MrSensible wrote: »This is going to be a discussion about CP balance, dungeon balance, and balancing player goals.
1. Doesn't care that WE want to do the story quest in the dungeon and just wants to speed through at warp 9.
2. Pulls enemies while we talk to NPCs.
3. Rushes head first into every pull (in light armor) then expects me to pull aggro off of them.
4. Stands in every red circle ever.
5. Cries when he/she dies from the above things.
?
Why does an OP that states it has to do with CP balance, dungeon balance have anything to do with bad or annoying players. That list there has nothing to do with either of those two topic./
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
So what I'm seeing is you queued into LFG, saw That Guy, and you discriminated against him and kicked from your group, even though he hadn't been a jerk etc.
Here's the question: Why even queue into LFG? If your awesomesauce 3-man is sooo good, why not just travel to the dungeon yourselves?
Don't queue into LFG and then get on your high horse. People of all sorts queue into LFG, and they are all just as entitled to run in LFG. You have zero right to kick someone just because they don't meet the standards of your sight-seeing slowroll 3-man. We've run those dungeons a thousand times or more, and you're wasting other peoples time and yours by queuing into something and kicking people when you can do it by yourselves.
TL;DR
Don't queue into LFG with your slowroll 3-man if you're going to kick people who don't play the way you wanna play.
It doesn't make you the good guy. It makes you the ***.
The problem isn't with That Guy, it's with ZOS. Praise their balance all you want but That Guy has to use the same exact dungeon finder to find people who won't crawl through trivial content that you have to use to find people who want to make a 4 minute dungeon take 20 minutes.
Daily Random Normals are the best way in the game to build skill levels (in case you didn't know, once you have a character with "8 billion CPs," all your characters have 8 billion CPs) so a new level 50 has high CPs but most skills below 50. He needs the Dungeon Finder as much as you do...
Basically you've said that your enjoyment of a dungeon's slow pace is more important than his time. He could make an identical post from the other viewpoint and be equally as correct.
So what I'm seeing is you queued into LFG, saw That Guy, and you discriminated against him and kicked from your group, even though he hadn't been a jerk etc.
Here's the question: Why even queue into LFG? If your awesomesauce 3-man is sooo good, why not just travel to the dungeon yourselves?
Don't queue into LFG and then get on your high horse. People of all sorts queue into LFG, and they are all just as entitled to run in LFG. You have zero right to kick someone just because they don't meet the standards of your sight-seeing slowroll 3-man. We've run those dungeons a thousand times or more, and you're wasting other peoples time and yours by queuing into something and kicking people when you can do it by yourselves.
TL;DR
Don't queue into LFG with your slowroll 3-man if you're going to kick people who don't play the way you wanna play.
It doesn't make you the good guy. It makes you the ***.
I'm sure the developers and designers put hundreds of hours into the details so they can be ignored.
Maybe if people played the game how it was designed to be played....
MrSensible wrote: »The problem isn't with That Guy, it's with ZOS. Praise their balance all you want but That Guy has to use the same exact dungeon finder to find people who won't crawl through trivial content that you have to use to find people who want to make a 4 minute dungeon take 20 minutes.
Daily Random Normals are the best way in the game to build skill levels (in case you didn't know, once you have a character with "8 billion CPs," all your characters have 8 billion CPs) so a new level 50 has high CPs but most skills below 50. He needs the Dungeon Finder as much as you do...
Basically you've said that your enjoyment of a dungeon's slow pace is more important than his time. He could make an identical post from the other viewpoint and be equally as correct.
You are exactly correct on every point, here. Especially the last one. Yes, my enjoyment > your enjoyment. It will always be this way. BUT, that doesn't mean I don't want you or That Guy to also have fun. I get no pleasure from voting to kick That Guy from group. I want to play with That Guy, but I want him to get as much out of the dungeon as I do.
