Fake Remedy wrote: »also when are your new values implemented? after each game? when the leader board resets? I feel the queues are better than last week.
If they're like every other game, the values are adjusted after every single match. I also still find it really unlikely it's based off of anything other than win/loss because a system like that would just be way too complicated to code and implement correctly.
If people care enough they should be tracking their win% to figure out if the system is actually creating good outcomes or if it's broken. If you're winning half of your games (it should be closer to 1 in 3), especially if you're solo queueing, it's probably slightly broken. If you're winning more than half or 2 in 3, it's very broken. Organized premades may be outliers when it comes to their win percentage at this point so they probably shouldn't be included in your individual win percentage.
I track everything. Win percent has nothing to do with it.
Fake Remedy wrote: »also when are your new values implemented? after each game? when the leader board resets? I feel the queues are better than last week.
If they're like every other game, the values are adjusted after every single match. I also still find it really unlikely it's based off of anything other than win/loss because a system like that would just be way too complicated to code and implement correctly.
If people care enough they should be tracking their win% to figure out if the system is actually creating good outcomes or if it's broken. If you're winning half of your games (it should be closer to 1 in 3), especially if you're solo queueing, it's probably slightly broken. If you're winning more than half or 2 in 3, it's very broken. Organized premades may be outliers when it comes to their win percentage at this point so they probably shouldn't be included in your individual win percentage.
Oh and I forgot the most important bullet point...
What would you recommend we do to fix it?
The biggest problem right now is the WAITING. We have 12 people with high MMRs waiting to fight each other...we know they'll fight each other as long as no new players queue... it's just frustrating that the BG queue finder makes them wait long enough for the difference in their MMRs to be "acceptable"
They need to be more flexible with how quickly players can be matched up against other players with a lower (or higher) MMR, and I would strongly suggest that they make that a function of how many people are queueing for BGs.
For example, if there are 60 people "in queue" then the system will incrementally increase its tolerance for MMR mismatches every five minutes. If there are 30 people in queue, the system will incrementally increase its tolerance for MMR mismatches every three minutes. If there are 20 people in queue, the system will incrementally increase its tolerance for MMR mismatches every two minutes... etc.
There are actually better ways to do it (make it logarithmic for the higher MMR players...) but I've already gotten so nerdy in this thread that I don't think going deeper on this concept would be appreciated lol. I also suspect that going down that route could very well end up with me describing the old system (if it's fully logarithmic it might be indistinguishable from the old system)
Well, no matter if solo/duo or full premade, with 40min of re queue during primetime:
Well, no matter if solo/duo or full premade, with 40min of re queue during primetime:
You sure this isn't just the buggy queue system? Regardless of what I'm doing, if I'm in the queue for longer than 10 minutes I just requeue. ESO's queues aren't reliable enough to wait out a long queue like that IMO, there's no way to know if the queue will pop or if you'll be queued for the next five hours.
Fake Remedy wrote: »also when are your new values implemented? after each game? when the leader board resets? I feel the queues are better than last week.
If they're like every other game, the values are adjusted after every single match. I also still find it really unlikely it's based off of anything other than win/loss because a system like that would just be way too complicated to code and implement correctly.
If people care enough they should be tracking their win% to figure out if the system is actually creating good outcomes or if it's broken. If you're winning half of your games (it should be closer to 1 in 3), especially if you're solo queueing, it's probably slightly broken. If you're winning more than half or 2 in 3, it's very broken. Organized premades may be outliers when it comes to their win percentage at this point so they probably shouldn't be included in your individual win percentage.
I track everything. Win percent has nothing to do with it.
I've never heard of a matchmaking system that does not take whether you win or lose into account and weight that heavier than every other factor, if there are even other factors considered, so there's a pretty good chance you're wrong.
sorry lol
Well, no matter if solo/duo or full premade, with 40min of re queue during primetime:
You sure this isn't just the buggy queue system? Regardless of what I'm doing, if I'm in the queue for longer than 10 minutes I just requeue. ESO's queues aren't reliable enough to wait out a long queue like that IMO, there's no way to know if the queue will pop or if you'll be queued for the next five hours.
I requed for 40min before deciding to stop doing it and see how fast it find match. Coz re que not helping me at all and my timer after update is 40+min between matches. Played bg minly since morrowind but now literally cant do it and have to go cyro.
Idk if this is result of:
Shoutout to @Thogard for taking the time to analyze the data and put this together. Certainly has perplexed myself among
many other players as to how the que works and how the matchmaking is assembled.
That being said, I think there is a calculation that we are overlooking for overall MMR and how it is integrated into matchmaking.
I hope this information helps!
Note: I have played all my BG matches on 1 character, and have been in more than 1,000 instances overall.
For the first 500 or so BG matches I played I specifically sought to complete the objective. Assuming we won 90% of those matches, we would be designated into the "High MMR" pool where other people with high win rates would be placed.
After that, I would solo que and constantly run into pre-mades, while my team had sub 720 CP'ers and some low levels. In many instances I would run into the same pre-made every match over and over which obviously gets old when paired with 2 potatoes.
