MrSensible wrote: »Thunderknuckles wrote: »What it comes down to, that so many don't seem willing to bend to, is people being patient with who they get grouped with in DF. I'll use my own group of folks as an example. When it's just 3 of us (all at CP cap and beyond) we strive to be very friendly with whoever we pick up. What we often run into is someone who only has 5 minutes to run a dungeon and they get annoyed with us because we're not speed racing through it.
I got a whisper from one of these types recently who said, "If you want to go slower get a group of your own and stop wasting my time." I bolded "my" for a reason. "MY" time....that player sees everything as revolving around them. I informed them that they were actually the pug and the rest of us were, in fact, grouped together. Incidentally, we actually weren't plodding along by any means, this person just wanted to blaze through it. That's a huge problem. Way too many players are so self absorbed that they can only see things from their own perspective. They feel the game, and you, revolve around them and it never occurs to them that they're extremely wrong about this.
We DO kick jack wagons like this. We don't need'em, anyway. If you're cool, though, and especially friendly we'll even invite you to run other dungeons with us. Act like a spoiled brat royalty baby and we'll kick you straight to the curb. Have fun, DPS, waiting in queue for another 3 hours.
You're largely correct here, and this has been my experience most of the time. I am even guilty of it in my original example. Some people are real cool about it, and we end up grouping with them because we all adjust our expectations. The thing is, it's very hard (read: impossible) to change people and the way they act with each other. But what can be done is incentivizing people to behave differently. If That Guy was rewarded for behaving in a different manner, he just might. It wouldn't work for everyone. No one solution possibly could.
What kind of reward though? I have no idea.
MrSensible wrote: »The problem isn't with That Guy, it's with ZOS. Praise their balance all you want but That Guy has to use the same exact dungeon finder to find people who won't crawl through trivial content that you have to use to find people who want to make a 4 minute dungeon take 20 minutes.
Daily Random Normals are the best way in the game to build skill levels (in case you didn't know, once you have a character with "8 billion CPs," all your characters have 8 billion CPs) so a new level 50 has high CPs but most skills below 50. He needs the Dungeon Finder as much as you do...
Basically you've said that your enjoyment of a dungeon's slow pace is more important than his time. He could make an identical post from the other viewpoint and be equally as correct.
You are exactly correct on every point, here. Especially the last one. Yes, my enjoyment > your enjoyment. It will always be this way. BUT, that doesn't mean I don't want you or That Guy to also have fun. I get no pleasure from voting to kick That Guy from group. I want to play with That Guy, but I want him to get as much out of the dungeon as I do.
How can we make this happen? Is it possible?
Malacthulhu wrote: »As long as he is not frost taunting everything, I don't care if "that guy" is doing jumping jack emotes.
One guiltly pleasure I have is doing horn emotes and passing them off as warhorns then when no one gets the buff I declare they all heard it.
So what I'm seeing is you queued into LFG, saw That Guy, and you discriminated against him and kicked from your group, even though he hadn't been a jerk etc.
Here's the question: Why even queue into LFG? If your awesomesauce 3-man is sooo good, why not just travel to the dungeon yourselves?
Don't queue into LFG and then get on your high horse. People of all sorts queue into LFG, and they are all just as entitled to run in LFG. You have zero right to kick someone just because they don't meet the standards of your sight-seeing slowroll 3-man. We've run those dungeons a thousand times or more, and you're wasting other peoples time and yours by queuing into something and kicking people when you can do it by yourselves.
TL;DR
Don't queue into LFG with your slowroll 3-man if you're going to kick people who don't play the way you wanna play.
It doesn't make you the good guy. It makes you the ***.
MrSensible wrote: »This is going to be a discussion about CP balance, dungeon balance, and balancing player goals.
I play ESO primarily with two friends who I've known for a long time. We all played at launch, but quickly got bored with the game and quit. 4 years later (about a month ago now) we all decided to get back into it and give it another shot. Primarily, we love to do dungeons together and have worked our way through all the normal dungeon story content. I rolled tank, one rolled dps, and one rolled healer (we didn't plan this, it just sort of happened).
First, let me say that the game is a lot better today than it was 4 years ago. And I think the ZOS team has done an amazing job. Secondly, I think every dungeon is beautifully designed and PERFECTLY tuned, however, this tuning is oddly specific (which I will get into later).
But first, let's talk about the guy we have had to kick from 90% of our dungeon runs. Because there's only three of us, and we use the dungeon finder often, we end up with a random fourth. Our pickup, more often than not, fits the following criteria:
1. Doesn't care that WE want to do the story quest in the dungeon and just wants to speed through at warp 9.
2. Pulls enemies while we talk to NPCs.
3. Rushes head first into every pull (in light armor) then expects me to pull aggro off of them.
4. Stands in every red circle ever.
5. Cries when he/she dies from the above things.
6. Has 8 billion champion points.
Going forward, I shall refer to the above hypothetical player as "That Guy".