How can we make this happen? Is it possible?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
MrSensible wrote: »But first, let's talk about the guy we have had to kick from 90% of our dungeon runs. Because there's only three of us, and we use the dungeon finder often, we end up with a random fourth. Our pickup, more often than not, fits the following criteria:
1. Doesn't care that WE want to do the story quest in the dungeon and just wants to speed through at warp 9.
2. Pulls enemies while we talk to NPCs.
3. Rushes head first into every pull (in light armor) then expects me to pull aggro off of them.
4. Stands in every red circle ever.
5. Cries when he/she dies from the above things.
6. Has 8 billion champion points.
MrSensible wrote: »Why does an OP that states it has to do with CP balance, dungeon balance have anything to do with bad or annoying players. That list there has nothing to do with either of those two topic./
That Guy doesn't behave that way because he's a bad or annoying player. He behaves that way because he has no reason not to. This, in my opinion, is a combination result of CP imbalance/dungeon balance and the goals that people have when they queue up. If you had read the rest of the post, you would know this. Hell, even the TL;DR tells you this.
MrSensible wrote: »The problem isn't with That Guy, it's with ZOS. Praise their balance all you want but That Guy has to use the same exact dungeon finder to find people who won't crawl through trivial content that you have to use to find people who want to make a 4 minute dungeon take 20 minutes.
Daily Random Normals are the best way in the game to build skill levels (in case you didn't know, once you have a character with "8 billion CPs," all your characters have 8 billion CPs) so a new level 50 has high CPs but most skills below 50. He needs the Dungeon Finder as much as you do...
Basically you've said that your enjoyment of a dungeon's slow pace is more important than his time. He could make an identical post from the other viewpoint and be equally as correct.
You are exactly correct on every point, here. Especially the last one. Yes, my enjoyment > your enjoyment. It will always be this way. BUT, that doesn't mean I don't want you or That Guy to also have fun. I get no pleasure from voting to kick That Guy from group. I want to play with That Guy, but I want him to get as much out of the dungeon as I do.
How can we make this happen? Is it possible?
it's not. not in the same group. your goals and preferences are directly opposite of each other and there is nothing ZoS can possibly do to change that. you cannot make someone enjoy the slower pace when they prefer faster one. if above suggestion gets implemented of locking doors until quest is progressed, not only would they have to change how dungeon quests work, but it would STILL make "that guy" not have fun. becasue for them having to wait - is not fun.
the only way both you and That guy can both have fun is if you do it in different groups.
MrSensible wrote: »it's not. not in the same group. your goals and preferences are directly opposite of each other and there is nothing ZoS can possibly do to change that. you cannot make someone enjoy the slower pace when they prefer faster one. if above suggestion gets implemented of locking doors until quest is progressed, not only would they have to change how dungeon quests work, but it would STILL make "that guy" not have fun. becasue for them having to wait - is not fun.
the only way both you and That guy can both have fun is if you do it in different groups.
Well that's a shame, and certainly not the answer I was hoping for. And I can understand that waiting is not fun. Hell, after my 50th Fungal Grotto run, I can't promise that I won't also become That Guy. But I don't want to be That Guy. I think it would be beneficial all-around if we could just find any way of bridging that gap between my goals and That Guys goals.
Something I had thought of before is just having a CP cap on dungeons. No CP for normals. 160 CP for Vets (or whatever, just an example).
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I'd say put 4 treasure master chests at each quest area of a dungeon, that would stop the people who don't have quests, from rushing ahead. Give them some lock picking job with hard difficulty .
Or maybe set a bunch of doors, which won't open untill the last quest line of all players in group is being scrolled.
Colecovision wrote: »So the rest of the forum makes many of us too uncomfortable to queue for not being good enough. CP750 and I still haven't queued for anything I can't solo. Now, I find out that I am also am the problem if I can solo it. nFG1 is about a 10 minute solo at this point. So that's bad now too.
I guess as long as I'm not good or bad or casual or hardcore or slow or in a hurry, then I can play? Awesome sauce.
Do Tamriel a favor and find your fourth guy in zone or guild chat or even here. There are lots of people that wish they had a group like yours. You are in an odd situation where you can be a great guy, by finding that lucky person who wants a group but not the pressure, or you can be a total jerk by kicking someone because they don't fit your preconceived group. Being nice is an extra effort, but I certainly hope you choose that.
This is perfectly fine. You're the type of guy that I kick from my groups, so it balances it out.