Now, the goal has switched from objective based play to straight team deathwatch, only trying to maximize damage, kills, and assists. Since this, I have played maybe another 500 games but have won considerably less matches in an attempt to have the highest KD / dmg output.
Even after completely disregarding the objective and whether or not we win or lose, I am still constantly matched in the same exact way. There has to be some kind of input from overall statistics that has an influence on the matchmaking other than just winning or losing, because now it is constant. If I have a K/D over 5 in 10 straight matches, and am top 2 in damage, but lose every one, I am still matched with the same pre-mades. Is this because the pop is low? No. I have had friends que at the same time and end up in different lobbies that I'll never see the light of, while I sit waiting in que. I thought by playing so many matches it would somehow dilute naturally due to losing more games, but it seems that the overall score I put up alongside of damage and medals does have an effect.
Now will this change when it is straight Team Deathmatch? There has to be some other input to how MMR is placed based off of performance, rather than just the end result.
That makes sense. I wasn't ever trying to sandbag intentionally, rather just my observation as to how it has effected (or not effected) matchmaking.
My end goal always has been and always will be to dominate every enemy I come across.
That being said, since I am on console I still have yet to experience the new matchmaking with the summerset patch. Maybe something else will change, but I doubt it knowing I'll only be queing up for deathmatch.
@Thogard Mind me asking what that addon is called that shows all that information?
PhoenixGrey wrote: »Thanks for summing that up @Thogard
Somewhat explains why some of my matches start like this against 2 premades
I'm not convinced that MMR is based on cumulative lifetime score that never resets. All 3 of the characters I've played in BGs seem to have essentially the exact same queues; pretty fast during prime time, and matched up against premade teams decently often.
Magicka Nightblade:
Magicka Sorcerer:
Magicka Warden:
But here's the kicker - I did a lot of games on Magicka Warden before downloading the PvPMeter addon. I may not have the same number of games as Thogard, at least in part because I've been a bit more off-and-on playing over the last year or so, but my Warden actually has significantly more games than the other two characters.
I'll end up vs the same premade team(s) multiple times, pretty much back to back, on any of my characters. Then, after a few of those super-duper-ultra-fun games, I'll be put against most/all random solo queued players, including those with names that I don't recognize. It seems very unlikely that there aren't enough of those lower MMR players to end up exclusively against each other, leaving the system to grab me after 1 minute or so in the queue.
The only way I can see that the system could be basing MMR on cumulative lifetime scoreboard points (per character), is if the range for each bracket is really big. I don't remember when exactly I downloaded the PvPMeter addon, but I wouldn't be surprised if my Warden really has > 1,000 games, but with queue times and "types" that are indistinguishable from my Magblade.
PS
The overwhelming majority of my games on all 3 characters are solo queued, and I sometimes pay attention to objectives, and sometimes don't.
Does anyone on PC NA know Jon Stryfe? I really think he’s the key to this. We need to see what kind of matches he’s getting. He’s played a ton of matches but he seems to always queue solo. @Aliyavana you’re another really frequent solo queuer who isn’t running away from fights just to cap flags, so you’ve probably got a relatively low win rate but tons of matches played.. could you post a PvPMeter report if you have it? I remember you used to get a lot of matches against me / my group at summerset launch but i haven’t seen you in a while and I’m not sure if that’s because the system actually lowered your MMR or if you stopped queueing on your main.
I really want to take Jonstryfe or zebendel and have them do a sync solo queue up at the exact same time as someone with around 20 games played but a really really high win rate due to aggressive focus on objectives ... and I watch and see what happens. @damarky do you have any toons like that? If they both get the same queue pop we’ll have them decline, and we’ll keep going until only one of them gets a pop, and we’ll see which one gets thrown against my premade. It’ll be a good test and should let us know if playtime or winrate is more important... and if they keep getting in the same match we might have to start exploring Other vsriables like average KDR or alliance rank..
Does anyone on PC NA know Jon Stryfe? I really think he’s the key to this. We need to see what kind of matches he’s getting. He’s played a ton of matches but he seems to always queue solo. @Aliyavana you’re another really frequent solo queuer who isn’t running away from fights just to cap flags, so you’ve probably got a relatively low win rate but tons of matches played.. could you post a PvPMeter report if you have it? I remember you used to get a lot of matches against me / my group at summerset launch but i haven’t seen you in a while and I’m not sure if that’s because the system actually lowered your MMR or if you stopped queueing on your main.
I really want to take Jonstryfe or zebendel and have them do a sync solo queue up at the exact same time as someone with around 20 games played but a really really high win rate due to aggressive focus on objectives ... and I watch and see what happens. @damarky do you have any toons like that? If they both get the same queue pop we’ll have them decline, and we’ll keep going until only one of them gets a pop, and we’ll see which one gets thrown against my premade. It’ll be a good test and should let us know if playtime or winrate is more important... and if they keep getting in the same match we might have to start exploring Other vsriables like average KDR or alliance rank..
you havnt seen me because ive been busy with pve stuff in summerset tho I still hop in for the daily rewards