Now let's talk about the difficulty tuning of a simple dungeon like Fungal Grotto. FG-Normal can be sleep-walked through in 15 minutes by a 750CP sorcerer who is spamming lightning splash, while eating his dinner and watching Rick and Morty. FG-Normal provides no challenge for That Guy. And in terms of fun-value, offers him nothing at all. It is not designed for That Guy. It never has been and never will be.
So, who is FG-Normal designed for? Well, as I said, the tuning is perfect and is very specific. It's designed for fresh level 10-15s, who are still learning how to interrupt, have 3 abilities on their skill bar (maybe don't even have an ultimate yet) and are wearing greens and white gear. And you know what? It is the PERFECT difficulty level for that specific goal. We ended up kicking That Guy from our FG-Normal group, and 3-manned the rest in our white, level 10 gear, and had a blast.
Additionally, I would daresay that all normal dungeons are actually tuned for 3-manning. As we have had to kick That Guy 90% of the time, we have 3-manned almost every normal dungeon. And the difficulty has always felt juuuuust right. I would like to give special mention to ICP and Mazzatun - which were the most fun 3-mans we had. They were absolutely amazing. Some of the best dungeons I have ever done in an MMO. They were perfectly tuned for 3 CP100s (and were not at all tuned for That Guy), had awesome boss fights with fun mechanics, and had great quests with interesting characters.
And look, I get it, I really do. That Guy is on his 150th run through Fungal Grotto. He only queued up so he could do his daily or so he could farm some obscure piece of equipment to complete his armor collection. Or maybe That Guy has a LOT of fun just steamrolling through content like a Mac Truck through an ice cream stand. I don't know. And to be honest, I really don't care. Because me and my friends don't. We want to DO the dungeon quests. We want to figure out the fights (which doesn't mean: watch a youtube video or read a guide). And we definitely DON'T want to be carried through by That Guy because he can ignore 99% of the mechanics due to his CP level.
The last thing I wanted to talk about is that other 10%. The other 10% of the time, we get a guy who falls right within our level range. Or, he has a ton of CP, but doesn't meet the above criteria. We ran White-Gold Tower Normal with a guy who hadn't beat it after owning it for 3 years (how is that even possible?). He had 750 CP and did NONE of the things that That Guy does. He was awesome. We had a blast with him, and added him to friends.
Which brings us to the real point of this thread.
TL;DR
"A kick happens when people's goals don't line up." - Some Smart Guy On ESO Forums in Another Thread
How do we get people's goals to line up better in random dungeon groups? Right now, they usually don't seem to line up at all. Dungeons aren't designed for That Guy. It's not That Guys fault he has too much CP or is too good at the game. How do we give That Guy more challenge? And should ZOS even care?
As you said, I get it, That guy is on his 100th run and wants to get it done but is rushing ahead really making it THAT much faster? What does it save, 5 mins? 10 tops?
That's 5-10 minutes per dungeon you're saving. You can complete quite a few dungeons in 10 minutes. I'll get 8-10 dungeons completed at the time you'll get 4-5. That is a huge difference, and very time inefficient.
I'd say put 4 treasure master chests at each quest area of a dungeon, that would stop the people who don't have quests, from rushing ahead. Give them some lock picking job with hard difficulty .
Or maybe set a bunch of doors, which won't open untill the last quest line of all players in group is being scrolled.
imnotanother wrote: »Op, your group sounds like one I ran with the other day.
It was Vet FG 1. I entered the dungeon to find this group at the 2nd boss. They were over 300CP but when the fight started, they seemed completely ignorant of the mechanics. I had to Rez all 3 at different times and the fight took much longer than it should have.
No one was in voice chat with me so I sent a group message asking if they have done the dungeon before. No response.
Then the players would stand at the boss for minutes. I assumed they were looking at their gear.
Anyways, get to the last fight and they are standing in the black AOE circles. Dying left and right. Wipe several times.
Then they start sending me hate messages. Saying it is my fault. One jumps in the voice channel with me and explains how they are a guild and I am not doing my role (I am DD. I kill things) claims it is my fault we are wiping.
I left group, rejoined queue, took 30 minutes to find another group, but then helped that group earn the Survivor and Assassin achievements by clearing it in 15 minutes.
To me, you are “those guys.”
Just my story.
Yolokin_Swagonborn wrote: »I'd say put 4 treasure master chests at each quest area of a dungeon, that would stop the people who don't have quests, from rushing ahead. Give them some lock picking job with hard difficulty .
Or maybe set a bunch of doors, which won't open untill the last quest line of all players in group is being scrolled.
And force everyone into OP's playstyle? Don't you realize that 3 people that just want to farm the dungeon for gear and end up being paired with 1 from GF that wants to talk to every NPC is essentially the same problem?
