Mohegan_Sneak wrote: »Ok, so I thought the system was just bugged and I would always just reset the queue? I was running a 3 man premade. Me, And two magsorcs that have played much longer than me and are above my skill level(Incursion, Mercer) and we was waiting around 15 minutes per queue just to be matched with games with @Thogard but we would have only 3 people for half the match. But if I solo Que it’s no longer that 2-5mins most of the time. So I don’t think it has to do with the 3 total match making of the 3 man pre made. Cause I shouldn’t be that high?
Mohegan_Sneak wrote: »Ok, so I thought the system was just bugged and I would always just reset the queue? I was running a 3 man premade. Me, And two magsorcs that have played much longer than me and are above my skill level(Incursion, Mercer) and we was waiting around 15 minutes per queue just to be matched with games with @Thogard but we would have only 3 people for half the match. But if I solo Que it’s no longer that 2-5mins most of the time. So I don’t think it has to do with the 3 total match making of the 3 man pre made. Cause I shouldn’t be that high?
Your MMR gets multiplied because you’re in a 3 man.
Also if you’re in the same match as me it doesn’t necessarily mean you’re in a high MMR bracket, because not all my characters are high MMR. If you fought me yesterday I was probably on my Stam DK (very large / fat orc), which isn’t my main (not for a while anyway). I’m having a ton of fun on him though and his queue times are short. Mercer has a high mmr though
Mohegan_Sneak wrote: »Mohegan_Sneak wrote: »Ok, so I thought the system was just bugged and I would always just reset the queue? I was running a 3 man premade. Me, And two magsorcs that have played much longer than me and are above my skill level(Incursion, Mercer) and we was waiting around 15 minutes per queue just to be matched with games with @Thogard but we would have only 3 people for half the match. But if I solo Que it’s no longer that 2-5mins most of the time. So I don’t think it has to do with the 3 total match making of the 3 man pre made. Cause I shouldn’t be that high?
Your MMR gets multiplied because you’re in a 3 man.
Also if you’re in the same match as me it doesn’t necessarily mean you’re in a high MMR bracket, because not all my characters are high MMR. If you fought me yesterday I was probably on my Stam DK (very large / fat orc), which isn’t my main (not for a while anyway). I’m having a ton of fun on him though and his queue times are short. Mercer has a high mmr though
Stam sorc I think it was, could be wrong though. Thanks for the input! Hope to hear back from ZOS on this. Only been playing for a few months but I have noticed a slight biaseness when it comes to the PvP community
RIP in peace all those pvp characters who's MMR has outgrown their player skill. Let that be a lesson to folks that go for objectives instead of developing player skill. Won't be making that mistake again.
This explains why on Xbox NA battleground solo queues are taking 60+ mins at the moment
RIP BATTLEGROUNDS
but you still get games of 3v4v4 where the full groups are premades and the 3-man is solo queue.
TheNightflame wrote: »is mmr divided by battleground type? or is it an aberage of all of the games. i.e. i'm great at crazy king but suck at deathmatch, am i average? or have a different mmr for each
TheNightflame wrote: »is mmr divided by battleground type? or is it an aberage of all of the games. i.e. i'm great at crazy king but suck at deathmatch, am i average? or have a different mmr for each
We don't know. It's definitely a possibility. All we know at this point is that there are quite a lot of variables.
Can anyone think of a logical way to test that?
Toc de Malsvi wrote: »TheNightflame wrote: »is mmr divided by battleground type? or is it an aberage of all of the games. i.e. i'm great at crazy king but suck at deathmatch, am i average? or have a different mmr for each
We don't know. It's definitely a possibility. All we know at this point is that there are quite a lot of variables.
Can anyone think of a logical way to test that?
Since the changes you could take a character that you do not pvp on and play only deathmatch until you get leaderboard+lots of wins+delay on que. Then swap to try and que for flag games. Then measure the que time over the last say 10 death match BG's vs the que time for the flag games. It would be important though to have a second character to test que times in the flag games to get a baseline.
