not going to happen.

    I don't think the OP mentioned at all that they were taking in the sights, but taking a few minutes to figure out what needs to happen in a fight is not a bad thing. And listening to the dialogue is not a bad thing either. You can really only do that the first time you do a dungeon with a specific character. Any time after that, you just run the dungeon. So let people enjoy their first experience in a place and then you will have more people to play with in the future.
    The Moot Councillor
  • LeagueTroll
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    3 trash can group require a carry to complete half the content yet want the carry not complain.
  • Cryptical
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    You keep ignoring one glaring question that’s been asked MANY times in the thread:

    Why are you using the group finder?

    You have your group of 3. You like the experience of being in that group of 3. Why are you bumping that to 4?

    Why are you bothering to drag someone else into your group and then inflicting a time penalty on them when you already know you enjoy it best without that 4th person?

    Are you trying to meet new people and using the group finder to do it? There are better ways. Try them instead of gambling on the group finder.

    Are you using the group finder to travel? You should have one person go to a wayshrine and travel directly into the desired dungeon, and the rest of your group travel to them.

    I main a healer. If I have to hold back in a low normal dungeon from being dps and tank and clutch heals - and just contribute dps - for a group like yours because I used the group finder... then you ALSO have to suck it up and accept that your idyllic group is going to get sped up a bit by the person that you expressly invited through the group finder.

    Because it all comes back to that fact: YOU INVITED THEM to join you when you used the group finder. If you are too picky to run with what the group finder gave you, then don’t use the group finder.
    Xbox NA
  • greenmachine
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    So, you have a squad that can 3-man the normals, and you have been playing for about a month. I'd think you would have all the normal dungeons and associated quests done by now. You're not going to miss anything speeding through a dungeon at this point.

    If you want to RP or just putz around in a dungeon with no urgency, that's fine. Play how you want, right? Don't drag an unsuspecting player into that by using the dungeon finder and then kick them. That is rude.
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  • Bisbatron
    Bisbatron
    You are not literally being hired by ZoS to help a group at all. What if all 4 of you have queued in solo? You are getting paid with XP for doing a random dungeon, nothing more, nothing less. There is no "you must help people who want to RP in a dungeon" or "you must help people learn mechanics" at all.

    You are literally queueing for a random dungeon that rewards you with XP for it being random, and with the OP saying they have to kick 90% of people then maybe they are the problem, and not the people being kicked.
    Edited by Bisbatron on May 31, 2018 2:55PM
  • AlnilamE
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    Bisbatron wrote: »
    You are not literally being hired by ZoS to help a group at all. What if all 4 of you have queued in solo? You are getting paid with XP for doing a random dungeon, nothing more, nothing less. There is no "you must help people who want to RP in a dungeon" or "you must help people learn mechanics" at all.

    You are literally queueing for a random dungeon that rewards you with XP for it being random, and with the OP saying they have to kick 90% of people then maybe they are the problem, and not the people being kicked.

    I've never queued for a random where, when I asked, everybody else had queued for a random too. There's always someone doing the quest. It's the reason why most randoms are the lowbie dungeons.

    Now, the OP is not actually queueing for a random dungeon. The OP and his friends are queuing for a specific dungeon, and the group finder then pull someone from the random queue if they can't find someone of an appropriate role that has also queued for that particular dungeon.

    If the point of the random dungeon is NOT helping others complete content they have queued specifically for, why is there an XP bonus for that? Why not give the same bonus for people queuing for a specific dungeon? Or why have an XP bonus at all?
    The Moot Councillor
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