Everyone has different goals for their dungeon runs. If you group with people who's goals conflict sharply with your own, you're gonna have a bad time.
/Thread
and just to clarify something, OP. no one is telling you that you are enjoying the game wrong. NO one. its absolutely your prerogative to enjoy dungeons the way that you prefer. what IS wrong is you trying to force YOUR way of enjoyment on OTHER people who have different preferences.
you think removing cp will change how people run dungeons? it will not. there will still be people who want to finish the place as quickly as possible, and there will be people who want to hang back and smell the roses.
now. mind you. I would LOVE it if dungeons had solo option, just to see the story.
don't care if they have zero rewards. but the moment you add other people into equation.. if you all want to be on the same page, random finder is NOT the way to do that.
Here's the question: Why even queue into LFG? If your awesomesauce 3-man is sooo good, why not just travel to the dungeon yourselves?
Don't queue into LFG and then get on your high horse. It doesn't make you the good guy. It makes you the ***.
and just to clarify something, OP. no one is telling you that you are enjoying the game wrong. NO one. its absolutely your prerogative to enjoy dungeons the way that you prefer. what IS wrong is you trying to force YOUR way of enjoyment on OTHER people who have different preferences.
you think removing cp will change how people run dungeons? it will not. there will still be people who want to finish the place as quickly as possible, and there will be people who want to hang back and smell the roses.
now. mind you. I would LOVE it if dungeons had solo option, just to see the story.
don't care if they have zero rewards. but the moment you add other people into equation.. if you all want to be on the same page, random finder is NOT the way to do that.
That's the weird thing though, if 3 members of the team want to run the dungeon a certain way, shouldn't the 4th person be the one to accomodate? Particularly if that fourth player used the RDF to get his XP buff for the day?
When I run a random normal on any of my characters, I always ask people if they are on the quest and make sure that we are not rushing. And we still finish the dungeon in good time.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
imnotanother wrote: »Op, your group sounds like one I ran with the other day.
It was Vet FG 1. I entered the dungeon to find this group at the 2nd boss. They were over 300CP but when the fight started, they seemed completely ignorant of the mechanics. I had to Rez all 3 at different times and the fight took much longer than it should have.
No one was in voice chat with me so I sent a group message asking if they have done the dungeon before. No response.
Then the players would stand at the boss for minutes. I assumed they were looking at their gear.
Anyways, get to the last fight and they are standing in the black AOE circles. Dying left and right. Wipe several times.
Then they start sending me hate messages. Saying it is my fault. One jumps in the voice channel with me and explains how they are a guild and I am not doing my role (I am DD. I kill things) claims it is my fault we are wiping.
I left group, rejoined queue, took 30 minutes to find another group, but then helped that group earn the Survivor and Assassin achievements by clearing it in 15 minutes.
To me, you are “those guys.”
DarcyMardin wrote: »imnotanother wrote: »Op, your group sounds like one I ran with the other day.
It was Vet FG 1. I entered the dungeon to find this group at the 2nd boss. They were over 300CP but when the fight started, they seemed completely ignorant of the mechanics. I had to Rez all 3 at different times and the fight took much longer than it should have.
No one was in voice chat with me so I sent a group message asking if they have done the dungeon before. No response.
Then the players would stand at the boss for minutes. I assumed they were looking at their gear.
Anyways, get to the last fight and they are standing in the black AOE circles. Dying left and right. Wipe several times.
Then they start sending me hate messages. Saying it is my fault. One jumps in the voice channel with me and explains how they are a guild and I am not doing my role (I am DD. I kill things) claims it is my fault we are wiping.
I left group, rejoined queue, took 30 minutes to find another group, but then helped that group earn the Survivor and Assassin achievements by clearing it in 15 minutes.
To me, you are “those guys.”
If you read the OP’s complete post, it doesn’t sound at all as if his group is similar to your version of “those (inept) guys.” His group of three friends is doing the normal dungeons at the level they were intended for (you know...back when we all got FG, Spindle and Banished Cells at level 10). They are doing the quest and learning the mechanics. They are not standing in stupid. And they are 3-manning the DLC dungeons at CP 100.
If I am interpreting his post correctly, the OP was doing the normals the way they were originally designed to be done. The 750 CP speed demons they kicked were blitzing normals for their own convenience, pulling more mobs than they could kill, and ignoring the three other members of the group who still needed to get their skill point.
The game is getting new players all the time. Those players don’t necessarily have guilds and lots of friends. They are the ones the dungeon finder should be best for, rather than the longtime player who wants another crystal or another key or a chunk of experience pts. (Ideally, the dungeon finder should be good for everyone, but given the complaints from all sides, it’s pretty clear that this isn’t working very well).
I’m delighted when I run into folks like the OP and his friends. They do dungeons the way I like to do them — as a team who respect one another’s needs and goals.