Toc de Malsvi wrote: »TheNightflame wrote: »is mmr divided by battleground type? or is it an aberage of all of the games. i.e. i'm great at crazy king but suck at deathmatch, am i average? or have a different mmr for each
We don't know. It's definitely a possibility. All we know at this point is that there are quite a lot of variables.
Can anyone think of a logical way to test that?
Since the changes you could take a character that you do not pvp on and play only deathmatch until you get leaderboard+lots of wins+delay on que. Then swap to try and que for flag games. Then measure the que time over the last say 10 death match BG's vs the que time for the flag games. It would be important though to have a second character to test que times in the flag games to get a baseline.
Good idea. it might be hard to isolate the variables due to all the people queueing for just deathmatch... but it could work.
Fake Remedy wrote: »"Battlegrounds will match players by level and champion rank along with whether you're grouped or not." - @ZOS_BrianWheeler Reddit Battlegrounds AUA - 30/03/2017
Old but still could be another obstacle. Obviously anyone who has sent more than 1 gold in eso pvp will know champion frank eqweels player skill and IQ level.
WE any closer to the truth Mulder? @Thogard
I talked with Brian at E3. The gist of the conversation is that it’s a complex formula with many variables, and while he’s not allowed to tell me exactly what those variables are, I was right that the longer you wait in queue the wider your MMR range can be for finding opponents. He mentioned that that’s the main thing they’re looking at now for adjustment to speed up the queue times for the higher MMR players, but he also mentioned that a lot of the higher MMR brackets aren’t fully flushed out yet because of all the new players and so they wanted to watch it closely and adjust as needed.
Fake Remedy wrote: »I talked with Brian at E3. The gist of the conversation is that it’s a complex formula with many variables, and while he’s not allowed to tell me exactly what those variables are, I was right that the longer you wait in queue the wider your MMR range can be for finding opponents. He mentioned that that’s the main thing they’re looking at now for adjustment to speed up the queue times for the higher MMR players, but he also mentioned that a lot of the higher MMR brackets aren’t fully flushed out yet because of all the new players and so they wanted to watch it closely and adjust as needed.
Man, thank you for this. Really helpful but this should be coming from @ZOS_BrianWheeler himself. With no official statement there will/is little to watch as (and rightfully so) players aren't prepared to queue 20+ minutes for a chance of a battleground match. Not only that, queue solutions from players to make twinks to enter into lower brackets only adds to the cluster "safe space" new player experience.
ZOS_GinaBruno wrote:
- Decreased the rate at which the system expands the range of players to be evaluated for a potential match.
- These changes were done in an effort to make Battleground matches more competitive. With these adjustments, there may be longer queue times to produce better competition in Battlegrounds, but we will be monitoring their impact and adjusting if necessary.
Fake Remedy wrote: »Did you mean this from PC/Mac Patch Notes v4.0.5 - Summerset & Update 18, posted May 18th?ZOS_GinaBruno wrote:
- Decreased the rate at which the system expands the range of players to be evaluated for a potential match.
- These changes were done in an effort to make Battleground matches more competitive. With these adjustments, there may be longer queue times to produce better competition in Battlegrounds, but we will be monitoring their impact and adjusting if necessary.
There is a brilliant solution that would be very much ZOS like because it’s an awesome band-aid fix: Introduction of a „Play now!“ Button that disregards MMR but comes with a 50% damage debuff. Also solves the premade vs PuG Problem elegantly
@Thogard
Did you ask Mr. Wheeler why they chose a solution of their own when formulas exist that are already proven in practice?
There is a brilliant solution that would be very much ZOS like because it’s an awesome band-aid fix: Introduction of a „Play now!“ Button that disregards MMR but comes with a 50% damage debuff. Also solves the premade vs PuG Problem elegantly
@Thogard
Did you ask Mr. Wheeler why they chose a solution of their own when formulas exist that are already proven in practice?
No. I like the ZOS staff and it was a casual brunch that they were hosting for local players, not a hardcore PvP interview. There was no reason to purposely have a combative attitude.